Inserted the new race-descriptions into the player arches.

These will now show up during the race-selection process.

was nice teamwork: Mark did the coding, Peter wrote the
descriptions, and I humbly inserted them in the arches. =)

While at it, I also fixed the animation problems for
Quetzal and Half-Orc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@611 282e977c-c81d-0410-88c4-b93c2d0d6712
master
avogl 2000-12-17 15:08:15 +00:00
parent 7288ea023c
commit 1d5f5a5cc6
11 changed files with 192 additions and 5 deletions

View File

@ -2,6 +2,27 @@ Object dwarf_player
name dwarf
randomitems dwarf_player_items
face dwarf_p.111
msg
The Dwarves are the hardy scions of Mostrai.
The traditional profession of the dwarf is
smithery, and you'll be hard-pressed to find
a dwarf who is not competent at it. Whether
their great strength and hardiness leads them
to become smiths and miners, or whether their
profession leads to their strength and
hardiness is unknown. Their thick musculature
makes them slow of body, and seemingly, some
of their muscle has crept into their brain.
Perhaps their repetitive tasks dull their
minds, perhaps they're just plain born
dumb.
Dwarves can see in the dark, but they're
slightly impious and tend to be a bit poor at
controlling magic. Despite this, there are
indeed dwarven clerics and mages. They're
just not quite as good as human clerics or
mages.
endmsg
anim
dwarf_p.151
dwarf_p.131

View File

@ -3,6 +3,23 @@ race faerie
name elf
randomitems elf_player_items
face elf.171
msg
An Elf is a child of Faerie, a scion of
Lythander. Being of Faerie, they heal more
slowly than other races, but mana flows into
them more quickly. They also need far less
food than other races.
Every elf is taught the use of a bow, but
their long lives allow them to take up any
trade. They are weaker and less hardy than
humans, but quicker of body and mind, and
generally make more powerful spellcasters.
However, they have a notoriously offhanded
attitude toward their religious devotions
and make poor priests.
As a race, Elves possess a preternatural
beauty and eyes that see into the dark.
endmsg
anim
elf.111
elf.131

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@ -4,6 +4,36 @@ race unnatural
randomitems fireborn_player_items
face fireborn.111
color_fg red
msg
Legends say that fireborn are sparks struck
off the anvil of creation which had life and
spirit, and after time, mind. Those who
research magic think that they are relatives
of some kind to will 'o the wisps. An
observer seeing one for the first time would
see a strangely intelligent vortex of
flame somehow carrying items without burning
them.
Their insubstantial nature makes them both
very weak and very quick. Their minds are
agile, and they are able to commune well with
the gods. However, their area of excellence
is magic. They spellcast more powerfully than
any other race, and mana flows into them
readily. They can even cast cold spells with
devastating effectiveness. They all know a
basic fire spell.
They have the ability to levitate at will, and
they can touch to burn. As they gain more
power, they are increasingly difficult to hit
with weapons. However, they cannot use weapons
or armour, and thereby miss out on many benefits
(including powerful magical enchantments) those
items may bring.
Fire does not harm them, nor poison. Cold,
spiritual drain, and physical drain present
great peril to them.
endmsg
anim
fireborn.111
fireborn.222

View File

@ -3,6 +3,26 @@ name gnome
race dwarf
randomitems gnome_player_items
face gnome.111
msg
Gnomes and dwarves look so much alike that
some speculate that they are the same race,
but with very different cultures. No one has
been able to talk a Dwarf and a Gnome into
attempting interbreeding, however, which would
settle the issue. Dwarves and gnomes have a
disgust for one another and both find the
thought of intimacy with the other repulsive.
Despite that, they coexist peacefully enough:
perhaps because their interests and needs
never conflict.
Gnomes do not have nearly the strength or
hardiness of dwarves, and they are even more
clumsy. They are quite spiritual, and make
very good priests, and many are very strong
magicians. They can see in the dark, and their
familiarity with the gods seems to bring a
general blessing of good luck on all Gnomekind.
endmsg
anim
gnome.111
gnome.112

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@ -2,6 +2,17 @@ Object halfling_player
name halfling
randomitems halfling_player
face halfling.111
msg
Halflings are another sub-race of humankind,
like the Northman. They are much smaller and
shorter than humans, so they are weaker, but
they are far quicker and hardier. They're
quite unreligious, but many take up magic.
Their small sizes lets them hide more
effectively, and for some reason, chance seems
to favor them with good luck. They are also
surprisingly resistant to loss of lifeforce.
endmsg
anim
halfling.151
halfling.131

View File

@ -3,6 +3,13 @@ name human
race human
randomitems human_player
face human.171
msg
Humans are the generalists of the races.
They are fit for any trade, and usually
pick up a skill from their parents in
addition to what they've learned as
apprentices in their craft.
endmsg
color_fg black
anim
human.111

View File

@ -3,6 +3,16 @@ name Northman
race human
randomitems northman_player_items
face viking.171
msg
Northmen are simply humans who have been
shaped by their harsh environment. They are
stronger, quicker, and hardier than most
humans, but also stupid and impious. Most
races also consider them a bit unattractive.
They have some resistance to cold, but the
few of them who take up magic find it
difficult to master fire spells.
endmsg
color_fg black
anim
viking.111
@ -11,7 +21,6 @@ viking.151
viking.171
mina
resist_cold 30
is_animated 0
type 1
level 1

View File

@ -2,13 +2,23 @@ Object pl_half_orc
name half orc
randomitems half_orc_player_items
face pl_half_orc.111
msg
Half-Orc's are usually the product of rape
or slavery or some unpleasantness of some
sort. They look it too: Half-Orcs are rather
ugly. On average, they're stronger, a bit
quicker, and hardier than humans, but also
dumb and impious, and unmagical. They're
resistant to poison and can see in the dark,
and every half-orc seems to know how to steal.
endmsg
anim
facings 4
pl_half_orc.151
pl_half_orc.131
pl_half_orc.111
pl_half_orc.171
mina
is_animated 0
no_pick 1
alive 1
level 1
@ -19,7 +29,6 @@ type 1
speed 1
weight 70000
resist_poison 30
can_use_armour 1
can_use_weapon 1
can_see_in_dark 1

View File

@ -3,14 +3,43 @@ name Quetzalcoatl
race dragon
randomitems quetzalcoatl_player_items
face quetzalcoatl.131
msg
Quetzalcoatls are a strange mix of dragon,
bird, human, and a dash of the divine. They
bear the most resemblance to dragonkind, but
are able to manipulate objects with their
claws. They are amazingly strong, very quick,
and amazingly hardy, but quite stupid and
impious (despite the dash of divinity).
However, they are strongly magical in nature
and usually have a vast reservoir of mana
with which to cast any spell they're not too
stupid to learn. Often, they're only able to
grasp one basic fire spell.
Their strongly draconic nature immures them
to fire and helps them with fire spells, but
they are vulnerable to cold and
paralyzation.
They can grasp weapons, but their bizarre body
shape prevents them from using armour, helmets,
and other items of apparel usually intended for
bipedal creatures with two arms and two legs
and a head. Their inability to use armour comes
back to haunt them when they compare themselves
with other races: highly enchanted armour is
usually more benefical than dragonhide! The
wings come in handy: they can use them to
'levitate', and their hide gets thicker as they
gain power, compensating them somewhat for not
being able to use armour.
endmsg
anim
facings 2
quetzalcoatl.131
quetzalcoatl.132
quetzalcoatl.171
quetzalcoatl.172
mina
is_animated 1
is_animated 0
type 1
level 1
ac 5

View File

@ -3,6 +3,20 @@ name troll
race troll
randomitems troll_player_items
face smalltroll.111
msg
A Troll is a nasty creature, usually: a scion
of Gnarg. They have amazing strength and amazing
hardiness, but they're a bit clumsy, very stupid,
impious, and bad at handling and obtaining magic.
They heal with amazing rapidity and can see in
the dark. Because of the above attributes, they're
great in any fight. Well, they're great until
someone waves torches at them: fire presents great
peril to trolls.
Most trolls are destroyed on sight by civilized
people: but a few have proved deserving of tolerance
and are permitted to enter cities.
endmsg
anim
smalltroll.111
smalltroll.112

View File

@ -3,6 +3,26 @@ name Wraith
race undead
randomitems wraith_player_items
face wraithp.111
msg
A Wraith is a spirit which has made an evil
bargain in order to persist after natural
death, or been forced involuntarily into its
new undead state. This transformation frees
them of the limits of a natural lifespan,
and grants them immunity to diseases, poison,
and loss of lifeforce. Wraith's also need
feel little fear of cold, and they can see
well in the dark.
A Wraith's corporeal form has terrible
vunlerabilites: Fire and most godpower are
dangerous to Wraiths. Their tenuous form makes
them quick, and somewhat harder to hit, but
also weaker and less hardy.
Wraith's have a strong affinity to magic,
especially cold spells, and are very strong
spellcasters. However, they cannot use fire
spells for fear of self-destruction.
endmsg
color_fg black
anim
wraithp.111