Add artifact entry for silvered weapons.
Intent is for these to be primarily crafted, but the can show up in random loot occasionally. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21483 282e977c-c81d-0410-88c4-b93c2d0d6712master
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a2e092ca51
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3041625829
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@ -1,3 +1,9 @@
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Add artifact entry for silvered weapons.
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Ensure it is restricted to stabbing and slicing weapons, since bludgeoning with
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silver doesn't seem like it would make much difference.
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artifacts
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Daniel Hawkins 2020-10-09
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Make the trident imagery less bright, using the W3C green rather than XPM green.
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This put the green hue at half the previous brightness.
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Move the bright green trident to the classic image set.
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16
artifacts
16
artifacts
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@ -64,7 +64,7 @@
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# 'animation' if defined replaces the item's animation.
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# If 'animation_suffix' is defined, the artifact will have the
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# '<base item's animation>_<animation suffix>' animation if it exists, else no
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# change is done.
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# change is done.
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# If 'animation' is set, 'animation_suffix' is ignored.
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# If an animation with or without suffix is defined and valid for the item,
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# it takes precedences over the face with or without suffix.
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@ -767,6 +767,20 @@ attacktype 5
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item_power 1
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last_sp 110
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end
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# Silvered Edge (meant to be primarily a crafted item, so its rarer than its power level indicates it should be)
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Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sword_4,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,lspear,spear,poleaxe,taifu_1,trident,vlongsword,sicklesword,serp_sword,t_dagger,sickle1,t_star1,sai1,sai2,kama1,kama2
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chance 1
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difficulty 15
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Object Silvered Edge
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material 8194
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materialname silver
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type 15
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value 10
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# The silver coating adds a little bit of weight
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weight 101
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slaying vampire
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attacktype 2
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end
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#
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# Daggers (subtype of weapons)
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#
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