Finish adding identifying features to the church images to gain visual cues in-game.
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@ -4,7 +4,15 @@ Changes for top of trunk
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2022-07-04 Daniel Hawkins
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* construct/temple/devourers_church.rtro.x11.png,
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construct/temple/lythander_church.rtro.x11.png,
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construct/temple/sorig_church.rtro.x11.png: Start to add identifying features to churches for in-game identification of the diety the church belongs to.
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construct/temple/sorig_church.rtro.x11.png,
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construct/temple/gaea_church.rtro.x11.png,
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construct/temple/gorokh_church.rtro.x11.png,
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construct/temple/valriel_church.rtro.x11.png,
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construct/temple/valkyrie_church.rtro.x11.png,
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construct/temple/ruggilli_church.rtro.x11.png,
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construct/temple/gnarg_church.rtro.x11.png,
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construct/temple/ixalovh_church.rtro.x11.png,
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construct/temple/mostrai_church.rtro.x11.png: Add identifying features to churches for in-game identification of the diety the church belongs to. This is something the base image set already did, so it was a matter of adjusting the retro image to also provide this information.
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2022-06-07 Daniel Hawkins
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* misc/go/*,
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