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@ -96,6 +96,13 @@ tanbench, workbench: Derived from table_4, of unknown licensing.
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rl_house2: Referenced from classic image rl_house2, of unknown licensing.
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ench_armour, improve_*, prepare_weapon: Derived from retro spell scroll, of unknown licensing.
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mb_lavawell: Referenced from retro lava well, which is derived from retro well. License unknown.
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mbgreenmarble, mblightmagentamarble, mbmarble, mbpinkmarble: Derived from their respective marble images, all of which are derived from the white marble image. License unknown.
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mbwoodfloor, mbwoodfloor2: Derived from their respective woodfloor images. License unknown.
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mbblackmarble: Derived from retro black marble image. License unknown.
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swall_1_half, swall_2_half, swall_4_half, swall_8_half: Derived from respective retro swall images. License unknown.
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quiver_arrow, quiver_bolt: Derived from retro quiver image. License unknown.
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water_diamond, water_emerald, water_pearl, water_ruby, water_sapphire, water_wise: Derived from retro water image. License unknown.
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amberium_converter, gold_converter, gold_converter2, jade_converter, jade_converter2, platinum_converter, platinum_converter2, silver_converter: Derived from retro converter image. License unknown.
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Original images with known licenses:
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jade_coin: Created by SilverNexus. Licensed as CC-0.
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@ -162,7 +169,6 @@ weapon/bow/arrow: All 8 directional facings are colorized versions of images in
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weapon/bow/bow: Colorized, but otherwise appears to be identical.
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- Derivatives of bow:
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-- weapon/bow/compositebow
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-- weapon/bow/huntersbow
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weapon/club/club: Colorized, but otherwise appears to be identical.
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weapon/mace/mace_1: Colorized, but otherwise appears to be identical.
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weapon/sword/sword_1: Colorized, but otherwise appears to be identical.
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@ -1,6 +1,53 @@
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------------------------
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Changes for top of trunk
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------------------------
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2023-08-31 Daniel Hawkins
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* flesh/misc/dead_neko.rtro.111.png: Replace with XPM from 1.0.0. Much crisper now.
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* food/w_glass.rtro.111.png: Replace with XPM from 1.0.0 to fit XPM palette.
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2023-08-30 Daniel Hawkins
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* shop/amberium_converter.rtro.111.pmg,
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shop/gold_converter.rtro.111.png,
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shop/gold_converter2.rtro.111.png,
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shop/jade_converter.rtro.111.png,
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shop/jade_converter2.rtro.111.png,
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shop/platinum_converter.rtro.111.png,
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shop/platinum_converter2.rtro.111.png,
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shop/silver_converter.rtro.111.png: Make moneychanger tables visually distinct.
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XPM palette adherence upheld when deriving from conv.rtro.111.png.
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2023-08-28 Daniel Hawkins
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* spell/Rune/spell_firetrap.rtro.111.png,
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spell/Rune/spell_glyph.rtro.111.png,
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spell/Rune/spell_magic_rune.rtro.111.png,
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spell/Rune/spell_pentagram.rtro.111.png,
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spell/Rune/spell_sigil.rtro.111.png: Rederive from base images, sticking to XPM palette.
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These ones were done specifically because there's a bug that seems to cause their images
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to be used as runes in trunk (1.75.0-1269). This reduces bandwidth when that occurs for
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a player using the retro face set.
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2023-08-21 Daniel Hawkins
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* misc/Container/quiver_arrow.rtro.111.png,
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misc/Container/quiver_bolt.rtro.111.png: Make visually distinct from regular quivers.
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* food/water_*.rtro.111.png: Make visually distinct from each other and regular waters.
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2023-08-16 Daniel Hawkins
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* wall/swall/swall_[1248]_half.rtro.111.png: Modify existing images to be half-length walls.
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2023-08-15 Daniel Hawkins
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* light/torch_unlit.rtro.111.png: Replace what appeared to be a classic or base unlit torch
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with one from 1.0.0. Now follows XPM palette.
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2023-08-14 Daniel Hawkins
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* mapbuilding/mbblackmarble.rtro.111.png,
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mapbuilding/mbgreenmarble.rtro.111.png,
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mapbuilding/mblightmagentamarble.rtro.111.png,
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mapbuilding/mbmarble.rtro.111.png,
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mapbuilding/mbpinkmarble.rtro.111.png,
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mapbuilding/mbwoodfloor.rtro.111.png,
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mapbuilding/mbwoodlfor2.rtro.111.png: Replace art with new versions to look like they place
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their retro image counterparts, rather than base.
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2023-08-13 Daniel Hawkins
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* player/race/troll_p.rtro.1*.png: Replace downscaled base images with XPMs from 1.0.0.
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Some rearranging was required to match the additional animation frame for each direction.
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