Inserted the new race-descriptions into the player arches.
These will now show up during the race-selection process. was nice teamwork: Mark did the coding, Peter wrote the descriptions, and I humbly inserted them in the arches. =) While at it, I also fixed the animation problems for Quetzal and Half-Orc. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@611 282e977c-c81d-0410-88c4-b93c2d0d6712master
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7288ea023c
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1d5f5a5cc6
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@ -2,6 +2,27 @@ Object dwarf_player
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name dwarf
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randomitems dwarf_player_items
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face dwarf_p.111
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msg
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The Dwarves are the hardy scions of Mostrai.
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The traditional profession of the dwarf is
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smithery, and you'll be hard-pressed to find
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a dwarf who is not competent at it. Whether
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their great strength and hardiness leads them
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to become smiths and miners, or whether their
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profession leads to their strength and
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hardiness is unknown. Their thick musculature
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makes them slow of body, and seemingly, some
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of their muscle has crept into their brain.
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Perhaps their repetitive tasks dull their
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minds, perhaps they're just plain born
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dumb.
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Dwarves can see in the dark, but they're
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slightly impious and tend to be a bit poor at
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controlling magic. Despite this, there are
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indeed dwarven clerics and mages. They're
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just not quite as good as human clerics or
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mages.
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endmsg
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anim
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dwarf_p.151
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dwarf_p.131
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@ -3,6 +3,23 @@ race faerie
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name elf
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randomitems elf_player_items
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face elf.171
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msg
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An Elf is a child of Faerie, a scion of
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Lythander. Being of Faerie, they heal more
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slowly than other races, but mana flows into
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them more quickly. They also need far less
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food than other races.
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Every elf is taught the use of a bow, but
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their long lives allow them to take up any
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trade. They are weaker and less hardy than
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humans, but quicker of body and mind, and
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generally make more powerful spellcasters.
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However, they have a notoriously offhanded
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attitude toward their religious devotions
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and make poor priests.
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As a race, Elves possess a preternatural
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beauty and eyes that see into the dark.
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endmsg
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anim
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elf.111
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elf.131
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@ -4,6 +4,36 @@ race unnatural
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randomitems fireborn_player_items
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face fireborn.111
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color_fg red
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msg
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Legends say that fireborn are sparks struck
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off the anvil of creation which had life and
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spirit, and after time, mind. Those who
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research magic think that they are relatives
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of some kind to will 'o the wisps. An
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observer seeing one for the first time would
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see a strangely intelligent vortex of
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flame somehow carrying items without burning
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them.
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Their insubstantial nature makes them both
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very weak and very quick. Their minds are
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agile, and they are able to commune well with
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the gods. However, their area of excellence
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is magic. They spellcast more powerfully than
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any other race, and mana flows into them
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readily. They can even cast cold spells with
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devastating effectiveness. They all know a
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basic fire spell.
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They have the ability to levitate at will, and
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they can touch to burn. As they gain more
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power, they are increasingly difficult to hit
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with weapons. However, they cannot use weapons
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or armour, and thereby miss out on many benefits
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(including powerful magical enchantments) those
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items may bring.
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Fire does not harm them, nor poison. Cold,
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spiritual drain, and physical drain present
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great peril to them.
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endmsg
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anim
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fireborn.111
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fireborn.222
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@ -3,6 +3,26 @@ name gnome
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race dwarf
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randomitems gnome_player_items
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face gnome.111
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msg
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Gnomes and dwarves look so much alike that
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some speculate that they are the same race,
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but with very different cultures. No one has
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been able to talk a Dwarf and a Gnome into
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attempting interbreeding, however, which would
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settle the issue. Dwarves and gnomes have a
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disgust for one another and both find the
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thought of intimacy with the other repulsive.
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Despite that, they coexist peacefully enough:
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perhaps because their interests and needs
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never conflict.
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Gnomes do not have nearly the strength or
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hardiness of dwarves, and they are even more
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clumsy. They are quite spiritual, and make
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very good priests, and many are very strong
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magicians. They can see in the dark, and their
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familiarity with the gods seems to bring a
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general blessing of good luck on all Gnomekind.
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endmsg
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anim
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gnome.111
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gnome.112
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@ -2,6 +2,17 @@ Object halfling_player
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name halfling
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randomitems halfling_player
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face halfling.111
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msg
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Halflings are another sub-race of humankind,
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like the Northman. They are much smaller and
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shorter than humans, so they are weaker, but
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they are far quicker and hardier. They're
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quite unreligious, but many take up magic.
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Their small sizes lets them hide more
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effectively, and for some reason, chance seems
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to favor them with good luck. They are also
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surprisingly resistant to loss of lifeforce.
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endmsg
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anim
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halfling.151
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halfling.131
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@ -3,6 +3,13 @@ name human
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race human
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randomitems human_player
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face human.171
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msg
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Humans are the generalists of the races.
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They are fit for any trade, and usually
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pick up a skill from their parents in
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addition to what they've learned as
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apprentices in their craft.
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endmsg
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color_fg black
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anim
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human.111
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@ -3,6 +3,16 @@ name Northman
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race human
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randomitems northman_player_items
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face viking.171
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msg
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Northmen are simply humans who have been
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shaped by their harsh environment. They are
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stronger, quicker, and hardier than most
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humans, but also stupid and impious. Most
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races also consider them a bit unattractive.
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They have some resistance to cold, but the
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few of them who take up magic find it
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difficult to master fire spells.
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endmsg
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color_fg black
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anim
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viking.111
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@ -11,7 +21,6 @@ viking.151
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viking.171
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mina
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resist_cold 30
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is_animated 0
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type 1
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level 1
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@ -2,13 +2,23 @@ Object pl_half_orc
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name half orc
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randomitems half_orc_player_items
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face pl_half_orc.111
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msg
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Half-Orc's are usually the product of rape
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or slavery or some unpleasantness of some
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sort. They look it too: Half-Orcs are rather
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ugly. On average, they're stronger, a bit
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quicker, and hardier than humans, but also
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dumb and impious, and unmagical. They're
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resistant to poison and can see in the dark,
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and every half-orc seems to know how to steal.
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endmsg
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anim
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facings 4
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pl_half_orc.151
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pl_half_orc.131
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pl_half_orc.111
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pl_half_orc.171
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mina
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is_animated 0
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no_pick 1
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alive 1
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level 1
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@ -19,7 +29,6 @@ type 1
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speed 1
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weight 70000
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resist_poison 30
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can_use_armour 1
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can_use_weapon 1
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can_see_in_dark 1
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@ -3,14 +3,43 @@ name Quetzalcoatl
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race dragon
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randomitems quetzalcoatl_player_items
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face quetzalcoatl.131
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msg
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Quetzalcoatls are a strange mix of dragon,
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bird, human, and a dash of the divine. They
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bear the most resemblance to dragonkind, but
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are able to manipulate objects with their
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claws. They are amazingly strong, very quick,
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and amazingly hardy, but quite stupid and
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impious (despite the dash of divinity).
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However, they are strongly magical in nature
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and usually have a vast reservoir of mana
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with which to cast any spell they're not too
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stupid to learn. Often, they're only able to
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grasp one basic fire spell.
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Their strongly draconic nature immures them
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to fire and helps them with fire spells, but
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they are vulnerable to cold and
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paralyzation.
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They can grasp weapons, but their bizarre body
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shape prevents them from using armour, helmets,
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and other items of apparel usually intended for
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bipedal creatures with two arms and two legs
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and a head. Their inability to use armour comes
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back to haunt them when they compare themselves
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with other races: highly enchanted armour is
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usually more benefical than dragonhide! The
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wings come in handy: they can use them to
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'levitate', and their hide gets thicker as they
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gain power, compensating them somewhat for not
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being able to use armour.
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endmsg
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anim
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facings 2
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quetzalcoatl.131
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quetzalcoatl.132
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quetzalcoatl.171
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quetzalcoatl.172
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mina
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is_animated 1
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is_animated 0
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type 1
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level 1
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ac 5
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@ -3,6 +3,20 @@ name troll
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race troll
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randomitems troll_player_items
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face smalltroll.111
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msg
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A Troll is a nasty creature, usually: a scion
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of Gnarg. They have amazing strength and amazing
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hardiness, but they're a bit clumsy, very stupid,
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impious, and bad at handling and obtaining magic.
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They heal with amazing rapidity and can see in
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the dark. Because of the above attributes, they're
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great in any fight. Well, they're great until
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someone waves torches at them: fire presents great
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peril to trolls.
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Most trolls are destroyed on sight by civilized
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people: but a few have proved deserving of tolerance
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and are permitted to enter cities.
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endmsg
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anim
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smalltroll.111
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smalltroll.112
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@ -3,6 +3,26 @@ name Wraith
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race undead
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randomitems wraith_player_items
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face wraithp.111
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msg
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A Wraith is a spirit which has made an evil
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bargain in order to persist after natural
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death, or been forced involuntarily into its
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new undead state. This transformation frees
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them of the limits of a natural lifespan,
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and grants them immunity to diseases, poison,
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and loss of lifeforce. Wraith's also need
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feel little fear of cold, and they can see
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well in the dark.
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A Wraith's corporeal form has terrible
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vunlerabilites: Fire and most godpower are
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dangerous to Wraiths. Their tenuous form makes
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them quick, and somewhat harder to hit, but
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also weaker and less hardy.
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Wraith's have a strong affinity to magic,
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especially cold spells, and are very strong
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spellcasters. However, they cannot use fire
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spells for fear of self-destruction.
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endmsg
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color_fg black
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anim
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wraithp.111
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Reference in New Issue