2020-11-26 Daniel Hawkins * weapon/sword/dragonclaw_dagger.rtro.111.png, weapon/sword/b_sicklesword.rtro.111.png, weapon/sword/sicklesword.rtro.111.png, weapon/sword/rapier.rtro.111.png: Retro-ify images. 2020-11-20 Daniel Hawkins * potion/potion_empty.rtro.111.png: Make empty potion bottle look like the full ones. 2020-11-18 Daniel Hawkins * weapon/misc/t_star1.rtro.111.png: Retro-ify throwing star. 2020-11-14 Daniel Hawkins * connect/Gates/spike.rtro.1*.png: Retro-ify images. * moster/mimic/chest_1_mimic.rtro.11*.png: Use retro chest graphic as base instead of newer chest graphic. 2020-11-11 Daniel Hawkins * misc/coffin.rtro.111.png: Retro-ify image. * exit/smallpark.rtro.111.png: Retro-ify image. * flesh/generic/hide_*.rtro.111.png: Retro-ify images. * readable/monument.rtro.111.png: Remake image in flat perspective. * readable/crossroad.rtro.111.png: Remake image in flat perspective. * skills/Skill_Tools/pickaxe.rtro.111.png: Retro-ify image. 2020-11-10 Daniel Hawkins * player/class/Warrior/ranger.rtro.*, * player/race/elf_player_class_ranger.rtro.*: Add imagery for new ranger class and elf override. * weapon/misc/kama_*.rtro.111.png: Retro-ify kama image. 2020-10-14 Daniel Hawkins * wall/dwall/dwindow_1.rtro.111.png, wall/dwall/dwindow_3.rtro.111.png: Modify image to match rest of wall. * food/produce/pear.rtro.111.png: Correct W3C/XPM green conversion error. * construct/town/l_shop1.rtro.x11.png: Adjust positioning of building and minor pixel adjustments. 2020-10-13 Daniel Hawkins * weapon/axe/dhaxe_2.rtro.111.png: Retro-ify image. * weapon/axe/dhaxe_1.rtro.111.png: Retro-ify image. * weapon/axe/shaxe_1.rtro.111.png: Retro-ify image. * weapon/artifact/bloodreaver.rtro.111.png: Retro-ify image. * weapon/artifact/order_sword.rtro.111.png: Retro-ify image. * weapon/chained/sflail_1.rtro.111.png: Retro-ify image. * road/footpath/*: Fix the grass background to look like the rest of the grass in the retro image set. * wall/cwall-red/redcwindow_1.rtro.111.png, wall/cwall-west/westcwindow_1.rtro.111.png: Make window image look like it belongs to the wall. * armour/gauntlet/thunderking_gauntlet.rtro.111.png: Reduce color palette and remove shadows and highlights. * armour/shield/kite_shield.rtro.111.png: Clean up and simplify shield design. 2020-10-12 Daniel Hawkins * image_info.patch, Makefile.server.lib.am.patch: Convert the files that needed to merge with existing files into patches. * crafting/Tools/file.rtro.111.png, crafting/Materials/silver_filings.rtro.111.png: Add images for new arches. * crafting/Container/*, crafting/Tools/*slicingknife.rtro.111.png, crafting/Materials/leather*: Rearrange to match changes to CF arches. * weapon/axe/b_axe1.rtro.111.png: Replace shrunken base image with something that better fits the retro image set. 2020-10-06 Daniel Hawkins * construct/town/l_shop1.rtro.x11.png: New art to give a frontal view. 2020-10-05 Daniel Hawkins * light/lampost.rtro.111.png: New art that gives the lampost a frontal view to match the retro faceset perspective. * light/chandelier_1.rtro.x11.png: Reduce palette to 16 colors. * construct/town/hovels.rtro.111.png: New art to give a frontal view. 2020-10-04 Daniel Hawkins * construct/tower/s_tower2*.x11.png: Use imagery from pre-0.91.7 for s_tower2 and s_tower_top. 2020-10-02 Daniel Hawkins * armour/helmet/bone_helm.rtro.111.png: Create a face for the bone helmet based off the base image. * planes/fire/burning_*.rtro.*11.png: Finish making the plane of fire buildings look like the retro ones. 2020-10-01 Daniel Hawkins * construct/Treehouse/*: Scale down classic faceset treehouse images to use. * connect/Hole/manhole.rtro.11*.png: Downscale base manhole face for use here. * monster/elemental/Para/*_residue.rtro.111.png: Make these match the replacement general residue face. * planes/fire/burning_fountain.rtro.11*.png: Manually re-palette the normal fountain to look sufficiently red to be burning. * planes/fire/burning_church.rtro.x11.png: Fix improper scaling of burning church and replace image with a repaletted church from the retro image set. * planes/fire/burning_guild.rtro.x11.png: Fix improper scaling of burning guild and correct building style to match retro faceset. 2020-09-30 Daniel Hawkins * ground/Winter/drifts.rtro.111.png, ground/Winter/ice.rtro.111.png, ground/Winter/istone.rtro.111.png, ground/Winter/snow.rtro.111.png, ground/Winter/snow4.rtro.111.png, ground/Winter/snow5.rtro.111.png: Add some snow and ice tiles used near Brest and at the south pole. * ground/Mountain/moun_cave1.rtro.111.png: Fix incorrect transparency setting. * ground/Mountain/s_moun_cave.rtro.111.png: Fix incorrect transparency setting. * construct/hold/darkhold.rtro.x11.png: Fix incorrect transparency. * construct/tower/s_tower2_top.rtro.x11.png: Add top of tower for Ancient Pupland. * flesh/misc/residue.rtro.111.png: Replace cropped base residue with 0.93.1's residue. * construct/house/house_2.rtro.111.png, construct/house/house2_east.rtro.111.png: Replace the flat house with one from 0.93.1 that matches the perspective of other buildings in the face set. * spell/Cone/face_of_death.rtro.111.png: Fix transparency. 2020-09-29 Daniel Hawkins * wall/longtable/longtable_3.rtro.111.png: Make this face match the rest. * indoor/table_*x*.rtro.111.png: Fix scaling of multitile tables. * system/blocked_cyan.rtro.111.png: Add blocked_cyan retro face, since it is used in Navar * ground/nimground/*.rtro.111.png: Added the purple nimground to retro set, since it is used in Scorn. 2020-09-28 Daniel Hawkins * ground/deep_swamp.rtro.11*.png: Fix transparency index. * ground/Pstone/pstone_5.rtro.111.png: Fix transparency index. * ground/Winter/evil_ice.rtro.11*.png: Add evil ice to image set by scaling down base image. 2020-09-27 Daniel Hawkins * inorganic/lstone.rtro.111.png: Correct conversion of green from old xpm data. * floor/inlayed/*.rtro.1*.png: Fixed incorrect transparency setting. * floor/*marble*.rtro.111.png: Fixed incorrect transparency setting. * floor/cobblesto*.rtro.111.png: Fixed incorrect transparency setting. * floor/dirtfloor.rtro.111.png: Fixed incorrect transparecy setting. * floor/dung_floor.rtro.111.png: Fixed incorrect transparency setting. * floor/flagstone.rtro.111.png: Fixed incorrect transparency setting. * floor/woodlfoor.rtro.111.png: Fixed incorrect transparency setting. * monster/humanoid/Human/nun.rtro.1*1.png: Downscale base faceset nun images to use here. 2020-09-26 Daniel Hawkins * */*.png: Initial Commit