Merge in updated spell message information (only) from branches/Spell_shuffle

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20529 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2017-09-30 08:45:07 +00:00
parent 6f7839c837
commit 0cc918b14f
17 changed files with 19 additions and 18 deletions

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@ -1,3 +1,6 @@
Merge in updated spell message information (only) from branches/Spell_shuffle
Rick Tanner 2017-09-30
Added name to ant_egg and ant_larvae arches so they show up in-game as "ant egg" and "ant larva", respectively.
monster/insect/ant/ant_larvae.arc
monster/insect/ant/ant_egg.arc

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@ -21,6 +21,6 @@ duration 9
no_drop 1
invisible 1
msg
By projecting tight vortex of magic and injecting fire, pyromancer's can propel a damaging bolt of magical fire at will.
By projecting tight vortex of magic and injecting heat, Pyromancer's can propel a damaging bolt of magical fire at will. This scorching beam does significant damage to anything in its path.
endmsg
end

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@ -21,6 +21,6 @@ range 24
no_drop 1
invisible 1
msg
Creates a large bolt of lightning with extended range that does more electrical damage than its smaller counterpart. The bolt can reflect off walls and return to hit the caster.
Lightning bolts are controlled using magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. With practice, larger lightning bolts can be released that have greater range and duration. They still have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster.
endmsg
end

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@ -21,6 +21,6 @@ range 12
no_drop 1
invisible 1
msg
A bolt spell that inflicts electrical damage on creatures in its path. It can reflect off of walls (and can return to strike the caster).
Novice Pyromancer's are often given their first taste of dangers of electricity with the notorious lightning bolt. Practitioners are taught to use magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. It does have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill pyromancy
food 10
msg
Fires a comet that delivers damage in three forms: physical, fire-based, and weaponmagic.
The most adept of Pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets for nothing terrestrial compares to the brilliance and subsequent damage that is caused when they strike. The effects transcend fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
Fires a bullet that explodes into a large fire storm when it hits something. Items caught in the blaze may be destroyed.
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent large fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs . Items caught in the blaze may be destroyed.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
Fires a bullet that explodes into a mid-sized fire storm when it hits something. Items caught in the blaze may be destroyed.
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs . Items caught in the blaze may be destroyed.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
Fires a bullet that explodes into a small fire storm when it hits something. Items caught in the blaze may be destroyed.
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Novice Pyromancers delight in the modest fire storm that explodes where these fireballs land. Items caught in the blaze may be destroyed.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill pyromancy
msg
Often used as a test for apprentice pyromancers, burning hands is one of the simplest means of projecting fire. Magic is weaved through the fire spell to prevent the caster from harm. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels.
Often used as a test for apprentice Pyromancers, burning hands is one of the simplest means of projecting fire. Magic is weaved through the fire spell to prevent the caster from harm. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels.
endmsg
end

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@ -23,6 +23,6 @@ no_drop 1
invisible 1
skill pyromancy
msg
Few have bargained with dragonkin and benefited, yet knowledge of this spell is a testament to the potential of such a relationship. Unlike traditional pyromancy, Dragonbreath projects fire without the necessity of weaving magic to control it resulting in a cone of fire that is not magical. The potential for pyromancers to inflict burns on magically protected creatures is a massive boom.
Few have bargained with dragonkin and benefited, yet knowledge of this spell is a testament to the potential of such a relationship. Unlike traditional pyromancy, Dragonbreath projects fire without the necessity of weaving magic to control it, this results in a cone of fire that is not magical. The potential for Pyromancers to inflict burns on magically protected creatures is a massive boon.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
A confusion spell that propogates from the caster in a cone shape. Confused opponents have a hard time coordinating movements and attacks.
A confusion spell that propagates from the caster in a cone shape. Confused opponents have a hard time coordinating movements and attacks.
endmsg
end

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@ -24,6 +24,6 @@ is_used_up 1
tear_down 1
move_block all
msg
Build fireball wall creates a wall that fires fireballs. These fireballs behave just like normal fireballs. The wall can be torn down by creatures, and will eventually expire of its own accord.
It is said that to give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime. Only the most practised of Pyromancers can conjure a construct capable of continuously billowing fireballs. Given the finite magic that can be funnelled into each device, they only run for a limited duration.
endmsg
end

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@ -20,6 +20,6 @@ duration 5
duration_modifier 5
maxsp 20
msg
Causes creatures near the caster to glow and may have other effects. It is the only pyromancy spell in the path of Light.
Much of pyromancy focuses on the formation of fire and lightning to do harm to others, but, there are other, subtler, applications that can aid wise practitioners. Suspected to have been first taught by the fen faeries, these "fires" are not really fires at all but rather projections of light that are cunningly projected onto nearby souls, making their presence widely known.
endmsg
end

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@ -21,6 +21,6 @@ attacktype 10
no_drop 1
invisible 1
msg
Ball lightning creates a ball of electrical energy. This ball heads in the direction it is cast, and if it encounters a monster, it sticks to the monster, dancing around and shocking them continuously. The spell has a limited duration.
Master Evokers, bored of simple fireballs, started toying with the creation of lightningballs. Using a similar process, electricity is funnelled into a magical framework and then safely thrown at will. Strangely, unlike fireballs that shatter and release flames, this ball lightning hovers unpredictably and even appears to linger around any unfortunate souls in the vicinity before suddenly dissipating.
endmsg
end

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@ -18,6 +18,6 @@ maxsp 20
no_drop 1
invisible 1
msg
This spell fires many magic bullets in the direction the caster is facing. The caster should beware: the bullets will do damage to the caster. The number and damage of the bullets depends on the level of the caster.
This spell fires many small magic bullets in the direction the caster is facing. The caster should beware: the bullets will do damage to the caster. The number and damage of the bullets depends on the level of the caster.
endmsg
end

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@ -18,7 +18,7 @@ maxsp 20
no_drop 1
invisible 1
msg
Meteor swarm fires several comet spells that cut a swath of physical, fire, and weaponmagic damage.
Inspired by the heavens and seeking to create even more havoc, master Pyromancers can link numerous comets together into a rain of fire know as a meteor swarm. The resulting damage transcends fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons.
endmsg
weight 1250
end

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@ -17,8 +17,6 @@ other_arch town_portal
race town_portal_active
slaying town_portal_magic
msg
Creates a magical portal from one point to another. It must be invoked twice: the first use marks one end of the portal, and the second marks the other.
Once both ends of the portal exist, the caster may use it to quickly travel between the points. For example, create one end or the portal in a town and the other in a dungeon, then use the portal to quickly travel back and forth to carry off the plunder.
Sorcerers are universally known for their ability to call forth monsters from other realms to do their bidding but few know that this skill can also be used to move the practitioner and their allies to and from the battlefield. By connecting two summons together, a magical portal can be opened instantly teleporting those who use it from one place to another. It must be invoked twice: once to mark the start of the portal, and the second to mark the end. Very few summoners can sustain more than one of these portals at a time.
endmsg
end