Update child.base
I felt that the 3D modeled art was really out of place considering the typical style of artwork in the game. Since there are no longer per-direction versions of the sprite, the copies in each direction facing can also be removed.master^2
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@ -3,7 +3,6 @@ name child
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race human
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race human
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randomitems child
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randomitems child
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face child.151
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face child.151
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animation child
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monster 1
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monster 1
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move_type walk
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move_type walk
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unaggressive 1
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unaggressive 1
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Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 749 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 279 B |
Before Width: | Height: | Size: 992 B |
Before Width: | Height: | Size: 765 B |
Before Width: | Height: | Size: 1.0 KiB |
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@ -1,4 +1,4 @@
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comment Original artwork by Nicolas Weeger
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comment Original work by Kevin Zheng
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license cc-by-3.0
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license cc-by-3.0
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licenseurl https://creativecommons.org/licenses/by/3.0/legalcode
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licenseurl https://creativecommons.org/licenses/by/3.0/legalcode
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sourcename Nicolas Weeger
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sourcename Kevin Zheng 2024
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Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 191 B |
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@ -1,35 +1,3 @@
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animation child
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facings 8
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child.111
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child.121
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child.131
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child.141
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child.151
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child.161
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child.171
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child.181
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mina
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face child.111
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magicmap yellow
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end
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face child.121
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magicmap yellow
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end
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face child.131
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magicmap yellow
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end
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face child.141
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magicmap yellow
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end
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face child.151
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face child.151
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magicmap yellow
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magicmap yellow
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end
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end
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face child.161
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magicmap yellow
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end
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face child.171
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magicmap yellow
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end
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face child.181
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magicmap yellow
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end
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