Add descriptions to all skill objects.
Patch by Rebecca Kelly. https://sourceforge.net/p/crossfire/patches/379/ git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21516 282e977c-c81d-0410-88c4-b93c2d0d6712master
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Add descriptions to all skill objects.
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This annotates each skill with flavour text and information about what the
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skill's passive, active, and crafting effects (if any) are.
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Note that this information is not actually visible in-game prior to server
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version r21515.
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skill/*.arc
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Rebecca Kelly 2020-10-20
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Start to move crafting-specific materials out of misc and into crafting
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crafting/Materials/leathers.arc
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crafting/Materials/leather.face
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@ -8,4 +8,10 @@ subtype 6
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body_skill -1
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exp 250
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level 250
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msg
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Alchemy is the art of bottling magic; science of combining rare materials and ingredients to create single-use potions, balms, and the like with spells bound up in them. A knowledgeable alchemist can replicate most of the effects of every magical discipline in their workshop, given sufficient supplies.
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(Not to be confused with the spell Alchemy, which transmutes nearby objects into gold.)
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Active: Identify ingredients, alchemy products, and poisons.
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Crafting (Cauldron): Create single-use magical items.
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endmsg
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end
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@ -8,4 +8,9 @@ subtype 9
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body_skill -1
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exp 50
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level 100
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msg
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Bargaining skill allows you to extract more money from shopkeepers when selling items, get more for your coin when buying, and better estimate what a merchant will offer you for your goods.
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Active: Gives you information about what a shop buys and sells and how fair their prices are.
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Passive: Improves buying and selling prices at shops, and improves estimates of item value.
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endmsg
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end
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@ -8,4 +8,9 @@ subtype 4
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body_skill -1
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exp 100
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level 150
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msg
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The study of ranged weapon construction, a bowyer is capable not just of fashioning bows and crossbows, but of permanently imbuing them with magical power. Knowledge gained in the workshop can be applied in the field to identify ranged weapons and their ammo, but it confers no facility with these weapons in combat.
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Active: Identify ranged weapons and their ammunition.
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Crafting (Workbench): Create magical bows/crossbows and ammo.
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endmsg
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end
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@ -12,4 +12,8 @@ exp 0
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level 100
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wc_increase_rate 4
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wc 1
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msg
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Your razor-sharp claws make you a force to be reckoned with even without weapons.
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Melee: A physical attack with +2 damage.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 20
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body_skill -1
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exp 100
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level 100
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msg
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Once you leave the cities and roads, the ground rarely does you the courtesy of being flat. Experience traversing rough terrain will help you move at full speed across it.
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Passive: Reduces the speed penalty for hilly terrain.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 27
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body_skill -1
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exp 50
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level 350
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msg
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Knowledge of the internal workings of traps, both mundane and magical, allows you to safely bypass them -- either by disabling them in place, or tricking them into going off prematurely.
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Active (Dex): Attempts to disarm nearby traps (but only those you know about).
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endmsg
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end
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@ -9,4 +9,8 @@ subtype 35
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body_skill -1
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exp 0
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level 100
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msg
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The magical discipline of Evocation is concerned with the creation and manipulation of fundamental forces. It is the foremost course of study for mages interested in death and destruction, for it encompasses a great many spells well-suited to that purpose.
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Passive (Int): Allows the learning and casting of evocation spells.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 15
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body_skill -1
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exp 100
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level 150
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msg
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Every trap, no matter how subtle, leaves some sort of trace on its surroundings. With practice you can learn to detect even the most cunning of traps, enabling you to avoid -- or attempt to disarm -- them.
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Active: Attempts to detect traps in the vicinity.
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endmsg
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end
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@ -9,4 +9,8 @@ subtype 39
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body_skill -1
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exp 100
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level 100
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msg
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If you're hungry, going fishing can be a convenient way of procuring food.
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Active: Attempt to catch fish from an adjacent body of water.
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endmsg
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end
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@ -14,4 +14,8 @@ exp 0
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level 100
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wc_increase_rate 4
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wc 1
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msg
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As a being of pure flame, merely touching your enemies is enough to burn them.
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Melee: A fire attack with +2 damage.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 2
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body_skill -1
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exp 1
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level 100
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msg
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The art of moving unseen and unheard, allowing you to sneak past enemies without attracting their notice. Unlike magical invisibility, this can be attempted even in null-magic areas, but is also likely to fail if you move around too much, or stand in the open or near bright lights.
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Active (Dex): Attempt to conceal yourself temporarily.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 22
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body_skill -1
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exp 50
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level 250
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msg
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Anyone literate can use a pen and some paper to write notes. Spellcasters can additionally write scrolls of any spell that they can cast, using a blank scroll or overwriting an existing one.
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Active (Int): write a note, or write a spell scroll of your currently readied spell.
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endmsg
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end
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@ -8,4 +8,9 @@ subtype 5
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body_skill -1
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exp 100
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level 300
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msg
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The art of turning precious metals and gemstones into jewelery, and imbuing them with magical forces in the process.
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Active: Identify amulets, rings, and gemstones.
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Crafting (Jeweler's Bench): Create cut gems, and magical amulets and rings.
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endmsg
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end
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@ -13,4 +13,8 @@ subtype 10
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body_skill -1
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exp 5
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level 250
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msg
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The long jump will not take you as far as a good Dimension Door spell, but it still suffices to get you past traps, pressure plates, and small bodies of water, and you can do it without years of magical training.
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Active (Str,Dex): Jump two spaces in any direction, passing over the intervening tile without touching it.
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endmsg
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end
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@ -14,4 +14,8 @@ level 100
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attacktype 1
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wc_increase_rate 4
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wc 1
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msg
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This martial arts style is usable even by those with claws or tentacles instead of hands, and is the acme of unarmed combat techniques.
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Melee: A physical attack with +4 damage.
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endmsg
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end
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@ -10,4 +10,8 @@ subtype 32
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body_skill -1
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exp 50
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level 100
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msg
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While not the high-altitude, long-haul flight of the largest of dragons, levitation lets you hover above the ground, moving rapidly across even the worst terrain and passing over traps without setting them off. As a natural ability rather than a spell, your levitation costs no spellpower to use and cannot be disrupted by antimagic fields.
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Active: Toggle between flying and walking.
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endmsg
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end
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@ -8,4 +8,9 @@ subtype 8
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body_skill -1
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exp 80
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level 365
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msg
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The literacy skill lets you read books and scrolls. Importantly for the safety-conscious researcher, it also lets you identify reading material without peeking inside, which can be hazardous with magical documents.
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Active (Int): Identify reading material without reading the contents.
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Passive (Int): Allows reading of books and scrolls (both magical and mundane).
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 1
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body_skill -1
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exp 100
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level 200
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msg
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With a set of lockpicks in hand, some (but not all) locks can be picked, allowing you to open them quickly and quietly without either the key or the messy business of breaking the door down.
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Active (Dex): Attempt to unlock a locked door without the key.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 16
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body_skill -1
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exp 10
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level 100
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msg
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Meditative techniques allow you to seek inner peace even in on the battlefield, rapidly replenishing your spiritual power and, to a lesser extent, accelerating healing. While novices will need to put down their weapons and strip off cumbersome armour, with practice you can learn to meditate even in full plate.
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Active: Rapidly regain SP and HP.
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endmsg
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end
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@ -9,4 +9,8 @@ subtype 39
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body_skill -1
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exp 100
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level 100
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msg
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A strong pair of arms and a sturdy pick is all you need to extract ores from mountainous terrain. Once in hand, they can be sold, or smelted into metal with the Smithery skill.
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Active: Attempt to mine ores from rocky terrain.
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endmsg
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end
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@ -9,4 +9,8 @@ body_skill -1
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exp 0
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level 100
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wc_increase_rate 5
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msg
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It's said that it takes a lifetime to truly master archery, but basic competence with the bow and crossbow can be attained much more readily.
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Passive (Str,Dex): Allows you to equip and fire ranged weapons.
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endmsg
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end
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@ -10,4 +10,8 @@ exp 0
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level 100
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dam 1
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wc_increase_rate 5
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msg
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Daggers, shortswords, maces, and all sorts of other one-handed weapons have a certain commonality of technique to them, and this skill covers them all. The ideal discipline for those to prefer to keep one hand free for a shield.
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Passive (Str,Dex): Allows you to equip and perform melee attacks with one-handed weapons.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 12
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body_skill -1
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exp 10
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level 250
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msg
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A sufficiently compelling speech can convince the audience to join you in your travels! It won't convince anyone who's already hostile to calm down, though.
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Active (Int,Cha): Attempt to convince a non-hostile creature to join your party.
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endmsg
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end
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@ -10,4 +10,9 @@ body_skill -1
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exp 0
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level 100
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anim_suffix praying
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msg
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By praying you can request assistance from your god, building up a charge of divine energy which can then be expended to work miracles. If you are not sworn to any god, you can still pray to the small gods and nature spirits found everywhere in the world.
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Active: Pray to regain grace quickly.
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Passive (Wis): Allows the learning and casting of prayers.
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endmsg
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end
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@ -12,4 +12,8 @@ level 100
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attacktype 1
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wc_increase_rate 4
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wc 1
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msg
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Punching is the simplest form of melee attack and requires no special training.
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Melee: A basic unarmed attack with no bonuses.
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endmsg
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end
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@ -9,4 +9,8 @@ subtype 34
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body_skill -1
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exp 0
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level 100
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msg
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This magical discipline concerns itself with the weaving of fire and lightning. Some dragons have inborn knowledge of it, but anyone can learn it, with sufficient dedication. Although once considered a specialized branch of Evocation, the fact that even experienced evokers struggle with the simplest of pyromantic spells has put an end to this theory, and Pyromancy is now considered an entirely separate discipline.
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Passive (Int): Allows the learning and casting of Pyromancy spells.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 14
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body_skill -1
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exp 5
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level 100
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msg
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While the most straightforward way to determine if an item is cursed is to attempt to use it (ideally with a companion on hand to record your gruesome fate), a safer approach is to learn to detect the malignant aura that clings to cursed objects, allowing you to sense the curse without exposing yourself to its effects.
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Active: Detect curses on nearby objects.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 11
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body_skill -1
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exp 5
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level 100
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msg
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Even non-spellcasters can develop a sensitivity to the flows of mana that permeate the world, and thus, a sensitivity to the way that enchanted objects affect those flows. Which insufficient to determine the precise nature of an enchantment, this lets you distinguish magical and mundane items.
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Active: Detect items that are enchanted or inherently magical.
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endmsg
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end
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@ -8,4 +8,7 @@ subtype 28
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body_skill -1
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exp 100
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level 100
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msg
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(This skill is not implemented, and you should never see this message -- report this as a bug.)
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endmsg
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end
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@ -9,4 +9,8 @@ body_skill -1
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exp 10
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level 150
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anim_suffix singing
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msg
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The effect of impassioned arias on wildlife is well documented; by choosing the right song and singing it with conviction, you can calm hostile creatures that hear it. It won't work on anything smart enough to hold a grudge or that you've repeatedly angered, however.
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Active (Int,Cha): attempt to calm down nearby hostile unintelligent creatures.
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endmsg
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end
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@ -8,4 +8,9 @@ subtype 3
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body_skill -1
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exp 25
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level 250
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msg
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Everything you need to know to work a forge -- how to smelt ores into pure metal, how to turn that metal into arms and armour, and how to imbue the equipment you make with magical power. Knowing how this equipment is made also helps you identify it in the field.
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Active (Int): Identify weapons and armour.
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Crafting (Forge): Create enchanted weapons and armour.
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endmsg
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end
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@ -9,4 +9,8 @@ subtype 36
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body_skill -1
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exp 0
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level 100
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msg
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The magical discipline of Sorcery encompasses the manipulation, enhancement, or suppression of living things -- spells to improve vigor, drain another's life-force, haste, slow, or confuse friends and enemies, and even move from one point to another without passing through the intervening space.
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Passive (Int): Allows the learning and casting of Sorcery spells.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 7
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body_skill -1
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exp 20
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level 70
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msg
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Stealing an object someone else is carrying is not easy, but it can be profitable -- although if noticed, it may provoke a violent response.
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Active (Dex): Attempt to steal an inventory item from someone. If they notice they may become hostile!
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endmsg
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end
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@ -9,4 +9,8 @@ subtype 33
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body_skill -1
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exp 0
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level 100
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msg
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The magical discipline of Summoning lets you call forth physical objects, ranging from crossbow bolts to living elementals. It is still an open question whether they are brought to the caster from some distant locale, or created ex nihilo by the caster's will.
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Passive (Int): Allows you to learn and cast Summoning spells.
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endmsg
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end
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@ -8,4 +8,9 @@ subtype 29
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body_skill -1
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exp 150
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level 200
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msg
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Thaumaturgy is a sister to Alchemy, concerned with the creation of reusable magical tools like wands and rods.
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Active (Int): Identify wands, rods, horns, and similar tools.
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Crafting (Thaumaturgist's Desk): Create such tools.
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endmsg
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end
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@ -10,4 +10,8 @@ exp 0
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level 100
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wc_increase_rate 4
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wc 1
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msg
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The basic ability to throw an item and have it land roughly where you intend is something most people develop naturally; with more training, however, you can develop this into a facility with throwing weapons that allows you to strike foes from afar without relying on a bow or magic.
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Active (Str,Dex): Throw an item. If you want to throw something specific, mark it first.
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endmsg
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end
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@ -9,4 +9,8 @@ body_skill -1
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exp 0
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level 100
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wc_increase_rate 5
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msg
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Two-handed weapons hit harder than their lighter one-handed counterparts, but also require an entirely different set of techniques to wield effectively. This skill includes training training in everything from greatswords to quarterstaves.
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Passive (Str,Dex): Allows you to equip and perform melee attacks with two-handed weapons.
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endmsg
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end
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@ -8,4 +8,8 @@ subtype 26
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body_skill -1
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exp 0
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level 100
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msg
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This skill encompasses familiarity with objects that have spells bound inside them, and can be used to release those spells -- reusable tools like wands and rods, and single-use supplies like dusts and balms. Most adventurers learn how to operate these ubiquitous tools early in their life, but for the ones who don't, it's not hard to pick up the basics.
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Passive: Allows the usage of activated magical items.
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endmsg
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end
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@ -8,4 +8,11 @@ subtype 21
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body_skill -1
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exp 25
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level 100
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msg
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A comprehensive training in wilderness survival, this skill includes not just pathfinding, but also knowledge of how to identify edible plants and body parts, and how to fashion meals and protective clothing from them.
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Passive: Reduces the speed penalty for wooded terrain.
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Active (Int): Indentify body parts and edible substances.
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Crafting (Tanning Bench): Create leather and clothing.
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Crafting (Stove): Cook meals.
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endmsg
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end
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level 100
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wc_increase_rate 4
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wc 1
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msg
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In shedding their mortality, wraiths trade the natural healing of flesh for a dependence on the vital force of those who are still alive. The touch of a wraith holds its victims immobile while the wraith feeds.
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Melee: A paralyzing, HP-stealing attack.
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endmsg
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end
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