Make mimics easier to hit, since the linear scaling made them hard to hit and heavy-hitters.
Now fighting them should be more of a damage race.master
parent
328abec199
commit
0d4f8407e7
|
@ -9,12 +9,12 @@ name chest
|
|||
hp 100
|
||||
maxhp 100
|
||||
dam 20
|
||||
ac 10
|
||||
ac 15
|
||||
wc 5
|
||||
exp 500
|
||||
speed 0.1
|
||||
# Adjustments for the level provided (either map difficulty or arch level)
|
||||
ac_per_level -0.5
|
||||
ac_per_level -0.25
|
||||
wc_per_level -0.5
|
||||
dam_per_level 2
|
||||
hp_per_level 100
|
||||
|
@ -24,7 +24,7 @@ speed_per_level 0.01
|
|||
alive 0
|
||||
monster 0
|
||||
# Static stuff -- unchanged across all mimic of this type
|
||||
Con 5
|
||||
Con 3
|
||||
move_type walk
|
||||
run_away 0
|
||||
material 18
|
||||
|
|
Loading…
Reference in New Issue