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SilverNexus 5fe05f676c De-perspective crossroad sign and monument for retro-ification. 2020-11-11 21:20:36 -05:00
armour Retro-ify thunderking gauntlets and kite shield. 2020-10-13 18:50:17 -04:00
connect Downsize base faceset's manhole for use here. 2020-10-01 17:59:58 -04:00
construct Align base of lshop_1 image to bottom of canvas. 2020-10-14 18:46:43 -04:00
crafting Move crafting items to match recent changes to CF arch trunk. 2020-10-12 20:25:49 -04:00
door Initial commit 2020-09-27 01:29:46 -04:00
exit Retro-ify small park image. 2020-11-11 09:40:54 -05:00
flesh Retro-ify the hide images. 2020-11-11 21:01:20 -05:00
floor Missed this ine earlier when fixing floor transparency. 2020-09-28 18:38:14 -04:00
food Fix coloration of pear image. 2020-10-14 18:40:58 -04:00
gods Initial commit 2020-09-27 01:29:46 -04:00
ground Fix transparency on brush and cyancrush faces. 2020-10-03 00:56:34 -04:00
indoor Fix scaling of multitile tables. 2020-09-29 13:33:01 -04:00
inorganic Fix incorrect conversion of green on river/mountain stone graphics. 2020-09-27 20:38:32 -04:00
jewel Pixel cleanup. 2020-09-28 18:45:29 -04:00
light Reduce the palette of chandelier_1 to 16 colors. 2020-10-05 11:38:30 -04:00
mapbuilding Initial commit 2020-09-27 01:29:46 -04:00
misc Retro-ify coffin image. 2020-11-11 07:22:30 -05:00
monster Make the para-elemental residue faces match the updated residue face insteadof the previous one. 2020-10-01 22:19:28 -04:00
planes/fire Finish correcting the plane of fire buildings to actually use the retro buildings as a baseline. 2020-10-02 09:47:58 -04:00
player Add images to handle new ranger class. 2020-11-10 22:58:03 -05:00
potion Initial commit 2020-09-27 01:29:46 -04:00
random Initial commit 2020-09-27 01:29:46 -04:00
readable De-perspective crossroad sign and monument for retro-ification. 2020-11-11 21:20:36 -05:00
river Initial commit 2020-09-27 01:29:46 -04:00
road Retro-ify footpaths. 2020-10-13 11:54:50 -04:00
shop Initial commit 2020-09-27 01:29:46 -04:00
skills Initial commit 2020-09-27 01:29:46 -04:00
spell Fix transparency on face of death image. 2020-09-30 21:11:03 -04:00
system Add blocked_cyan to retro set, since Navartheater uses it. 2020-09-29 22:46:26 -04:00
talisman Initial commit 2020-09-27 01:29:46 -04:00
transport Initial commit 2020-09-27 01:29:46 -04:00
traps Initial commit 2020-09-27 01:29:46 -04:00
wall Fix horizontal dwindow images to look like they belong to the wall set. 2020-10-14 09:20:57 -04:00
weapon Retro-ify kama imagery. 2020-11-10 23:05:47 -05:00
ChangeLog.rtro De-perspective crossroad sign and monument for retro-ification. 2020-11-11 21:20:36 -05:00
Makefile.server.lib.am.patch Convert the Makefile.am and image_info changes to be patches. Update installation instructions to reflect this change. 2020-10-12 19:37:44 -04:00
README.rtro Convert the Makefile.am and image_info changes to be patches. Update installation instructions to reflect this change. 2020-10-12 19:37:44 -04:00
TODO.rtro Add face for bone_helm. 2020-10-02 07:39:19 -04:00
build_image_set_archive.sh Fix archive-building script to use correct file names. 2020-10-12 20:51:16 -04:00
image_info.patch Convert the Makefile.am and image_info changes to be patches. Update installation instructions to reflect this change. 2020-10-12 19:37:44 -04:00

README.rtro

How to install the retro image set into an existing server:

1. Apply image_info.patch and merge the folders of images into an existing arch directory.
2. Apply Makefile.server.lib.am.patch to lib/Makefile.am in the server code.
3. Run autogen.sh at the top level of the server to regenerate the Makefiles.
4. Ensure that there is a link to arch (or your arch folder is directly stored) in the lib folder.
5. Run `make do-collect` from the lib folder of the server.
6. Run `make` and `make install` with appropriate permissions at the top level of the server.
       This will copy the compiled image file to the installed data directory.