Line break reformatting of player race descriptions.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8793 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2008-04-24 17:57:39 +00:00
parent 7badde562e
commit 289025fb62
14 changed files with 29 additions and 229 deletions

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@ -3,25 +3,8 @@ name dwarf
randomitems dwarf_player_items
face dwarf_p.151
msg
The Dwarves are the hardy scions of Mostrai.
The traditional profession of the dwarf is
smithery, and you'll be hard-pressed to find
a dwarf who is not competent at it. Whether
their great strength and hardiness leads them
to become smiths and miners, or whether their
profession leads to their strength and
hardiness is unknown. Their thick musculature
makes them slow of body, and seemingly, some
of their muscle has crept into their brain.
Perhaps their repetitive tasks dull their
minds, perhaps they're simply born dumb.
Dwarves can see in the dark, but they're
slightly impious and tend to be a bit poor at
controlling magic. Despite this, there are
indeed dwarven clerics and mages. They're
just not quite as good as human clerics or
mages.
The Dwarves are the hardy scions of Mostrai. The traditional profession of the dwarf is smithery, and you'll be hard-pressed to find a dwarf who is not competent at it. Whether their great strength and hardiness leads them to become smiths and miners, or whether their profession leads to their strength and hardiness is unknown. Their thick musculature makes them slow of body, and seemingly, some of their muscle has crept into their brain. Perhaps their repetitive tasks dull their minds, perhaps they're simply born dumb.
Dwarves can see in the dark, but they're slightly impious and tend to be a bit poor at controlling magic. Despite this, there are indeed dwarven clerics and mages. They're just not quite as good as human clerics or mages.
endmsg
anim
dwarf_p.111

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@ -4,23 +4,9 @@ name elf
randomitems elf_player_items
face elf.151
msg
An Elf is a child of Faerie, a scion of
Lythander. Being of Faerie, they heal more
slowly than other races, but mana flows into
them more quickly. They also need far less
food than other races.
Every elf is taught the use of a bow, but
their long lives allow them to take up any
trade. They are weaker and less hardy than
humans, but quicker of body and mind, and
generally make more powerful spellcasters.
However, they have a notoriously offhanded
attitude toward their religious devotions
and make poor priests.
As a race, Elves possess a preternatural
beauty and eyes that see in the dark.
An Elf is a child of Faerie, a scion of Lythander. Being of Faerie, they heal more slowly than other races, but mana flows into them more quickly. They also need far less food than other races.
Every elf is taught the use of a bow, but their long lives allow them to take up any trade. They are weaker and less hardy than humans, but quicker of body and mind, and generally make more powerful spellcasters. However, they have a notoriously offhanded attitude toward their religious devotions and make poor priests.
As a race, Elves possess a preternatural beauty and eyes that see in the dark.
endmsg
anim
elf.111

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@ -4,16 +4,8 @@ race fenx
randomitems fenx_player_items
face fenx.150
msg
Fenxes, also called Fendrakhis by other
speaking races, are humanoids that have
some fox-like attributes. A little smaller
than humans, they are agile and clever,
but usually share little affinity with
magical forces.
Once an important race of Bigworld, they
were forced to hide into the Great Forest
after they lost an important war against
Humans, a long time ago.
Fenxes, also called Fendrakhis by other speaking races, are humanoids that have some fox-like attributes. A little smaller than humans, they are agile and clever, but usually share little affinity with magical forces.
Once an important race of Bigworld, they were forced to hide into the Great Forest after they lost an important war against Humans, a long time ago.
endmsg
color_fg black
anim

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@ -5,37 +5,10 @@ randomitems fireborn_player_items
face fireborn.111
color_fg red
msg
Legends say that fireborn are sparks struck
off the anvil of creation, with life and
spirit, and eventually mind. Those who
research magic think that they are relatives
of some kind to will o' the wisps. An
observer seeing one for the first time would
see a strangely intelligent vortex of
flame somehow carrying items without burning
them.
Their insubstantial nature makes them both
very weak and very quick. Their minds are
agile, and they are able to commune well with
the gods. However, their area of excellence
is magic. They spellcast more powerfully than
any other race, and mana flows into them
readily. They can even cast cold spells with
devastating effectiveness. They all know a
basic fire spell.
They have the ability to levitate at will, and
they can touch to burn. As they gain more
power, they are increasingly difficult to hit
with weapons. However, they cannot use weapons
or armour, and thereby miss out on many benefits
(including powerful magical enchantments) those
items may bring.
Fire does not harm them, nor poison. Cold,
spiritual drain, and physical drain present
great peril to them.
Legends say that fireborn are sparks struck off the anvil of creation, with life and spirit, and eventually mind. Those who research magic think that they are relatives of some kind to will o' the wisps. An observer seeing one for the first time would see a strangely intelligent vortex of flame somehow carrying items without burning them.
Their insubstantial nature makes them both very weak and very quick. Their minds are agile, and they are able to commune well with the gods. However, their area of excellence is magic. They spellcast more powerfully than any other race, and mana flows into them readily. They can even cast cold spells with devastating effectiveness. They all know a basic fire spell.
They have the ability to levitate at will, and they can touch to burn. As they gain more power, they are increasingly difficult to hit with weapons. However, they cannot use weapons or armour, and thereby miss out on many benefits (including powerful magical enchantments) those items may bring.
Fire does not harm them, nor poison. Cold, spiritual drain, and physical drain present great peril to them.
endmsg
anim
fireborn.111

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@ -4,25 +4,8 @@ race dwarf
randomitems gnome_player_items
face gnome_p.151
msg
Gnomes and dwarves look so much alike that
some speculate that they are the same race,
but with very different cultures. No one has
been able to talk a Dwarf and a Gnome into
attempting interbreeding, however, which would
settle the issue. Dwarves and gnomes have a
disgust for one another and both find the
thought of intimacy with the other repulsive.
Despite that, they coexist peacefully enough:
perhaps because their interests and needs
never conflict.
Gnomes do not have nearly the strength or
hardiness of dwarves, and they are even more
clumsy. They are quite spiritual, and make
very good priests, and many are very strong
magicians. They can see in the dark, and their
familiarity with the gods seems to bring a
general blessing of good luck on all Gnomekind.
Gnomes and dwarves look so much alike that some speculate that they are the same race, but with very different cultures. No one has been able to talk a Dwarf and a Gnome into attempting interbreeding, however, which would settle the issue. Dwarves and gnomes have a disgust for one another and both find the thought of intimacy with the other repulsive. Despite that, they coexist peacefully enough: perhaps because their interests and needs never conflict.
Gnomes do not have nearly the strength or hardiness of dwarves, and they are even more clumsy. They are quite spiritual, and make very good priests, and many are very strong magicians. They can see in the dark, and their familiarity with the gods seems to bring a general blessing of good luck on all Gnomekind.
endmsg
anim
gnome_p.111

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@ -3,16 +3,8 @@ name halfling
randomitems halfling_player_items
face halfling.151
msg
Halflings are another sub-race of humankind,
like the Northman. They are much smaller and
shorter than humans, so they are weaker, but
they are far quicker and hardier. They're
quite unreligious, but many take up magic.
Their small size lets them hide more
effectively, and for some reason chance seems
to favor them with good luck. They are also
surprisingly resistant to loss of lifeforce.
Halflings are another sub-race of humankind, like the Northman. They are much smaller and shorter than humans, so they are weaker, but they are far quicker and hardier. They're quite unreligious, but many take up magic.
Their small size lets them hide more effectively, and for some reason chance seems to favor them with good luck. They are also surprisingly resistant to loss of lifeforce.
endmsg
anim
halfling.111

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@ -4,11 +4,7 @@ race human
randomitems human_player_items
face human.151
msg
Humans are the generalists of the races.
They are fit for any trade, and usually
pick up a skill from their parents in
addition to what they've learned as
apprentices in their craft.
Humans are the generalists of the races. They are fit for any trade, and usually pick up a skill from their parents in addition to what they've learned as apprentices in their craft.
endmsg
color_fg black
anim

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@ -4,14 +4,7 @@ race human
randomitems northman_player_items
face viking.151
msg
Northmen are simply humans who have been
shaped by their harsh environment. They are
stronger, quicker, and hardier than most
humans, but also stupid and impious. Most
races also consider them a bit unattractive.
They have some resistance to cold, but the
few of them who take up magic find it
difficult to master fire spells.
Northmen are simply humans who have been shaped by their harsh environment. They are stronger, quicker, and hardier than most humans, but also stupid and impious. Most races also consider them a bit unattractive. They have some resistance to cold, but the few of them who take up magic find it difficult to master fire spells.
endmsg
color_fg black
anim

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@ -4,29 +4,9 @@ race dragon
randomitems dragon_player_items
face pl_dragon_r.151
msg
Dragons are completely different than any
other race. Their vast size and bizarre body
prevents them both from wearing armour and
wielding weapons -- tools that they disdain
in any case. Instead, they are gifted with
the ability to evolve and grow stronger by
eating the flesh of their defeated foes.
Over the years, their dragonhide hardens and
it can provide better protection than the
best armour. Instead of wielding weapons,
they use their sharp and lethal claws in
combat. Moreover, dragons have a natural
talent for magic.
Dragons are very interested in the lore of
the elements and usually choose to
specialize. While focusing their metabolism
on a certain element, they can gain various
new abilities -- including new spells,
enhanced claws and more. Eventually, a
dragon is able to evolve from the hatchling
stage into a grown-up terrifying ancient
Dragons are completely different than any other race. Their vast size and bizarre body prevents them both from wearing armour and wielding weapons -- tools that they disdain in any case. Instead, they are gifted with the ability to evolve and grow stronger by eating the flesh of their defeated foes.
Over the years, their dragonhide hardens and it can provide better protection than the best armour. Instead of wielding weapons, they use their sharp and lethal claws in combat. Moreover, dragons have a natural talent for magic.
Dragons are very interested in the lore of the elements and usually choose to specialize. While focusing their metabolism on a certain element, they can gain various new abilities -- including new spells, enhanced claws and more. Eventually, a dragon is able to evolve from the hatchling stage into a grown-up terrifying ancient
dragon.
endmsg
animation pl_dragon_r

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@ -3,14 +3,7 @@ name half orc
randomitems half_orc_player_items
face pl_half_orc.151
msg
Half-Orcs are usually the product of rape,
slavery, or some such unpleasantness. They
look it too: Half-Orcs are rather ugly. On
average, they're stronger, a bit quicker, and
hardier than humans, but also stupid, impious,
and unmagical. They're resistant to poison and
can see in the dark, and every half-orc seems
to know how to steal.
Half-Orcs are usually the product of rape, slavery, or some such unpleasantness. They look it too: Half-Orcs are rather ugly. On average, they're stronger, a bit quicker, and hardier than humans, but also stupid, impious, and unmagical. They're resistant to poison and can see in the dark, and every half-orc seems to know how to steal.
endmsg
anim
pl_half_orc.111

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@ -4,33 +4,8 @@ race reptile
randomitems quetzalcoatl_player_items
face quetzalcoatl.131
msg
Quetzalcoatls are a strange mix of snake,
bird, human, and a dash of the divine. They
are able to manipulate objects with their
claws. They are amazingly strong, very quick,
and amazingly hardy, but quite stupid and
impious (despite the dash of divinity).
However, they are strongly magical in nature
and usually have a vast reservoir of mana
with which to cast any spell they're not too
stupid to learn. Often, they're only able to
grasp one basic fire spell.
Their strongly draconic nature makes them
immune to fire and helps them with fire
spells, but they are vulnerable to cold.
They can grasp weapons, but their bizarre body
shape prevents them from using armour,
helmets, and other items of apparel intended
for bipedal creatures with two arms, two legs,
and a head. Their inability to use armour
comes back to haunt them when they compare
themselves with other races: highly enchanted
armour is usually more beneficial than
dragonhide! The wings come in handy: they can
use them to levitate, and their hide gets
thicker as they gain power, compensating them
somewhat for not being able to use armour.
Quetzalcoatls are a strange mix of snake, bird, human, and a dash of the divine. They are able to manipulate objects with their claws. They are amazingly strong, very quick, and amazingly hardy, but quite stupid and impious (despite the dash of divinity). However, they are strongly magical in nature and usually have a vast reservoir of mana with which to cast any spell they're not too stupid to learn. Often, they're only able to grasp one basic fire spell.
Their strongly draconic nature makes them immune to fire and helps them with fire spells, but they are vulnerable to cold. They can grasp weapons, but their bizarre body shape prevents them from using armour, helmets, and other items of apparel intended for bipedal creatures with two arms, two legs, and a head. Their inability to use armour comes back to haunt them when they compare themselves with other races: highly enchanted armour is usually more beneficial than dragonhide! The wings come in handy: they can use them to levitate, and their hide gets thicker as they gain power, compensating them somewhat for not being able to use armour.
endmsg
anim
quetzalcoatl.131

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@ -4,21 +4,8 @@ race reptile
randomitems serpentman_player_items
face serpentman.131
msg
The Serpentman adventurer is a rare breed.
Few Serpentmen ever leave the swamps, as they
are not well adjusted for human society.
Their heads and feet are not shaped properly
to use boots or helmets made for humanoid
folk, but their unusual build has given rise
to a cultural habit of wearing pieces of
bracelet- and ring-like jewelry on their
tails. They possess a tough hide and strong
legs which enable them to leap further than
most folks. Their nasty claws can also double
as weapons.
They are only partially warm-blooded, and are
as a result somewhat susceptible to cold.
The Serpentman adventurer is a rare breed. Few Serpentmen ever leave the swamps, as they are not well adjusted for human society. Their heads and feet are not shaped properly to use boots or helmets made for humanoid folk, but their unusual build has given rise to a cultural habit of wearing pieces of bracelet- and ring-like jewelry on their tails. They possess a tough hide and strong legs which enable them to leap further than most folks. Their nasty claws can also double as weapons.
They are only partially warm-blooded, and are as a result somewhat susceptible to cold.
endmsg
anim
serpentman.111

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@ -4,21 +4,8 @@ race troll
randomitems troll_player_items
face troll_p.151
msg
Trolls are usually nasty creatures: scions
of Gnarg. They have amazing strength and
hardiness, but they're a bit clumsy, very
stupid, impious, and bad at handling and
obtaining magic. They heal with amazing
rapidity and can see in the dark. Because of
the above attributes, they're great in any
fight. Well, they're great until someone
waves torches at them: fire presents great
peril to trolls.
Most trolls are destroyed on sight by
civilized people: but a few have proved
deserving of tolerance and are permitted to
enter cities.
Trolls are usually nasty creatures: scions of Gnarg. They have amazing strength and hardiness, but they're a bit clumsy, very stupid, impious, and bad at handling and obtaining magic. They heal with amazing rapidity and can see in the dark. Because of the above attributes, they're great in any fight. Well, they're great until someone waves torches at them: fire presents great peril to trolls.
Most trolls are destroyed on sight by civilized people: but a few have proved deserving of tolerance and are permitted to enter cities.
endmsg
anim
troll_p.111

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@ -4,28 +4,8 @@ race undead
randomitems wraith_player_items
face wraithp.151
msg
A Wraith is the spirit of a person who has
made an evil bargain in order to persist
after natural death, or has been forced
involuntarily into its current undead state.
This transformation frees them of the limits
of a natural lifespan, and grants them
immunity to diseases, poison, and loss of
lifeforce. Wraiths also need feel little
fear of cold, and they can see well in the
dark. A Wraith's corporeal form has terrible
vulnerabilities: fire and most godpower are
dangerous to Wraiths. Their tenuous form
makes them quick and somewhat hard to hit,
but also weaker and less hardy.
Wraiths have a strong affinity to magic,
especially cold spells, and are very strong
spellcasters. However, they cannot use fire
spells for fear of self-destruction.
Wraith also do not heal naturally, or gain
sustenance from food. Instead they have to
feed off the living.
A Wraith is the spirit of a person who has made an evil bargain in order to persist after natural death, or has been forced involuntarily into its current undead state. This transformation frees them of the limits of a natural lifespan, and grants them immunity to diseases, poison, and loss of lifeforce. Wraiths also need feel little fear of cold, and they can see well in the dark. A Wraith's corporeal form has terrible vulnerabilities: fire and most godpower are dangerous to Wraiths. Their tenuous form makes them quick and somewhat hard to hit, but also weaker and less hardy.
Wraiths have a strong affinity to magic, especially cold spells, and are very strong spellcasters. However, they cannot use fire spells for fear of self-destruction. Wraith also do not heal naturally, or gain sustenance from food. Instead they have to feed off the living.
endmsg
color_fg black
anim