diff --git a/ChangeLog b/ChangeLog index f3a1b4e6a..f7c2b0e4a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +Adjust the spawn rate for literacy and use magic item scrolls. +literacy chance 15 -> 8, use magic item chance 1 -> 8. +Since barbarians no longer get UMI out-of-the-box, there +needs to be a reasonable chance to get it. +treasures.trs +Daniel Hawkins 2021-02-25 + Adjust the value on spell rings to not be insanely expensive. spell/Wand/spell_ring.arc Daniel Hawkins 2021-02-25 diff --git a/treasures.trs b/treasures.trs index 1b7f72382..79b4a6af8 100644 --- a/treasures.trs +++ b/treasures.trs @@ -131,8 +131,11 @@ treasureone random_knowledge chance 8 more # levitation is not something to be learned +# Everyone but barbarians start with literacy. +# And the libraries have a skill scroll there every time. +# So we can reduce this a little without too much issue. arch scroll_literacy - chance 15 + chance 8 more # not knowledge per se, but is a random skill arch lockpicks @@ -189,9 +192,9 @@ treasureone random_knowledge arch scroll_two_handed_weapons chance 10 more -# use magic is a native ability, but give slight chance for unclassed players +# Barbarians lack use magic item. So they should have a viable path to get this. arch scroll_use_magic_item - chance 1 + chance 8 more arch scroll_woodsman chance 10