Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make

it possible to have tight-fitting doors (no gaps due to perspective) in the
wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
of the window archs.  Also, per naming of the stwall window archs, rename
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
stwall.arc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8154 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2008-01-09 02:49:13 +00:00
parent 544a368e2c
commit 335d3f0b5e
7 changed files with 27 additions and 4 deletions

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@ -1,5 +1,14 @@
Changes for SVN top of tree:
Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
it possible to have tight-fitting doors (no gaps due to perspective) in the
wall arch set. wall/wall/wall.arc modified. Decided to use the numbering
of the window archs. Also, per naming of the stwall window archs, rename
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
stwall.arc.
Kevin Bulgrien 2007-01-08
Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
make it possible to have tight-fitting doors (no gaps due to perspective).
wall/stwall/stwall.arc modified.

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@ -25,9 +25,9 @@ move_block all
visibility 100
magicmap grey
end
Object stwall_1_4_door
Object stwall_door_1_4
name doorway
face stwall_2_door.111
face stwall_door_1.111
no_pick 1
visibility 100
magicmap grey
@ -59,9 +59,9 @@ move_block all
visibility 100
magicmap grey
end
Object stwall_2_1_1_door
Object stwall_door_2_1_1
name doorway
face stwall_5_door.111
face stwall_door_0.111
no_pick 1
visibility 100
magicmap grey

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@ -25,6 +25,13 @@ no_pick 1
move_block all
visibility 100
end
Object wall_door_1_4
name doorway
face wall_door_1.111
color_fg brown
no_pick 1
visibility 100
end
Object wall_2_2_1
name wall
face wall_3.111
@ -52,6 +59,13 @@ no_pick 1
move_block all
visibility 100
end
Object wall_door_2_1_1
name doorway
face wall_door_0.111
color_fg brown
no_pick 1
visibility 100
end
Object wall_2_2_2
name wall
face wall_6.111

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