Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be. MSW 2002-08-28 git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
be31194c15
commit
17f35ef07e
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@ -16,10 +16,9 @@ dam 20
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wc -100
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ac -10
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speed -1.000000
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level 100
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level 10
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attacktype 1
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resist_fire -100
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weight 30000
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alive 1
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monster 1
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@ -24,7 +24,7 @@ resist_electricity 100
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resist_fire 100
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resist_magic 100
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speed 0.850000
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level 100
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level 35
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attacktype 17
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randomitems spectre
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pick_up 24
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@ -22,9 +22,8 @@ ac -60
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resist_physical 50
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speed 0.700000
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attack_movement 4
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level 100
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level 25
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resist_magic 100
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weight 75000
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randomitems angel
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run_away 18
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@ -21,9 +21,8 @@ wc -30
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ac -10
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resist_physical -30
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speed 0.500000
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level 100
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level 23
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resist_fire 100
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attacktype 7
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carrying 100
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weight 180000
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@ -24,10 +24,9 @@ ac -10
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resist_physical 30
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speed 0.500000
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attack_movement 5
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level 100
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level 20
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attacktype 1
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resist_fire -100
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weight 200000
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randomitems raas
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run_away 15
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@ -19,9 +19,8 @@ wc -30
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ac -30
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speed 1.200000
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attack_movement 3
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level 50
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level 25
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resist_cold -100
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carrying 6000
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weight 30000
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alive 1
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@ -22,9 +22,8 @@ wc -50
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ac -100
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resist_physical 100
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speed .4
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level 50
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level 30
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resist_cold -100
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carrying 6000
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weight 30000
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is_animated 1
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@ -10,8 +10,8 @@ monster 1
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sleep 1
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no_pick 1
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alive 1
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exp 100
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level 100
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exp 1000
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level 15
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ac -100
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can_see_in_dark 1
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Str 30
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@ -17,13 +17,13 @@ Int 100
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hp 30000
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maxhp 30000
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maxsp 40
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exp 1000
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exp 10000
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dam 200
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wc -100
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ac -100
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editable 1
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speed 0.150000
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level 100
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level 50
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resist_physical 50
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resist_magic 50
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attacktype 4225
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