115 lines
2.1 KiB
Plaintext
115 lines
2.1 KiB
Plaintext
# Permission is granted to copy, distribute and/or modify machine.base.x11.png
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# under the terms of the GNU Free Documentation License, Version 1.2 or any
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# later version published by the Free Software Foundation; with no Invariant
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# Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the
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# license may be found at http://www.gnu.org/licenses/fdl.html.
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#
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# The machine.base.x111.png artwork was created by Kevin R. Bulgrien (kbulgrien
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# at att daht net) on 2008/01/10, and is a derivation of an image published at:
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#
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# http://www.marcdatabase.com/
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# ~lemur/lemur.com/gallery-of-antiquarian-technology/
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# steam-engines/hf-steam-models/hf-table-engine-2-1200x1600.jpg
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#
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# The original work was licensed under the GFDL and is Copyright © 2001, 2004
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# by David M. MacMillan and Rollande Krandall. David M. MacMillan (dmm at lemur
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# daht com), the original author, granted permission on 2008/01/12 to relicense
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# this derivative under the GPL for the purpose of its inclusion into the arch
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# collection of the Crossfire project. Permission was granted by e-mail:
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#
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# Message-Id: <200801120526.m0C5Qeig012934@quartz1.mhtc.net>
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# Subject: Re: hf-table-engine-2-1200x1600.jpg
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# Date: Fri, 11 Jan 2008 23:00:54 -0600
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#
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Object Machine.1
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name Machine
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title of the Empire
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face machine.x11
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move_block 0
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blocksview 0
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identified 1
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no_pick 1
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end
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More
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Object Machine.2
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face machine.x11
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move_block all
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x 1
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end
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More
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Object Machine.3
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face machine.x11
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move_block 0
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blocksview 0
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x 2
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end
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More
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Object Machine.4
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face machine.x11
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move_block all
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blocksview 0
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y 1
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end
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More
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Object Machine.5
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face machine.x11
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move_block all
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blocksview 1
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x 1
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y 1
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end
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More
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Object Machine.6
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face machine.x11
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move_block all
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blocksview 1
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x 2
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y 1
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end
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More
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Object Machine.7
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face machine.x11
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move_block all
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blocksview 1
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y 2
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end
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More
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Object Machine.8
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face machine.x11
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move_block all
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blocksview 0
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x 1
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y 2
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end
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More
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Object Machine.9
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face machine.x11
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move_block all
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blocksview 1
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x 2
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y 2
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end
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More
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Object Machine.A
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face machine.x11
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move_block 0
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blocksview 0
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y 3
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end
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More
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Object Machine.B
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face machine.x11
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move_block all
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blocksview 0
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x 1
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y 3
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end
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More
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Object Machine.C
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face machine.x11
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move_block 0
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blocksview 0
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x 2
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y 3
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end
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