arch-1.12/player/class/starting_spells.trs

99 lines
1.5 KiB
Plaintext

# This is a list of the first level spells for each magic
# skill - needed to give new characters spellbooks they can use.
#
treasureone evocation_l1
arch spell_icestorm
chance 5
more
arch spell_small_snowstorm
chance 5
more
arch spell_small_bullet
chance 5
end
#
treasureone praying_l1
arch spell_cause_light_wounds
chance 5
more
arch spell_holy_word
chance 5
more
arch spell_light
chance 2
more
arch spell_minor_healing
chance 5
more
arch spell_turn_undead
chance 3
end
#
treasureone sorcery_l1
arch spell_detect_magic
chance 2
more
arch spell_magic_bullet
chance 5
more
arch spell_magic_missile
chance 5
more
arch spell_slow
chance 2
more
arch spell_spark_shower
chance 5
end
#
treasureone pyromancy_l1
arch spell_burning_hands
chance 5
more
arch spell_small_fireball
chance 5
more
arch spell_sm_lightning
chance 5
end
#
treasureone summoning_l1
arch spell_lesser_summon_golem
end
#
treasureone alchemist_vials_l1
arch vial_burning_hands
nrof 8
chance 15
more
arch vial_burning_hands
nrof 6
chance 40
more
arch vial_burning_hands
nrof 4
chance 15
arch vial_explosion
nrof 4
chance 10
more
arch vial_explosion
nrof 36
chance 20
more
arch vial_explosion
nrof 2
chance 10
arch vial_sparkshower
nrof 10
chance 20
more
arch vial_sparkshower
nrof 8
chance 60
more
arch vial_sparkshower
nrof 6
chance 20
end