From 3030d786c89a61972703000f3574a7457f8954f8 Mon Sep 17 00:00:00 2001 From: silvernexus Date: Thu, 25 Feb 2021 22:04:39 +0000 Subject: [PATCH] Make use magic item scrolls actually spawn. This way, barbarians can actually learn the skill. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@22005 282e977c-c81d-0410-88c4-b93c2d0d6712 --- ChangeLog | 7 +++++++ treasures.trs | 9 ++++++--- 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/ChangeLog b/ChangeLog index f3a1b4e6a..f7c2b0e4a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +Adjust the spawn rate for literacy and use magic item scrolls. +literacy chance 15 -> 8, use magic item chance 1 -> 8. +Since barbarians no longer get UMI out-of-the-box, there +needs to be a reasonable chance to get it. +treasures.trs +Daniel Hawkins 2021-02-25 + Adjust the value on spell rings to not be insanely expensive. spell/Wand/spell_ring.arc Daniel Hawkins 2021-02-25 diff --git a/treasures.trs b/treasures.trs index 1b7f72382..79b4a6af8 100644 --- a/treasures.trs +++ b/treasures.trs @@ -131,8 +131,11 @@ treasureone random_knowledge chance 8 more # levitation is not something to be learned +# Everyone but barbarians start with literacy. +# And the libraries have a skill scroll there every time. +# So we can reduce this a little without too much issue. arch scroll_literacy - chance 15 + chance 8 more # not knowledge per se, but is a random skill arch lockpicks @@ -189,9 +192,9 @@ treasureone random_knowledge arch scroll_two_handed_weapons chance 10 more -# use magic is a native ability, but give slight chance for unclassed players +# Barbarians lack use magic item. So they should have a viable path to get this. arch scroll_use_magic_item - chance 1 + chance 8 more arch scroll_woodsman chance 10