Merge split lines.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13575 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
2f82965fb7
commit
25b377b63b
|
@ -1,29 +1,11 @@
|
||||||
Object guide_alchemy
|
Object guide_alchemy
|
||||||
name guide to Alchemy
|
name guide to Alchemy
|
||||||
msg
|
msg
|
||||||
o To practice the art of alchemy, you will
|
o To practice the art of alchemy, you will first need to learn some recipes. These can be found in some of the old books that are sold in magic shops.
|
||||||
first need to learn some recipes.
|
o To earn a little money, you should kill some orcs/goblins and cast the spell "alchemy" over the loot, turning it into small gold nuggets.
|
||||||
These can be found in some of the old
|
o When you know some recipes, you must try to collect the listed ingredients. Some can be bought in alchemy-shops, others must be collected in dungeons. To identify unknown minerals or potions type "use_skill alchemy".
|
||||||
books that are sold in magic shops.
|
o Once you got all ingredients to complete a recipe, you must put them into your cauldron. The amount of ingredients must also be correct. Put the cauldron on the floor, close it and use the skill "alchemy" upon it. If you are lucky, you will get what you longed for.
|
||||||
o To earn a little money, you should kill
|
o Use alchemy to earn money as well as for creating potions/balms for combat.
|
||||||
some orcs/goblins and cast the spell
|
|
||||||
"alchemy" over the loot, turning it
|
|
||||||
into small gold nuggets.
|
|
||||||
o When you know some recipes, you must
|
|
||||||
try to collect the listed ingredients.
|
|
||||||
Some can be bought in alchemy-shops,
|
|
||||||
others must be collected in dungeons.
|
|
||||||
To identify unknown minerals or potions
|
|
||||||
type "use_skill alchemy".
|
|
||||||
o Once you got all ingredients to complete
|
|
||||||
a recipe, you must put them into your
|
|
||||||
cauldron. The amount of ingredients must
|
|
||||||
also be correct. Put the cauldron on the
|
|
||||||
floor, close it and use the skill
|
|
||||||
"alchemy" upon it. If you are lucky, you
|
|
||||||
will get what you longed for.
|
|
||||||
o Use alchemy to earn money as well as for
|
|
||||||
creating potions/balms for combat.
|
|
||||||
endmsg
|
endmsg
|
||||||
nrof 1
|
nrof 1
|
||||||
face book_red.111
|
face book_red.111
|
||||||
|
|
|
@ -1,34 +1,13 @@
|
||||||
Object guide_melee
|
Object guide_melee
|
||||||
name guide to Close Combat
|
name guide to Close Combat
|
||||||
msg
|
msg
|
||||||
o To become a mighty warrior, you need
|
o To become a mighty warrior, you need basically three things: A good weapon, good armour and physical toughness. Then you can kill your foes simply by running into them.
|
||||||
basically three things: A good weapon,
|
o Physical toughness means you will need high Str (for good attacking power) and Con (for many hitpoints) stats. Look for "potions of Strength/Constitution". Try to get items that speed up your health-regeneration too.
|
||||||
good armour and physical toughness.
|
o Weapons will be very important for you. Note that every weapon has certain "attacktypes". Most monsters are vulner- able to one or two attacktypes. Search for artifact weapons and experiment with different weapons on different monsters.
|
||||||
Then you can kill your foes simply by
|
o You should know that there are ways to enchant ordinary weapons. However, it tends to be very costly.
|
||||||
running into them.
|
o It can be helpful to advance at least a very little bit in divine magic. Spells for healing, curing and protections can save your life more than once.
|
||||||
o Physical toughness means you will need
|
|
||||||
high Str (for good attacking power) and
|
|
||||||
Con (for many hitpoints) stats. Look
|
|
||||||
for "potions of Strength/Constitution".
|
|
||||||
Try to get items that speed up your
|
|
||||||
health-regeneration too.
|
|
||||||
o Weapons will be very important for you.
|
|
||||||
Note that every weapon has certain
|
|
||||||
"attacktypes". Most monsters are vulner-
|
|
||||||
able to one or two attacktypes. Search
|
|
||||||
for artifact weapons and experiment with
|
|
||||||
different weapons on different monsters.
|
|
||||||
o You should know that there are ways to
|
|
||||||
enchant ordinary weapons. However, it
|
|
||||||
tends to be very costly.
|
|
||||||
o It can be helpful to advance at least a
|
|
||||||
very little bit in divine magic. Spells
|
|
||||||
for healing, curing and protections can
|
|
||||||
save your life more than once.
|
|
||||||
o Use resist. potions to level up quickly.
|
o Use resist. potions to level up quickly.
|
||||||
o Feeling strong already? Hah - You're
|
o Feeling strong already? Hah - You're a greenhorn unless you can at least kill a titan with one hit!
|
||||||
a greenhorn unless you can at least
|
|
||||||
kill a titan with one hit!
|
|
||||||
endmsg
|
endmsg
|
||||||
nrof 1
|
nrof 1
|
||||||
face book_red.111
|
face book_red.111
|
||||||
|
|
|
@ -1,32 +1,12 @@
|
||||||
Object guide_priest
|
Object guide_priest
|
||||||
name guide to Faith
|
name guide to Faith
|
||||||
msg
|
msg
|
||||||
o If you plan to utilize divine powers you
|
o If you plan to utilize divine powers you must first choose a cult. Enter a temple of the cult you want to join. Step onto the altar and pray (type "use_skill praying"). The divine spirit will touch your soul, attuning your mortal being to your god.
|
||||||
must first choose a cult. Enter a temple
|
o Next you must learn prayers. Prayer books can be bought in magic shops. Some prayers will have different effects for every cult. Try to find "holy word" and "bless".
|
||||||
of the cult you want to join. Step onto
|
o Casting divine spells (= prayers) will drain grace. When it runs low, pray to renew your faith. If your maximum grace is too low you should try to increase your Wisdom stat.
|
||||||
the altar and pray (type "use_skill
|
o You can change cults anytime, but beware: Your former deity will become very angry and punish you! You might lose wisdom levels.
|
||||||
praying"). The divine spirit will touch
|
o Return to the temple of your cult regularly. Step onto the altar and pray. This will please your deity... And rest assured, the gods do know how to reward a worthy disciple!
|
||||||
your soul, attuning your mortal being
|
o Never lose your faith! Rumors tell about divine spells of incredible power, and of old, wise priests that have almost reached immortality...
|
||||||
to your god.
|
|
||||||
o Next you must learn prayers. Prayer books
|
|
||||||
can be bought in magic shops. Some prayers
|
|
||||||
will have different effects for every cult.
|
|
||||||
Try to find "holy word" and "bless".
|
|
||||||
o Casting divine spells (= prayers) will drain
|
|
||||||
grace. When it runs low, pray to renew your
|
|
||||||
faith. If your maximum grace is too low
|
|
||||||
you should try to increase your Wisdom stat.
|
|
||||||
o You can change cults anytime, but beware:
|
|
||||||
Your former deity will become very angry and
|
|
||||||
punish you! You might lose wisdom levels.
|
|
||||||
o Return to the temple of your cult regularly.
|
|
||||||
Step onto the altar and pray. This will
|
|
||||||
please your deity... And rest assured, the
|
|
||||||
gods do know how to reward a worthy disciple!
|
|
||||||
o Never lose your faith! Rumors tell about
|
|
||||||
divine spells of incredible power, and of
|
|
||||||
old, wise priests that have almost reached
|
|
||||||
immortality...
|
|
||||||
endmsg
|
endmsg
|
||||||
nrof 1
|
nrof 1
|
||||||
face book_red.111
|
face book_red.111
|
||||||
|
@ -36,4 +16,3 @@ skill literacy
|
||||||
material 1
|
material 1
|
||||||
weight 4000
|
weight 4000
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -1,31 +1,11 @@
|
||||||
Object guide_summon
|
Object guide_summon
|
||||||
name guide to the Art of Summoning
|
name guide to the Art of Summoning
|
||||||
msg
|
msg
|
||||||
o There are two classes of summoning spells:
|
o There are two classes of summoning spells: Golem-type spells, which summon a creature that will move straight forward attempting to kill any monster blocking the way; and Petmonster-type spells, which summon masses of little helpers, that fight in your cause.
|
||||||
Golem-type spells, which summon a creature
|
o Use golem-like spells to take down strong enemies. For example: "summon golem", "summon xxx elemental", "staff to snake", "summon avatar".
|
||||||
that will move straight forward attempting
|
o Use petmonsters to clear out large maps with creatures of decent level (compared to yours). For example: "summon pet monster", "summon cult monster", "call holy servant".
|
||||||
to kill any monster blocking the way; and
|
o As you raise your skill-level, most summoning spells will increase in power.
|
||||||
Petmonster-type spells, which summon masses
|
o It is probably stupid to use *nothing* except summoning spells. But there are situations where a summoner survives while another wizard would have died. Once you have seen the first Balrog fall to your avatar, there will be no doubt about your power.
|
||||||
of little helpers, that fight in your
|
|
||||||
cause.
|
|
||||||
o Use golem-like spells to take down strong
|
|
||||||
enemies. For example: "summon golem",
|
|
||||||
"summon xxx elemental", "staff to snake",
|
|
||||||
"summon avatar".
|
|
||||||
o Use petmonsters to clear out large maps
|
|
||||||
with creatures of decent level (compared
|
|
||||||
to yours). For example: "summon pet
|
|
||||||
monster", "summon cult monster", "call
|
|
||||||
holy servant".
|
|
||||||
o As you raise your skill-level, most
|
|
||||||
summoning spells will increase in power.
|
|
||||||
o It is probably stupid to use *nothing*
|
|
||||||
except summoning spells. But there are
|
|
||||||
situations where a summoner survives
|
|
||||||
while another wizard would have died.
|
|
||||||
Once you have seen the first Balrog fall to
|
|
||||||
your avatar, there will be no doubt about
|
|
||||||
your power.
|
|
||||||
endmsg
|
endmsg
|
||||||
nrof 1
|
nrof 1
|
||||||
face book_red.111
|
face book_red.111
|
||||||
|
|
|
@ -1,37 +1,13 @@
|
||||||
Object guide_wizard
|
Object guide_wizard
|
||||||
name guide to Wizardry
|
name guide to Wizardry
|
||||||
msg
|
msg
|
||||||
o There are four separate magic skills:
|
o There are four separate magic skills: evocation, pyromancy, sorcery, and summoning. Each skill allows a different set of spells to be learned and used.
|
||||||
evocation, pyromancy, sorcery, and
|
o To advance in the powerful art of magic you must first learn some spells. Spellbooks can be bought in magic stores.
|
||||||
summoning. Each skill allows a different
|
o Spellcasting will drain your mana. If you run low drink a "magic power potion" if you can afford it. Extremely helpful are items that speed up your mana-regeneration. Don't expect to find them easily though!
|
||||||
set of spells to be learned and used.
|
o Try to increase your Pow stat. by wearing rings and drinking "potions of power". This will boost your max. amount of mana.
|
||||||
o To advance in the powerful art of magic
|
o All spells are classified in certain spell-paths. Most of them divide up into one of the elemental paths: fire, cold and electricity. Search for items granting attunement to these spell-paths. This will reduce the mana-cost for affected spells. Sometimes it can have other positive effects as well.
|
||||||
you must first learn some spells.
|
o Most monsters are vulnerable to certain elemental (and other) attacks. Try to figure out what spells work best for each type of monster. This will increase your efficiency.
|
||||||
Spellbooks can be bought in magic stores.
|
o Your magic attacks might soon become very powerful. But don't forget to seize your full capabilities: use spells for protection, concealing, summoning... be inventive!
|
||||||
o Spellcasting will drain your mana. If you
|
|
||||||
run low drink a "magic power potion" if
|
|
||||||
you can afford it. Extremely helpful are
|
|
||||||
items that speed up your mana-regeneration.
|
|
||||||
Don't expect to find them easily though!
|
|
||||||
o Try to increase your Pow stat. by wearing
|
|
||||||
rings and drinking "potions of power".
|
|
||||||
This will boost your max. amount of mana.
|
|
||||||
o All spells are classified in certain spell-
|
|
||||||
paths. Most of them divide up into one of
|
|
||||||
the elemental paths: fire, cold and
|
|
||||||
electricity. Search for items granting
|
|
||||||
attunement to these spell-paths. This will
|
|
||||||
reduce the mana-cost for affected spells.
|
|
||||||
Sometimes it can have other positive
|
|
||||||
effects as well.
|
|
||||||
o Most monsters are vulnerable to certain
|
|
||||||
elemental (and other) attacks. Try to figure
|
|
||||||
out what spells work best for each type of
|
|
||||||
monster. This will increase your efficiency.
|
|
||||||
o Your magic attacks might soon become very
|
|
||||||
powerful. But don't forget to seize your
|
|
||||||
full capabilities: use spells for protection,
|
|
||||||
concealing, summoning... be inventive!
|
|
||||||
endmsg
|
endmsg
|
||||||
nrof 1
|
nrof 1
|
||||||
face book_red.111
|
face book_red.111
|
||||||
|
|
Loading…
Reference in New Issue