Add lore for champion and chief arches in the goblin folder.

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SilverNexus 2023-12-31 08:48:14 -05:00
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lore
Gnoll chiefs spearhead a governance council comprised of gnoll champions. The chief is the one who decides what issues are addresed and when, has latitude in determining the outcome of petty disputes, and has first dibs on the spoils of raids.
Rea Inioda's notes detail a time when a gnoll chief was ousted for abuse of power; the champions of the council agreed to remove the chief from their station, and the transition to a new chief was entirely bloodless. The former chief was stripped of all status and barred from returning to the council. The former chief, largely blocked from standard gnoll duties, reliably went on goblin raids, and ended up dying in a raid on some travelers within the month. Inioda noted that, for reasons unclear, the former chief did not return to structural integrity determinations, the standard task of the average gnoll.
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can_use_skill 1
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lore
Gnoll champions, interstingly, often earn their status by effective work in ensuring structural integrity of goblinoid hovels.
Rea Inioda's work does not detail how this causes them to become more physically formidable; and Wattya Derun's work also fails to identify the cause.
Gnolls are afforded significant social benefits when reaching champion status, as described thoroughly by Rea Inioda in their research. Gnoll champions often form a sort of governance council, headed by one or more appointed individual to become that council's chief. It is in these councils that what needs to be done in terms of raiding, building, armoring, and such is determined. To a lesser degree, the council also resolves petty disputes in goblin society.
Rea Inioda's work details the surprisingly straightforward manner in which these councils function. Despite the power afforded to gnoll champions and chiefs, abuse of that power is startlingly rare.
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lore
The pinnacle of goblin warriors, goblin chiefs often make split-second tactical decisions in the midst of combat that turn the tide of battle in their favor.
Like orc chiefs, goblin chiefs hold no special status outside combat. Since goblins largely fill a martial role in goblinoid society, though, they tend to gain more responsibilities from extensive combat experience. Again, the chief moniker came from Rea Inioda's misunderstanding of the role they play in goblinoid society, and was also refuted by Wattya Derun in the same study she refuted Inioda's conclusions on orc chiefs.
Careful study by Rea Inioda determined that goblin chiefs, after having ascended past champion status, return to their typical shade of dark green. This change is just as mysterious as goblin champions' lightening. The most obvious cause, age, does not appear to be related to their coloration change at all; Rea Inioda's notes detail the immensely wide range of ages that goblin champions, and subsequently goblin chiefs, come to be.
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lore
Having outlasted most of their peers in numerous raids, goblin champions are formidable, tactical warriors.
Goblin champions often decide where and when to raid travelers, relying on their tactical prowess built up from a steady supply of combat.
Despite extensive study by Rea Inioda and later Wattya Derun, it is unclear what processes cause goblin champions to be a lighter shade of green than their fellow goblins.
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lore
Rea Inioda's work coined the moniker "chief" for these brutes, the pinnacle of physical might in goblinoid society. In their notes, they state that every other goblinoid aside from kobolds seemed to have three levels of might and prestige, and recycled the same terminology they used for the others to descibe those statuses, despite how unfitting it is.
Ogre chiefs are provided with only the best gear goblinoid society has to offer, placed on the most important raids by the gnoll council, and often appraising the quality of any weaponry acquired from raids or otherwise crafted by orcish smiths.
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Ogre champions are dedicated warriors in goblinoid society. Whereas regular ogres are typically afforded leeway in what raids they participate in, ogre champions are often assigned to raids by the gnoll council on a priority basis. Rea Inioda's researchs details how the success rate of raids with distinguished ogres are significantly higher than those without, and it appears the gnoll council understands this.
Socially, ogre champions are provided higher quality gear than even the average ogre, but otherwise appear to obtain no additional benefits. Rea Inioda's work observed how ogre champions were treated exactly the same as other ogres in goblinoid society, save for the better gear.
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lore
Interstingly, orc chiefs hold no authority outside of combat in goblinoid society. The combination of a lack of normal orcish duties plus their leadership within raiding parties caused Rea Inioda to incorrectly conclude they held some sort of power in goblinoid society. This observation was later refuted by Wattya Derun in 3423 EK in her own lengthy study of goblinoid behaviors. Inioda's naming convention, however, stuck around.
Seen as fully emulating Zormola's legend, orc chiefs will often be the first to engage in battle from a goblinoid raiding party.
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Known for their martial prowess, orc champions have survived numerous trials to become go-to warriors for goblin raids.
Often, orc champions have been absolved of whatever crafting duties they may have once held in order to make more time for combat training.
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