Move amulet of lifesaving into the artifact defintion system.
This causes a few minor changes to how it is perceived in-game, but is as close to a 1:1 conversion as I could muster.master
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ChangeLog
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ChangeLog
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@ -1,3 +1,17 @@
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Move amulet of lifesaving into an artifact definition.
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This prevents creation of amulet of livesaving of Empowerment
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and other such silliness that really shouldn't be done.
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The differences that seem irreconcilable at this time are:
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- value 20000->20400
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- now detects as magic when it did not before
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- obscured as a normal amulet until identification
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- "(lifesaving)" descriptor text is obscured due to being an artifact
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This is a precursor to possibly doing the same to the strange ring.
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talisman/amulet_lif.arc
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artifacts
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treasures.trs
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Daniel Hawkins 2023-08-31
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New arch: random_converter.
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Meant to be used with the addition of pop-up banks in random maps, but may have other uses
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as well. Leans toward gold/silver tables, with a small chance of higher denominations.
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12
artifacts
12
artifacts
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@ -3214,6 +3214,18 @@ slaying /python/items/finding.py
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end
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end
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#
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# Amulet of lifesaving -- specifically spawned in spots in treasurelists.
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Allowed all
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chance 0
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Object lifesaving
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face amulet_lif.111
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type 39
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weight 120
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value 34
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lifesave 1
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item_power 3
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end
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#
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# Containers (the following is hack to get a quiver for bolts also)
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# It would be better that it would be possible to define object
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# NONE also, and not use the fixed probability.
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@ -1,3 +1,5 @@
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# Obsolete. Continues to exist only for legacy items.
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Object amulet_lifesave
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name amulet of lifesaving
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name_pl amulets of lifesaving
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@ -1178,7 +1178,8 @@ more
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arch helmet_of_xrays
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chance 5
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more
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arch amulet_lifesave
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arch amulet
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artifact lifesaving
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chance 5
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more
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arch elvenboots
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