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SilverNexus c19f86d5f1 Make gray marble floor be actually gray. 2021-07-19 23:12:26 -04:00
armour Add image for cloth gloves. 2021-05-15 12:44:09 -04:00
connect Retro-ify spike images. 2020-11-14 23:28:05 -05:00
construct New side art for pagoda tower. 2021-02-08 19:58:23 -05:00
crafting Add cracked cauldron face to match face added to base image set. 2021-07-19 22:57:31 -04:00
disease Add faces to reflect changes to trunk. 2021-01-31 14:26:13 -05:00
door Initial commit 2020-09-27 01:29:46 -04:00
exit Give bloodwell a different face than the regular well and give lava well a side view. 2021-02-04 00:09:20 -05:00
flesh Add face for new goblin hand image. 2021-05-06 11:22:49 -04:00
floor Make gray marble floor be actually gray. 2021-07-19 23:12:26 -04:00
food Reduce tomato images to XPM palette and eliminate light outline. 2020-12-02 09:46:05 -05:00
gods Add face to account for now-animated valkyrie altar. 2021-02-09 22:54:23 -05:00
ground Make puddles partially transparent. 2021-03-03 18:53:25 -05:00
indoor Retro-ify mat face. 2021-02-08 22:01:26 -05:00
inorganic Fix incorrect conversion of green on river/mountain stone graphics. 2020-09-27 20:38:32 -04:00
jewel New art for jade and amberium coins. 2021-02-16 19:31:02 -05:00
light Fix brazier structure that didn't quite match the other faces. 2021-02-08 21:58:32 -05:00
mapbuilding Add images for new buildables. 2021-01-10 11:18:31 -05:00
misc Reduce cplate image to XPM palette. 2021-02-17 23:52:31 -05:00
monster New art for nun to match retro style. 2021-03-27 22:54:14 -04:00
planes/fire Give bloodwell a different face than the regular well and give lava well a side view. 2021-02-04 00:09:20 -05:00
player Fix priest player animation. 2021-06-20 21:28:01 -04:00
potion Utilize 0.94.3 imagery for water (and friends) and roast bird. 2020-12-01 20:02:58 -05:00
random Initial commit 2020-09-27 01:29:46 -04:00
readable Make different books have different faces. 2021-07-19 23:04:43 -04:00
river Initial commit 2020-09-27 01:29:46 -04:00
road Reduce footbridge images to XPM palette. 2020-12-03 20:34:31 -05:00
shop Add image for new barn food shop. 2021-01-16 13:30:34 -05:00
skills Retro-ify pickaxe image. 2020-11-11 21:27:49 -05:00
spell Take the disease spell images (invisible in-game) and reduce their palette. 2021-02-07 16:34:11 -05:00
system Make speech bubble more visible. 2021-01-08 11:27:39 -05:00
talisman Initial commit 2020-09-27 01:29:46 -04:00
transport Initial commit 2020-09-27 01:29:46 -04:00
traps Initial commit 2020-09-27 01:29:46 -04:00
wall Add faces to reflect changes to trunk. 2021-01-31 14:26:13 -05:00
weapon Remove misspelled assassinating dragons arrows/bolts. 2021-05-15 15:06:37 -04:00
COPYING.rtro Add information to COPYING file for cloth gloves image origin. 2021-05-15 12:48:14 -04:00
ChangeLog.rtro Make gray marble floor be actually gray. 2021-07-19 23:12:26 -04:00
README.rtro Improve setup options in readme. 2021-05-15 15:05:00 -04:00
TODO.rtro Finish adding images to handle weather system arches (if anyone ever runs a server with that). 2020-12-01 14:05:50 -05:00
build_image_set_archive.sh Fix archive-building script to use correct file names. 2020-10-12 20:51:16 -04:00
image_info.patch Update to reflect new no-collect framework in trunk server. 2021-01-14 19:28:19 -05:00

README.rtro

How to install the retro image set into an existing server:

1. Apply image_info.patch and do one of the following:
	a) merge the folders of images into an existing arch directory
	b) create a subfolder in the mainline arch folder and copy the folder structure of this into it
	c) create a symlink in the mainline arch folder to this repository [best for version-controlled builds]
2. Ensure that there is a link to arch (or your arch folder is directly stored) in the lib folder.
3. Run `make` and `make install` with appropriate permissions at the top level of the server.
       This will copy the compiled image file to the installed data directory.


Why this exists:
I was on the Crossfire Discord/IRC bridged channel (it was late August 2020, I think), and we got on a discussion of how using the old images on a modern server would work.
We concluded that to use them, you'd have to scale up the old 24x24 images to 32x32; we weren't sure if JXClient supported arbitrary tile sizes. but were certain that the GTK2 client did not.
Having seen the end result of scaling the images (there were some left over in trunk; I usually tried to replace them because the upscaling makes them look hideous), I set out to make the GTK2 client support arbitrary tile sizes, and produced this repository as I scoured the 0.9x.y versions of the archetypes for the old-school images. I converted them to PNG, figured out which images I was still missing, and downscaled trunk images (classic where possible, else base) to fill those gaps.
Now I'm going back through and creating new art (or, when possible, recoloring the existing art) in the general style of the 0.9x.y artwork to make a more cohesive image set out of this.