------------------------ Changes for top of trunk ------------------------ 2023-02-11 Daniel Hawkins * goblin/Kobold/kobold.rtro.11[1-2].png: Move kobold art into Kobold folder to match upstream. * goblin/Kobold/kobold.rtro.1[2-8][1-2].png: Duplicate kobold facings to handle new upstream facings. 2022-07-04 Daniel Hawkins * construct/temple/devourers_church.rtro.x11.png, construct/temple/lythander_church.rtro.x11.png, construct/temple/sorig_church.rtro.x11.png, construct/temple/gaea_church.rtro.x11.png, construct/temple/gorokh_church.rtro.x11.png, construct/temple/valriel_church.rtro.x11.png, construct/temple/valkyrie_church.rtro.x11.png, construct/temple/ruggilli_church.rtro.x11.png, construct/temple/gnarg_church.rtro.x11.png, construct/temple/ixalovh_church.rtro.x11.png, construct/temple/mostrai_church.rtro.x11.png: Add identifying features to churches for in-game identification of the diety the church belongs to. This is something the base image set already did, so it was a matter of adjusting the retro image to also provide this information. 2022-06-07 Daniel Hawkins * misc/go/*, inorganic/charcoal.rtro.111.png, spell/Aura/sanctuary_mark.rtro.*, spell/Bomb/bomb_shell.rtro.111.png, spell/Bomb/bomb_unlit.rtro.111.png: Add retro face set images to match new faces in main. 2022-04-20 Daniel Hawkins * misc/bones3.rtro.111.png: Redraw with palette and crisp edges. 2022-01-10 Daniel Hawkins * monster/demon/devil.rtro.1[2-8][1-2].png, monster/dragon/dragoncave.rtro.11[2-4].png, monster/humanoid/Arabic/veiled_woman.rtro.1[1-8][1-2].png, monster/humanoid/Arabic/veiled_woman[2-3].rtro.1[1-8][1-2].png, monster/humanoid/Human/child.rtro.1[2-8]1.png, monster/humanoid/Human/crone.rtro.1[2-8]1.png: Add faces of existing pictures to match new faces in base. 2021-12-16 Daniel Hawkins * floor/Afloor/afloor(_*)?.rtro.1*1.png: Fixed transparency on non-hole afloors. * spell/Bullet/asteroid.rtro.1**.png, spell/Bullet/meteor.rtro.111.png: Fixed transparency by reconverting 0.95.2 versionof meteor image. * ground/Pstone/pstone_[1-3].rtro.111.png, ground/Pstone/rstone_3.rtro.111.png: Fixed transparency. * ground/blood_sea.rtro.11*.png: Fixed transparency and coloration, since I found somewhere it is used. 2021-12-03 Daniel Hawkins * player/stoned/dragon_stoned.rtro.111.png: Use modification of new dragon images for stoned dragon. 2021-11-30 Daniel Hawkins * player/race/pl_dragon_*.rtro.png: Replace downscaled base images with new XPM-paletted, front-facing artwork. 2021-11-24 Daniel Hawkins * spell/BlessCurse/spell_bless.rtro.111.png, spell/BlessCurse/spell_curse.rtro.111.png, spell/BlessCurse/spell_holy_possession.rtro.111.png: Reduce to XPM palette. 2021-11-14 Daniel Hawkins * misc/acidspit.rtro.1*1.png: Re-derive these from base images, then reduce to XPM palette. 2021-11-05 Daiel Hawkins * wall/wall/wall_*_short.rtro.111.png: make the wall segments actually be short. This differs from 1.0.0, which had blank xpms for the short walls. * road/dirtroad/dirtroad_\x{2}.rtro.111.png: Reduce to XPM palette. Remove alpha channel. 2021-11-04 Daniel Hawkins * wall/white/*.rtro.111.png: Reduce to XPM palette and remove alpha channel. Re-style the windows to match other retro-style windows. 2021-11-03 Daniel Hawkins * armour/shield/frost_shield.rtro.111.png: Recolor to be distinguishable from other round shields. * armour/shield/shield_imana.rtro.111.png: Recolor to be distinguishable from other round shields. * spell/SpellBook/*.rtro.111.png: Recolor each spellbook differently so they can be more easily differentiated. * misc/anchor.rtro.111.png: Reduce to XPM palette. 2021-11-02 Daniel Hawkins * armour/gauntlets/gloves_w.rtro.111.png, armour/gauntlets/gloves_b.rtro.111.png: Make the white and black leather gloves be their appropriate colors. 2021-10-27 Daniel Hawkins * mapbuilding/mbworkbench.rtro.111.png, mapbuilding/mbtanbench.rtro.111.png: Create new images that show a table that better fits the retro face set. * construct/town/rl_house2.rtro.x11.png: New image in front perspective. 2021-10-04 Daniel Hawkins * weapon/bow/elven_bow.rtro.111.png: Recolor image to be greener, whilst still holding the longbow image's form. * monster/elemental/ice_warrior.rtro.x11.png: Reduce to XPM palette. 2021-09-04 Daniel Hawkins * road/yellow/yellow_*.rtro.111.png: Reduce to XPM palette. * transport/turningboat.rtro.x*1.png: Add 48x48 faces for turning boat, derived from base set images and reduced to XPM palette. 2021-09-02 Daniel Hawkins * weapon/hammer/hammer_2.rtro.1*.png: Borrow hammer faces from 0.93.4 instead of earlier versions to get the directional throwing faces by default. 2021-09-01 Daniel Hawkins * misc/infernaldevice_1.rtro.111.png: Reduce to XPM palette. 2021-08-31 Daniel Hawkins * armour/mail/robe2.rtro.111.png, armour/mail/robe_midnight.rtro.11*.png: Replace Repeat robe graphics with XPMs from 0.98. * armour/mail/tunic.rtro.111.png: Replace cropped base image with old XPM from 0.98. 2021-08-29 Daniel Hawkins * monster/troll/Troll/fire_troll.rtro.x1*.png: Recolor image to be differentiable from regular trolls. * mapbuilding/mbaltar_none.rtro.111.png, mapbuilding/mbbed_save.rtro.111.png, mapbuilding/mbbook.rtro.111.png, mapbuilding/mbfireplace.rtro.111.png, mapbuilding/mbsign.rtro.111.png: Clean up and redraw the large boxes for buildable maps. 2021-08-27 Daniel Hawkins * weapon/bow/handcrossbow.rtro.111.png, weapon/bow/handcrossbow_bone.rtro.111.png: Reduce to XPM palette. 2021-08-26 Daniel Hawkins * readable/messageboard.rtro.111.png, readable/messageboard_red.rtro.111.png: New graphics to represent new images in base. 2021-08-15 Daniel Hawkins * floor/bluemarble.rtro.111.png, floor/bluemarblemedium.rtro.111.png, floor/greenmarble.rtro.111.png, floor/greenmarblemedium.rtro.111.png, floor/magentamarble.rtro.111.png, floor/magentamarblemedium.rtro.111.png: Finish colorizing the different marble floors. * planes/fire/lava: Recolor retro river/lake/sea graphics to replace downscaled placeholders. * connect/Hole/hole_white-any-c-marble.rtro.11*.png: Add missing graphics. * construct/house/house_1_green.rtro.111.png: Make distinguishable from regular house, since the distinction is relevant in Port Joseph. 2021-08-13 Daniel Hawkins * weapon/sword/punch_dagger.rtro.111.png: New art for new weapon. * floor/redmarble.rtro.111.png: Make the floor actually be red. * floor/lightmagentamarble.rtro.111.png: Make the floor be at least pink-ish. 2021-08-12 Daniel Hawkins * flesh/goblin/goblin_foot.rtro.111.png: Re-use human foot to satisfy new image in base. 2021-08-01 Daniel Hawkins * ground/nimground/Nimground3_purple.rtro.11*.png: Reduce to 32 colors in palette. Not using XPM palette due to a lack of purples on it. * misc/crystalball.rtro.111.png: Dredge up a pre-0.91.1 crystal ball image to use instead of the circle. 2021-07-28 Daniel Hawkins * door/Locked/key_blue.rtro.111.png, door/Locked/ldoor_blue1.rtro.111.png, door/Locked/ldoor_blue2.rtro.111.png, door/Locked/key_brown.rtro.111.png, door/Locked/ldoor_brown1.rtro.111.png, door/Locked/ldoor_brown2.rtro.111.png door/Locked/ldoor_white1.rtro.111.png, door/Locked/ldoor_white2.rtro.111.png,: Pull in 0.96.0 XPM images for blue, brown, and white key/doors. * floor/greenmarblelight.rtro.111.png: Put green marble from lightgreenmarble here, where it belongs. * floor/lightgreenmarble.rtro.111.png: Make the light green part of the background be white to better match base. 2021-07-24 Daniel Hawkins * spell/Aura/spell_zone_healing.rtro.111.png: New image to match new face in base. * floor/lightgreenmarble.rtro.111.png: Make the marble actually be green. 2021-07-23 Daniel Hawkins * gods/items/valkyrie_holy_oil.rtro.111.png: Add face to account for new graphic in base. * floor/beigemarble.rtro.111.png: Make beige marble floor actually be beige. * floor/marble_blgr.rtro.111.png: Convert XPM image from 0.96.0 to be floor face. * floor/cobblesto3.rtro.111.png: Convert XPM image from 0.96.0 to be floor face. 2021-07-21 Daniel Hawkins * wall/woodwall/woodwindow_*.rtro.111.png: Make sure window are stlyed like other retro windows. * monster/elemental/Para/para_lightning_residue.rtro.111.png, monster/elemental/Para/para_mud_residue.rtro.111.png, monster/elemental/Para/para_water_residue.rtro.111.png: Actually commit the images. Apparently they weren't added. 2021-07-19 Daniel Hawkins * crafting/Container/cauldron_cracked.rtro.111.png: New face to match new face in the base image set. * readable/book_clasp.rtro.111.png, readable/quarto.rtro.111.png, readable/tome.rtro.111.png: Diversify old images used for books. Pulled from 0.96.0. * floor/graymarble.rtro.111.png: Make gray marble floor actually gray instead of a duplicated white floor. 2021-06-21 Daniel Hawkins * floor/cyanmarble.rtro.111.png, floor/pinkmarble.rtro.111.png: Start to include actual colors to marble floors. 2021-06-20 Daniel Hawkins * monster/elemental/Para/para_lightning_residue.rtro.111.png, monster/elemental/Para/para_mud_residue.rtro.111.png, monster/elemental/Para/para_water_residue.rtro.111.png: Add images for three new para-elemental residues. * player/class/Religious/priest.rtro.1*2.png: Fix bad animation lacking second frame. 2021-05-15 Daniel Hawkins * armour/gauntlets/gloves_cloth.rtro.111.png: Derive a 24x24 image from the svg of the new cloth gloves item. * README.rtro: Update setup instructions to have additional options for putting the retro face set with other arches. 2021-05-06 Daniel Hawkns * flesh/goblin/goblin_hand.rtro.111.png: Provide face for new goblin hand image. 2021-04-24 Daniel Hawkins * flesh/goblin/goblin_corpse.rtro.111.png, flesh/misc/zombie_corpse.rtro.111.png: Provide faces for zombie and goblin corpses that were added to trunk. 2021-03-27 Daniel Hawkins * armour/helmet/b_*.rtro.111.png, armour/helmet/lead_fullhelmet.rtro.111.png armour/gaunlets/b_gauntlet_s.rtro.111.png, armour/mail/b_plate_mail.rtro.111.png, armour/mail/scale_mail.rtro.111.png, armour/mail/lead_scale_mail.rtro.111.png, armour/shield/b_*.rtro.111.png, armour/shield/lead_shield.rtro.111.png, weapon/sword/b_*.rtro.111.png: Make bronze and lead equipment visually distinct from iron. * monster/humanoid/Human/nun.rtro.*.png: Create XPM-palette flat-perspective art for nun. 2021-03-23 Daniel Hawkins * COPYING.rtro, monster/animal/Bear/bear.*, monster/animal/Bear/polarbear.*: Replace art derived from GIF of unknown origin. Add COPYING.rtro to document images that are derivative works of images outside CF. 2021-03-05 Daniel Hawkins * weapon/bow/reflexbow*.rtro.111.png: Reduce to XPM paltte and remove alpha channel. 2021-03-03 Daniel Hawkins * ground/Weather/rain*.rtro.111.png: Make puddles partially transparent. 2021-02-27 Daniel Hawkins * ground/sea_F.rtro.111.png: Fix incorrect transparency setting. 2021-02-25 Daniel Hawkins * weapon/bow/arrow_assassinating_dragon.rtro.*, weapon/bow/bolt_assassinating_dragon.rtro.*: Add faces for new images in trunk. 2021-02-23 Daniel Hawkins * monster/acid/acidsphere.rtro.11*.png: Fix XPM green to use #00FF00 over #008000. 2021-02-17 Daniel Hawkins * misc/cplate.rtro.111.png: Reduce to XPM palette. 2021-02-16 Daniel Hawkins * jewel/amber_coin.rtro.111.png, jewel/jade_coin.rtro.111.png: New side-view artusing the XPM palette. 2021-02-11 Daniel Hawkins * misc/blackfirebullet.rtro.1*1.png: Remove alpha channel and reduce to XPM palette. 2021-02-09 Daniel Hawkins * floor/blackmarble.rtro.111.png, floor/woodfloor2.rtro.111.png: Use faces from version 0.96 instead of duplicates. * floor/woodfloorvert.rtro.111.png, floor/woodlargevertical.rtro.111.png: Rotate image. * gods/altars/altarvalk.rtro.121.png: Add new face to match updates in trunk. 2021-02-08 Daniel Hawkins * construct/tower/pagoda_tower_east.rtro.x11.png: New image with side perspective. * light/brazier.rtro.113.png: Pixel cleanup. * indoor/mat.rtro.111.png: Retro-ify image. * misc/gps.rtro.111.png: Retro-ify image. * misc/spinningwheel.rtro.111.png: Use retro 'make serpent cloak' image in place of downscaled base image. 2021-02-07 Daniel Hawkins * spell/Golem/golem.rtro.11*.png: Correct wrong transparency. * spell/Disease/*: Reduce the palette on the spell images (invisible in-game, so just to reduce asset size) * construct/Treehouse/*: Restyle the faces to use the trees from this face set as a base. 2021-02-06 Daniel Hawkins * spell/Bullet/bullet.rtro.131.png: Fix incorrect transparency on image. 2021-02-04 Daniel Hawkins * crafting/Materials/zinc_filings.rtro.111.png: Add face to account for new arch in trunk. * crafting/Container/workbench.rtro.111.png, crafting/Container/tanbench.rtro.111.png: Modify table_4 to make retro-style tanning bench and bowyery workbench. * light/brazier.rtro.11*.png, light/firepot.rtro.11*.png, light/unlit_brazier.rtro.111.png: Tweak perspective to make images not look flat 2021-02-03 Daniel Hawkins * floor/sewerfloor.rtro.111.png, floor/slate_*.rtro.111.png, floor/strangefloor.rtro.111.png, floor/tile.rtro.111.png, floor/tile_tan.rtro.111.png: Reduce to XPM palette. * exit/bloodwell.rtro.111.png, planes/fire/lava_well.rtro.111.png: Make different wells have different faces. 2021-02-02 Daniel Hawkins * monster/undead/broken_sarcophagus.rtro.111.png, misc/broken_gravestone.rtro.111.png, monster/undead/broken_skull.rtro.111.png, monster/undead/broken_generate_ghost.rtro.111.png, monster/giant/broken_giant_gen.rtro.111.png, monster/dragon/broken_dragoncave*.rtro.111.png, monster/misc/broken_pixie_gen.rtro.111.png, monster/insect/bee/broken_bee_gen.rtro.111.png, monster/goblin/broken_gnoll_gen.rtro.111.png, monster/demon/broken_devil_gen.rtro.111.png, monster/beholder/broken_behold_gen.rtro.111.png, monster/animal/broken_bird_gen.rtro.111.png, monster/animal/broken_scorpi_gen.rtro.111.png, readable/guide/guide_jeweler.rtro.111.png: Add/fix faces to account for changes to trunk. * misc/item/tissu.rtro.111.png: Fix incorrect file name. 2021-01-31 Daniel Hawkins * wall/dark_blue_cave/*, wall/light_blue_cave/*, wall/red_cave/* monster/undead/broken_sarcophagus.rtro.111.png, disease/trap_diseased_needle.rtro.111.png: Add faces for new arches/animations in trunk. * monster/humanoid/Human/clown.rtro.111.png, monster/humanoid/Human/evilclown.rtro.111.png: Redraw clown faces in front perspective. 2021-01-29 Daniel Hawkins * monster/undead/ghost_gen.rtro.112.png, monster/undead/skull_gen.rtro.112.png, monster/undead/vampiregen.rtro.112.png, monster/undead/zombie_gen.rtro.112.png, monster/dragon/dragoncave_blue.rtro.111.png, monster/dragon/dragoncave_green.rtro.111.png, misc/broken_gravestone.rtro.111.png: Add faces for new arches/animations in trunk. 2021-01-26 Daniel Hawkins * weapon/misc/twinblade_spear.rtro.111.png: Retro-ify image. 2021-01-21 Daniel Hawkins * misc/music/violin.rtro.*.png: Redraw with a retro feel. 2021-01-17 Daniel Hawkins * monster/angel/retributioner.rtro.x11.png: Reduce to XPM palette. * armour/helmet/coif.rtro.111.png: New art for new item in trunk. 2021-01-16 Daniel Hawkins * misc/item/tissu.rtro.111.png: Move to reflect movement of tissue paper image in trunk. * shop/store_food_barn.rtro.x11.png: Add image to account for new image in trunk. 2021-01-14 Daniel Hawkins * image_info.patch: Update to match new file format * Makefile.server.lib.am.patch: Removed. New no-collect patch in server makes this obsolete. * README.rtro: Update installation instructions 2021-01-13 Daniel Hawkins * crafting/Materials/leather*.rtro.111.png: Reduce to XPM palette and drop alpha layer. * shop/store_food.rtro.x11.png: Resurrect old food shop face from monochrome era, and colorize it. ------------------- Changes for 1.75.0 ------------------- 2021-01-12 Daniel Hawkins * construct/Palace/dark_palace.rtro.x11.png, construct/Palace/palace.rtro.x11.png: Remove a set of stair to allow shrinking image to modern palace arch dimensions. 2021-01-11 Daniel Hawkins * weapon/sword/vlongsword.rtro.111.png: Retro-ify image. * weapon/sword/hooksword.rtro.111.png: Retro-ify image. * weapon/sword/giants_knife.rtro.111.png: Retro-ify image. 2021-01-10 Daniel Hawkins * indoor/table_1x2.rtro.111.png: Reduce to XPM palette. * indoor/harpsichord*.rtro.x11.png: Reduce to XPM palette. * indoor/wall/wallart_*.rtro.111.png: Reduce to XPM palette and remove alpha channel. * wall/awall/awindow_*.rtro.111.png, wall/cwall-red/redcwindow_0.rtro.111.png, wall/cwall-west/westcwindow_0.rtro.111.png, wall/dwall/dwindow_0.rtro.111.png, wall/dwall/dwindow_2.rtro.111.png, wall/flagstone/flagstone_win1.rtro.111.png, wall/stwall/stwindow_*.rtro.111.png, wall/stwallblue/stwindowblue_*.rtro.111.png, wall/stwallmossy/stwindowmossy_*.rtro.111.png, wall/stwallred/stwindowred_*.rtro.111.png, wall/wall/window_*.rtro.111.png: Replace slapdash window with art that matches the wall. * shop/store_food.rtro.x11.png: Add copy of general store image to cover new store_food in trunk. * mapbuilding/mb_burningfountain.rtro.111.png, mapbuilding/mb_lavawell.rtro.111.png, mapbuilding/mbforge_bench.rtro.111.png, mapbuilding/mbjeweler_bench.rtro.111.png, mapbuilding/mbtanbench.rtro.111.png, mapbuilding/mbkitchen_stove.rtro.111.png, mapbuilding/mbthaumaturgy_desk.rtro.111.png, mapbuilding/mbworkbench.rtro.111.png: Add images for new buildable material faces. 2021-01-09 Daniel Hawkins * exit/arch*.rtro.11*.png: New-front perspective art for the archway exits. 2021-01-08 Daniel Hawkins * system/speech.rtro.111.png: Give speech bubble an outline so it shows up better. 2021-01-05 Daniel Hawkins * light/unlit_brazier.rtro.111.png: Add face for new arch. * light/lampost.rtro.111.png: New face for animation frame. * system/speech.rtro.111.png: New face for new arch. 2020-12-19 Daniel Hawkins * ground/Weather/rain[12345].rtro.111.png: Reduce puddles to XPM palette. 2020-12-18 Daniel Hawkins * jewel/*round.rtro.111.png: Reduce silver, gold, and platinum rounds to XPM palette. * planes/fire/flamingtower.rtro.x1*.png: Fix incorrect scaling. * construct/town/rl_house3.rtro.x11.png, construct/town/rl_house_west.rtro.x11.png: New side-perspective art. * construct/town/university.rtro.x11.png: New side-perspective art. 2020-12-17 Daniel Hawkins * construct/tower/out_tower.rtro.x11.png: New art in side perspective. * monster/animal/ape.rtro.*: Reduce to XPM palette. * monster/animal/Giant_rat/giantrat.rtro.x*: Reduce to XPM palette. * ground/Weather/rain.rtro.11*: De-perspective rainfall and make the animation loop better. * ground/Weather/snow_c.rtro.11*: Simplify image and make animation loopable. 2020-12-16 Daniel Hawkins * light/firepot.rtro.11*.png: New side-view art for firepot. * light/brazier.rtro.11*.png: Recolor firepot to make the brazier. 2020-12-13 Daniel Hawkins * ground/Wood/darkforest.rtro.111.png: Don't use transparent background for tile. * ground/Winter/ipond.rtro.111.png: Remake to actually look icy, rather than just a dupe of grasspond. 2020-12-08 Daniel Hawkins * jewel/ores/ore_*.rtro.111.png: Reduce to XPM palette. 2020-12-07 Daniel Hawkins * jewel/bars/*: Reduce to XPM palette. 2020-12-04 Daniel Hawkins * ground/Weather/rain.rtro.11*.png: Re-derive the rainfall from the base images. * ground/beach.rtro.111.png: Fix transparency on one of the colors. * ground/shallow_sea.rtro.11*.png: Make shallow sea a lighter color to aid boat travel. 2020-12-03 Daniel Hawkins * road/footbridge/footbridge_*.rtro.111.png: Reduce to XPM palette. * construct/keep/capitalhold_west.rtro.x11.png: New artwork in side perspective. 2020-12-02 Daniel Hawkins * food/produce/tomato.rtro.111.png, food/produce/tomato_big.rtro.111.png: Get rid out outline and reduce to XPM palette. * spell/Wand/horn2.rtro.112.png, spell/Wand/horn2_*.rtro.112.png: Add faces to account for new animations. * spell/Bolt/firebolt_S.rtro.111.png: Add an empty image to prevent smoothing. * spell/MagicWall/counterwall.rtro.*.png: Add graphic to retain old behavior despite new counterwall image. * weapon/misc/sickle_1.rtro.111.png: Retro-ify image. * monster/dragon/Shadow_Dra/shadow_dragon.rtro.x*1.png: Retro-ify image. * monster/giant/djinn/djinn_magenta_big.rtro.x*.png: Re-derive the upscaling and re-apply glowing eyes. Shrinks the file size and gives it a crisp, albeit blocky, look. * monster/animal/gryphon/gryphon.rtro.x*.png: Reduce to XPM color palette. 2020-12-01 Daniel Hawkins * ground/Weather/mountain1_snow.rtro.111.png, ground/Weather/mountain2_snow.rtro.111.png, ground/Weather/mountain1_rivulets.rtro.111.png, ground/Weather/mountain2_rivulets.rtro.111.png, ground/Weather/mountain_foliage.rtro.111.png, ground/Winter/glacier.rtro.111.png, ground/Winter/snow2.rtro.111.png, ground/Winter/snow3.rtro.111.png, ground/Winter/drifts2.rtro.111.png, ground/Winter/snowroad2.rtro.111.png, ground/Winter/snowroad.rtro.111.png, ground/Winter/ice2.rtro.111.png: Finish adding weather effects to be compatible with weather-enabled servers. * weapon/misc/scythe_1.rtro.111.png: Retro-ify image. * food/roast_bird.rtro.111.png: Replace with 0.94.3 version. * food/water.rtro.111.png, food/uf6.rtro.111.png, food/water_diamond.rtro.111.png, food/water_emerald.rtro.111.png, food/water_pearl.rtro.111.png, food/water_ruby.rtro.111.png, food/water_sapphire/rtro.111.png, food/water_wise.rtro.111.png: Replace with 0.94.3 version of water. * potion/wbottle_empty.rtro.111.png: Derive empty bottle from 0.94.3 water image. * weapon/axe/battle_axe.rtro.111.png: Replace duplicated axe_2 image with image from 0.95.2. * monster/animal/farmyard/horse.rtro.1*1.png: Retro-ify images. 2020-11-30 Daniel Hawkins * monster/angel/archangel.rtro.*.png: Reduce colors to XPM palette. 2020-11-29 Daniel Hawkins * misc/Container/dresser.rtro.111.png, misc/Container/close_dresser.rtro.111.png, misc/Container/dresser_cw.rtro.111.png, misc/Container/close_dresser_cw.rtro.111.png: Mirror the images for dresser2 as dresser. * monster/misc/lamia/lamia.rtro.x3*.png: Fix hair color to match in both facings. 2020-11-28 Daniel Hawkins * misc/Container/dresser2.rtro.111.png, misc/Container/close_dresser2.rtro.111.png, misc/Container/dresser2_cw.rtro.111.png, misc/Container/close_dresser2_cw.rtro.111.png: New image in flat perspective. 2020-11-26 Daniel Hawkins * weapon/sword/dragonclaw_dagger.rtro.111.png, weapon/sword/b_sicklesword.rtro.111.png, weapon/sword/sicklesword.rtro.111.png, weapon/sword/rapier.rtro.111.png: Retro-ify images. 2020-11-20 Daniel Hawkins * potion/potion_empty.rtro.111.png: Make empty potion bottle look like the full ones. 2020-11-18 Daniel Hawkins * weapon/misc/t_star1.rtro.111.png: Retro-ify throwing star. 2020-11-14 Daniel Hawkins * connect/Gates/spike.rtro.1*.png: Retro-ify images. * moster/mimic/chest_1_mimic.rtro.11*.png: Use retro chest graphic as base instead of newer chest graphic. 2020-11-11 Daniel Hawkins * misc/coffin.rtro.111.png: Retro-ify image. * exit/smallpark.rtro.111.png: Retro-ify image. * flesh/generic/hide_*.rtro.111.png: Retro-ify images. * readable/monument.rtro.111.png: Remake image in flat perspective. * readable/crossroad.rtro.111.png: Remake image in flat perspective. * skills/Skill_Tools/pickaxe.rtro.111.png: Retro-ify image. 2020-11-10 Daniel Hawkins * player/class/Warrior/ranger.rtro.*, * player/race/elf_player_class_ranger.rtro.*: Add imagery for new ranger class and elf override. * weapon/misc/kama_*.rtro.111.png: Retro-ify kama image. 2020-10-14 Daniel Hawkins * wall/dwall/dwindow_1.rtro.111.png, wall/dwall/dwindow_3.rtro.111.png: Modify image to match rest of wall. * food/produce/pear.rtro.111.png: Correct W3C/XPM green conversion error. * construct/town/l_shop1.rtro.x11.png: Adjust positioning of building and minor pixel adjustments. 2020-10-13 Daniel Hawkins * weapon/axe/dhaxe_2.rtro.111.png: Retro-ify image. * weapon/axe/dhaxe_1.rtro.111.png: Retro-ify image. * weapon/axe/shaxe_1.rtro.111.png: Retro-ify image. * weapon/artifact/bloodreaver.rtro.111.png: Retro-ify image. * weapon/artifact/order_sword.rtro.111.png: Retro-ify image. * weapon/chained/sflail_1.rtro.111.png: Retro-ify image. * road/footpath/*: Fix the grass background to look like the rest of the grass in the retro image set. * wall/cwall-red/redcwindow_1.rtro.111.png, wall/cwall-west/westcwindow_1.rtro.111.png: Make window image look like it belongs to the wall. * armour/gauntlet/thunderking_gauntlet.rtro.111.png: Reduce color palette and remove shadows and highlights. * armour/shield/kite_shield.rtro.111.png: Clean up and simplify shield design. 2020-10-12 Daniel Hawkins * image_info.patch, Makefile.server.lib.am.patch: Convert the files that needed to merge with existing files into patches. * crafting/Tools/file.rtro.111.png, crafting/Materials/silver_filings.rtro.111.png: Add images for new arches. * crafting/Container/*, crafting/Tools/*slicingknife.rtro.111.png, crafting/Materials/leather*: Rearrange to match changes to CF arches. * weapon/axe/b_axe1.rtro.111.png: Replace shrunken base image with something that better fits the retro image set. 2020-10-06 Daniel Hawkins * construct/town/l_shop1.rtro.x11.png: New art to give a frontal view. 2020-10-05 Daniel Hawkins * light/lampost.rtro.111.png: New art that gives the lampost a frontal view to match the retro faceset perspective. * light/chandelier_1.rtro.x11.png: Reduce palette to 16 colors. * construct/town/hovels.rtro.111.png: New art to give a frontal view. 2020-10-04 Daniel Hawkins * construct/tower/s_tower2*.x11.png: Use imagery from pre-0.91.7 for s_tower2 and s_tower_top. 2020-10-02 Daniel Hawkins * armour/helmet/bone_helm.rtro.111.png: Create a face for the bone helmet based off the base image. * planes/fire/burning_*.rtro.*11.png: Finish making the plane of fire buildings look like the retro ones. 2020-10-01 Daniel Hawkins * construct/Treehouse/*: Scale down classic faceset treehouse images to use. * connect/Hole/manhole.rtro.11*.png: Downscale base manhole face for use here. * monster/elemental/Para/*_residue.rtro.111.png: Make these match the replacement general residue face. * planes/fire/burning_fountain.rtro.11*.png: Manually re-palette the normal fountain to look sufficiently red to be burning. * planes/fire/burning_church.rtro.x11.png: Fix improper scaling of burning church and replace image with a repaletted church from the retro image set. * planes/fire/burning_guild.rtro.x11.png: Fix improper scaling of burning guild and correct building style to match retro faceset. 2020-09-30 Daniel Hawkins * ground/Winter/drifts.rtro.111.png, ground/Winter/ice.rtro.111.png, ground/Winter/istone.rtro.111.png, ground/Winter/snow.rtro.111.png, ground/Winter/snow4.rtro.111.png, ground/Winter/snow5.rtro.111.png: Add some snow and ice tiles used near Brest and at the south pole. * ground/Mountain/moun_cave1.rtro.111.png: Fix incorrect transparency setting. * ground/Mountain/s_moun_cave.rtro.111.png: Fix incorrect transparency setting. * construct/hold/darkhold.rtro.x11.png: Fix incorrect transparency. * construct/tower/s_tower2_top.rtro.x11.png: Add top of tower for Ancient Pupland. * flesh/misc/residue.rtro.111.png: Replace cropped base residue with 0.93.1's residue. * construct/house/house_2.rtro.111.png, construct/house/house2_east.rtro.111.png: Replace the flat house with one from 0.93.1 that matches the perspective of other buildings in the face set. * spell/Cone/face_of_death.rtro.111.png: Fix transparency. 2020-09-29 Daniel Hawkins * wall/longtable/longtable_3.rtro.111.png: Make this face match the rest. * indoor/table_*x*.rtro.111.png: Fix scaling of multitile tables. * system/blocked_cyan.rtro.111.png: Add blocked_cyan retro face, since it is used in Navar * ground/nimground/*.rtro.111.png: Added the purple nimground to retro set, since it is used in Scorn. 2020-09-28 Daniel Hawkins * ground/deep_swamp.rtro.11*.png: Fix transparency index. * ground/Pstone/pstone_5.rtro.111.png: Fix transparency index. * ground/Winter/evil_ice.rtro.11*.png: Add evil ice to image set by scaling down base image. 2020-09-27 Daniel Hawkins * inorganic/lstone.rtro.111.png: Correct conversion of green from old xpm data. * floor/inlayed/*.rtro.1*.png: Fixed incorrect transparency setting. * floor/*marble*.rtro.111.png: Fixed incorrect transparency setting. * floor/cobblesto*.rtro.111.png: Fixed incorrect transparency setting. * floor/dirtfloor.rtro.111.png: Fixed incorrect transparecy setting. * floor/dung_floor.rtro.111.png: Fixed incorrect transparency setting. * floor/flagstone.rtro.111.png: Fixed incorrect transparency setting. * floor/woodlfoor.rtro.111.png: Fixed incorrect transparency setting. * monster/humanoid/Human/nun.rtro.1*1.png: Downscale base faceset nun images to use here. 2020-09-26 Daniel Hawkins * */*.png: Initial Commit