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SilverNexus 79865dd2c3 Add image for new barn food shop. 2021-01-16 13:30:34 -05:00
armour Retro-ify thunderking gauntlets and kite shield. 2020-10-13 18:50:17 -04:00
connect Retro-ify spike images. 2020-11-14 23:28:05 -05:00
construct Fix dimensions on palace images. 2021-01-12 00:16:09 -05:00
crafting Retro-ify leather faces. 2021-01-14 13:20:55 -05:00
door Initial commit 2020-09-27 01:29:46 -04:00
exit New art for arch way exits. 2021-01-09 15:55:43 -05:00
flesh Retro-ify the hide images. 2020-11-11 21:01:20 -05:00
floor Missed this ine earlier when fixing floor transparency. 2020-09-28 18:38:14 -04:00
food Reduce tomato images to XPM palette and eliminate light outline. 2020-12-02 09:46:05 -05:00
gods Initial commit 2020-09-27 01:29:46 -04:00
ground Reduce puddles to XPM palette. 2020-12-19 10:10:22 -05:00
indoor Reduce wall art to XPM palette. 2021-01-10 08:08:43 -05:00
inorganic Fix incorrect conversion of green on river/mountain stone graphics. 2020-09-27 20:38:32 -04:00
jewel Reduce rounds to XPM palette. 2020-12-18 10:27:21 -05:00
light Add new images to match changes in trunk arches. 2021-01-05 22:07:05 -05:00
mapbuilding Add images for new buildables. 2021-01-10 11:18:31 -05:00
misc Move tissue paper image to reflect move in trunk. 2021-01-16 11:43:00 -05:00
monster Retro-ify giant rat faces. 2020-12-17 15:18:36 -05:00
planes/fire Fix incorrect scaling on flaming tower images. 2020-12-18 10:35:45 -05:00
player Add images to handle new ranger class. 2020-11-10 22:58:03 -05:00
potion Utilize 0.94.3 imagery for water (and friends) and roast bird. 2020-12-01 20:02:58 -05:00
random Initial commit 2020-09-27 01:29:46 -04:00
readable De-perspective crossroad sign and monument for retro-ification. 2020-11-11 21:20:36 -05:00
river Initial commit 2020-09-27 01:29:46 -04:00
road Reduce footbridge images to XPM palette. 2020-12-03 20:34:31 -05:00
shop Add image for new barn food shop. 2021-01-16 13:30:34 -05:00
skills Retro-ify pickaxe image. 2020-11-11 21:27:49 -05:00
spell Add images (copy of counterspell) to handle new counterwall imagery. 2020-12-02 18:01:47 -05:00
system Make speech bubble more visible. 2021-01-08 11:27:39 -05:00
talisman Initial commit 2020-09-27 01:29:46 -04:00
transport Initial commit 2020-09-27 01:29:46 -04:00
traps Initial commit 2020-09-27 01:29:46 -04:00
wall Fix window images for walls that needed them. 2021-01-10 10:10:31 -05:00
weapon Retro-ify giant's knife. 2021-01-11 22:18:25 -05:00
ChangeLog.rtro Add image for new barn food shop. 2021-01-16 13:30:34 -05:00
README.rtro Update to reflect new no-collect framework in trunk server. 2021-01-14 19:28:19 -05:00
TODO.rtro Finish adding images to handle weather system arches (if anyone ever runs a server with that). 2020-12-01 14:05:50 -05:00
build_image_set_archive.sh Fix archive-building script to use correct file names. 2020-10-12 20:51:16 -04:00
image_info.patch Update to reflect new no-collect framework in trunk server. 2021-01-14 19:28:19 -05:00

README.rtro

How to install the retro image set into an existing server:

1. Apply image_info.patch and merge the folders of images into an existing arch directory.
2. Ensure that there is a link to arch (or your arch folder is directly stored) in the lib folder.
3. Run `make` and `make install` with appropriate permissions at the top level of the server.
       This will copy the compiled image file to the installed data directory.


Why this exists:
I was on the Crossfire Discord/IRC bridged channel (it was late August 2020, I think), and we got on a discussion of how using the old images on a modern server would work.
We concluded that to use them, you'd have to scale up the old 24x24 images to 32x32; we weren't sure if JXClient supported arbitrary tile sizes. but were certain that the GTK2 client did not.
Having seen the end result of scaling the images (there were some left over in trunk; I usually tried to replace them because the upscaling makes them look hideous), I set out to make the GTK2 client support arbitrary tile sizes, and produced this repository as I scoured the 0.9x.y versions of the archetypes for the old-school images. I converted them to PNG, figured out which images I was still missing, and downscaled trunk images (classic where possible, else base) to fill those gaps.
Now I'm going back through and creating new art (or, when possible, recoloring the existing art) in the general style of the 0.9x.y artwork to make a more cohesive image set out of this.