84 lines
2.8 KiB
Plaintext
84 lines
2.8 KiB
Plaintext
This contains various directories of presently unused archetypes
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or pixmaps. Some of the archetypes are here because they are not
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needed now, but might be useful in future versoins. Others are
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archetypes that were once used, but no longer. These are here so that
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if an old map containing these archetypes is used, it will be known
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what these archetypes did.
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Directories:
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Britan,Gloran,Kanji: Contains just bitmaps. Could be useful for
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future rune code.
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merged: This contains merged version os archetypes that use
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several pixmaps to make one large pixmap (ie, a shop is a 2x2
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pixmap. In the merged directory, it might be stored in 2x2 format).
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This makes editing of pixmaps of this type easier.
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old: contains old versions of some archetypes.
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unused: archetypes and pixmaps that are presently not used.
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xpm_pref: Contains various colored XPM files. These are files that
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have been replace by better colored/nicer looking (IMHO) images. But rather
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than delete thod replaced XPM images, at least keep them around in
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case someone would rather use them.
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Files:
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xpm.template: Contains a template file that has all the 'standard'
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colors that will be used for the game. All pixmaps should only use
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these colors.
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This directory contains all bitmaps and archetypes which are in
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development phase. Also all unused bitmaps are collected here.
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These are very mixed series bitmaps and archetypes and hope that
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this directory (specially obsolete sub-directory) is cleaned
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before distrubution of new version of crossfire.
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In obsolete directory contains some bitmaps and archetypes, which
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has become obsolete. Most these are simple duplicates with existing
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ones or cause other confilcts.
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Note that these archetypes and bitmaps are NOT included font, pixmap
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or archetype files used by game.
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Since some archetypes have changed, all maps have to be converted
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(again ;). But this isn't big problem since they have to be converted
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anyway to get face numbers to strings.
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Few notes a files in obsolete directory:
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Archetypes
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old name new name comments
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---------------------------------------
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steinblokk bwall_0 duplicates
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dun1 blocked 4 identical black square !
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dun15 blocked
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mine1 blocked
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mine15 blocked
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thief thief_1 conficts with player archetypes
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warrior warrior_1 (now renamed with _1 suffix)
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elf elf_1
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ninja ninja_1
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brygge pier
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skilt obsolete (sign is used archetype)
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guarddd[13] empty archetypes (bitmaps are in dev)
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guardd[13]
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------------------------------------------------------
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Bitmaps
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barbarian[1-3] old barbarian, human and cleric animation ?
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halbert[1-3] (can be moved in dev, if they have some use)
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cleric[1-3]
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dun1, mine1 black square (blocked.111)
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slime_acid some test version of green slime ?
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spider* hevi's bitmaps
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pouch identical with sack.111 and not used
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stinger old version of artifacts ?
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skull_cleaver
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