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SilverNexus 78c8fd34a5 Add ChangeLog entry for conversion to patches over manual reconciliation. 2020-10-12 19:39:41 -04:00
armour Add face for bone_helm. 2020-10-02 07:39:19 -04:00
connect Downsize base faceset's manhole for use here. 2020-10-01 17:59:58 -04:00
construct Replace top-down art for l_shop1 with a frontal view rendition. 2020-10-06 13:06:46 -04:00
door Initial commit 2020-09-27 01:29:46 -04:00
exit Initial commit 2020-09-27 01:29:46 -04:00
flesh Utilize residue face from 0.93.1 over cropped base image. 2020-09-30 20:56:29 -04:00
floor Missed this ine earlier when fixing floor transparency. 2020-09-28 18:38:14 -04:00
food Initial commit 2020-09-27 01:29:46 -04:00
gods Initial commit 2020-09-27 01:29:46 -04:00
ground Fix transparency on brush and cyancrush faces. 2020-10-03 00:56:34 -04:00
indoor Fix scaling of multitile tables. 2020-09-29 13:33:01 -04:00
inorganic Fix incorrect conversion of green on river/mountain stone graphics. 2020-09-27 20:38:32 -04:00
jewel Pixel cleanup. 2020-09-28 18:45:29 -04:00
light Reduce the palette of chandelier_1 to 16 colors. 2020-10-05 11:38:30 -04:00
mapbuilding Initial commit 2020-09-27 01:29:46 -04:00
misc Remove unused colors from the palette of statue_ruined. 2020-09-27 21:12:49 -04:00
monster Make the para-elemental residue faces match the updated residue face insteadof the previous one. 2020-10-01 22:19:28 -04:00
planes/fire Finish correcting the plane of fire buildings to actually use the retro buildings as a baseline. 2020-10-02 09:47:58 -04:00
player Initial commit 2020-09-27 01:29:46 -04:00
potion Initial commit 2020-09-27 01:29:46 -04:00
random Initial commit 2020-09-27 01:29:46 -04:00
readable Initial commit 2020-09-27 01:29:46 -04:00
river Initial commit 2020-09-27 01:29:46 -04:00
road Initial commit 2020-09-27 01:29:46 -04:00
shop Initial commit 2020-09-27 01:29:46 -04:00
skills Initial commit 2020-09-27 01:29:46 -04:00
spell Fix transparency on face of death image. 2020-09-30 21:11:03 -04:00
system Add blocked_cyan to retro set, since Navartheater uses it. 2020-09-29 22:46:26 -04:00
talisman Initial commit 2020-09-27 01:29:46 -04:00
transport Initial commit 2020-09-27 01:29:46 -04:00
traps Initial commit 2020-09-27 01:29:46 -04:00
wall Fix mismatched longtable faces to use xpm-era imagery. 2020-09-29 13:27:07 -04:00
weapon Initial commit 2020-09-27 01:29:46 -04:00
ChangeLog.rtro Add ChangeLog entry for conversion to patches over manual reconciliation. 2020-10-12 19:39:41 -04:00
Makefile.server.lib.am.patch Convert the Makefile.am and image_info changes to be patches. Update installation instructions to reflect this change. 2020-10-12 19:37:44 -04:00
README.rtro Convert the Makefile.am and image_info changes to be patches. Update installation instructions to reflect this change. 2020-10-12 19:37:44 -04:00
TODO.rtro Add face for bone_helm. 2020-10-02 07:39:19 -04:00
build_image_set_archive.sh Replace stale retro image set tarball with the script to generate it. 2020-09-29 22:49:07 -04:00
image_info.patch Convert the Makefile.am and image_info changes to be patches. Update installation instructions to reflect this change. 2020-10-12 19:37:44 -04:00

README.rtro

How to install the retro image set into an existing server:

1. Apply image_info.patch and merge the folders of images into an existing arch directory.
2. Apply Makefile.server.lib.am.patch to lib/Makefile.am in the server code.
3. Run autogen.sh at the top level of the server to regenerate the Makefiles.
4. Ensure that there is a link to arch (or your arch folder is directly stored) in the lib folder.
5. Run `make do-collect` from the lib folder of the server.
6. Run `make` and `make install` with appropriate permissions at the top level of the server.
       This will copy the compiled image file to the installed data directory.