create missile: Allow specifying bolt or arrow when casting or invoking instead of only relying on whether a crossbow is equiped

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21449 282e977c-c81d-0410-88c4-b93c2d0d6712
master
crowbert 2020-09-19 17:26:10 +00:00
parent e1e6f6a9ab
commit 3e540cabf6
1 changed files with 1 additions and 1 deletions

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@ -18,6 +18,6 @@ duration 5
duration_modifier 2
maxsp 15
msg
Summoning has proven to be one of the best synergies with the warrior classes. Never is this so obvious than the combination of archer and evoker. Evoker's can use the create missile spell to evoke arrows and bolts (for bolts, wield a crossbow when casting the spell) which can be immediately used on the field of battle. Master practitioners can even create missiles with specific magical bonuses (cast create missile N where N is +0, +1, +2, +3 or +4). This spell is attuned to the creation path.
Summoning has proven to be one of the best synergies with the warrior classes. Never is this so obvious than the combination of archer and evoker. Evoker's can use the create missile spell to evoke arrows and bolts (for bolts, wield a crossbow when casting the spell or 'cast create missile bolt') which can be immediately used on the field of battle. Master practitioners can even create missiles with specific magical bonuses (cast create missile N where N is +0, +1, +2, +3 or +4). This spell is attuned to the creation path.
endmsg
end