878 lines
43 KiB
Plaintext
878 lines
43 KiB
Plaintext
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Changes for top of trunk
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2023-08-31 Daniel Hawkins
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* flesh/misc/dead_neko.rtro.111.png: Replace with XPM from 1.0.0. Much crisper now.
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2023-08-30 Daniel Hawkins
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* shop/amberium_converter.rtro.111.pmg,
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shop/gold_converter.rtro.111.png,
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shop/gold_converter2.rtro.111.png,
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shop/jade_converter.rtro.111.png,
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shop/jade_converter2.rtro.111.png,
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shop/platinum_converter.rtro.111.png,
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shop/platinum_converter2.rtro.111.png,
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shop/silver_converter.rtro.111.png: Make moneychanger tables visually distinct.
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XPM palette adherence upheld when deriving from conv.rtro.111.png.
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2023-08-28 Daniel Hawkins
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* spell/Rune/spell_firetrap.rtro.111.png,
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spell/Rune/spell_glyph.rtro.111.png,
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spell/Rune/spell_magic_rune.rtro.111.png,
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spell/Rune/spell_pentagram.rtro.111.png,
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spell/Rune/spell_sigil.rtro.111.png: Rederive from base images, sticking to XPM palette.
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These ones were done specifically because there's a bug that seems to cause their images
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to be used as runes in trunk (1.75.0-1269). This reduces bandwidth when that occurs for
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a player using the retro face set.
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2023-08-21 Daniel Hawkins
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* misc/Container/quiver_arrow.rtro.111.png,
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misc/Container/quiver_bolt.rtro.111.png: Make visually distinct from regular quivers.
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* food/water_*.rtro.111.png: Make visually distinct from each other and regular waters.
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2023-08-16 Daniel Hawkins
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* wall/swall/swall_[1248]_half.rtro.111.png: Modify existing images to be half-length walls.
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2023-08-15 Daniel Hawkins
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* light/torch_unlit.rtro.111.png: Replace what appeared to be a classic or base unlit torch
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with one from 1.0.0. Now follows XPM palette.
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2023-08-14 Daniel Hawkins
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* mapbuilding/mbblackmarble.rtro.111.png,
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mapbuilding/mbgreenmarble.rtro.111.png,
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mapbuilding/mblightmagentamarble.rtro.111.png,
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mapbuilding/mbmarble.rtro.111.png,
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mapbuilding/mbpinkmarble.rtro.111.png,
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mapbuilding/mbwoodfloor.rtro.111.png,
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mapbuilding/mbwoodlfor2.rtro.111.png: Replace art with new versions to look like they place
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their retro image counterparts, rather than base.
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2023-08-13 Daniel Hawkins
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* player/race/troll_p.rtro.1*.png: Replace downscaled base images with XPMs from 1.0.0.
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Some rearranging was required to match the additional animation frame for each direction.
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* random/randomConverter.rtro.111.png: New image to handle new arch in base.
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2023-08-11 Daniel Hawkins
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* monster/animal/shadowtiger/shadowtiger.rtro.x*.png: Replace downscaled images with 0.98.0 XPMs.
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2023-08-08 Daniel Hawkins
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* talisman/ring_*.rtro.11*.png: Make sure each artifact ring is visually distinct,
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then run optipng on the bunch. ring_drain and ring_green have no visual changes.
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2023-08-07 Daniel Hawkins
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* system/quests/quest_scorn_kelthior.rtro.111.png,
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system/quests/quest_scorn_hero.rtro.111.png,
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system/quests/quest_scorn_gates.rtro.111.png,
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system/quests/quest_scorn_aristocracy.rtro.111.png,
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system/quests/quest_darcap_temple_justice.rtro.111.png,
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system/quests/quest_darcap_elemental.rtro.111.png,
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system/quests/quest_generic.rtro.111.png: Rederive from source images, and reduce to XPM palette.
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2023-08-06 Daniel Hawkins
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* mapbuilding/mb_lavawell.rtro.111.png: Redesign to be in a box and XPM paletted.
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* wall/bwall/hedge.rtro.11*.png: Replace downscaled images with ones from v1.0.0
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(though the images are traceable backward to like 0.94)
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* weapon/bow/compositebow.rtro.111.png,
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weapon/bow/huntersbow.rtro.111.png: Replace clones of bow image with versions from 0.95.8.
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* weapon/sword/t_dagger.rtro.1*1.png: Replace duplicated dagger images with ones from 0.95.8.
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* monster/humanoid/Class/Warrior/warrior_*.rtro.1*.png: Replace all except red warrior with
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proper-colored warrior from 0.98.0.
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* monster/misc/c_priest.rtro.1*.png: Replace downscaled base image with crisp original image
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from 0.98.0.
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* jewel/gems/aquamarine.rtro.111.png,
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jewel/gems/bloodstone.rtro.111.png,
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jewel/gems/garnet.rtro.111.png,
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jewel/gems/jetstone.rtro.111.png,
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jewel/gems/moonstone.rtro.111.png,
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jewel/gems/onyxstone.rtro.111.png,
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jewel/gems/opal.rtro.111.png,
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jewel/gems/topaz.rtro.11*.png,
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jewel/gems/turquoise.rtro.111.png: New images derived from existing retro gem images to
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provide faces for (relatively) new gems in base.
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* skills/Skill_Tools/holy_symbol_*.rtro.111.png: Recolor artifact holy symbols to be visually distinct.
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* construct/house/house_up.rtro.x11.png,
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construct/house/hut_vert.rtro.x11.png: Use image for house_up from 0.93.3.
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0.93.3 is the first version where *all* the buildings are cavalier perspective, but since the
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vertical long houses already were, we can borrow these later images for those without issue.
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* construct/barrack/barrack_l.rtro.x1*.png: Replace older barrack image with better one from 0.93.2.
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* construct/barrack/barrack_u.rtro.x1*.png: Replace old barrack image with one from 0.93.3.
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Like house_up, this one has always been in cavalier perspective, so we can grab newer art than on the others.
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* spell/Aura/santuary_mark.*: Fix typo in filename. santuary -> sanctuary.
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* misc/Container/marble_coffin_container_*.rtro.111.png: Added copies of coffin image in order to have an image.
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Must've been missed when it was added to base.
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* monster/dragon/dragoncave_[blue|green].rtro.11[2-4].png: Fix missing animation frames for
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blue/green dragon generators.
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* monster/humanoid/Elf/dark_elf*.rtro.13*.png: Add right-facing face to match faces available in base/clsc.
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Interestingly seems the 3 and 7 direction faces are unused, but they exist.
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2023-08-05 Daniel Hawkins
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* flesh/dragon/dragon_black_scale.rtro.111.png,
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flesh/dragon/dragon_blue_scale.rtro.111.png,
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flesh/dragon/dragon_green_scale.rtro.111.png,
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flesh/dragon/dragon_sca.rtro.111.png: Recolor within XPM palette to be visually distinct.
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* floor/tile_tan.rtro.111.png: Twiddle to make it tan and consistent.
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* floor/goldflagstone.rtro.111.png: Replace woodfloor background with flagstone.
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* jewel/gems/gem.rtro.11*.png: Renamed to diamond to reflect changes in base.
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* construct/house/house_long.rtro.x11.png,
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construct/house/hut_hori.rtro.x11.png: Replace horizontal long house with improved v0.93.2 graphics.
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* construct/chess_club.rtro.111.png: Use a modified house_1 (from v0.93.2) for the chess club,
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the difference being the checkered roof.
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* construct/house/housesmall.rtro.111.png: Replace with version from v0.93.2. Solves dubious art origin of
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previous image.
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* spell/Scroll/ench_armour.rtro.111.png,
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spell/Scroll/improve_*.rtro.111.png,
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spell/Scroll/prepare_weapon.rtro.111.png: Make visually distinct from spell scrolls and each other.
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2023-08-03 Daniel Hawkins
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* mapbuilding/mb_burningfountain.rtro.111.png,
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mapbuilding/mbfountain.rtro.111.png: Redraw using retro fountains as guide. Reduced to XPM palette.
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* misc/dice.rtro.11*.png: Redrawn with stylized imagery loosely based off existing game art. Reduced to XPM palette.
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* monster/angel/retributioner.rtro.x11.png: Replace repaletted clsc image with face from v0.96.0.
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* monster/troll/smallt_green.rtro.11*.png: Replace copy of small troll image with specific one from v0.96.0.
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2023-08-02 Daniel Hawkins
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* ground/Winter/drifts.rtro.111.png,
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ground/Winter/drifts2.rtro.111.png,
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ground/Winter/evil_ice.rtro.11*.png,
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ground/Winter/glacier.rtro.111.png,
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ground/Winter/ice.rtro.111.png,
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ground/Winter/ice2.rtro.111.png,
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ground/Winter/istone.rtro.111.png,
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ground/Winter/snow.rtro.111.png,
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ground/Winter/snow2.rtro.111.png,
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ground/Winter/snow4.rtro.111.png,
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ground/Winter/snow5.rtro.111.png,
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ground/Winter/snowroad.rtro.111.png,
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ground/Winter/snowroad2.rtro.111.png: Reduce to XPM palette.
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2023-08-01 Daniel Hawkins
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* misc/shipswheel.rtro.111.png: Rederive from base image in a manner to avoid partial transparency
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and adhere to the XPM palette.
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* weapon/sword/dagger_r.rtro.111.png: Recolor retro dagger image to be visually distinct.
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* weapon/axe/brdaxe_1.rtro.11*.png: Reduce to XPM palette.
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* weapon/bow/thunder_bolt.rtro.1*1.png: Recolor to match v0.95.2 thunder bolts.
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2023-07-31 Daniel Hawkins
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* monster/demon/Demon_Lord/demon_lord.x1*.png: Modify to use two-color version from v 0.93.3 (probably from earlier,
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but that's the one I pulled it from) instead of the janky partially-transparent one.
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2023-07-29 Daniel Hawkins
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* armour/cloak/cloak_*.rtro.11*.png,
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armour/cloak/oilskin.rtro.111.png,
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armour/cloak/serp_cloak.rtro.111.png: Recolor cloaks to be visually distinct.
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XPM palette maintained in the process.
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* crafting/Tools/b_slicingknife.rtro.111.png,
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crafting/Tools/slicingknife.rtro.111.png: Reduce to XPM palette, and make bronze visually distinct.
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* door/Locked/key_*.rtro.111.png,
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door/Locked/ldoor_*.rtro.111.png: Finish recoloring keys and doors using XPM palette.
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2023-07-28 Daniel Hawkins
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* spell/Potion/balm_*.rtro.111.png: Recolor each to be visually distinct, while remaining
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within the bounds of the XPM palette. Coloring loosely follows base image set.
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2023-04-29 Daniel Hawkins
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* armour/mail/blackdragonmail.rtro.111.png,
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armour/mail/bluedragonmail.rtro.111.png,
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armour/mail/greendragonmail.rtro.111.png: Recolor to be visually distinct from red dragon mail,
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while still following the XPM palette.
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* spell/Potion/potion_*.rtro.png: Make each potion type be visually distinct,
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except differences in potions of medium/minor/greater healing.
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2023-04-21 Daniel Hawkins
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* construct/house/house1_east.rtro.111.png,
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construct/house/house_1.rtro.111.png: Upgrade to using 0.93.2 house_1 xpm.
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* construct/house/house_1_green.rtro.111.png: Rederive from new house_1 xpm.
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* armour/boots/high_boots.rtro.111.png,
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armour/boots/high_boots_w.rtro.111.png: Recolor so there is visual distinction between the three jack boots arches.
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* wall/cwall-red/redcityport_[0-1].rtro.111.png,
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wall/cwall-red/redcwall_[0-F].rtro.111.png,
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wall/cwall-red/redcwall_w_[0-1].rtro.11[1-9].png,
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wall/cwall-red/redcwindow_[0-1].rtro.111.png,
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wall/cwall-red/redguard_ho_[1248].rtro.111.png: Repalette to actually be red. Still in XPM palette list.
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* mapbuilding/mbdwall_0.rtro.111.png: Replace downscaled base art with XPM-paletted rework.
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* mapbuilding/mbredcwall_0.rtro.111.png: Use paletting of new red cwall to draw a new art. Also reduces to XPM palette.
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2023-04-06 Daniel Hawkins
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* flesh/demon/demonhorn.rtro.111.png: Lazily clip the new base image to fit, since it already uses the XPM palette.
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2023-03-25 Daniel Hawkins
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* food/drag_steak_cooked.rtro.111.png: Add missing face for item in base.
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* spell/Burnout/burnout.rtro.11*.png: Actually correctly set up the frames this time.
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Turns out it *wasn't* one fewer frame, it just didn't skip the letter I in the image naming anymore.
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2023-03-23 Daniel Hawkins
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* misc/fire.rtro.11*.png: Migrating what was burnout to a new location to match base.
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* spell/Burnout/burnout.rtro.11*.png: Revamp to fit number of frames in new animation from base.
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Achieved by deleting the first frame of the animation, and then moving the rest up a spot in the order.
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2023-03-20 Daniel Hawkins
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* misc/Container/chest_blue_1.rtro.111.png,
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misc/Container/chest_green_1.rtro.111.png,
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misc/Container/chest_jade_1.rtro.111.png,
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misc/Container/chest_pink_1.rtro.111.png,
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misc/Container/chest_red_1.rtro.111.png,
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misc/Container/chest_valriel_1.rtro.11*.png,
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misc/Container/chest_white_1.rtro.111.png,
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misc/Container/chest_yellow_1.rtro.111.png: Recolor the various chests to match color in base. Maintained XPM palette.
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* misc/music/grand_piano_black.rtro.x11.png,
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misc/music/grand_piano_white.rtro.111.png: New art for grand piano. Now adheres to XPM palette.
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* system/knowledge/knowledge_generic.rtro.111.png,
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system/knowledge/knowledge_messages.rtro.111.png,
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system/knowledge/knowledge_monsters.rtro.111.png,
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system/knowledge/knowledge_recipes.rtro.111.png: Rederived from sources used in base image set. Reduced to XPM palette.
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Pretty sure JXClient uses these for a knowledge dialog, and possibly other nonstandard clients, too.
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2023-03-13 Daniel Hawkins
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* weapon/mace/mace_1.rtro.111.png: Fix incorrect transparency conversion from initial setup.
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2023-03-11 Daniel Hawkins
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* misc/plate.rtro.111.png,
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misc/platter1_*.111.png: Redrawn and reduced to XPM palette.
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* flesh/dragon/big_elec_dragon_wing.rtro.111.png: Add face to fill gap from base.
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* monster/undead/lich.rtro.1[2-4,6-8][1-3].rtro.png,
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monster/undead/spectre.rtro.1[2-8]1.png,
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monster/undead/spectre.rtro.1*2.png: Add placeholders for new faces in base.
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2023-03-10 Daniel Hawkins
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* misc/cutlery/fork.rtro.111.png,
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misc/cutlery/spoon.rtro.111.png,
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misc/cutlery/knife.rtro.111.png,
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misc/cutlery/utensils.rtro.111.png: Recanvassed art from base for new items. Already in XPM palette.
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2023-03-09 Daniel Hawkins
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* misc/social/handmirror.rtro.11*.png: New images to match new item in base.
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2023-03-03 Daniel Hawkins
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* mapbuilding/mbbrazier.rtro.111.png,
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* mapbuilding/mbfirepot.rtro.111.png: Redrawn firepot/brazier material images. Now XPM-paletted.
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2023-02-20 Daniel Hawkins
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* monster/demon/Demon_Lord/demon_lord.rtro.x1*.png: Remove unused palette color.
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* transport/galleon.rtro.121.png: Flip existing galleon image to handle base image slot.
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* ground/Wood/woods_3.rtro.111.png,
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ground/Wood/treed_hills.rtro.111.png: Fix incorrect transparency index.
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2023-02-18 Daniel Hawkins
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* misc/magic_whistle.rtro.111.png: Re-convert from base and reduce to XPM palette.
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2023-02-13 Daniel Hawkins
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* skills/Skill_Tools/talisman_*.rtro.111.png: Make the different types of talismans visually distinct.
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2023-02-12 Daniel Hawkins
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* spell/Potion/figurine_*.rtro.111.png: Recolor the specific figurine faces to be visibly distinct.
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* flesh/dragon/big_dragon_dragon_wing.rtro.111.png: New face to match upstream wing face override.
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2023-02-11 Daniel Hawkins
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* goblin/Kobold/kobold.rtro.11[1-2].png: Move kobold art into Kobold folder to match upstream.
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* goblin/Kobold/kobold.rtro.1[2-8][1-2].png: Duplicate kobold facings to handle new upstream facings.
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* spell/Potion/potion_giantsquare_red_bubbly.rtro.111.png,
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spell/Potion/potion_largesquare_red_swirling.rtro.111.png,
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spell/Potion/potion_mediumtapered_red_swirling.rtro.111.png,
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spell/Potion/potion_smallround_red_swirling.rtro.111.png,
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spell/Potion/potion_tiny_red_swirling.rtro.111.png: New face definitions to match new faces in upstream.
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2022-07-04 Daniel Hawkins
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* construct/temple/devourers_church.rtro.x11.png,
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construct/temple/lythander_church.rtro.x11.png,
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construct/temple/sorig_church.rtro.x11.png,
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construct/temple/gaea_church.rtro.x11.png,
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construct/temple/gorokh_church.rtro.x11.png,
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construct/temple/valriel_church.rtro.x11.png,
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construct/temple/valkyrie_church.rtro.x11.png,
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construct/temple/ruggilli_church.rtro.x11.png,
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construct/temple/gnarg_church.rtro.x11.png,
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construct/temple/ixalovh_church.rtro.x11.png,
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construct/temple/mostrai_church.rtro.x11.png: Add identifying features to churches for in-game identification of the diety the church belongs to. This is something the base image set already did, so it was a matter of adjusting the retro image to also provide this information.
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2022-06-07 Daniel Hawkins
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* misc/go/*,
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inorganic/charcoal.rtro.111.png,
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spell/Aura/sanctuary_mark.rtro.*,
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spell/Bomb/bomb_shell.rtro.111.png,
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spell/Bomb/bomb_unlit.rtro.111.png: Add retro face set images to match new faces in main.
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2022-04-20 Daniel Hawkins
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* misc/bones3.rtro.111.png: Redraw with palette and crisp edges.
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2022-01-10 Daniel Hawkins
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* monster/demon/devil.rtro.1[2-8][1-2].png,
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monster/dragon/dragoncave.rtro.11[2-4].png,
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monster/humanoid/Arabic/veiled_woman.rtro.1[1-8][1-2].png,
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monster/humanoid/Arabic/veiled_woman[2-3].rtro.1[1-8][1-2].png,
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monster/humanoid/Human/child.rtro.1[2-8]1.png,
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monster/humanoid/Human/crone.rtro.1[2-8]1.png: Add faces of existing pictures to match new faces in base.
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2021-12-16 Daniel Hawkins
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* floor/Afloor/afloor(_*)?.rtro.1*1.png: Fixed transparency on non-hole afloors.
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* spell/Bullet/asteroid.rtro.1**.png,
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spell/Bullet/meteor.rtro.111.png: Fixed transparency by reconverting 0.95.2 versionof meteor image.
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* ground/Pstone/pstone_[1-3].rtro.111.png,
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ground/Pstone/rstone_3.rtro.111.png: Fixed transparency.
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* ground/blood_sea.rtro.11*.png: Fixed transparency and coloration, since I found somewhere it is used.
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2021-12-03 Daniel Hawkins
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* player/stoned/dragon_stoned.rtro.111.png: Use modification of new dragon images for stoned dragon.
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2021-11-30 Daniel Hawkins
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* player/race/pl_dragon_*.rtro.png: Replace downscaled base images with new XPM-paletted, front-facing artwork.
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2021-11-24 Daniel Hawkins
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* spell/BlessCurse/spell_bless.rtro.111.png,
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spell/BlessCurse/spell_curse.rtro.111.png,
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spell/BlessCurse/spell_holy_possession.rtro.111.png: Reduce to XPM palette.
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2021-11-14 Daniel Hawkins
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* misc/acidspit.rtro.1*1.png: Re-derive these from base images, then reduce to XPM palette.
|
|
|
|
2021-11-05 Daiel Hawkins
|
|
* wall/wall/wall_*_short.rtro.111.png: make the wall segments actually be short.
|
|
This differs from 1.0.0, which had blank xpms for the short walls.
|
|
* road/dirtroad/dirtroad_\x{2}.rtro.111.png: Reduce to XPM palette. Remove alpha channel.
|
|
|
|
2021-11-04 Daniel Hawkins
|
|
* wall/white/*.rtro.111.png: Reduce to XPM palette and remove alpha channel.
|
|
Re-style the windows to match other retro-style windows.
|
|
|
|
2021-11-03 Daniel Hawkins
|
|
* armour/shield/frost_shield.rtro.111.png: Recolor to be distinguishable from other round shields.
|
|
* armour/shield/shield_imana.rtro.111.png: Recolor to be distinguishable from other round shields.
|
|
* spell/SpellBook/*.rtro.111.png: Recolor each spellbook differently so they can be more easily differentiated.
|
|
* misc/anchor.rtro.111.png: Reduce to XPM palette.
|
|
|
|
2021-11-02 Daniel Hawkins
|
|
* armour/gauntlets/gloves_w.rtro.111.png,
|
|
armour/gauntlets/gloves_b.rtro.111.png: Make the white and black leather gloves be their appropriate colors.
|
|
|
|
2021-10-27 Daniel Hawkins
|
|
* mapbuilding/mbworkbench.rtro.111.png,
|
|
mapbuilding/mbtanbench.rtro.111.png: Create new images that show a table that better fits the retro face set.
|
|
* construct/town/rl_house2.rtro.x11.png: New image in front perspective.
|
|
|
|
2021-10-04 Daniel Hawkins
|
|
* weapon/bow/elven_bow.rtro.111.png: Recolor image to be greener, whilst still holding the longbow image's form.
|
|
* monster/elemental/ice_warrior.rtro.x11.png: Reduce to XPM palette.
|
|
|
|
2021-09-04 Daniel Hawkins
|
|
* road/yellow/yellow_*.rtro.111.png: Reduce to XPM palette.
|
|
* transport/turningboat.rtro.x*1.png: Add 48x48 faces for turning boat, derived from base set images and reduced to XPM palette.
|
|
|
|
2021-09-02 Daniel Hawkins
|
|
* weapon/hammer/hammer_2.rtro.1*.png: Borrow hammer faces from 0.93.4 instead of earlier versions
|
|
to get the directional throwing faces by default.
|
|
|
|
2021-09-01 Daniel Hawkins
|
|
* misc/infernaldevice_1.rtro.111.png: Reduce to XPM palette.
|
|
|
|
2021-08-31 Daniel Hawkins
|
|
* armour/mail/robe2.rtro.111.png,
|
|
armour/mail/robe_midnight.rtro.11*.png: Replace Repeat robe graphics with XPMs from 0.98.
|
|
* armour/mail/tunic.rtro.111.png: Replace cropped base image with old XPM from 0.98.
|
|
|
|
2021-08-29 Daniel Hawkins
|
|
* monster/troll/Troll/fire_troll.rtro.x1*.png: Recolor image to be differentiable from regular trolls.
|
|
* mapbuilding/mbaltar_none.rtro.111.png,
|
|
mapbuilding/mbbed_save.rtro.111.png,
|
|
mapbuilding/mbbook.rtro.111.png,
|
|
mapbuilding/mbfireplace.rtro.111.png,
|
|
mapbuilding/mbsign.rtro.111.png: Clean up and redraw the large boxes for buildable maps.
|
|
|
|
2021-08-27 Daniel Hawkins
|
|
* weapon/bow/handcrossbow.rtro.111.png,
|
|
weapon/bow/handcrossbow_bone.rtro.111.png: Reduce to XPM palette.
|
|
|
|
2021-08-26 Daniel Hawkins
|
|
* readable/messageboard.rtro.111.png,
|
|
readable/messageboard_red.rtro.111.png: New graphics to represent new images in base.
|
|
|
|
2021-08-15 Daniel Hawkins
|
|
* floor/bluemarble.rtro.111.png,
|
|
floor/bluemarblemedium.rtro.111.png,
|
|
floor/greenmarble.rtro.111.png,
|
|
floor/greenmarblemedium.rtro.111.png,
|
|
floor/magentamarble.rtro.111.png,
|
|
floor/magentamarblemedium.rtro.111.png: Finish colorizing the different marble floors.
|
|
* planes/fire/lava: Recolor retro river/lake/sea graphics to replace downscaled placeholders.
|
|
* connect/Hole/hole_white-any-c-marble.rtro.11*.png: Add missing graphics.
|
|
* construct/house/house_1_green.rtro.111.png: Make distinguishable from regular house,
|
|
since the distinction is relevant in Port Joseph.
|
|
|
|
2021-08-13 Daniel Hawkins
|
|
* weapon/sword/punch_dagger.rtro.111.png: New art for new weapon.
|
|
* floor/redmarble.rtro.111.png: Make the floor actually be red.
|
|
* floor/lightmagentamarble.rtro.111.png: Make the floor be at least pink-ish.
|
|
|
|
2021-08-12 Daniel Hawkins
|
|
* flesh/goblin/goblin_foot.rtro.111.png: Re-use human foot to satisfy new image in base.
|
|
|
|
2021-08-01 Daniel Hawkins
|
|
* ground/nimground/Nimground3_purple.rtro.11*.png: Reduce to 32 colors in palette.
|
|
Not using XPM palette due to a lack of purples on it.
|
|
* misc/crystalball.rtro.111.png: Dredge up a pre-0.91.1 crystal ball image to use instead of the circle.
|
|
|
|
2021-07-28 Daniel Hawkins
|
|
* door/Locked/key_blue.rtro.111.png,
|
|
door/Locked/ldoor_blue1.rtro.111.png,
|
|
door/Locked/ldoor_blue2.rtro.111.png,
|
|
door/Locked/key_brown.rtro.111.png,
|
|
door/Locked/ldoor_brown1.rtro.111.png,
|
|
door/Locked/ldoor_brown2.rtro.111.png
|
|
door/Locked/ldoor_white1.rtro.111.png,
|
|
door/Locked/ldoor_white2.rtro.111.png,: Pull in 0.96.0 XPM images for blue, brown, and white key/doors.
|
|
* floor/greenmarblelight.rtro.111.png: Put green marble from lightgreenmarble here, where it belongs.
|
|
* floor/lightgreenmarble.rtro.111.png: Make the light green part of the background be white to better match base.
|
|
|
|
2021-07-24 Daniel Hawkins
|
|
* spell/Aura/spell_zone_healing.rtro.111.png: New image to match new face in base.
|
|
* floor/lightgreenmarble.rtro.111.png: Make the marble actually be green.
|
|
|
|
2021-07-23 Daniel Hawkins
|
|
* gods/items/valkyrie_holy_oil.rtro.111.png: Add face to account for new graphic in base.
|
|
* floor/beigemarble.rtro.111.png: Make beige marble floor actually be beige.
|
|
* floor/marble_blgr.rtro.111.png: Convert XPM image from 0.96.0 to be floor face.
|
|
* floor/cobblesto3.rtro.111.png: Convert XPM image from 0.96.0 to be floor face.
|
|
|
|
2021-07-21 Daniel Hawkins
|
|
* wall/woodwall/woodwindow_*.rtro.111.png: Make sure window are stlyed like other retro windows.
|
|
* monster/elemental/Para/para_lightning_residue.rtro.111.png,
|
|
monster/elemental/Para/para_mud_residue.rtro.111.png,
|
|
monster/elemental/Para/para_water_residue.rtro.111.png: Actually commit the images. Apparently they weren't added.
|
|
|
|
2021-07-19 Daniel Hawkins
|
|
* crafting/Container/cauldron_cracked.rtro.111.png: New face to match new face in the base image set.
|
|
* readable/book_clasp.rtro.111.png,
|
|
readable/quarto.rtro.111.png,
|
|
readable/tome.rtro.111.png: Diversify old images used for books. Pulled from 0.96.0.
|
|
* floor/graymarble.rtro.111.png: Make gray marble floor actually gray instead of a duplicated white floor.
|
|
|
|
2021-06-21 Daniel Hawkins
|
|
* floor/cyanmarble.rtro.111.png,
|
|
floor/pinkmarble.rtro.111.png: Start to include actual colors to marble floors.
|
|
|
|
2021-06-20 Daniel Hawkins
|
|
* monster/elemental/Para/para_lightning_residue.rtro.111.png,
|
|
monster/elemental/Para/para_mud_residue.rtro.111.png,
|
|
monster/elemental/Para/para_water_residue.rtro.111.png: Add images for three new para-elemental residues.
|
|
* player/class/Religious/priest.rtro.1*2.png: Fix bad animation lacking second frame.
|
|
|
|
2021-05-15 Daniel Hawkins
|
|
* armour/gauntlets/gloves_cloth.rtro.111.png: Derive a 24x24 image from the svg of the new cloth gloves item.
|
|
* README.rtro: Update setup instructions to have additional options for putting the retro face set with other arches.
|
|
|
|
2021-05-06 Daniel Hawkns
|
|
* flesh/goblin/goblin_hand.rtro.111.png: Provide face for new goblin hand image.
|
|
|
|
2021-04-24 Daniel Hawkins
|
|
* flesh/goblin/goblin_corpse.rtro.111.png,
|
|
flesh/misc/zombie_corpse.rtro.111.png: Provide faces for zombie and goblin corpses that were added to trunk.
|
|
|
|
2021-03-27 Daniel Hawkins
|
|
* armour/helmet/b_*.rtro.111.png,
|
|
armour/helmet/lead_fullhelmet.rtro.111.png
|
|
armour/gaunlets/b_gauntlet_s.rtro.111.png,
|
|
armour/mail/b_plate_mail.rtro.111.png,
|
|
armour/mail/scale_mail.rtro.111.png,
|
|
armour/mail/lead_scale_mail.rtro.111.png,
|
|
armour/shield/b_*.rtro.111.png,
|
|
armour/shield/lead_shield.rtro.111.png,
|
|
weapon/sword/b_*.rtro.111.png: Make bronze and lead equipment visually distinct from iron.
|
|
* monster/humanoid/Human/nun.rtro.*.png: Create XPM-palette flat-perspective art for nun.
|
|
|
|
2021-03-23 Daniel Hawkins
|
|
* COPYING.rtro,
|
|
monster/animal/Bear/bear.*,
|
|
monster/animal/Bear/polarbear.*: Replace art derived from GIF of unknown origin.
|
|
Add COPYING.rtro to document images that are derivative works of images outside CF.
|
|
|
|
2021-03-05 Daniel Hawkins
|
|
* weapon/bow/reflexbow*.rtro.111.png: Reduce to XPM paltte and remove alpha channel.
|
|
|
|
2021-03-03 Daniel Hawkins
|
|
* ground/Weather/rain*.rtro.111.png: Make puddles partially transparent.
|
|
|
|
2021-02-27 Daniel Hawkins
|
|
* ground/sea_F.rtro.111.png: Fix incorrect transparency setting.
|
|
|
|
2021-02-25 Daniel Hawkins
|
|
* weapon/bow/arrow_assassinating_dragon.rtro.*,
|
|
weapon/bow/bolt_assassinating_dragon.rtro.*: Add faces for new images in trunk.
|
|
|
|
2021-02-23 Daniel Hawkins
|
|
* monster/acid/acidsphere.rtro.11*.png: Fix XPM green to use #00FF00 over #008000.
|
|
|
|
2021-02-17 Daniel Hawkins
|
|
* misc/cplate.rtro.111.png: Reduce to XPM palette.
|
|
|
|
2021-02-16 Daniel Hawkins
|
|
* jewel/amber_coin.rtro.111.png,
|
|
jewel/jade_coin.rtro.111.png: New side-view artusing the XPM palette.
|
|
|
|
2021-02-11 Daniel Hawkins
|
|
* misc/blackfirebullet.rtro.1*1.png: Remove alpha channel and reduce to XPM palette.
|
|
|
|
2021-02-09 Daniel Hawkins
|
|
* floor/blackmarble.rtro.111.png,
|
|
floor/woodfloor2.rtro.111.png: Use faces from version 0.96 instead of duplicates.
|
|
* floor/woodfloorvert.rtro.111.png,
|
|
floor/woodlargevertical.rtro.111.png: Rotate image.
|
|
* gods/altars/altarvalk.rtro.121.png: Add new face to match updates in trunk.
|
|
|
|
2021-02-08 Daniel Hawkins
|
|
* construct/tower/pagoda_tower_east.rtro.x11.png: New image with side perspective.
|
|
* light/brazier.rtro.113.png: Pixel cleanup.
|
|
* indoor/mat.rtro.111.png: Retro-ify image.
|
|
* misc/gps.rtro.111.png: Retro-ify image.
|
|
* misc/spinningwheel.rtro.111.png: Use retro 'make serpent cloak' image in place of downscaled base image.
|
|
|
|
2021-02-07 Daniel Hawkins
|
|
* spell/Golem/golem.rtro.11*.png: Correct wrong transparency.
|
|
* spell/Disease/*: Reduce the palette on the spell images (invisible in-game, so just to reduce asset size)
|
|
* construct/Treehouse/*: Restyle the faces to use the trees from this face set as a base.
|
|
|
|
2021-02-06 Daniel Hawkins
|
|
* spell/Bullet/bullet.rtro.131.png: Fix incorrect transparency on image.
|
|
|
|
2021-02-04 Daniel Hawkins
|
|
* crafting/Materials/zinc_filings.rtro.111.png: Add face to account for new arch in trunk.
|
|
* crafting/Container/workbench.rtro.111.png,
|
|
crafting/Container/tanbench.rtro.111.png: Modify table_4 to make retro-style tanning bench
|
|
and bowyery workbench.
|
|
* light/brazier.rtro.11*.png,
|
|
light/firepot.rtro.11*.png,
|
|
light/unlit_brazier.rtro.111.png: Tweak perspective to make images not look flat
|
|
|
|
2021-02-03 Daniel Hawkins
|
|
* floor/sewerfloor.rtro.111.png,
|
|
floor/slate_*.rtro.111.png,
|
|
floor/strangefloor.rtro.111.png,
|
|
floor/tile.rtro.111.png,
|
|
floor/tile_tan.rtro.111.png: Reduce to XPM palette.
|
|
* exit/bloodwell.rtro.111.png,
|
|
planes/fire/lava_well.rtro.111.png: Make different wells have different faces.
|
|
|
|
2021-02-02 Daniel Hawkins
|
|
* monster/undead/broken_sarcophagus.rtro.111.png,
|
|
misc/broken_gravestone.rtro.111.png,
|
|
monster/undead/broken_skull.rtro.111.png,
|
|
monster/undead/broken_generate_ghost.rtro.111.png,
|
|
monster/giant/broken_giant_gen.rtro.111.png,
|
|
monster/dragon/broken_dragoncave*.rtro.111.png,
|
|
monster/misc/broken_pixie_gen.rtro.111.png,
|
|
monster/insect/bee/broken_bee_gen.rtro.111.png,
|
|
monster/goblin/broken_gnoll_gen.rtro.111.png,
|
|
monster/demon/broken_devil_gen.rtro.111.png,
|
|
monster/beholder/broken_behold_gen.rtro.111.png,
|
|
monster/animal/broken_bird_gen.rtro.111.png,
|
|
monster/animal/broken_scorpi_gen.rtro.111.png,
|
|
readable/guide/guide_jeweler.rtro.111.png: Add/fix faces to account for changes to trunk.
|
|
* misc/item/tissu.rtro.111.png: Fix incorrect file name.
|
|
|
|
2021-01-31 Daniel Hawkins
|
|
* wall/dark_blue_cave/*,
|
|
wall/light_blue_cave/*,
|
|
wall/red_cave/*
|
|
monster/undead/broken_sarcophagus.rtro.111.png,
|
|
disease/trap_diseased_needle.rtro.111.png: Add faces for new arches/animations in trunk.
|
|
* monster/humanoid/Human/clown.rtro.111.png,
|
|
monster/humanoid/Human/evilclown.rtro.111.png: Redraw clown faces in front perspective.
|
|
|
|
2021-01-29 Daniel Hawkins
|
|
* monster/undead/ghost_gen.rtro.112.png,
|
|
monster/undead/skull_gen.rtro.112.png,
|
|
monster/undead/vampiregen.rtro.112.png,
|
|
monster/undead/zombie_gen.rtro.112.png,
|
|
monster/dragon/dragoncave_blue.rtro.111.png,
|
|
monster/dragon/dragoncave_green.rtro.111.png,
|
|
misc/broken_gravestone.rtro.111.png: Add faces for new arches/animations in trunk.
|
|
|
|
2021-01-26 Daniel Hawkins
|
|
* weapon/misc/twinblade_spear.rtro.111.png: Retro-ify image.
|
|
|
|
2021-01-21 Daniel Hawkins
|
|
* misc/music/violin.rtro.*.png: Redraw with a retro feel.
|
|
|
|
2021-01-17 Daniel Hawkins
|
|
* monster/angel/retributioner.rtro.x11.png: Reduce to XPM palette.
|
|
* armour/helmet/coif.rtro.111.png: New art for new item in trunk.
|
|
|
|
2021-01-16 Daniel Hawkins
|
|
* misc/item/tissu.rtro.111.png: Move to reflect movement of tissue paper image in trunk.
|
|
* shop/store_food_barn.rtro.x11.png: Add image to account for new image in trunk.
|
|
|
|
2021-01-14 Daniel Hawkins
|
|
* image_info.patch: Update to match new file format
|
|
* Makefile.server.lib.am.patch: Removed. New no-collect patch in server makes this obsolete.
|
|
* README.rtro: Update installation instructions
|
|
|
|
2021-01-13 Daniel Hawkins
|
|
* crafting/Materials/leather*.rtro.111.png: Reduce to XPM palette and drop alpha layer.
|
|
* shop/store_food.rtro.x11.png: Resurrect old food shop face from monochrome era, and colorize it.
|
|
|
|
-------------------
|
|
Changes for 1.75.0
|
|
-------------------
|
|
|
|
2021-01-12 Daniel Hawkins
|
|
* construct/Palace/dark_palace.rtro.x11.png,
|
|
construct/Palace/palace.rtro.x11.png: Remove a set of stair to allow shrinking
|
|
image to modern palace arch dimensions.
|
|
|
|
2021-01-11 Daniel Hawkins
|
|
* weapon/sword/vlongsword.rtro.111.png: Retro-ify image.
|
|
* weapon/sword/hooksword.rtro.111.png: Retro-ify image.
|
|
* weapon/sword/giants_knife.rtro.111.png: Retro-ify image.
|
|
|
|
2021-01-10 Daniel Hawkins
|
|
* indoor/table_1x2.rtro.111.png: Reduce to XPM palette.
|
|
* indoor/harpsichord*.rtro.x11.png: Reduce to XPM palette.
|
|
* indoor/wall/wallart_*.rtro.111.png: Reduce to XPM palette and remove alpha channel.
|
|
* wall/awall/awindow_*.rtro.111.png,
|
|
wall/cwall-red/redcwindow_0.rtro.111.png,
|
|
wall/cwall-west/westcwindow_0.rtro.111.png,
|
|
wall/dwall/dwindow_0.rtro.111.png,
|
|
wall/dwall/dwindow_2.rtro.111.png,
|
|
wall/flagstone/flagstone_win1.rtro.111.png,
|
|
wall/stwall/stwindow_*.rtro.111.png,
|
|
wall/stwallblue/stwindowblue_*.rtro.111.png,
|
|
wall/stwallmossy/stwindowmossy_*.rtro.111.png,
|
|
wall/stwallred/stwindowred_*.rtro.111.png,
|
|
wall/wall/window_*.rtro.111.png: Replace slapdash window with art that matches the wall.
|
|
* shop/store_food.rtro.x11.png: Add copy of general store image to cover new store_food in trunk.
|
|
* mapbuilding/mb_burningfountain.rtro.111.png,
|
|
mapbuilding/mb_lavawell.rtro.111.png,
|
|
mapbuilding/mbforge_bench.rtro.111.png,
|
|
mapbuilding/mbjeweler_bench.rtro.111.png,
|
|
mapbuilding/mbtanbench.rtro.111.png,
|
|
mapbuilding/mbkitchen_stove.rtro.111.png,
|
|
mapbuilding/mbthaumaturgy_desk.rtro.111.png,
|
|
mapbuilding/mbworkbench.rtro.111.png: Add images for new buildable material faces.
|
|
|
|
2021-01-09 Daniel Hawkins
|
|
* exit/arch*.rtro.11*.png: New-front perspective art for the archway exits.
|
|
|
|
2021-01-08 Daniel Hawkins
|
|
* system/speech.rtro.111.png: Give speech bubble an outline so it shows up better.
|
|
|
|
2021-01-05 Daniel Hawkins
|
|
* light/unlit_brazier.rtro.111.png: Add face for new arch.
|
|
* light/lampost.rtro.111.png: New face for animation frame.
|
|
* system/speech.rtro.111.png: New face for new arch.
|
|
|
|
2020-12-19 Daniel Hawkins
|
|
* ground/Weather/rain[12345].rtro.111.png: Reduce puddles to XPM palette.
|
|
|
|
2020-12-18 Daniel Hawkins
|
|
* jewel/*round.rtro.111.png: Reduce silver, gold, and platinum rounds to XPM palette.
|
|
* planes/fire/flamingtower.rtro.x1*.png: Fix incorrect scaling.
|
|
* construct/town/rl_house3.rtro.x11.png,
|
|
construct/town/rl_house_west.rtro.x11.png: New side-perspective art.
|
|
* construct/town/university.rtro.x11.png: New side-perspective art.
|
|
|
|
2020-12-17 Daniel Hawkins
|
|
* construct/tower/out_tower.rtro.x11.png: New art in side perspective.
|
|
* monster/animal/ape.rtro.*: Reduce to XPM palette.
|
|
* monster/animal/Giant_rat/giantrat.rtro.x*: Reduce to XPM palette.
|
|
* ground/Weather/rain.rtro.11*: De-perspective rainfall and make the animation loop better.
|
|
* ground/Weather/snow_c.rtro.11*: Simplify image and make animation loopable.
|
|
|
|
2020-12-16 Daniel Hawkins
|
|
* light/firepot.rtro.11*.png: New side-view art for firepot.
|
|
* light/brazier.rtro.11*.png: Recolor firepot to make the brazier.
|
|
|
|
2020-12-13 Daniel Hawkins
|
|
* ground/Wood/darkforest.rtro.111.png: Don't use transparent background for tile.
|
|
* ground/Winter/ipond.rtro.111.png: Remake to actually look icy, rather than just a dupe of grasspond.
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2020-12-08 Daniel Hawkins
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* jewel/ores/ore_*.rtro.111.png: Reduce to XPM palette.
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2020-12-07 Daniel Hawkins
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* jewel/bars/*: Reduce to XPM palette.
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2020-12-04 Daniel Hawkins
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* ground/Weather/rain.rtro.11*.png: Re-derive the rainfall from the base images.
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* ground/beach.rtro.111.png: Fix transparency on one of the colors.
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* ground/shallow_sea.rtro.11*.png: Make shallow sea a lighter color to aid boat travel.
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2020-12-03 Daniel Hawkins
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* road/footbridge/footbridge_*.rtro.111.png: Reduce to XPM palette.
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* construct/keep/capitalhold_west.rtro.x11.png: New artwork in side perspective.
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2020-12-02 Daniel Hawkins
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* food/produce/tomato.rtro.111.png,
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food/produce/tomato_big.rtro.111.png: Get rid out outline and reduce to XPM palette.
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* spell/Wand/horn2.rtro.112.png,
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spell/Wand/horn2_*.rtro.112.png: Add faces to account for new animations.
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* spell/Bolt/firebolt_S.rtro.111.png: Add an empty image to prevent smoothing.
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* spell/MagicWall/counterwall.rtro.*.png: Add graphic to retain old behavior despite new counterwall image.
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* weapon/misc/sickle_1.rtro.111.png: Retro-ify image.
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* monster/dragon/Shadow_Dra/shadow_dragon.rtro.x*1.png: Retro-ify image.
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* monster/giant/djinn/djinn_magenta_big.rtro.x*.png: Re-derive the upscaling and re-apply glowing eyes.
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Shrinks the file size and gives it a crisp, albeit blocky, look.
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* monster/animal/gryphon/gryphon.rtro.x*.png: Reduce to XPM color palette.
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2020-12-01 Daniel Hawkins
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* ground/Weather/mountain1_snow.rtro.111.png,
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ground/Weather/mountain2_snow.rtro.111.png,
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ground/Weather/mountain1_rivulets.rtro.111.png,
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ground/Weather/mountain2_rivulets.rtro.111.png,
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ground/Weather/mountain_foliage.rtro.111.png,
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ground/Winter/glacier.rtro.111.png,
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ground/Winter/snow2.rtro.111.png,
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ground/Winter/snow3.rtro.111.png,
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ground/Winter/drifts2.rtro.111.png,
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ground/Winter/snowroad2.rtro.111.png,
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ground/Winter/snowroad.rtro.111.png,
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ground/Winter/ice2.rtro.111.png: Finish adding weather effects to
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be compatible with weather-enabled servers.
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* weapon/misc/scythe_1.rtro.111.png: Retro-ify image.
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* food/roast_bird.rtro.111.png: Replace with 0.94.3 version.
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* food/water.rtro.111.png,
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food/uf6.rtro.111.png,
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food/water_diamond.rtro.111.png,
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food/water_emerald.rtro.111.png,
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food/water_pearl.rtro.111.png,
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food/water_ruby.rtro.111.png,
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food/water_sapphire/rtro.111.png,
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food/water_wise.rtro.111.png: Replace with 0.94.3 version of water.
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* potion/wbottle_empty.rtro.111.png: Derive empty bottle from 0.94.3 water image.
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* weapon/axe/battle_axe.rtro.111.png: Replace duplicated axe_2 image with image from 0.95.2.
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* monster/animal/farmyard/horse.rtro.1*1.png: Retro-ify images.
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2020-11-30 Daniel Hawkins
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* monster/angel/archangel.rtro.*.png: Reduce colors to XPM palette.
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2020-11-29 Daniel Hawkins
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* misc/Container/dresser.rtro.111.png,
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misc/Container/close_dresser.rtro.111.png,
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misc/Container/dresser_cw.rtro.111.png,
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|
misc/Container/close_dresser_cw.rtro.111.png: Mirror the images for dresser2 as dresser.
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|
* monster/misc/lamia/lamia.rtro.x3*.png: Fix hair color to match in both facings.
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2020-11-28 Daniel Hawkins
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* misc/Container/dresser2.rtro.111.png,
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|
misc/Container/close_dresser2.rtro.111.png,
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misc/Container/dresser2_cw.rtro.111.png,
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misc/Container/close_dresser2_cw.rtro.111.png: New image in flat perspective.
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2020-11-26 Daniel Hawkins
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* weapon/sword/dragonclaw_dagger.rtro.111.png,
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|
weapon/sword/b_sicklesword.rtro.111.png,
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weapon/sword/sicklesword.rtro.111.png,
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weapon/sword/rapier.rtro.111.png: Retro-ify images.
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2020-11-20 Daniel Hawkins
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* potion/potion_empty.rtro.111.png: Make empty potion bottle look like the full ones.
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2020-11-18 Daniel Hawkins
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* weapon/misc/t_star1.rtro.111.png: Retro-ify throwing star.
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2020-11-14 Daniel Hawkins
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* connect/Gates/spike.rtro.1*.png: Retro-ify images.
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|
* moster/mimic/chest_1_mimic.rtro.11*.png: Use retro chest graphic as base instead of newer chest graphic.
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2020-11-11 Daniel Hawkins
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* misc/coffin.rtro.111.png: Retro-ify image.
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|
* exit/smallpark.rtro.111.png: Retro-ify image.
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|
* flesh/generic/hide_*.rtro.111.png: Retro-ify images.
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|
* readable/monument.rtro.111.png: Remake image in flat perspective.
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|
* readable/crossroad.rtro.111.png: Remake image in flat perspective.
|
|
* skills/Skill_Tools/pickaxe.rtro.111.png: Retro-ify image.
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2020-11-10 Daniel Hawkins
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|
* player/class/Warrior/ranger.rtro.*,
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|
* player/race/elf_player_class_ranger.rtro.*: Add imagery for new ranger class and elf override.
|
|
* weapon/misc/kama_*.rtro.111.png: Retro-ify kama image.
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|
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2020-10-14 Daniel Hawkins
|
|
* wall/dwall/dwindow_1.rtro.111.png,
|
|
wall/dwall/dwindow_3.rtro.111.png: Modify image to match rest of wall.
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|
* food/produce/pear.rtro.111.png: Correct W3C/XPM green conversion error.
|
|
* construct/town/l_shop1.rtro.x11.png: Adjust positioning of building and minor pixel adjustments.
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2020-10-13 Daniel Hawkins
|
|
* weapon/axe/dhaxe_2.rtro.111.png: Retro-ify image.
|
|
* weapon/axe/dhaxe_1.rtro.111.png: Retro-ify image.
|
|
* weapon/axe/shaxe_1.rtro.111.png: Retro-ify image.
|
|
* weapon/artifact/bloodreaver.rtro.111.png: Retro-ify image.
|
|
* weapon/artifact/order_sword.rtro.111.png: Retro-ify image.
|
|
* weapon/chained/sflail_1.rtro.111.png: Retro-ify image.
|
|
* road/footpath/*: Fix the grass background to look like the rest of the grass in the retro image set.
|
|
* wall/cwall-red/redcwindow_1.rtro.111.png,
|
|
wall/cwall-west/westcwindow_1.rtro.111.png: Make window image look like it belongs to the wall.
|
|
* armour/gauntlet/thunderking_gauntlet.rtro.111.png: Reduce color palette and remove shadows and highlights.
|
|
* armour/shield/kite_shield.rtro.111.png: Clean up and simplify shield design.
|
|
|
|
2020-10-12 Daniel Hawkins
|
|
* image_info.patch,
|
|
Makefile.server.lib.am.patch: Convert the files that needed to merge with existing files into patches.
|
|
* crafting/Tools/file.rtro.111.png,
|
|
crafting/Materials/silver_filings.rtro.111.png: Add images for new arches.
|
|
* crafting/Container/*,
|
|
crafting/Tools/*slicingknife.rtro.111.png,
|
|
crafting/Materials/leather*: Rearrange to match changes to CF arches.
|
|
* weapon/axe/b_axe1.rtro.111.png: Replace shrunken base image with something that better fits the retro image set.
|
|
|
|
2020-10-06 Daniel Hawkins
|
|
* construct/town/l_shop1.rtro.x11.png: New art to give a frontal view.
|
|
|
|
2020-10-05 Daniel Hawkins
|
|
* light/lampost.rtro.111.png: New art that gives the lampost a frontal view to match the retro faceset perspective.
|
|
* light/chandelier_1.rtro.x11.png: Reduce palette to 16 colors.
|
|
* construct/town/hovels.rtro.111.png: New art to give a frontal view.
|
|
|
|
2020-10-04 Daniel Hawkins
|
|
* construct/tower/s_tower2*.x11.png: Use imagery from pre-0.91.7 for s_tower2 and s_tower_top.
|
|
|
|
2020-10-02 Daniel Hawkins
|
|
* armour/helmet/bone_helm.rtro.111.png: Create a face for the bone helmet based off the base image.
|
|
* planes/fire/burning_*.rtro.*11.png: Finish making the plane of fire buildings look like the retro ones.
|
|
|
|
2020-10-01 Daniel Hawkins
|
|
* construct/Treehouse/*: Scale down classic faceset treehouse images to use.
|
|
* connect/Hole/manhole.rtro.11*.png: Downscale base manhole face for use here.
|
|
* monster/elemental/Para/*_residue.rtro.111.png: Make these match the replacement general residue face.
|
|
* planes/fire/burning_fountain.rtro.11*.png: Manually re-palette the normal fountain to look sufficiently red to be burning.
|
|
* planes/fire/burning_church.rtro.x11.png: Fix improper scaling of burning church and replace image with a repaletted church from the retro image set.
|
|
* planes/fire/burning_guild.rtro.x11.png: Fix improper scaling of burning guild and correct building style to match retro faceset.
|
|
|
|
2020-09-30 Daniel Hawkins
|
|
* ground/Winter/drifts.rtro.111.png,
|
|
ground/Winter/ice.rtro.111.png,
|
|
ground/Winter/istone.rtro.111.png,
|
|
ground/Winter/snow.rtro.111.png,
|
|
ground/Winter/snow4.rtro.111.png,
|
|
ground/Winter/snow5.rtro.111.png: Add some snow and ice tiles used near Brest and at the south pole.
|
|
* ground/Mountain/moun_cave1.rtro.111.png: Fix incorrect transparency setting.
|
|
* ground/Mountain/s_moun_cave.rtro.111.png: Fix incorrect transparency setting.
|
|
* construct/hold/darkhold.rtro.x11.png: Fix incorrect transparency.
|
|
* construct/tower/s_tower2_top.rtro.x11.png: Add top of tower for Ancient Pupland.
|
|
* flesh/misc/residue.rtro.111.png: Replace cropped base residue with 0.93.1's residue.
|
|
* construct/house/house_2.rtro.111.png,
|
|
construct/house/house2_east.rtro.111.png: Replace the flat house with one from 0.93.1 that matches the perspective of other buildings in the face set.
|
|
* spell/Cone/face_of_death.rtro.111.png: Fix transparency.
|
|
|
|
2020-09-29 Daniel Hawkins
|
|
* wall/longtable/longtable_3.rtro.111.png: Make this face match the rest.
|
|
* indoor/table_*x*.rtro.111.png: Fix scaling of multitile tables.
|
|
* system/blocked_cyan.rtro.111.png: Add blocked_cyan retro face, since it is used in Navar
|
|
* ground/nimground/*.rtro.111.png: Added the purple nimground to retro set, since it is used in Scorn.
|
|
|
|
2020-09-28 Daniel Hawkins
|
|
* ground/deep_swamp.rtro.11*.png: Fix transparency index.
|
|
* ground/Pstone/pstone_5.rtro.111.png: Fix transparency index.
|
|
* ground/Winter/evil_ice.rtro.11*.png: Add evil ice to image set by scaling down base image.
|
|
|
|
2020-09-27 Daniel Hawkins
|
|
* inorganic/lstone.rtro.111.png: Correct conversion of green from old xpm data.
|
|
* floor/inlayed/*.rtro.1*.png: Fixed incorrect transparency setting.
|
|
* floor/*marble*.rtro.111.png: Fixed incorrect transparency setting.
|
|
* floor/cobblesto*.rtro.111.png: Fixed incorrect transparency setting.
|
|
* floor/dirtfloor.rtro.111.png: Fixed incorrect transparecy setting.
|
|
* floor/dung_floor.rtro.111.png: Fixed incorrect transparency setting.
|
|
* floor/flagstone.rtro.111.png: Fixed incorrect transparency setting.
|
|
* floor/woodlfoor.rtro.111.png: Fixed incorrect transparency setting.
|
|
* monster/humanoid/Human/nun.rtro.1*1.png: Downscale base faceset nun images to use here.
|
|
|
|
2020-09-26 Daniel Hawkins
|
|
* */*.png: Initial Commit
|