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SilverNexus 1851e2e3c8 Replace spinningwheel image with old-school create_serp_c image. 2021-02-08 22:15:59 -05:00
armour Add art for new coif helmet. 2021-01-17 13:47:42 -05:00
connect Retro-ify spike images. 2020-11-14 23:28:05 -05:00
construct New side art for pagoda tower. 2021-02-08 19:58:23 -05:00
crafting New imagery for tanning bench and bowyery workbench. 2021-02-04 16:01:51 -05:00
disease Add faces to reflect changes to trunk. 2021-01-31 14:26:13 -05:00
door Initial commit 2020-09-27 01:29:46 -04:00
exit Give bloodwell a different face than the regular well and give lava well a side view. 2021-02-04 00:09:20 -05:00
flesh Retro-ify the hide images. 2020-11-11 21:01:20 -05:00
floor Reduce some floor faces to XPM palette. 2021-02-03 23:44:37 -05:00
food Reduce tomato images to XPM palette and eliminate light outline. 2020-12-02 09:46:05 -05:00
gods Initial commit 2020-09-27 01:29:46 -04:00
ground Reduce puddles to XPM palette. 2020-12-19 10:10:22 -05:00
indoor Retro-ify mat face. 2021-02-08 22:01:26 -05:00
inorganic Fix incorrect conversion of green on river/mountain stone graphics. 2020-09-27 20:38:32 -04:00
jewel Reduce rounds to XPM palette. 2020-12-18 10:27:21 -05:00
light Fix brazier structure that didn't quite match the other faces. 2021-02-08 21:58:32 -05:00
mapbuilding Add images for new buildables. 2021-01-10 11:18:31 -05:00
misc Replace spinningwheel image with old-school create_serp_c image. 2021-02-08 22:15:59 -05:00
monster Fix incorrect file being put into repo. 2021-02-02 16:53:08 -05:00
planes/fire Give bloodwell a different face than the regular well and give lava well a side view. 2021-02-04 00:09:20 -05:00
player Add images to handle new ranger class. 2020-11-10 22:58:03 -05:00
potion Utilize 0.94.3 imagery for water (and friends) and roast bird. 2020-12-01 20:02:58 -05:00
random Initial commit 2020-09-27 01:29:46 -04:00
readable Update to account for changes to trunk. 2021-02-02 15:12:55 -05:00
river Initial commit 2020-09-27 01:29:46 -04:00
road Reduce footbridge images to XPM palette. 2020-12-03 20:34:31 -05:00
shop Add image for new barn food shop. 2021-01-16 13:30:34 -05:00
skills Retro-ify pickaxe image. 2020-11-11 21:27:49 -05:00
spell Take the disease spell images (invisible in-game) and reduce their palette. 2021-02-07 16:34:11 -05:00
system Make speech bubble more visible. 2021-01-08 11:27:39 -05:00
talisman Initial commit 2020-09-27 01:29:46 -04:00
transport Initial commit 2020-09-27 01:29:46 -04:00
traps Initial commit 2020-09-27 01:29:46 -04:00
wall Add faces to reflect changes to trunk. 2021-01-31 14:26:13 -05:00
weapon Retro-ify twinblade spear. 2021-01-26 16:38:47 -05:00
ChangeLog.rtro Replace spinningwheel image with old-school create_serp_c image. 2021-02-08 22:15:59 -05:00
README.rtro Update to reflect new no-collect framework in trunk server. 2021-01-14 19:28:19 -05:00
TODO.rtro Finish adding images to handle weather system arches (if anyone ever runs a server with that). 2020-12-01 14:05:50 -05:00
build_image_set_archive.sh Fix archive-building script to use correct file names. 2020-10-12 20:51:16 -04:00
image_info.patch Update to reflect new no-collect framework in trunk server. 2021-01-14 19:28:19 -05:00

README.rtro

How to install the retro image set into an existing server:

1. Apply image_info.patch and merge the folders of images into an existing arch directory.
2. Ensure that there is a link to arch (or your arch folder is directly stored) in the lib folder.
3. Run `make` and `make install` with appropriate permissions at the top level of the server.
       This will copy the compiled image file to the installed data directory.


Why this exists:
I was on the Crossfire Discord/IRC bridged channel (it was late August 2020, I think), and we got on a discussion of how using the old images on a modern server would work.
We concluded that to use them, you'd have to scale up the old 24x24 images to 32x32; we weren't sure if JXClient supported arbitrary tile sizes. but were certain that the GTK2 client did not.
Having seen the end result of scaling the images (there were some left over in trunk; I usually tried to replace them because the upscaling makes them look hideous), I set out to make the GTK2 client support arbitrary tile sizes, and produced this repository as I scoured the 0.9x.y versions of the archetypes for the old-school images. I converted them to PNG, figured out which images I was still missing, and downscaled trunk images (classic where possible, else base) to fill those gaps.
Now I'm going back through and creating new art (or, when possible, recoloring the existing art) in the general style of the 0.9x.y artwork to make a more cohesive image set out of this.