Add descriptions to all skill objects.

Patch by Rebecca Kelly.

https://sourceforge.net/p/crossfire/patches/379/


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21516 282e977c-c81d-0410-88c4-b93c2d0d6712
master
ryo_saeba 2020-10-20 14:10:25 +00:00
parent 4e5b00f14f
commit 273c2f5d58
41 changed files with 179 additions and 0 deletions

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@ -1,3 +1,11 @@
Add descriptions to all skill objects.
This annotates each skill with flavour text and information about what the
skill's passive, active, and crafting effects (if any) are.
Note that this information is not actually visible in-game prior to server
version r21515.
skill/*.arc
Rebecca Kelly 2020-10-20
Start to move crafting-specific materials out of misc and into crafting
crafting/Materials/leathers.arc
crafting/Materials/leather.face

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@ -8,4 +8,10 @@ subtype 6
body_skill -1
exp 250
level 250
msg
Alchemy is the art of bottling magic; science of combining rare materials and ingredients to create single-use potions, balms, and the like with spells bound up in them. A knowledgeable alchemist can replicate most of the effects of every magical discipline in their workshop, given sufficient supplies.
(Not to be confused with the spell Alchemy, which transmutes nearby objects into gold.)
Active: Identify ingredients, alchemy products, and poisons.
Crafting (Cauldron): Create single-use magical items.
endmsg
end

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@ -8,4 +8,9 @@ subtype 9
body_skill -1
exp 50
level 100
msg
Bargaining skill allows you to extract more money from shopkeepers when selling items, get more for your coin when buying, and better estimate what a merchant will offer you for your goods.
Active: Gives you information about what a shop buys and sells and how fair their prices are.
Passive: Improves buying and selling prices at shops, and improves estimates of item value.
endmsg
end

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@ -8,4 +8,9 @@ subtype 4
body_skill -1
exp 100
level 150
msg
The study of ranged weapon construction, a bowyer is capable not just of fashioning bows and crossbows, but of permanently imbuing them with magical power. Knowledge gained in the workshop can be applied in the field to identify ranged weapons and their ammo, but it confers no facility with these weapons in combat.
Active: Identify ranged weapons and their ammunition.
Crafting (Workbench): Create magical bows/crossbows and ammo.
endmsg
end

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@ -12,4 +12,8 @@ exp 0
level 100
wc_increase_rate 4
wc 1
msg
Your razor-sharp claws make you a force to be reckoned with even without weapons.
Melee: A physical attack with +2 damage.
endmsg
end

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@ -8,4 +8,8 @@ subtype 20
body_skill -1
exp 100
level 100
msg
Once you leave the cities and roads, the ground rarely does you the courtesy of being flat. Experience traversing rough terrain will help you move at full speed across it.
Passive: Reduces the speed penalty for hilly terrain.
endmsg
end

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@ -8,4 +8,8 @@ subtype 27
body_skill -1
exp 50
level 350
msg
Knowledge of the internal workings of traps, both mundane and magical, allows you to safely bypass them -- either by disabling them in place, or tricking them into going off prematurely.
Active (Dex): Attempts to disarm nearby traps (but only those you know about).
endmsg
end

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@ -9,4 +9,8 @@ subtype 35
body_skill -1
exp 0
level 100
msg
The magical discipline of Evocation is concerned with the creation and manipulation of fundamental forces. It is the foremost course of study for mages interested in death and destruction, for it encompasses a great many spells well-suited to that purpose.
Passive (Int): Allows the learning and casting of evocation spells.
endmsg
end

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@ -8,4 +8,8 @@ subtype 15
body_skill -1
exp 100
level 150
msg
Every trap, no matter how subtle, leaves some sort of trace on its surroundings. With practice you can learn to detect even the most cunning of traps, enabling you to avoid -- or attempt to disarm -- them.
Active: Attempts to detect traps in the vicinity.
endmsg
end

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@ -9,4 +9,8 @@ subtype 39
body_skill -1
exp 100
level 100
msg
If you're hungry, going fishing can be a convenient way of procuring food.
Active: Attempt to catch fish from an adjacent body of water.
endmsg
end

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@ -14,4 +14,8 @@ exp 0
level 100
wc_increase_rate 4
wc 1
msg
As a being of pure flame, merely touching your enemies is enough to burn them.
Melee: A fire attack with +2 damage.
endmsg
end

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@ -8,4 +8,8 @@ subtype 2
body_skill -1
exp 1
level 100
msg
The art of moving unseen and unheard, allowing you to sneak past enemies without attracting their notice. Unlike magical invisibility, this can be attempted even in null-magic areas, but is also likely to fail if you move around too much, or stand in the open or near bright lights.
Active (Dex): Attempt to conceal yourself temporarily.
endmsg
end

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@ -8,4 +8,8 @@ subtype 22
body_skill -1
exp 50
level 250
msg
Anyone literate can use a pen and some paper to write notes. Spellcasters can additionally write scrolls of any spell that they can cast, using a blank scroll or overwriting an existing one.
Active (Int): write a note, or write a spell scroll of your currently readied spell.
endmsg
end

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@ -8,4 +8,9 @@ subtype 5
body_skill -1
exp 100
level 300
msg
The art of turning precious metals and gemstones into jewelery, and imbuing them with magical forces in the process.
Active: Identify amulets, rings, and gemstones.
Crafting (Jeweler's Bench): Create cut gems, and magical amulets and rings.
endmsg
end

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@ -13,4 +13,8 @@ subtype 10
body_skill -1
exp 5
level 250
msg
The long jump will not take you as far as a good Dimension Door spell, but it still suffices to get you past traps, pressure plates, and small bodies of water, and you can do it without years of magical training.
Active (Str,Dex): Jump two spaces in any direction, passing over the intervening tile without touching it.
endmsg
end

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@ -14,4 +14,8 @@ level 100
attacktype 1
wc_increase_rate 4
wc 1
msg
This martial arts style is usable even by those with claws or tentacles instead of hands, and is the acme of unarmed combat techniques.
Melee: A physical attack with +4 damage.
endmsg
end

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@ -10,4 +10,8 @@ subtype 32
body_skill -1
exp 50
level 100
msg
While not the high-altitude, long-haul flight of the largest of dragons, levitation lets you hover above the ground, moving rapidly across even the worst terrain and passing over traps without setting them off. As a natural ability rather than a spell, your levitation costs no spellpower to use and cannot be disrupted by antimagic fields.
Active: Toggle between flying and walking.
endmsg
end

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@ -8,4 +8,9 @@ subtype 8
body_skill -1
exp 80
level 365
msg
The literacy skill lets you read books and scrolls. Importantly for the safety-conscious researcher, it also lets you identify reading material without peeking inside, which can be hazardous with magical documents.
Active (Int): Identify reading material without reading the contents.
Passive (Int): Allows reading of books and scrolls (both magical and mundane).
endmsg
end

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@ -8,4 +8,8 @@ subtype 1
body_skill -1
exp 100
level 200
msg
With a set of lockpicks in hand, some (but not all) locks can be picked, allowing you to open them quickly and quietly without either the key or the messy business of breaking the door down.
Active (Dex): Attempt to unlock a locked door without the key.
endmsg
end

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@ -8,4 +8,8 @@ subtype 16
body_skill -1
exp 10
level 100
msg
Meditative techniques allow you to seek inner peace even in on the battlefield, rapidly replenishing your spiritual power and, to a lesser extent, accelerating healing. While novices will need to put down their weapons and strip off cumbersome armour, with practice you can learn to meditate even in full plate.
Active: Rapidly regain SP and HP.
endmsg
end

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@ -9,4 +9,8 @@ subtype 39
body_skill -1
exp 100
level 100
msg
A strong pair of arms and a sturdy pick is all you need to extract ores from mountainous terrain. Once in hand, they can be sold, or smelted into metal with the Smithery skill.
Active: Attempt to mine ores from rocky terrain.
endmsg
end

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@ -9,4 +9,8 @@ body_skill -1
exp 0
level 100
wc_increase_rate 5
msg
It's said that it takes a lifetime to truly master archery, but basic competence with the bow and crossbow can be attained much more readily.
Passive (Str,Dex): Allows you to equip and fire ranged weapons.
endmsg
end

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@ -10,4 +10,8 @@ exp 0
level 100
dam 1
wc_increase_rate 5
msg
Daggers, shortswords, maces, and all sorts of other one-handed weapons have a certain commonality of technique to them, and this skill covers them all. The ideal discipline for those to prefer to keep one hand free for a shield.
Passive (Str,Dex): Allows you to equip and perform melee attacks with one-handed weapons.
endmsg
end

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@ -8,4 +8,8 @@ subtype 12
body_skill -1
exp 10
level 250
msg
A sufficiently compelling speech can convince the audience to join you in your travels! It won't convince anyone who's already hostile to calm down, though.
Active (Int,Cha): Attempt to convince a non-hostile creature to join your party.
endmsg
end

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@ -10,4 +10,9 @@ body_skill -1
exp 0
level 100
anim_suffix praying
msg
By praying you can request assistance from your god, building up a charge of divine energy which can then be expended to work miracles. If you are not sworn to any god, you can still pray to the small gods and nature spirits found everywhere in the world.
Active: Pray to regain grace quickly.
Passive (Wis): Allows the learning and casting of prayers.
endmsg
end

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@ -12,4 +12,8 @@ level 100
attacktype 1
wc_increase_rate 4
wc 1
msg
Punching is the simplest form of melee attack and requires no special training.
Melee: A basic unarmed attack with no bonuses.
endmsg
end

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@ -9,4 +9,8 @@ subtype 34
body_skill -1
exp 0
level 100
msg
This magical discipline concerns itself with the weaving of fire and lightning. Some dragons have inborn knowledge of it, but anyone can learn it, with sufficient dedication. Although once considered a specialized branch of Evocation, the fact that even experienced evokers struggle with the simplest of pyromantic spells has put an end to this theory, and Pyromancy is now considered an entirely separate discipline.
Passive (Int): Allows the learning and casting of Pyromancy spells.
endmsg
end

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@ -8,4 +8,8 @@ subtype 14
body_skill -1
exp 5
level 100
msg
While the most straightforward way to determine if an item is cursed is to attempt to use it (ideally with a companion on hand to record your gruesome fate), a safer approach is to learn to detect the malignant aura that clings to cursed objects, allowing you to sense the curse without exposing yourself to its effects.
Active: Detect curses on nearby objects.
endmsg
end

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@ -8,4 +8,8 @@ subtype 11
body_skill -1
exp 5
level 100
msg
Even non-spellcasters can develop a sensitivity to the flows of mana that permeate the world, and thus, a sensitivity to the way that enchanted objects affect those flows. Which insufficient to determine the precise nature of an enchantment, this lets you distinguish magical and mundane items.
Active: Detect items that are enchanted or inherently magical.
endmsg
end

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@ -8,4 +8,7 @@ subtype 28
body_skill -1
exp 100
level 100
msg
(This skill is not implemented, and you should never see this message -- report this as a bug.)
endmsg
end

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@ -9,4 +9,8 @@ body_skill -1
exp 10
level 150
anim_suffix singing
msg
The effect of impassioned arias on wildlife is well documented; by choosing the right song and singing it with conviction, you can calm hostile creatures that hear it. It won't work on anything smart enough to hold a grudge or that you've repeatedly angered, however.
Active (Int,Cha): attempt to calm down nearby hostile unintelligent creatures.
endmsg
end

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@ -8,4 +8,9 @@ subtype 3
body_skill -1
exp 25
level 250
msg
Everything you need to know to work a forge -- how to smelt ores into pure metal, how to turn that metal into arms and armour, and how to imbue the equipment you make with magical power. Knowing how this equipment is made also helps you identify it in the field.
Active (Int): Identify weapons and armour.
Crafting (Forge): Create enchanted weapons and armour.
endmsg
end

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@ -9,4 +9,8 @@ subtype 36
body_skill -1
exp 0
level 100
msg
The magical discipline of Sorcery encompasses the manipulation, enhancement, or suppression of living things -- spells to improve vigor, drain another's life-force, haste, slow, or confuse friends and enemies, and even move from one point to another without passing through the intervening space.
Passive (Int): Allows the learning and casting of Sorcery spells.
endmsg
end

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@ -8,4 +8,8 @@ subtype 7
body_skill -1
exp 20
level 70
msg
Stealing an object someone else is carrying is not easy, but it can be profitable -- although if noticed, it may provoke a violent response.
Active (Dex): Attempt to steal an inventory item from someone. If they notice they may become hostile!
endmsg
end

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@ -9,4 +9,8 @@ subtype 33
body_skill -1
exp 0
level 100
msg
The magical discipline of Summoning lets you call forth physical objects, ranging from crossbow bolts to living elementals. It is still an open question whether they are brought to the caster from some distant locale, or created ex nihilo by the caster's will.
Passive (Int): Allows you to learn and cast Summoning spells.
endmsg
end

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@ -8,4 +8,9 @@ subtype 29
body_skill -1
exp 150
level 200
msg
Thaumaturgy is a sister to Alchemy, concerned with the creation of reusable magical tools like wands and rods.
Active (Int): Identify wands, rods, horns, and similar tools.
Crafting (Thaumaturgist's Desk): Create such tools.
endmsg
end

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@ -10,4 +10,8 @@ exp 0
level 100
wc_increase_rate 4
wc 1
msg
The basic ability to throw an item and have it land roughly where you intend is something most people develop naturally; with more training, however, you can develop this into a facility with throwing weapons that allows you to strike foes from afar without relying on a bow or magic.
Active (Str,Dex): Throw an item. If you want to throw something specific, mark it first.
endmsg
end

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@ -9,4 +9,8 @@ body_skill -1
exp 0
level 100
wc_increase_rate 5
msg
Two-handed weapons hit harder than their lighter one-handed counterparts, but also require an entirely different set of techniques to wield effectively. This skill includes training training in everything from greatswords to quarterstaves.
Passive (Str,Dex): Allows you to equip and perform melee attacks with two-handed weapons.
endmsg
end

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@ -8,4 +8,8 @@ subtype 26
body_skill -1
exp 0
level 100
msg
This skill encompasses familiarity with objects that have spells bound inside them, and can be used to release those spells -- reusable tools like wands and rods, and single-use supplies like dusts and balms. Most adventurers learn how to operate these ubiquitous tools early in their life, but for the ones who don't, it's not hard to pick up the basics.
Passive: Allows the usage of activated magical items.
endmsg
end

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@ -8,4 +8,11 @@ subtype 21
body_skill -1
exp 25
level 100
msg
A comprehensive training in wilderness survival, this skill includes not just pathfinding, but also knowledge of how to identify edible plants and body parts, and how to fashion meals and protective clothing from them.
Passive: Reduces the speed penalty for wooded terrain.
Active (Int): Indentify body parts and edible substances.
Crafting (Tanning Bench): Create leather and clothing.
Crafting (Stove): Cook meals.
endmsg
end

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@ -13,4 +13,8 @@ exp 0
level 100
wc_increase_rate 4
wc 1
msg
In shedding their mortality, wraiths trade the natural healing of flesh for a dependence on the vital force of those who are still alive. The touch of a wraith holds its victims immobile while the wraith feeds.
Melee: A paralyzing, HP-stealing attack.
endmsg
end