Add 1.12 with minor modifications
|
@ -0,0 +1,911 @@
|
|||
Changes for SVN top of tree:
|
||||
|
||||
Move all anim...mina blocks in player races and classes into .face files.
|
||||
Andreas Kirschbaum 2009-02-02
|
||||
|
||||
disease/tapeworms.arc
|
||||
Removed linebreaks from disease message so the breaks can be done by the client.
|
||||
Kevin Bulgrien 2008-12-20
|
||||
|
||||
readable/scrollr.base.111.png
|
||||
New graphic (face) for readable scroll
|
||||
|
||||
indoor/bed_save.base.111.png,
|
||||
misc/icecube.base.111.png,
|
||||
spell/Scroll/scroll.base.111.png
|
||||
New graphics (face) for bed, ice cube and magic scroll
|
||||
|
||||
floor/cloudfloor.arc
|
||||
Removed "is_floor 1" to allow colors and other tiles to show through the transparent
|
||||
portions of the clouds
|
||||
Rick Tanner 2008-12-19
|
||||
|
||||
floor/cloudfloor.arc,
|
||||
ground/fog_2.base.111.png
|
||||
New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
|
||||
Rick Tanner 2008-12-19
|
||||
|
||||
ground/new/grassdark.arc,
|
||||
ground/smooth/grassdark_S.base.111.png
|
||||
Update "dark grass" (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
|
||||
Rick Tanner 2008-12-18
|
||||
|
||||
ground/new/grassmedium.arc
|
||||
Update archetype to use existing smoothing template (grassmedium_S.base.111.png)
|
||||
Rick Tanner 2008-12-18
|
||||
|
||||
ground/Pstone/pstone_4.arc
|
||||
Update "big stones" archetype to use smoothing (missed in earlier commit)
|
||||
Rick Tanner 2008-12-18
|
||||
|
||||
ground/smooth/pstone_4_S.base.111.png
|
||||
New smoothing template for pstone_4.base.111.png (big stones) tile
|
||||
Rick Tanner 2008-12-18
|
||||
|
||||
ground/smooth/dunes_S.base.111.png
|
||||
Minor color changes to the dunes smoothing template
|
||||
Rick Tanner 2008-12-18
|
||||
|
||||
misc/sky/sky.arc
|
||||
Add "move_block all" to the sky tiles to prevent players from
|
||||
being able to walk "on the sky like they are levitating"
|
||||
Rick Tanner 2008-12-16
|
||||
|
||||
gods/items/torc.base.111.png,
|
||||
gods/items/valkyrie_amulet_lifesave.arc
|
||||
New graphic for Valkyrie's gift (amulet of lifesaving),
|
||||
referred as Valkyrie's Torc
|
||||
Rick Tanner 2008-12-15
|
||||
|
||||
misc/sky/sky.arc
|
||||
misc/sky/sky.base.111.png
|
||||
New sky archetype for use on airborn cities, castles, islands, etc.
|
||||
such as Pupland Terminal
|
||||
Rick Tanner 2008-12-14
|
||||
|
||||
construct/window/intermediate_window.arc, construct/window/window.arc
|
||||
Remove redundant fields.
|
||||
Andreas Kirschbaum 2008-12-12
|
||||
|
||||
monster/troll/Troll/troll.arc
|
||||
Fix duplicate archetype definition for "troll".
|
||||
Andreas Kirschbaum 2008-12-12
|
||||
|
||||
gods/items/valkyrie_amulet_lifesave.arc
|
||||
Changes to the amulet so that the item appears as
|
||||
"Valkyrie's Amulet of Lifesaving" instead of
|
||||
"Valkyrie's Amulet of Lifesaving (lifesaving)" in a
|
||||
players inventory
|
||||
Rick Tanner 2008-12-09
|
||||
|
||||
gods/items/valkyrie_amulet_lifesave.arc, gods/demihumans/valkyrie.trs
|
||||
Tentative bug fix for '[ 1990180 ] 2.0 godgiven Valkyrie lifesaving amulet bug?'
|
||||
- created a new amulet archetype that is godgiven and inventory locked by default,
|
||||
updated gods/demihumans/valkyrie.trs file to reference the new amulet archetype
|
||||
(Previous checkin had a bug - missed the .arc file at the end of the file name)
|
||||
Rick Tanner 2008-12-08
|
||||
|
||||
/construct/window/intermediate_window_1.base.111.png, /construct/window/intermediate_window.arc,
|
||||
/construct/window/intermediate_window_2.base.111.png, /construct/window/window_2.base.111.png,
|
||||
/construct/window/window_4.base.111.png, /construct/window/window_arcade_1.base.111.png,
|
||||
/construct/window/window_3.base.111.png, /construct/window/window.arc
|
||||
2.0 Elements: Windows.
|
||||
Yann Chachkoff 2008-12-07
|
||||
|
||||
/construct/roof/chemney_1.base.111.png, /construct/roof/chemney.arc,
|
||||
/construct/roof/chemney_2.base.111.png, /construct/roof/roof_1.base.111.png,
|
||||
/construct/roof/roof_1blue.base.111.png, /construct/roof/roof_1red.base.111.png,
|
||||
/construct/roof/roof_2blue.base.111.png, /construct/roof/roof_2red.base.111.png,
|
||||
/construct/roof/roof_1green.base.111.png, /construct/roof/roof_2.base.111.png,
|
||||
/construct/roof/roof_2green.base.111.png, /construct/roof/roof.arc
|
||||
2.0 Elements: Roof and chemney pieces.
|
||||
Yann Chachkoff 2008-12-07
|
||||
|
||||
/wall/dun/dungeon.arc
|
||||
Removed newline at the end of the file, it was
|
||||
causing this to appear in the server logs:
|
||||
Warning: failed to find arch dun33
|
||||
Rick Tanner 2008-12-06
|
||||
|
||||
/wall/wall/wall.arc
|
||||
Missing object delcaration in wall.arc
|
||||
Rick Tanner 2008-12-06
|
||||
|
||||
/wall/wall/wall.arc
|
||||
Updated .arc file to use already existing Wooden Wall graphics
|
||||
Rick Tanner 2008-12-05
|
||||
|
||||
/wall/cave/cave_15.base.111.png, /wall/cave/cave_15.arc
|
||||
Solid grey color wall to use in cave areas instead of the
|
||||
solid black Block - looks nicer in mapper (IMO)
|
||||
Rick Tanner 2008-12-05
|
||||
|
||||
/wall/dun/dun_10.base.111.png, /wall/dun/dun_11.base.111.png,
|
||||
/wall/dun/dun_12.base.111.png, /wall/dun/dun_13.base.111.png,
|
||||
/wall/dun/dun_14.base.111.png, /wall/dun/dun_15.base.111.png,
|
||||
/wall/dun/dun_16.base.111.png, /wall/dun/dun_17.base.111.png,
|
||||
/wall/dun/dun_18.base.111.png, /wall/dun/dun_19.base.111.png,
|
||||
/wall/dun/dun_20.base.111.png, /wall/dun/dun_21.base.111.png,
|
||||
/wall/dun/dun_22.base.111.png, /wall/dun/dun_23.base.111.png,
|
||||
/wall/dun/dun_24.base.111.png, /wall/dun/dun_25.base.111.png,
|
||||
/wall/dun/dungeon.arc
|
||||
New graphics and archetypes for Dungeon wall set. Similar
|
||||
to the curved and circular sections from the Cave wall set,
|
||||
but colored black (vs. grey)
|
||||
Rick Tanner 2008-12-04
|
||||
|
||||
exit/oakdoor_1.arc, exit/oakdoor_1.base.111.png, exit/oakdoor_2.arc,
|
||||
exit/oakdoor_2.base.111.png
|
||||
New graphics to replace the old xpm oakdoor, also has two
|
||||
facings - vertical (oakdoor_1) and horizontal (oakdoor_2)
|
||||
Rick Tanner 2008-12-01
|
||||
|
||||
/wall/wwall/wwall.arc, /wall/wwall/wwall_right.base.111.png,
|
||||
/wall/wwall/wwall_left.base.111.png
|
||||
New graphic for use in doorways or as a short wall
|
||||
Rick Tanner 2008-11-25
|
||||
|
||||
wall/white/white_wall.arc, white_wall_right.base.111.png
|
||||
New graphic for use in doorways or as a short wall
|
||||
Rick Tanner 2008-11-25
|
||||
|
||||
exit/Up_down/cave_stair_up_2.base.111.png, exit/Up_down/stair_up_2.arc
|
||||
New pic -- stairs going up in a cave
|
||||
(rejoice all ye nethackers)
|
||||
Lalo Martins 2008-11-25
|
||||
|
||||
treasures.trs, /monster/goblin/orc.trs
|
||||
Increase chance and amount of silver coins dropped by lower
|
||||
level monsters such as orcs, goblins, gnolls, ogres so that
|
||||
low level players have easier access to "cash." Change made
|
||||
by meflin.
|
||||
Rick Tanner 2008-11-11
|
||||
|
||||
/ground/Lake/*.png
|
||||
New lake graphics using the current graphic style. Still needs
|
||||
smoothing and animation.
|
||||
Rick Tanner 2008-11-03
|
||||
|
||||
*.arc
|
||||
Remove obsolete 'editable' attributes.
|
||||
Andreas Kirschbaum 2008-11-02
|
||||
|
||||
wall/hedgehedge_5.base.111.png
|
||||
Image adjustment; moved the wall to the right by 1 pixel so it has better
|
||||
alignment with other hedge walls.
|
||||
Rick Tanner 2008-09-14
|
||||
|
||||
mapbuilding/objects.trs, mapbuilding/objects.arc: Applied slightly modified
|
||||
patch #2084099 "buildable altars", courtesy of meflin.
|
||||
mapbuilding/mbaltar_none.base.111.png: New image.
|
||||
Raphaël Quinet 2008-08-30
|
||||
|
||||
monster/animal/giant_worm/purple_worm.arc, ground/nimground/Nimground3_purple.arc:
|
||||
Replaced purple (unrecognized color) with black in magicmap and color_fg fields.
|
||||
Rick Tanner 2008-08-20
|
||||
|
||||
mapbuilding/building.arc, mapbuilding/building.trs: Added new archetype
|
||||
building_window, a building material using the new subtype 4. This allows
|
||||
the player to build windows in existing walls.
|
||||
mapbuilding/mbwindow.base.111.png: New image
|
||||
Raphaël Quinet 2008-08-04
|
||||
|
||||
mapbuilding/building.arc, mapbuilding/building.trs: Added new buildable
|
||||
fence. This is useful for those who want walls that do not block the view.
|
||||
Fixed a bug in the treasure list shop_building_pupland that prevented it
|
||||
from including any walls (replaced the treasure list
|
||||
build_material_floor_pupland by building_material_stonewall_pupland).
|
||||
mapbuilding/mbswall_0.base.111.png: New image.
|
||||
Raphaël Quinet 2008-08-03
|
||||
|
||||
wall/swall/swall.arc: The name "fence" is more appropriate for the archetype
|
||||
"swall" (spiked wall).
|
||||
Raphaël Quinet 2008-08-03
|
||||
|
||||
shop/Floors/shopweapoeast.trs: Fixed a broken treasure list that prevented
|
||||
the nine ring sword from being created.
|
||||
Raphaël Quinet 2008-08-01
|
||||
|
||||
disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
|
||||
from diseases go away after some time, for incontinence and rabies we should
|
||||
probably have shrinking animations, like for icor (and thus also for diarrhea),
|
||||
but I can't draw.
|
||||
Arvid Norlander 2008-06-12
|
||||
|
||||
ground/Pstone/pstone_1.arc: Add move_block for boats.
|
||||
Arvid Norlander 2008-05-29
|
||||
|
||||
mapbuilding/building.arc: Add missing "damned 1" to shop tiles.
|
||||
Andreas Kirschbaum 2008-04-24
|
||||
|
||||
monster/humanoid/Arabic/a_guard_*.base.111.png: New arabian guards images,
|
||||
courtesy of Miguel Ghobangieno.
|
||||
Yann Chachkoff 2008-04-16
|
||||
|
||||
monster/demon/imp.base.1**.png: New imp images, based on the kobold.
|
||||
Meegwun Southall 2008-04-11
|
||||
|
||||
monster/humanoid/sigfried.base.11*.png: Make new sigfried images, no new
|
||||
directions, but a style update.
|
||||
Alex Schultz 2008-02-26
|
||||
|
||||
wall/dwall/arc: Remove incorrect Object dwall3_3 and associated comment.
|
||||
Kevin Bulgrien 2008-01-18
|
||||
|
||||
wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
|
||||
traps/tspikes.base.111.png changed from greyscale to indexed to fix a
|
||||
transparency problem.
|
||||
Kevin Bulgrien 2007-01-12
|
||||
|
||||
Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
|
||||
permission from the original author to relicense the image under the GFDL or
|
||||
the GPL as appropriate. Though neither does address images, the GFDL has been
|
||||
applied to images by other organizations and is somewhat clearer in how it may
|
||||
be applied to graphic art.
|
||||
Kevin Bulgrien 2007-01-12
|
||||
|
||||
Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
|
||||
was added specifically to address Creative Commons licensing) due to concerns
|
||||
about Creative Commons ShareAlike licensing requirements, and most especially
|
||||
concerning a possible perception that this project or a distribution might be
|
||||
construed to be a "collection" as defined by Creative Commons.
|
||||
Kevin Bulgrien 2007-01-11
|
||||
|
||||
Correct the license text to show that this derivation is released under
|
||||
version 3.0 Creative Commons licensing to improve compatibility with
|
||||
Debian.
|
||||
|
||||
Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
|
||||
Commons Attribution-ShareAlike license described in misc/machine.arc and
|
||||
as an attributed derivative work of a copyrighted image. The inspiration
|
||||
for this graphic was provided by Yann (gros) Chachkoff. Added a LICENSE
|
||||
file to communicate the fact that this type of license now governs some
|
||||
material in the arch collection.
|
||||
Kevin Bulgrien 2007-01-10
|
||||
|
||||
Rework dev/wip/spout to make water wider and more visible. Also adjust the
|
||||
color to better match the sea arch set. Add a reference layer of a sea tile
|
||||
to spout.xcf. Convert all the .png files to indexed mode to reduce size.
|
||||
Update README with methods used to produce the graphics and remove comments
|
||||
about issues with the original revision. The .arc files have been modified
|
||||
to add 'map_layer item' to prevent wall pieces from disappearing when these
|
||||
archs are placed on top of them.
|
||||
Kevin Bulgrien 2007-01-09
|
||||
|
||||
Add a set of "overlay" archs that are designed to sit on top of walls to form
|
||||
a spout with water pouring out. The art is designed to separate the liquid
|
||||
and spout to allow spout and fluid variations. The archs are WIP because they
|
||||
cause the wall underneath them to disappear. This is probably a map layer
|
||||
issue. It may not take much to fix, but are not presently releasable.
|
||||
The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
|
||||
pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
|
||||
pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
|
||||
Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
|
||||
|
||||
Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
|
||||
it possible to have tight-fitting doors (no gaps due to perspective) in the
|
||||
wall arch set. wall/wall/wall.arc modified. Decided to use the numbering
|
||||
of the window archs. Also, per naming of the stwall window archs, rename
|
||||
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
|
||||
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
|
||||
stwall.arc.
|
||||
Kevin Bulgrien 2007-01-08
|
||||
|
||||
Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
|
||||
make it possible to have tight-fitting doors (no gaps due to perspective).
|
||||
wall/stwall/stwall.arc modified.
|
||||
Kevin Bulgrien 2007-01-07
|
||||
|
||||
Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
|
||||
raised "elevation" marks that are supposed to overlay other tiles to give the
|
||||
appearance of a raised platform. The dlevel arches are the same graphics but
|
||||
flipped in X and/or Y as appropriate to present a depression. Both arch sets
|
||||
rely on the Crossfire perspective to give the hint of a ridge or depression.
|
||||
In an elevation, the leading edges are long and the receding edges are short.
|
||||
For the depression the leading edges are short and receding edges long.
|
||||
Kevin Bulgrien 2007-01-07
|
||||
|
||||
Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
|
||||
and wall/bwall/bwall_hole.arc. The vertical wall has a transparent hole in
|
||||
the left face, and the horizontal wall has a transparent hole in the bottom
|
||||
face. The holes could be drains for flowing rivers, or might even be an exit.
|
||||
Kevin Bulgrien 2007-01-07
|
||||
|
||||
Add dev/wip directory for commiting work-in-progress archetypes. The directory
|
||||
is not visible in Gridarta CrossfireEditor, but can be made so with a soft link
|
||||
like arch/trunk/wip --> arch/trunk/dev/wip.
|
||||
Add dev/wip/README describing the use of the directory.
|
||||
Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate some
|
||||
collaboration on getting a multi-tile HOLE animation to work. Included is a
|
||||
README and a world_105_115.patch test case.
|
||||
Kevin Bulgrien 2007-12-29
|
||||
|
||||
Add names to woodfloor, woodfloor2, woodlarge, and dirtfloor.
|
||||
Nicolas Weeger 2007-12-29
|
||||
|
||||
Nicer mountain1, 2, 3, 4 5.
|
||||
Update woods_4 archetype so it's not anymore acting as a ground (transparency
|
||||
parts, it is *NOT* a ground, visually speaking)
|
||||
Make the fireball and firebreath smooth
|
||||
Tchize 2007-12-28
|
||||
|
||||
Add smooth image for light snow + source file + empty layer file (use it to help building smooth images)
|
||||
Tchize 2007-12-24
|
||||
|
||||
Add the archetype hook for user-defined plugin events.
|
||||
Yann (gros) Chachkoff 2007-12-23
|
||||
|
||||
Add various lighthouse archetypes to replace use of huts and towers that are
|
||||
called "lighthouse" in various maps. A base archetype is added along with
|
||||
west, northwest, and snowy variants.
|
||||
Kevin Bulgrien 2007-12-22
|
||||
|
||||
Singing anim_suffix.
|
||||
Nicolas Weeger 2007-12-21
|
||||
|
||||
Singing animation for Fenx.
|
||||
Nicolas Weeger 2007-12-18
|
||||
|
||||
Add missing faces for spider (for now, always the same sprite).
|
||||
Nicolas Weeger 2007-12-16
|
||||
|
||||
Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
|
||||
house with consistent walls.
|
||||
Kevin Bulgrien 2007-12-10
|
||||
|
||||
Four facings for angel, and sword animation.
|
||||
Facings for whim.
|
||||
Nicolas Weeger 2007-12-09
|
||||
|
||||
Basic animation for Ruggilli's altar.
|
||||
Basic animation for Sorig's altar.
|
||||
Nicolas Weeger 2007-12-07
|
||||
|
||||
Commit spellcasting animations for chinese dragons
|
||||
Andreas Kirchbaum 2007-11-30
|
||||
|
||||
Added a spellcasting animation for the Big Dragon. Courtesy of Rednaxela.
|
||||
Yann (gros) Chachkoff 2007-11-29
|
||||
|
||||
Add anim_suffix spellcasting to all spells.
|
||||
Alex Schultz 2007-11-29
|
||||
|
||||
Add correct plural name to flowers_permanent.
|
||||
Andreas Kirschbaum 2007-11-23
|
||||
|
||||
Add sample support for spellcasting compound animations.
|
||||
Try to cast minor healing with a Fenx
|
||||
Yann (gros) Chachkoff 2007-11-18
|
||||
|
||||
Update spellcasting objects to use inventory objects.
|
||||
Andreas Kirschbaum 2007-11-04
|
||||
|
||||
Rename low_boots from "shoes" to "pair of shoes".
|
||||
Andreas Kirschbaum 2007-11-03
|
||||
|
||||
New archetypes goldflagstone.arc to avoid using creator tricks.
|
||||
Nicholas Weeger 2007-10-20
|
||||
|
||||
Revert previous change of dragon's steaks weight.
|
||||
Andreas Kirschbaum 2007-10-15
|
||||
|
||||
Increase weight of dragon's steaks to 500g.
|
||||
Andreas Kirschbaum 2007-10-08
|
||||
|
||||
player/class/Wizardry/sorcerer_class.arc
|
||||
- Add body_head -1 to Sorceror's Hat.
|
||||
Kevin R. Bulgrien 2007-10-05
|
||||
|
||||
Rename treasure lists human_player->human_player_items and
|
||||
halfling_player->halfling_player_items to match the names of similar treasure
|
||||
lists.
|
||||
Andreas Kirschbaum 2007-09-28
|
||||
|
||||
Renamed "potion of invulnerability" to "potion of shielding." Hopefully this
|
||||
will remove player confusion as to why one takes damage from all attack types
|
||||
(except physical) when drinking this potion.
|
||||
RJT 2007-09-26
|
||||
|
||||
Updated Valkyrie's granted attack types, replaced godpower with weaponmagic.
|
||||
RJT 2007-09-26
|
||||
|
||||
Fix treefort3, make it 1 tile instead of weird missing square.
|
||||
Nicolas Weeger 2007-08-18
|
||||
|
||||
Add client_anim_... support for all objects that support it, remove
|
||||
their speed attributes if the only reason they had speed set was for
|
||||
animation.
|
||||
MSW 2007-07-09
|
||||
|
||||
Remove all 'editable' fields, obsolete with Crossedit removal.
|
||||
(almost all .arc impacted)
|
||||
Nicolas Weeger 2007-06-13
|
||||
|
||||
Replace "object xxx" with "Object xxx".
|
||||
Andreas Kirschbaum 2007-06-12
|
||||
|
||||
Fix bug #1687761: Archetype using undefined type number.
|
||||
Nicolas Weeger 2007-05-07
|
||||
|
||||
Fix incorrectly converted jessyb.base.x13.png multi-part image.
|
||||
Andreas Kirschbaum 2007-05-06
|
||||
|
||||
Replace "no_pass 1" with "move_block all".
|
||||
Andreas Kirschbaum 2007-04-05
|
||||
|
||||
spell/Bolt/steambolt.arc: Remove old LIGHTNING(12) type.
|
||||
Alex Schultz 2007-04-03
|
||||
|
||||
Fix bug #1687729: Spell "create repulsion wall" is broken. Missing
|
||||
move_block field. Also replace obsolete no_pass with move_block all.
|
||||
spell/MagicWall/spell_create_earth_wall.arc spell_repelwall.arc
|
||||
Nicolas Weeger 2007-03-25
|
||||
|
||||
Make event_xxx invisible, avoids many issues in the object handling
|
||||
routines.
|
||||
---
|
||||
Start splitting server/lib/treasures file in many files.
|
||||
Rename player class files/random items for coherence.
|
||||
Nicolas Weeger 2007-03-17
|
||||
|
||||
Converted all remaining multi-part base images into single images
|
||||
with the facename.base.x??.png format. Deleted the old multi-part
|
||||
images and adjusted the archetypes accordingly. This is a huge
|
||||
commit, but I thought it best to do it all in one commit so that if
|
||||
something is horribly wrong, it can be reverted with one command.
|
||||
Most of the conversion was automated, so if there's a problem I'm not
|
||||
seeing, it probably affects them all.
|
||||
Aaron Baugher 2007-02-16
|
||||
|
||||
|
||||
Created addition shoreline tiles for the ground/sea.arc tile set to
|
||||
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
|
||||
surrounded by transparency. This tile might be used to fix indoor
|
||||
water pools by providing a replacement for blake_0 which has grass
|
||||
surrounding the water. Also modified sea.arc accordingly.
|
||||
Kevin Bulgrien 2007-02-12
|
||||
|
||||
|
||||
Created additional shoreline tiles for the sea.arc tile set to
|
||||
fix some maps that use the blake.arc tile set to allow shorelines
|
||||
to have rounded edges instead of corners. The blake.arc tile set
|
||||
is not the same color as the sea.arc tile set unless you are using
|
||||
the classic png's, so the seas sometimes are shown in different
|
||||
colors of blue. The tiles added are "coves" that have transparency
|
||||
on three sides. The naming convention used is consistent with the
|
||||
big lake tile set. The naming.doc rules for walls is followed if
|
||||
you consider a shoreline to be a sort of wall.
|
||||
Kevin Bulgrien 2007-02-10
|
||||
|
||||
|
||||
Add new archetype and images for the IPO package, from Mike B.
|
||||
Aaron Baugher 2007-02-10
|
||||
|
||||
|
||||
Add new archetype and images for the IPO carton box, from Mike B.
|
||||
Aaron Baugher 2007-02-08
|
||||
|
||||
|
||||
Add new force archetype monk_no_use_weapon. It will be inserted into
|
||||
inventories of monk players to prevent them from using weapons.
|
||||
Andreas Kirschbaum 2005-11-01
|
||||
|
||||
|
||||
Make bullet swarm fire small bullets instead of magic bullets. Previously
|
||||
bullet swarm (which is an evocation spell) gave sorcery exp.
|
||||
Andreas Kirschbaum 2005-10-28
|
||||
|
||||
|
||||
Correct rune definitions. Some runes did use obsolete fields or had
|
||||
inconsistent definitions.
|
||||
Andreas Kirschbaum 2004-09-14
|
||||
|
||||
|
||||
Many many changes since last entry due to new server code and
|
||||
maintenance efforts. Highlights - large image support allows
|
||||
for images larger than 32x32 - many images consolidated for easier
|
||||
maintenance (ongoing). Spell and skill code changes heavily
|
||||
modified spells and skill arches (more arch based now).
|
||||
four point animation added to most player race and classes, smoothing
|
||||
images added to support smoothing code and ground arches changed
|
||||
to accommodate. Arches added for weather system, new monsters,
|
||||
new items, new npcs, triggered traps and trigger marker added.
|
||||
New images added for classic set as well. See server changelog
|
||||
for more info. Hope to maintain this file better in the future.
|
||||
TM 2004-01-26
|
||||
|
||||
|
||||
|
||||
Add archetypes from Todd Mitchell. These add wolfs and bears,
|
||||
with bodyparts for them. Also changes races for readable scroll
|
||||
objects so that scrollcase objects can be used. Add ruined tower.
|
||||
New images for some objects.
|
||||
Commited by MSW 2002-08-20
|
||||
|
||||
Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
|
||||
Fix update_monster script that generated the errors in the first place.
|
||||
Add body information to the player/old/*.arc for very old player files.
|
||||
Move crown from misc directory to armour/helmet, add appropriate body_info.
|
||||
Add needed body info for elven boots.
|
||||
MSW 2002-07-15
|
||||
|
||||
|
||||
Update arcs to use body_info for equipping items.
|
||||
Update armor to use gen_sp_armour instead of last_heal.
|
||||
can_use_shield added to necessary arcs.
|
||||
Add dev/scripts directory, which contains some handy scripts I wrote
|
||||
for updating on the items.
|
||||
Add item_power to the armours - needs to be done for rest of equippable
|
||||
items.
|
||||
MSW 2002-07-14
|
||||
|
||||
|
||||
MSW 2000-12-26:
|
||||
Added new archetypes & god changes for new god code. Changes by Jan E.,
|
||||
checked in my MSW.
|
||||
|
||||
PeterM 2000-12-3: Convert
|
||||
protected/immune/vulnerable/armour to new PR system for
|
||||
all arcs.
|
||||
|
||||
MSW 2000-12-3:
|
||||
Commit for PR code. General changes was to clean up archetypes that
|
||||
were immune/protected/vulnerable to the same attacktype (ie, protected &
|
||||
immune). Disease code changed to use last_grace instead of armour for
|
||||
contagious values. Gods still need to be fixed up.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
|
||||
so it will animate (animation already in place, just was not being
|
||||
used.)
|
||||
|
||||
PeterM: Totally reorganized player/*, splitting it into races and
|
||||
classes. Classes are themselves split into four main subtypes.
|
||||
New images from dnh were also added, as well as new classes/races.
|
||||
See http://langmuir.eecs.berkeley.edu/~peterm/Race.html and
|
||||
http://langmuir.eecs.berkeley.edu/~peterm/Class.html
|
||||
|
||||
|
||||
|
||||
|
||||
Changes for Crossfire 0.95.7:
|
||||
|
||||
ground/Lake/blake_*.png: Remove transperancies from these images so they
|
||||
display properly. MSW 9/20/2000
|
||||
|
||||
ground/sea*png: Remove transperancies from png images since they should not
|
||||
be transparent. MSW 8/23/2000
|
||||
|
||||
door/Locked/key2.arc, misc/Container/bag.arc, misc/Container/bookshelf.arc,
|
||||
misc/Container/cauldron.arc, misc/Container/chest_2.arc,
|
||||
misc/Container/depositbox.arc, misc/Container/key_ring.arc,
|
||||
misc/Container/mailbox.arc, misc/Container/pouch.arc,
|
||||
misc/Container/r_sack.arc misc/Container/sack.arc: Remove the 'a' from the
|
||||
objects name. The client adds it anyways, so you see 'a a bag' for example,
|
||||
but also when using the commands like 'drop that match on an item name, having
|
||||
to match against the 'a ' is a bit non intuitive. MSW 6/27/2000
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Changes for Crossfire 0.95.6:
|
||||
|
||||
also skills/holysymbol and lockpicks.
|
||||
skills/tailsman.arc: added nrof to archetype so these things will join.
|
||||
-PeterM
|
||||
|
||||
--- BEGIN apply() cleanup patch --- Jan Echternach 5/26/2000
|
||||
|
||||
Added level 1 to all archetypes with type 88 (CONE) that can do damage.
|
||||
|
||||
|
||||
ground/chaos.arc, arch chaos and arch major_chaos
|
||||
ground/lava.arc, arch lava and arch permanent_lava
|
||||
Added walk_on 1.
|
||||
|
||||
ground/chaos_ball.arc, arch chaos_ball
|
||||
magic/banishment.arc, arch banishment
|
||||
magic/colorspray.arc, arch color_spray
|
||||
magic/counterspell.arc, arch counterspell
|
||||
magic/face_of_death.arc, arch face_of_death
|
||||
magic/shockwave.arc, arch shockwave
|
||||
dev/unused/0.91.1/Flyingnote/flyingnote.arc, arch flyingnote
|
||||
magic/Cold/icestorm.arc, arch icestorm
|
||||
magic/Fire/firebreath.arc, arch firebreath
|
||||
magic/Effect/confuse.arc, arch confuse
|
||||
magic/Effect/fear.arc, arch fear
|
||||
magic/Effect/holy_word.arc, arch holy_word
|
||||
magic/Effect/paralyze.arc, arch paralyze
|
||||
magic/Effect/slow.arc, arch slow
|
||||
magic/Effect/turnundead.arc, arch turn_undead
|
||||
magic/Mana/manablast.arc, arch manablast
|
||||
Added walk_on 1 and fly_on 1.
|
||||
|
||||
connect/trig_altar.arc
|
||||
connect/trig_lever.arc
|
||||
connect/trig_pedes.arc
|
||||
Changes to support bug fixes for trigger types: Replace speed with exp.
|
||||
Set is_animated 0. Remove last face from animation sequence.
|
||||
|
||||
connect/trig_altar.arc
|
||||
Bugfix: Faces where swapped.
|
||||
|
||||
connect/trig_button.arc, arch button_trigger
|
||||
New archetype.
|
||||
|
||||
--- END apply() cleanup patch --- Jan Echternach 5/26/2000
|
||||
|
||||
|
||||
Added level 1 to all archetypes with type 5 (POTION), because these
|
||||
archetypes are spellcasters and therefore need a level.
|
||||
- Jan Echternach 5/24/2000
|
||||
|
||||
skills/scroll_set_traps
|
||||
Name of the skill is 'skill_set_trap', not 'skill_set_traps'.
|
||||
- Jan Echternach 5/22/2000
|
||||
|
||||
Added level 1 to all archetypes with type 62 (FIREWALL) which didn't have
|
||||
a level yet, because these archetypes are spellcasters and therefore need
|
||||
a level. - Jan Echternach 5/16/2000
|
||||
|
||||
|
||||
dev/unused/0.91.1/grave.arc, arch grave_close
|
||||
Removed type 37 from archetype, because this type will be removed from
|
||||
the server code. - Jan Echternach 5/16/2000
|
||||
|
||||
|
||||
Some archetypes had fly_on or walk_on set, although they were not handled
|
||||
by move_apply(). - Jan Echternach 5/16/2000
|
||||
|
||||
ground/sea.arc, arch sea1
|
||||
Removed walk_on 1.
|
||||
|
||||
ground/meteor.arc, arch fire_trail
|
||||
Removed walk_on 1 and fly_on 1.
|
||||
|
||||
|
||||
spell/gu_horn.arc, spell/horn.arc, spell/horn1.arc, spell/horn3.arc
|
||||
Added level 1 to fix the problem that most horns were casting spells
|
||||
without a level. - Jan Echternach 4/19/2000
|
||||
|
||||
|
||||
Too many items gave Pow bonus. - Jan Echternach 4/17/2000
|
||||
|
||||
armour/helmet/wiz_hat.arc
|
||||
Changed (Int +1, Pow +1) back to (Int +2).
|
||||
|
||||
armour/mail/robe_midnight.arc
|
||||
Changed (Pow +2) back to (Wis +2).
|
||||
|
||||
weapon/artifact/magi_staff.arc
|
||||
Reduced (Pow +2) to (Pow +1).
|
||||
|
||||
|
||||
Set level 1 for all archetypes that had alive 1 but no level.
|
||||
- Jan Echternach 4/17/2000
|
||||
|
||||
Naming.doc: Fixed a typo. - Jan Echternach 4/17/2000
|
||||
|
||||
|
||||
---BEGIN BATCH UPDATE--- DAMN 9/17/1999
|
||||
Added "nrof 1" to the following archetypes:
|
||||
armour/boots/elvenboots.arc
|
||||
armour/boots/idaten.arc
|
||||
armour/boots/lev_boots.arc
|
||||
armour/boots/speedboots.arc
|
||||
armour/cloak/magic_resist.arc
|
||||
armour/helmet/helmet_bri.arc
|
||||
armour/helmet/helmetxray.arc
|
||||
armour/mail/Pdragonmail.arc
|
||||
armour/mail/dragonmail.arc
|
||||
armour/mail/gale.arc
|
||||
armour/mail/wdsm.arc
|
||||
armour/shield/DShield.arc
|
||||
armour/shield/DShieldm.arc
|
||||
armour/shield/DShieldms.arc
|
||||
armour/shield/DShields.arc
|
||||
armour/shield/dragon_shi.arc
|
||||
armour/shield/eyeshield.arc
|
||||
armour/shield/holyshield.arc
|
||||
armour/shield/reflector.arc
|
||||
armour/shield/uw_shield.arc
|
||||
armour/shield/wds.arc
|
||||
flesh/human/corpse.arc
|
||||
flesh/human/corpse1.arc
|
||||
flesh/human/corpse_pl.arc
|
||||
indoor/clock.arc
|
||||
misc/Bagpipe/bagpipe.arc
|
||||
misc/chalice.arc
|
||||
misc/crown.arc
|
||||
misc/torch_cyan.arc
|
||||
misc/torch_indigo.arc
|
||||
misc/torch_vermilion.arc
|
||||
readable/bookRead.arc
|
||||
readable/book_clasp.arc
|
||||
readable/card.arc
|
||||
readable/diploma.arc
|
||||
readable/letter.arc
|
||||
readable/note.arc
|
||||
readable/quarto.arc
|
||||
readable/scroll.arc
|
||||
readable/scroll_2.arc
|
||||
readable/tome.arc
|
||||
spell/gu_horn.arc
|
||||
spell/horn.arc
|
||||
spell/horn2.arc
|
||||
spell/horn3.arc
|
||||
talisman/collar.arc
|
||||
weapon/artifact/ChaosSword/CSword.arc
|
||||
weapon/artifact/Darkblade/darkblade.arc
|
||||
weapon/artifact/Demonbane/demonbane.arc
|
||||
weapon/artifact/Fhammer/frost_hammer.arc
|
||||
weapon/artifact/Firestar/fakefirestar.arc
|
||||
weapon/artifact/Firestar/firestar.arc
|
||||
weapon/artifact/Gram/gram.arc
|
||||
weapon/artifact/Kdagger/k_dagger.arc
|
||||
weapon/artifact/Lslasher/lava_s.arc
|
||||
weapon/artifact/Masamune/masamune.arc
|
||||
weapon/artifact/Sting/sting.arc
|
||||
weapon/artifact/UW_Sword/uw_sword.arc
|
||||
weapon/artifact/bonecrush.arc
|
||||
weapon/artifact/defender.arc
|
||||
weapon/artifact/dragonslay.arc
|
||||
weapon/artifact/excalibur.arc
|
||||
weapon/artifact/firebrand.arc
|
||||
weapon/artifact/frostbrand.arc
|
||||
weapon/artifact/harakiri.arc
|
||||
weapon/artifact/mjoellnir.arc
|
||||
weapon/artifact/skullcleav.arc
|
||||
weapon/chained/nunchacu_1.arc
|
||||
weapon/chained/nunchacu_2.arc
|
||||
weapon/chained/shootingstar.arc
|
||||
weapon/misc/shovel_1.arc
|
||||
weapon/misc/stake.arc
|
||||
weapon/misc/taifu_1.arc
|
||||
weapon/sword/katana_1.arc
|
||||
|
||||
armour/helmet/wiz_hat.arc
|
||||
Changed (Int +2) to (Int +1, Pow +1)
|
||||
Added nrof 1
|
||||
|
||||
armour/mail/mithril_ar_ele.arc
|
||||
Changed (Cha +2) to (Cha +1, speed +1)
|
||||
reduced penalties to sp regen and movement speed
|
||||
|
||||
armour/mail/robe_midnight.arc
|
||||
Changed (Wis +2) to (Pow +2)
|
||||
Added nrof 1
|
||||
|
||||
spell/power_crystal.arc
|
||||
removed duplicate weight entry
|
||||
Did _not_ add nrof 1
|
||||
|
||||
weapon/artifact/HolyAvenger/holyave.arc
|
||||
Added attacktype: blinding and nrof 1
|
||||
|
||||
weapon/artifact/Usword/uk_sd.arc
|
||||
changed weight 1qq000 (yes, the letter Q) to 11100
|
||||
added nrof 1
|
||||
|
||||
weapon/artifact/deathbring.arc
|
||||
added attacktype: depletion and nrof 1
|
||||
|
||||
weapon/artifact/magi_staff.arc
|
||||
changed name from Staff of Magi to Staff of the Magi
|
||||
changed stat bonuses from (Int +2, Wis +1) to (Int +1, Pow +2)
|
||||
added wc +5 and nrof 1
|
||||
|
||||
weapon/artifact/mournblade.arc
|
||||
changed attacktype: magic, drain to attacktype: drain, weaponmagic
|
||||
added nrof 1
|
||||
|
||||
weapon/artifact/stormbring.arc
|
||||
changed prot: magic to prot: magic, electricity
|
||||
changed attacktype: magic, drain to attacktype: electricity, drain
|
||||
added nrof 1
|
||||
---END BATCH UPDATE--- DAMN 9/17/1999
|
||||
|
||||
Give power crystal a weight of one. This allows it to be picked up - msw
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Changes for Crossfire 0.93.3:
|
||||
|
||||
Number of images cleaned up/improved/created by David Sundqvist.
|
||||
|
||||
Several new images/archetyps added - new wall types, dedicated altars for
|
||||
the gods (very nicely looking), and some other changes by David.
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Changes for Crossfire 0.92.7
|
||||
|
||||
Cleaned up the dev directory some - got rid of a bunch of files that have
|
||||
since been merged. Also, got rid of things that should no longer be
|
||||
applicable (via code changes), and stuff in which there was only and archetype
|
||||
object - there should be enough examples out there on how to create new
|
||||
archetyps.
|
||||
|
||||
Weight for some monsters updated to be in more in line with what should be
|
||||
expected.
|
||||
|
||||
Editable cleaned up for a bunch of objects.
|
||||
|
||||
Half orc and halfling player types added.
|
||||
|
||||
Some archetyps for throwing added
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Changes for Crossfire 0.92.6
|
||||
|
||||
Several objects added for Brian Thomas valley quest maps - some disabled
|
||||
archetypes moved back into palce.
|
||||
|
||||
Changes for Crossfire 0.92.5
|
||||
|
||||
Many archetypes added for the kunji maps.
|
||||
|
||||
Changes for Crossfire 0.91.7
|
||||
|
||||
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
|
||||
These are spread out in many different directories.
|
||||
|
||||
Spectres are no longer animated. In this way, invisibilty on them works
|
||||
properly.
|
||||
|
||||
Changes for Crossfire 0.90.5:
|
||||
|
||||
Changed editable value in some items so they appear in the proper
|
||||
place for crossedit.
|
||||
|
||||
Moved all files in the 'item' directory into misc.
|
||||
|
||||
Changes for Crossfire 0.90.4:
|
||||
|
||||
Added DarkOrange to xpm.template file. Before, there were only
|
||||
two oranges, and the dark orange was closer to a brown.
|
||||
|
||||
Cleaned up some of the X Pixmaps. Eliminated some colors from the
|
||||
various files that are not in the official xpm.template file.
|
||||
|
||||
Merged the soda archetypes in. Like Chico, they were at least
|
||||
partially colored as I transfered them.
|
||||
|
||||
Tried to clean up the directories some. All spell effects should
|
||||
now be in magic, where as items that are related to spells (wands,
|
||||
books, horns, rods, etc) are in spells. Either item or misc should
|
||||
be removed, as the stuff in them seems like it could be placed
|
||||
in the other directory.
|
||||
|
||||
Changes for crossfire 0.90.3:
|
||||
Merged chico archetypes in their proper location, instead of being
|
||||
in a separate directly. Colored them as I went.
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
Archetypes
|
||||
|
||||
old name new name comment
|
||||
|
||||
steinblokk bwall_0 duplicates
|
||||
dun1 blocked
|
||||
dun15 blocked
|
||||
mine1 blocked
|
||||
mine15 blocked
|
||||
|
||||
thief thief_1 conficts with player archetypes
|
||||
warrior warrior_1
|
||||
elf elf_1
|
||||
ninja ninja_1
|
||||
|
||||
|
||||
skilt obsolete
|
||||
guarddd[13] empty archetypes (bitmaps are in dev)
|
||||
|
||||
------------------------------------------------------
|
||||
Bitmaps
|
||||
|
||||
barbarian[1-3] old barbarian animation ?
|
||||
halbert[1-3] old human animation ?
|
||||
cleric[1-3] old cleric animation ?
|
||||
dun1, mine1 black square
|
||||
slime_acid some test version of green slime ?
|
||||
spider* hevi's bitmaps
|
||||
pouch identical with sack.111 and not used
|
|
@ -0,0 +1,86 @@
|
|||
archetype-file NAME.arc
|
||||
|
||||
image-file NAME.PDA
|
||||
|
||||
where
|
||||
P - part number
|
||||
D - coding, or any other instance
|
||||
coding in
|
||||
A - animation phase
|
||||
numbering, PDA
|
||||
- 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,G,...,Z
|
||||
- alphanumerics
|
||||
- can be thought as hexadecimals
|
||||
|
||||
name NAME:
|
||||
- maximum 10 characters long, so max file name is 14 characters,
|
||||
that fit into portability requirements:
|
||||
|
||||
Part numbers
|
||||
3x3
|
||||
1 2 3
|
||||
4 5 6
|
||||
7 8 9
|
||||
2x2
|
||||
1 2
|
||||
3 4
|
||||
3x2
|
||||
1 2 3
|
||||
4 5 6
|
||||
2x3
|
||||
1 2
|
||||
3 4
|
||||
5 6
|
||||
codings:
|
||||
direction:
|
||||
|
||||
8 1 2
|
||||
\ | /
|
||||
7- 0 -3
|
||||
/ | \
|
||||
6 5 4
|
||||
|
||||
- same as in crossfire
|
||||
|
||||
turnable (reflecting objects):
|
||||
0 to left, vertical
|
||||
1 to right, horizontal
|
||||
- also in gates,signs, ...
|
||||
|
||||
walls:
|
||||
1
|
||||
|
|
||||
8 -+- 2
|
||||
|
|
||||
4
|
||||
|
||||
- bit-combination; eg. 8 + 4 + 2 + 1 = F is cross,
|
||||
4 + 1 = 5 is vertical wall.
|
||||
|
||||
river:
|
||||
|
||||
The non branched rivers are stored as river_XY.arc and river_XY.PDA
|
||||
The XY use the direction scheme above (that is, river_15 runs
|
||||
north/south). As of now, D and A are always 1. P will be up to
|
||||
3, as rivers that run diagonally have wedges for the corners of the
|
||||
adjacent spaces. These wedges are stored as river_48.211, river_48.311,
|
||||
river_26.211 and river_26.311. The archetypes for these are stored
|
||||
in river_48.arc and river_26.arc.
|
||||
|
||||
Junctions are of the form branch_XYZ.[arc/111]. XYZ reperesent the
|
||||
three directions the river exits. 367 would be east,southwest, and
|
||||
west. Junctions may also have multiple parts - this happens when
|
||||
the junction has a diagonal direction.
|
||||
|
||||
By convention, all directions for the river parts are in ascending
|
||||
order. That is to say if the exit locations are 2,6,3, that would
|
||||
be stored as branch_236.
|
||||
|
||||
cave:
|
||||
-complex
|
||||
|
||||
modified:
|
||||
93/08 hevi@lut.fi - created
|
||||
94/05 master@rahul.net - updated river definitions.
|
||||
|
||||
### end of README ###
|
|
@ -0,0 +1,53 @@
|
|||
This is a generic README file for the arch directory.
|
||||
You should also read the CHANGES for and Naming.doc file.
|
||||
|
||||
The color bitmap files use the XPM library (called xpm-3.4f on
|
||||
most ftp sites. A later version may be out now.)
|
||||
|
||||
This library is needed in order to compile crossfire with the color
|
||||
pixmap support.
|
||||
|
||||
The pixmap files have the same name as the bitmap file with ".xpm"
|
||||
concatenated to the end. If your system has short filename length
|
||||
limits, this may cause a problem.
|
||||
|
||||
I use 'pixmap' to edit the xpm files. This should be available the
|
||||
same place the xpm library can be found. It does require the xpm
|
||||
library.
|
||||
|
||||
All of the XPM files have been colored. However, only a small number
|
||||
have actually been done so properly - that is, by hand, and with the
|
||||
proper outlines. Many people are working on fixing more of these up.
|
||||
|
||||
If you do start to work on colorizing the other directories, please
|
||||
let me know. Otherwise, you may start working on something that someone
|
||||
else has already done.
|
||||
|
||||
The file xpm.template in the dev directory is a XPM file that has all of
|
||||
the colors that are allowable for XPM files. This is to limit the total
|
||||
number of colors used, in order not of overrun color spaces on systems.
|
||||
If you really need a color not in that file, please send mail to Mark
|
||||
Wedel (mwedel@pyramid.com), and it might be added to the list of
|
||||
acceptable colors.
|
||||
|
||||
For a list of colors to use, look at the dev/xpm.template file.
|
||||
|
||||
|
||||
Mark Wedel
|
||||
mwedel@pyramid.com
|
||||
----
|
||||
Some coloring/perspective hints/clarifications from David Sundqvist:
|
||||
|
||||
Perspective in Crossfire is based on the XY coordinate system of possible
|
||||
player movements, with a slight tilting of the graphics to allow for
|
||||
greater detail and more interesting graphics, since walls have to be in
|
||||
that perspective to allow joining. X and Y in graphics should correspond
|
||||
to X and Y in the object. Z in the object is represented with 2 Y/X.
|
||||
Keeping perspective consistency is mainly important in fixed objects
|
||||
like buildings, walls and other background.
|
||||
|
||||
Light should generally come from the right side, so the left side of
|
||||
buildings should be darker or shaded, as needed.
|
||||
|
||||
Wind is generally coming from the left side, so smoke or other things
|
||||
affected by wind should be travelling towards the right side.
|
|
@ -0,0 +1,23 @@
|
|||
TODO
|
||||
|
||||
Finish image clean up - merging split images
|
||||
(32x32) into more managable and complete ones
|
||||
as large images are now supported.
|
||||
|
||||
Add landscape smoothing maps for more
|
||||
of the ground arches
|
||||
|
||||
Fix rivers to match water images (classic and base)
|
||||
|
||||
Continue adding classic versions and maintain
|
||||
the two distinct sets. This also means adding new
|
||||
base type images (perspective and colouration)
|
||||
and moving existing 'flat' images to clasic set.
|
||||
Also:
|
||||
Make more weather and smoothing arches for classic set.
|
||||
|
||||
Adjusting monster weights for internal consistancy
|
||||
|
||||
|
||||
|
||||
more...
|
|
@ -0,0 +1,16 @@
|
|||
Object elvenboots
|
||||
name elven boots
|
||||
name_pl elven boots
|
||||
client_type 290
|
||||
nrof 1
|
||||
face elvenboots.111
|
||||
value 30000
|
||||
weight 500
|
||||
type 99
|
||||
exp 3
|
||||
material 8
|
||||
stealth 1
|
||||
magicmap green
|
||||
item_power 3
|
||||
body_foot -2
|
||||
end
|
After Width: | Height: | Size: 186 B |
After Width: | Height: | Size: 256 B |
|
@ -0,0 +1,16 @@
|
|||
Object high_boots
|
||||
name jack boots
|
||||
name_pl jack boots
|
||||
client_type 291
|
||||
face high_boots.111
|
||||
value 60
|
||||
weight 6500
|
||||
ac 1
|
||||
nrof 1
|
||||
resist_physical 4
|
||||
type 99
|
||||
material 8
|
||||
magicmap black
|
||||
body_foot -2
|
||||
gen_sp_armour 4
|
||||
end
|
After Width: | Height: | Size: 202 B |
After Width: | Height: | Size: 262 B |
|
@ -0,0 +1,39 @@
|
|||
Object high_boots_b
|
||||
name jack boots
|
||||
name_pl jack boots
|
||||
client_type 291
|
||||
face high_boots_b.111
|
||||
value 1700
|
||||
weight 6500
|
||||
ac 1
|
||||
nrof 1
|
||||
Cha 1
|
||||
resist_death 1
|
||||
resist_physical 4
|
||||
type 99
|
||||
material 8
|
||||
materialname black leather
|
||||
magicmap black
|
||||
body_foot -2
|
||||
gen_sp_armour 4
|
||||
end
|
||||
Object high_boots_b_d
|
||||
name jack boots
|
||||
name_pl jack boots
|
||||
client_type 291
|
||||
face high_boots_b.111
|
||||
title of death
|
||||
value 30000
|
||||
weight 13000
|
||||
ac 1
|
||||
nrof 1
|
||||
Cha 1
|
||||
resist_death 25
|
||||
resist_physical 25
|
||||
type 99
|
||||
material 2
|
||||
materialname black steel
|
||||
magicmap black
|
||||
body_foot -2
|
||||
gen_sp_armour 4
|
||||
end
|
After Width: | Height: | Size: 208 B |
|
@ -0,0 +1,39 @@
|
|||
Object high_boots_w
|
||||
name jack boots
|
||||
name_pl jack boots
|
||||
client_type 291
|
||||
face high_boots_w.111
|
||||
value 2000
|
||||
weight 6500
|
||||
ac 1
|
||||
nrof 1
|
||||
Cha 1
|
||||
resist_blind 1
|
||||
resist_physical 4
|
||||
type 99
|
||||
material 8
|
||||
materialname white leather
|
||||
magicmap white
|
||||
body_foot -2
|
||||
gen_sp_armour 4
|
||||
end
|
||||
Object high_boots_w_l
|
||||
name jack boots
|
||||
name_pl jack boots
|
||||
client_type 291
|
||||
face high_boots_w.111
|
||||
title of light
|
||||
value 40000
|
||||
weight 13000
|
||||
ac 1
|
||||
nrof 1
|
||||
Cha 1
|
||||
resist_blind 25
|
||||
resist_physical 25
|
||||
type 99
|
||||
material 2
|
||||
materialname white steel
|
||||
magicmap white
|
||||
body_foot -2
|
||||
gen_sp_armour 4
|
||||
end
|
After Width: | Height: | Size: 231 B |
|
@ -0,0 +1,20 @@
|
|||
Object idaten
|
||||
name Idaten boots
|
||||
name_pl Idaten boots
|
||||
client_type 290
|
||||
nrof 1
|
||||
exp 5
|
||||
face idaten.111
|
||||
animation idaten
|
||||
anim_speed 3
|
||||
client_anim_random 1
|
||||
exp 20
|
||||
value 50000
|
||||
weight 5000
|
||||
type 99
|
||||
material 8
|
||||
resist_physical 3
|
||||
magicmap black
|
||||
body_foot -2
|
||||
item_power 25
|
||||
end
|
After Width: | Height: | Size: 193 B |
After Width: | Height: | Size: 190 B |
|
@ -0,0 +1,4 @@
|
|||
animation idaten
|
||||
idaten.111
|
||||
idaten.112
|
||||
mina
|
|
@ -0,0 +1,17 @@
|
|||
Object levitationboots
|
||||
name levitation boots
|
||||
name_pl levitation boots
|
||||
client_type 290
|
||||
nrof 1
|
||||
face lev_boots.111
|
||||
value 35000
|
||||
weight 2500
|
||||
type 99
|
||||
material 8
|
||||
resist_physical 3
|
||||
move_type fly_low
|
||||
magicmap white
|
||||
body_foot -2
|
||||
item_power 1
|
||||
map_layer item
|
||||
end
|
After Width: | Height: | Size: 206 B |
After Width: | Height: | Size: 268 B |
|
@ -0,0 +1,16 @@
|
|||
Object low_boots
|
||||
name pair of shoes
|
||||
name_pl pairs of shoes
|
||||
client_type 291
|
||||
face low_boots.111
|
||||
value 25
|
||||
magicmap brown
|
||||
weight 2000
|
||||
nrof 1
|
||||
ac 1
|
||||
resist_physical 1
|
||||
type 99
|
||||
material 8
|
||||
body_foot -2
|
||||
gen_sp_armour 1
|
||||
end
|
After Width: | Height: | Size: 178 B |
After Width: | Height: | Size: 256 B |
|
@ -0,0 +1,15 @@
|
|||
Object sandals
|
||||
name sandals
|
||||
name_pl sandals
|
||||
client_type 291
|
||||
face sandals.111
|
||||
value 5
|
||||
weight 500
|
||||
resist_physical 1
|
||||
nrof 1
|
||||
type 99
|
||||
material 8
|
||||
magicmap brown
|
||||
body_foot -2
|
||||
gen_sp_armour 1
|
||||
end
|
After Width: | Height: | Size: 248 B |
After Width: | Height: | Size: 146 B |
|
@ -0,0 +1,19 @@
|
|||
Object speedboots
|
||||
name speed boots
|
||||
name_pl speed boots
|
||||
client_type 290
|
||||
nrof 1
|
||||
exp 6
|
||||
face speedboots.111
|
||||
animation speedboots
|
||||
anim_speed 5
|
||||
client_anim_random 1
|
||||
value 50000
|
||||
weight 5000
|
||||
type 99
|
||||
material 8
|
||||
resist_physical 3
|
||||
magicmap brown
|
||||
body_foot -2
|
||||
item_power 6
|
||||
end
|
After Width: | Height: | Size: 189 B |
After Width: | Height: | Size: 187 B |
After Width: | Height: | Size: 185 B |
After Width: | Height: | Size: 189 B |
After Width: | Height: | Size: 187 B |
After Width: | Height: | Size: 185 B |
|
@ -0,0 +1,6 @@
|
|||
animation speedboots
|
||||
speedboots.111
|
||||
speedboots.112
|
||||
speedboots.113
|
||||
speedboots.112
|
||||
mina
|
|
@ -0,0 +1,14 @@
|
|||
Object bracers_ac
|
||||
nrof 1
|
||||
name bracers
|
||||
name_pl bracers
|
||||
client_type 311
|
||||
type 104
|
||||
face bracers_ac.111
|
||||
ac 1
|
||||
value 1000
|
||||
material 2
|
||||
weight 3000
|
||||
magicmap grey
|
||||
body_wrist -2
|
||||
end
|
After Width: | Height: | Size: 523 B |
|
@ -0,0 +1,15 @@
|
|||
Object bracers_dex
|
||||
nrof 1
|
||||
name bracers
|
||||
name_pl bracers
|
||||
client_type 311
|
||||
title of dexterity
|
||||
face bracersdex.111
|
||||
type 104
|
||||
Dex 2
|
||||
value 65000
|
||||
weight 3000
|
||||
magicmap grey
|
||||
body_wrist -2
|
||||
item_power 2
|
||||
end
|
After Width: | Height: | Size: 237 B |
|
@ -0,0 +1,13 @@
|
|||
Object cloak
|
||||
name cloak
|
||||
name_pl cloaks
|
||||
client_type 281
|
||||
type 87
|
||||
face cloak.111
|
||||
ac 0
|
||||
weight 5000
|
||||
value 40
|
||||
material 136
|
||||
nrof 1
|
||||
body_shoulder -1
|
||||
end
|
After Width: | Height: | Size: 313 B |
After Width: | Height: | Size: 275 B |
|
@ -0,0 +1,3 @@
|
|||
face cloak.111
|
||||
magicmap black
|
||||
end
|
After Width: | Height: | Size: 282 B |
After Width: | Height: | Size: 282 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 246 B |
After Width: | Height: | Size: 246 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 275 B |
|
@ -0,0 +1,18 @@
|
|||
Object magic_resist
|
||||
name Cloak of Magic Resistance
|
||||
name_pl Cloaks of Magic Resistance
|
||||
client_type 280
|
||||
nrof 1
|
||||
type 87
|
||||
face magic_resist.111
|
||||
ac 0
|
||||
weight 5000
|
||||
value 220000
|
||||
startequip 1
|
||||
no_steal 1
|
||||
material 128
|
||||
materialname astolare
|
||||
resist_magic 95
|
||||
body_shoulder -1
|
||||
item_power 4
|
||||
end
|
After Width: | Height: | Size: 309 B |
After Width: | Height: | Size: 289 B |
|
@ -0,0 +1,3 @@
|
|||
face magic_resist.111
|
||||
magicmap black
|
||||
end
|
|
@ -0,0 +1,18 @@
|
|||
Object oilskin
|
||||
name oilskin cloak
|
||||
name_pl oilskin cloaks
|
||||
client_type 280
|
||||
type 87
|
||||
face oilskin.111
|
||||
Dex -1
|
||||
ac 1
|
||||
resist_physical 3
|
||||
weight 1000
|
||||
value 120000
|
||||
material 8
|
||||
nrof 1
|
||||
resist_acid 70
|
||||
magic -4
|
||||
damned 1
|
||||
body_shoulder -1
|
||||
end
|
After Width: | Height: | Size: 238 B |
After Width: | Height: | Size: 272 B |
|
@ -0,0 +1,3 @@
|
|||
face oilskin.111
|
||||
magicmap grey
|
||||
end
|
|
@ -0,0 +1,16 @@
|
|||
Object serp_cloak
|
||||
name serpent cloak
|
||||
name_pl serpent cloaks
|
||||
client_type 280
|
||||
type 87
|
||||
face serp_cloak.111
|
||||
ac 1
|
||||
weight 700
|
||||
resist_poison 30
|
||||
value 900
|
||||
material 8
|
||||
materialname snakeskin
|
||||
nrof 1
|
||||
body_shoulder -1
|
||||
item_power 2
|
||||
end
|
After Width: | Height: | Size: 238 B |
After Width: | Height: | Size: 275 B |
|
@ -0,0 +1,3 @@
|
|||
face serp_cloak.111
|
||||
magicmap green
|
||||
end
|
|
@ -0,0 +1,15 @@
|
|||
Object b_gauntlets
|
||||
nrof 1
|
||||
name gauntlets
|
||||
client_type 305
|
||||
face b_gauntlet_s.111
|
||||
type 100
|
||||
resist_physical 2
|
||||
value 6
|
||||
nrof 1
|
||||
material 2
|
||||
materialname bronze
|
||||
weight 1800
|
||||
magicmap grey
|
||||
body_hand -2
|
||||
end
|
After Width: | Height: | Size: 203 B |
|
@ -0,0 +1,14 @@
|
|||
Object gauntlets
|
||||
nrof 1
|
||||
name gauntlets
|
||||
client_type 305
|
||||
face gauntlet_s.111
|
||||
type 100
|
||||
resist_physical 3
|
||||
value 25
|
||||
nrof 1
|
||||
material 2
|
||||
weight 1800
|
||||
magicmap grey
|
||||
body_hand -2
|
||||
end
|
|
@ -0,0 +1,16 @@
|
|||
Object gauntlets_dex
|
||||
nrof 1
|
||||
name gauntlets
|
||||
client_type 305
|
||||
title of dexterity
|
||||
face gauntlet_s.111
|
||||
type 100
|
||||
Dex 2
|
||||
resist_physical 3
|
||||
value 65000
|
||||
material 2
|
||||
weight 1800
|
||||
magicmap grey
|
||||
body_hand -2
|
||||
item_power 1
|
||||
end
|
|
@ -0,0 +1,17 @@
|
|||
Object gauntlets_str
|
||||
nrof 1
|
||||
name gauntlets
|
||||
name_pl gauntlets
|
||||
client_type 305
|
||||
title of strength
|
||||
face gauntlet_s.111
|
||||
type 100
|
||||
Str 1
|
||||
resist_physical 3
|
||||
value 65000
|
||||
material 2
|
||||
weight 2000
|
||||
magicmap grey
|
||||
body_hand -2
|
||||
item_power 0
|
||||
end
|
After Width: | Height: | Size: 200 B |
|
@ -0,0 +1,14 @@
|
|||
Object gloves
|
||||
nrof 1
|
||||
name gloves
|
||||
client_type 301
|
||||
face gloves.111
|
||||
type 100
|
||||
resist_physical 1
|
||||
nrof 1
|
||||
value 4
|
||||
material 8
|
||||
weight 100
|
||||
magicmap brown
|
||||
body_hand -2
|
||||
end
|
After Width: | Height: | Size: 262 B |
After Width: | Height: | Size: 248 B |
|
@ -0,0 +1,15 @@
|
|||
Object gloves_b
|
||||
nrof 1
|
||||
name gloves
|
||||
client_type 301
|
||||
face gloves_b.111
|
||||
type 100
|
||||
resist_physical 1
|
||||
nrof 1
|
||||
value 64
|
||||
material 8
|
||||
materialname black leather
|
||||
weight 100
|
||||
magicmap black
|
||||
body_hand -2
|
||||
end
|
After Width: | Height: | Size: 287 B |
|
@ -0,0 +1,35 @@
|
|||
Object gloves_w
|
||||
nrof 1
|
||||
name gloves
|
||||
client_type 301
|
||||
face gloves_w.111
|
||||
type 100
|
||||
resist_physical 1
|
||||
Cha 1
|
||||
resist_blind 2
|
||||
nrof 1
|
||||
value 6000
|
||||
material 8
|
||||
materialname white leather
|
||||
weight 100
|
||||
magicmap white
|
||||
body_hand -2
|
||||
end
|
||||
Object gloves_w_l
|
||||
nrof 1
|
||||
name gloves
|
||||
client_type 301
|
||||
face gloves_w.111
|
||||
type 100
|
||||
resist_physical 20
|
||||
Cha 1
|
||||
resist_blind 20
|
||||
title of light
|
||||
nrof 1
|
||||
value 42000
|
||||
material 2
|
||||
materialname white steel
|
||||
weight 200
|
||||
magicmap white
|
||||
body_hand -2
|
||||
end
|
After Width: | Height: | Size: 290 B |
|
@ -0,0 +1,22 @@
|
|||
Object god_finger
|
||||
nrof 1
|
||||
name God Finger
|
||||
name_pl God Fingers
|
||||
client_type 300
|
||||
type 100
|
||||
face god_finger.111
|
||||
animation god_finger
|
||||
anim_speed 10
|
||||
client_anim_random 1
|
||||
Str 2
|
||||
Dex -1
|
||||
magicmap orange
|
||||
resist_physical 3
|
||||
dam +3
|
||||
make_invisible 1
|
||||
value 120000
|
||||
material 2
|
||||
weight 1800
|
||||
body_hand -2
|
||||
item_power 2
|
||||
end
|
After Width: | Height: | Size: 698 B |
After Width: | Height: | Size: 700 B |
|
@ -0,0 +1,4 @@
|
|||
animation god_finger
|
||||
god_finger.111
|
||||
god_finger.112
|
||||
mina
|
|
@ -0,0 +1,20 @@
|
|||
Object shining_finger
|
||||
nrof 1
|
||||
name Shining Finger
|
||||
name_pl Shining Fingers
|
||||
client_type 300
|
||||
type 100
|
||||
face shining_finger.111
|
||||
animation shining_finger
|
||||
magicmap black
|
||||
anim_speed 10
|
||||
client_anim_random 1
|
||||
Str 2
|
||||
resist_physical 3
|
||||
dam +3
|
||||
value 120000
|
||||
material 2
|
||||
weight 1800
|
||||
body_hand -2
|
||||
item_power 1
|
||||
end
|
After Width: | Height: | Size: 505 B |
After Width: | Height: | Size: 507 B |
|
@ -0,0 +1,4 @@
|
|||
animation shining_finger
|
||||
shining_finger.111
|
||||
shining_finger.112
|
||||
mina
|
|
@ -0,0 +1,23 @@
|
|||
Object girdle_strcon
|
||||
nrof 1
|
||||
type 113
|
||||
name girdle
|
||||
name_pl girdles
|
||||
client_type 321
|
||||
title of fighting
|
||||
face gir_strcon.111
|
||||
anim
|
||||
gir_strcon.111
|
||||
gir_strcon.112
|
||||
mina
|
||||
anim_speed 10
|
||||
client_anim_random 1
|
||||
magicmap orange
|
||||
Str 1
|
||||
Con 1
|
||||
weight 2500
|
||||
value 75000
|
||||
material 8
|
||||
body_waist -1
|
||||
item_power 1
|
||||
end
|
After Width: | Height: | Size: 182 B |
After Width: | Height: | Size: 186 B |
|
@ -0,0 +1,22 @@
|
|||
Object girdle_con
|
||||
nrof 1
|
||||
type 113
|
||||
name girdle
|
||||
name_pl girdles
|
||||
client_type 321
|
||||
title of constitution
|
||||
face girdle_con.111
|
||||
anim
|
||||
girdle_con.111
|
||||
girdle_con.112
|
||||
mina
|
||||
anim_speed 10
|
||||
client_anim_random 1
|
||||
magicmap blue
|
||||
Con 2
|
||||
weight 2500
|
||||
value 85000
|
||||
material 8
|
||||
body_waist -1
|
||||
item_power 1
|
||||
end
|
After Width: | Height: | Size: 186 B |
After Width: | Height: | Size: 190 B |
|
@ -0,0 +1,22 @@
|
|||
Object girdle_dam
|
||||
nrof 1
|
||||
type 113
|
||||
name girdle
|
||||
name_pl girdles
|
||||
client_type 321
|
||||
title of damage
|
||||
face girdle_dam.111
|
||||
anim
|
||||
girdle_dam.111
|
||||
girdle_dam.112
|
||||
mina
|
||||
anim_speed 10
|
||||
client_anim_random 1
|
||||
dam 10
|
||||
weight 2500
|
||||
value 70000
|
||||
material 8
|
||||
magicmap black
|
||||
body_waist -1
|
||||
item_power 1
|
||||
end
|
After Width: | Height: | Size: 201 B |
After Width: | Height: | Size: 205 B |
|
@ -0,0 +1,24 @@
|
|||
Object girdle_str
|
||||
nrof 1
|
||||
type 113
|
||||
name girdle
|
||||
name_pl girdles
|
||||
client_type 321
|
||||
title of strength
|
||||
face girdle_str.111
|
||||
anim
|
||||
girdle_str.111
|
||||
girdle_str.112
|
||||
girdle_str.113
|
||||
girdle_str.114
|
||||
mina
|
||||
anim_speed 10
|
||||
client_anim_random 1
|
||||
magicmap red
|
||||
Str 2
|
||||
weight 2500
|
||||
value 80000
|
||||
material 8
|
||||
body_waist -1
|
||||
item_power 1
|
||||
end
|