arch-retro/ChangeLog.rtro

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Changes for top of trunk
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2021-01-31 Daniel Hawkins
* wall/dark_blue_cave/*,
wall/light_blue_cave/*,
wall/red_cave/*
monster/undead/broken_sarcophagus.rtro.111.png,
disease/trap_diseased_needle.rtro.111.png: Add faces for new arches/animations in trunk.
* monster/humanoid/Human/clown.rtro.111.png,
monster/humanoid/Human/evilclown.rtro.111.png: Redraw clown faces in front perspective.
2021-01-29 Daniel Hawkins
* monster/undead/ghost_gen.rtro.112.png,
monster/undead/skull_gen.rtro.112.png,
monster/undead/vampiregen.rtro.112.png,
monster/undead/zombie_gen.rtro.112.png,
monster/dragon/dragoncave_blue.rtro.111.png,
monster/dragon/dragoncave_green.rtro.111.png,
misc/broken_gravestone.rtro.111.png: Add faces for new arches/animations in trunk.
2021-01-26 Daniel Hawkins
* weapon/misc/twinblade_spear.rtro.111.png: Retro-ify image.
2021-01-21 Daniel Hawkins
* misc/music/violin.rtro.*.png: Redraw with a retro feel.
2021-01-17 Daniel Hawkins
* monster/angel/retributioner.rtro.x11.png: Reduce to XPM palette.
* armour/helmet/coif.rtro.111.png: New art for new item in trunk.
2021-01-16 Daniel Hawkins
* misc/item/tissu.rtro.111.png: Move to reflect movement of tissue paper image in trunk.
* shop/store_food_barn.rtro.x11.png: Add image to account for new image in trunk.
2021-01-14 Daniel Hawkins
* image_info.patch: Update to match new file format
* Makefile.server.lib.am.patch: Removed. New no-collect patch in server makes this obsolete.
* README.rtro: Update installation instructions
2021-01-13 Daniel Hawkins
* crafting/Materials/leather*.rtro.111.png: Reduce to XPM palette and drop alpha layer.
* shop/store_food.rtro.x11.png: Resurrect old food shop face from monochrome era, and colorize it.
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Changes for 1.75.0
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2021-01-12 Daniel Hawkins
* construct/Palace/dark_palace.rtro.x11.png,
construct/Palace/palace.rtro.x11.png: Remove a set of stair to allow shrinking
image to modern palace arch dimensions.
2021-01-11 Daniel Hawkins
* weapon/sword/vlongsword.rtro.111.png: Retro-ify image.
* weapon/sword/hooksword.rtro.111.png: Retro-ify image.
* weapon/sword/giants_knife.rtro.111.png: Retro-ify image.
2021-01-10 Daniel Hawkins
* indoor/table_1x2.rtro.111.png: Reduce to XPM palette.
* indoor/harpsichord*.rtro.x11.png: Reduce to XPM palette.
* indoor/wall/wallart_*.rtro.111.png: Reduce to XPM palette and remove alpha channel.
* wall/awall/awindow_*.rtro.111.png,
wall/cwall-red/redcwindow_0.rtro.111.png,
wall/cwall-west/westcwindow_0.rtro.111.png,
wall/dwall/dwindow_0.rtro.111.png,
wall/dwall/dwindow_2.rtro.111.png,
wall/flagstone/flagstone_win1.rtro.111.png,
wall/stwall/stwindow_*.rtro.111.png,
wall/stwallblue/stwindowblue_*.rtro.111.png,
wall/stwallmossy/stwindowmossy_*.rtro.111.png,
wall/stwallred/stwindowred_*.rtro.111.png,
wall/wall/window_*.rtro.111.png: Replace slapdash window with art that matches the wall.
* shop/store_food.rtro.x11.png: Add copy of general store image to cover new store_food in trunk.
* mapbuilding/mb_burningfountain.rtro.111.png,
mapbuilding/mb_lavawell.rtro.111.png,
mapbuilding/mbforge_bench.rtro.111.png,
mapbuilding/mbjeweler_bench.rtro.111.png,
mapbuilding/mbtanbench.rtro.111.png,
mapbuilding/mbkitchen_stove.rtro.111.png,
mapbuilding/mbthaumaturgy_desk.rtro.111.png,
mapbuilding/mbworkbench.rtro.111.png: Add images for new buildable material faces.
2021-01-09 Daniel Hawkins
* exit/arch*.rtro.11*.png: New-front perspective art for the archway exits.
2021-01-08 Daniel Hawkins
* system/speech.rtro.111.png: Give speech bubble an outline so it shows up better.
2021-01-05 Daniel Hawkins
* light/unlit_brazier.rtro.111.png: Add face for new arch.
* light/lampost.rtro.111.png: New face for animation frame.
* system/speech.rtro.111.png: New face for new arch.
2020-12-19 Daniel Hawkins
* ground/Weather/rain[12345].rtro.111.png: Reduce puddles to XPM palette.
2020-12-18 Daniel Hawkins
* jewel/*round.rtro.111.png: Reduce silver, gold, and platinum rounds to XPM palette.
* planes/fire/flamingtower.rtro.x1*.png: Fix incorrect scaling.
* construct/town/rl_house3.rtro.x11.png,
construct/town/rl_house_west.rtro.x11.png: New side-perspective art.
* construct/town/university.rtro.x11.png: New side-perspective art.
2020-12-17 Daniel Hawkins
* construct/tower/out_tower.rtro.x11.png: New art in side perspective.
* monster/animal/ape.rtro.*: Reduce to XPM palette.
* monster/animal/Giant_rat/giantrat.rtro.x*: Reduce to XPM palette.
* ground/Weather/rain.rtro.11*: De-perspective rainfall and make the animation loop better.
* ground/Weather/snow_c.rtro.11*: Simplify image and make animation loopable.
2020-12-16 Daniel Hawkins
* light/firepot.rtro.11*.png: New side-view art for firepot.
* light/brazier.rtro.11*.png: Recolor firepot to make the brazier.
2020-12-13 Daniel Hawkins
* ground/Wood/darkforest.rtro.111.png: Don't use transparent background for tile.
* ground/Winter/ipond.rtro.111.png: Remake to actually look icy, rather than just a dupe of grasspond.
2020-12-08 Daniel Hawkins
* jewel/ores/ore_*.rtro.111.png: Reduce to XPM palette.
2020-12-07 Daniel Hawkins
* jewel/bars/*: Reduce to XPM palette.
2020-12-04 Daniel Hawkins
* ground/Weather/rain.rtro.11*.png: Re-derive the rainfall from the base images.
* ground/beach.rtro.111.png: Fix transparency on one of the colors.
* ground/shallow_sea.rtro.11*.png: Make shallow sea a lighter color to aid boat travel.
2020-12-03 Daniel Hawkins
* road/footbridge/footbridge_*.rtro.111.png: Reduce to XPM palette.
* construct/keep/capitalhold_west.rtro.x11.png: New artwork in side perspective.
2020-12-02 Daniel Hawkins
* food/produce/tomato.rtro.111.png,
food/produce/tomato_big.rtro.111.png: Get rid out outline and reduce to XPM palette.
* spell/Wand/horn2.rtro.112.png,
spell/Wand/horn2_*.rtro.112.png: Add faces to account for new animations.
* spell/Bolt/firebolt_S.rtro.111.png: Add an empty image to prevent smoothing.
* spell/MagicWall/counterwall.rtro.*.png: Add graphic to retain old behavior despite new counterwall image.
* weapon/misc/sickle_1.rtro.111.png: Retro-ify image.
* monster/dragon/Shadow_Dra/shadow_dragon.rtro.x*1.png: Retro-ify image.
* monster/giant/djinn/djinn_magenta_big.rtro.x*.png: Re-derive the upscaling and re-apply glowing eyes.
Shrinks the file size and gives it a crisp, albeit blocky, look.
* monster/animal/gryphon/gryphon.rtro.x*.png: Reduce to XPM color palette.
2020-12-01 Daniel Hawkins
* ground/Weather/mountain1_snow.rtro.111.png,
ground/Weather/mountain2_snow.rtro.111.png,
ground/Weather/mountain1_rivulets.rtro.111.png,
ground/Weather/mountain2_rivulets.rtro.111.png,
ground/Weather/mountain_foliage.rtro.111.png,
ground/Winter/glacier.rtro.111.png,
ground/Winter/snow2.rtro.111.png,
ground/Winter/snow3.rtro.111.png,
ground/Winter/drifts2.rtro.111.png,
ground/Winter/snowroad2.rtro.111.png,
ground/Winter/snowroad.rtro.111.png,
ground/Winter/ice2.rtro.111.png: Finish adding weather effects to
be compatible with weather-enabled servers.
* weapon/misc/scythe_1.rtro.111.png: Retro-ify image.
* food/roast_bird.rtro.111.png: Replace with 0.94.3 version.
* food/water.rtro.111.png,
food/uf6.rtro.111.png,
food/water_diamond.rtro.111.png,
food/water_emerald.rtro.111.png,
food/water_pearl.rtro.111.png,
food/water_ruby.rtro.111.png,
food/water_sapphire/rtro.111.png,
food/water_wise.rtro.111.png: Replace with 0.94.3 version of water.
* potion/wbottle_empty.rtro.111.png: Derive empty bottle from 0.94.3 water image.
* weapon/axe/battle_axe.rtro.111.png: Replace duplicated axe_2 image with image from 0.95.2.
* monster/animal/farmyard/horse.rtro.1*1.png: Retro-ify images.
2020-11-30 Daniel Hawkins
* monster/angel/archangel.rtro.*.png: Reduce colors to XPM palette.
2020-11-29 Daniel Hawkins
* misc/Container/dresser.rtro.111.png,
misc/Container/close_dresser.rtro.111.png,
misc/Container/dresser_cw.rtro.111.png,
misc/Container/close_dresser_cw.rtro.111.png: Mirror the images for dresser2 as dresser.
* monster/misc/lamia/lamia.rtro.x3*.png: Fix hair color to match in both facings.
2020-11-28 Daniel Hawkins
* misc/Container/dresser2.rtro.111.png,
misc/Container/close_dresser2.rtro.111.png,
misc/Container/dresser2_cw.rtro.111.png,
misc/Container/close_dresser2_cw.rtro.111.png: New image in flat perspective.
2020-11-26 Daniel Hawkins
* weapon/sword/dragonclaw_dagger.rtro.111.png,
weapon/sword/b_sicklesword.rtro.111.png,
weapon/sword/sicklesword.rtro.111.png,
weapon/sword/rapier.rtro.111.png: Retro-ify images.
2020-11-20 Daniel Hawkins
* potion/potion_empty.rtro.111.png: Make empty potion bottle look like the full ones.
2020-11-18 Daniel Hawkins
* weapon/misc/t_star1.rtro.111.png: Retro-ify throwing star.
2020-11-14 Daniel Hawkins
* connect/Gates/spike.rtro.1*.png: Retro-ify images.
* moster/mimic/chest_1_mimic.rtro.11*.png: Use retro chest graphic as base instead of newer chest graphic.
2020-11-11 Daniel Hawkins
* misc/coffin.rtro.111.png: Retro-ify image.
* exit/smallpark.rtro.111.png: Retro-ify image.
* flesh/generic/hide_*.rtro.111.png: Retro-ify images.
* readable/monument.rtro.111.png: Remake image in flat perspective.
* readable/crossroad.rtro.111.png: Remake image in flat perspective.
* skills/Skill_Tools/pickaxe.rtro.111.png: Retro-ify image.
2020-11-10 Daniel Hawkins
* player/class/Warrior/ranger.rtro.*,
* player/race/elf_player_class_ranger.rtro.*: Add imagery for new ranger class and elf override.
* weapon/misc/kama_*.rtro.111.png: Retro-ify kama image.
2020-10-14 Daniel Hawkins
* wall/dwall/dwindow_1.rtro.111.png,
wall/dwall/dwindow_3.rtro.111.png: Modify image to match rest of wall.
* food/produce/pear.rtro.111.png: Correct W3C/XPM green conversion error.
* construct/town/l_shop1.rtro.x11.png: Adjust positioning of building and minor pixel adjustments.
2020-10-13 Daniel Hawkins
* weapon/axe/dhaxe_2.rtro.111.png: Retro-ify image.
* weapon/axe/dhaxe_1.rtro.111.png: Retro-ify image.
* weapon/axe/shaxe_1.rtro.111.png: Retro-ify image.
* weapon/artifact/bloodreaver.rtro.111.png: Retro-ify image.
* weapon/artifact/order_sword.rtro.111.png: Retro-ify image.
* weapon/chained/sflail_1.rtro.111.png: Retro-ify image.
* road/footpath/*: Fix the grass background to look like the rest of the grass in the retro image set.
* wall/cwall-red/redcwindow_1.rtro.111.png,
wall/cwall-west/westcwindow_1.rtro.111.png: Make window image look like it belongs to the wall.
* armour/gauntlet/thunderking_gauntlet.rtro.111.png: Reduce color palette and remove shadows and highlights.
* armour/shield/kite_shield.rtro.111.png: Clean up and simplify shield design.
2020-10-12 Daniel Hawkins
* image_info.patch,
Makefile.server.lib.am.patch: Convert the files that needed to merge with existing files into patches.
* crafting/Tools/file.rtro.111.png,
crafting/Materials/silver_filings.rtro.111.png: Add images for new arches.
* crafting/Container/*,
crafting/Tools/*slicingknife.rtro.111.png,
crafting/Materials/leather*: Rearrange to match changes to CF arches.
* weapon/axe/b_axe1.rtro.111.png: Replace shrunken base image with something that better fits the retro image set.
2020-10-06 Daniel Hawkins
* construct/town/l_shop1.rtro.x11.png: New art to give a frontal view.
2020-10-05 Daniel Hawkins
* light/lampost.rtro.111.png: New art that gives the lampost a frontal view to match the retro faceset perspective.
* light/chandelier_1.rtro.x11.png: Reduce palette to 16 colors.
* construct/town/hovels.rtro.111.png: New art to give a frontal view.
2020-10-04 Daniel Hawkins
* construct/tower/s_tower2*.x11.png: Use imagery from pre-0.91.7 for s_tower2 and s_tower_top.
2020-10-02 Daniel Hawkins
* armour/helmet/bone_helm.rtro.111.png: Create a face for the bone helmet based off the base image.
* planes/fire/burning_*.rtro.*11.png: Finish making the plane of fire buildings look like the retro ones.
2020-10-01 Daniel Hawkins
* construct/Treehouse/*: Scale down classic faceset treehouse images to use.
* connect/Hole/manhole.rtro.11*.png: Downscale base manhole face for use here.
* monster/elemental/Para/*_residue.rtro.111.png: Make these match the replacement general residue face.
* planes/fire/burning_fountain.rtro.11*.png: Manually re-palette the normal fountain to look sufficiently red to be burning.
* planes/fire/burning_church.rtro.x11.png: Fix improper scaling of burning church and replace image with a repaletted church from the retro image set.
* planes/fire/burning_guild.rtro.x11.png: Fix improper scaling of burning guild and correct building style to match retro faceset.
2020-09-30 Daniel Hawkins
* ground/Winter/drifts.rtro.111.png,
ground/Winter/ice.rtro.111.png,
ground/Winter/istone.rtro.111.png,
ground/Winter/snow.rtro.111.png,
ground/Winter/snow4.rtro.111.png,
ground/Winter/snow5.rtro.111.png: Add some snow and ice tiles used near Brest and at the south pole.
* ground/Mountain/moun_cave1.rtro.111.png: Fix incorrect transparency setting.
* ground/Mountain/s_moun_cave.rtro.111.png: Fix incorrect transparency setting.
* construct/hold/darkhold.rtro.x11.png: Fix incorrect transparency.
* construct/tower/s_tower2_top.rtro.x11.png: Add top of tower for Ancient Pupland.
* flesh/misc/residue.rtro.111.png: Replace cropped base residue with 0.93.1's residue.
* construct/house/house_2.rtro.111.png,
construct/house/house2_east.rtro.111.png: Replace the flat house with one from 0.93.1 that matches the perspective of other buildings in the face set.
* spell/Cone/face_of_death.rtro.111.png: Fix transparency.
2020-09-29 Daniel Hawkins
* wall/longtable/longtable_3.rtro.111.png: Make this face match the rest.
* indoor/table_*x*.rtro.111.png: Fix scaling of multitile tables.
* system/blocked_cyan.rtro.111.png: Add blocked_cyan retro face, since it is used in Navar
* ground/nimground/*.rtro.111.png: Added the purple nimground to retro set, since it is used in Scorn.
2020-09-28 Daniel Hawkins
* ground/deep_swamp.rtro.11*.png: Fix transparency index.
* ground/Pstone/pstone_5.rtro.111.png: Fix transparency index.
* ground/Winter/evil_ice.rtro.11*.png: Add evil ice to image set by scaling down base image.
2020-09-27 Daniel Hawkins
* inorganic/lstone.rtro.111.png: Correct conversion of green from old xpm data.
* floor/inlayed/*.rtro.1*.png: Fixed incorrect transparency setting.
* floor/*marble*.rtro.111.png: Fixed incorrect transparency setting.
* floor/cobblesto*.rtro.111.png: Fixed incorrect transparency setting.
* floor/dirtfloor.rtro.111.png: Fixed incorrect transparecy setting.
* floor/dung_floor.rtro.111.png: Fixed incorrect transparency setting.
* floor/flagstone.rtro.111.png: Fixed incorrect transparency setting.
* floor/woodlfoor.rtro.111.png: Fixed incorrect transparency setting.
* monster/humanoid/Human/nun.rtro.1*1.png: Downscale base faceset nun images to use here.
2020-09-26 Daniel Hawkins
* */*.png: Initial Commit