Use magic field in treasurelist to specify gain level.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20603 282e977c-c81d-0410-88c4-b93c2d0d6712
master
silvernexus 2018-10-25 00:15:55 +00:00
parent eb298f972d
commit 44a82dfc91
2 changed files with 45 additions and 0 deletions

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@ -1,3 +1,7 @@
Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist.
Requires subsequent server update to actually use those values.
player/dragon_ability/dragon_abilities.trs
Added a new monster -- mimic
monster/mimic/chest_1_mimic.base.111.png
monster/mimic/chest_1_mimic.base.112.png

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@ -1,32 +1,73 @@
##############################################################
# ability-treasure for dragon players
#
# Note that magic defines after how many levels of that
# elemental focus that the ability is granted
##############################################################
treasure dragon_ability_fire
arch direct_attune_fire
magic 5
more
arch fire_clawing
magic 10
more
arch spell_dragonbreath
magic 15
end
treasure dragon_ability_cold
arch direct_attune_cold
magic 5
more
arch ice_clawing
magic 10
more
arch spell_large_icestorm
magic 15
end
treasure dragon_ability_elec
arch direct_attune_elec
magic 5
more
arch electric_clawing
magic 10
more
arch spell_ball_lightning
magic 15
more
arch dragon_ability_xrays
magic 20
end
treasure dragon_ability_poison
arch spell_poison_cloud
magic 5
more
arch poison_clawing
magic 10
end
##############################################################
##############################################################
# Starting spells based on the elemental focus of the dragon player.
# Note: WIP
##############################################################
#treasure dragon_start_fire
# arch abil_burning_hands
# more
# arch skill_pyromancy
#end
#treasure dragon_start_cold
# arch abil_icestorm
# more
# arch skill_evocation
#end
#treasure dragon_start_elec
# arch abil_sm_lightning
# more
# arch skill_pyromancy
#end
#treasure dragon_start_poison
# arch abil_venom_spit
# more
# arch skill_sorcery
#end
##############################################################