Add artifact entry for silvered weapons.

Intent is for these to be primarily crafted, but the can show up in random loot occasionally.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21483 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2020-10-09 13:13:40 +00:00
parent a2e092ca51
commit 3041625829
2 changed files with 21 additions and 1 deletions

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@ -1,3 +1,9 @@
Add artifact entry for silvered weapons.
Ensure it is restricted to stabbing and slicing weapons, since bludgeoning with
silver doesn't seem like it would make much difference.
artifacts
Daniel Hawkins 2020-10-09
Make the trident imagery less bright, using the W3C green rather than XPM green.
This put the green hue at half the previous brightness.
Move the bright green trident to the classic image set.

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@ -64,7 +64,7 @@
# 'animation' if defined replaces the item's animation.
# If 'animation_suffix' is defined, the artifact will have the
# '<base item's animation>_<animation suffix>' animation if it exists, else no
# change is done.
# change is done.
# If 'animation' is set, 'animation_suffix' is ignored.
# If an animation with or without suffix is defined and valid for the item,
# it takes precedences over the face with or without suffix.
@ -767,6 +767,20 @@ attacktype 5
item_power 1
last_sp 110
end
# Silvered Edge (meant to be primarily a crafted item, so its rarer than its power level indicates it should be)
Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sword_4,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,lspear,spear,poleaxe,taifu_1,trident,vlongsword,sicklesword,serp_sword,t_dagger,sickle1,t_star1,sai1,sai2,kama1,kama2
chance 1
difficulty 15
Object Silvered Edge
material 8194
materialname silver
type 15
value 10
# The silver coating adds a little bit of weight
weight 101
slaying vampire
attacktype 2
end
#
# Daggers (subtype of weapons)
#