Use magic field in treasurelist to specify gain level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@20603 282e977c-c81d-0410-88c4-b93c2d0d6712master
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eb298f972d
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44a82dfc91
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@ -1,3 +1,7 @@
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Make level for dragon ability gain stored a the data-level by using "magic" in th treasurelist.
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Requires subsequent server update to actually use those values.
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player/dragon_ability/dragon_abilities.trs
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Added a new monster -- mimic
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Added a new monster -- mimic
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monster/mimic/chest_1_mimic.base.111.png
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monster/mimic/chest_1_mimic.base.111.png
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monster/mimic/chest_1_mimic.base.112.png
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monster/mimic/chest_1_mimic.base.112.png
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@ -1,32 +1,73 @@
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##############################################################
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##############################################################
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# ability-treasure for dragon players
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# ability-treasure for dragon players
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#
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# Note that magic defines after how many levels of that
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# elemental focus that the ability is granted
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##############################################################
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##############################################################
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treasure dragon_ability_fire
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treasure dragon_ability_fire
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arch direct_attune_fire
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arch direct_attune_fire
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magic 5
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more
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more
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arch fire_clawing
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arch fire_clawing
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magic 10
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more
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more
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arch spell_dragonbreath
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arch spell_dragonbreath
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magic 15
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end
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end
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treasure dragon_ability_cold
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treasure dragon_ability_cold
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arch direct_attune_cold
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arch direct_attune_cold
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magic 5
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more
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more
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arch ice_clawing
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arch ice_clawing
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magic 10
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more
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more
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arch spell_large_icestorm
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arch spell_large_icestorm
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magic 15
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end
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end
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treasure dragon_ability_elec
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treasure dragon_ability_elec
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arch direct_attune_elec
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arch direct_attune_elec
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magic 5
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more
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more
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arch electric_clawing
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arch electric_clawing
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magic 10
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more
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more
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arch spell_ball_lightning
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arch spell_ball_lightning
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magic 15
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more
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more
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arch dragon_ability_xrays
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arch dragon_ability_xrays
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magic 20
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end
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end
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treasure dragon_ability_poison
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treasure dragon_ability_poison
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arch spell_poison_cloud
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arch spell_poison_cloud
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magic 5
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more
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more
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arch poison_clawing
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arch poison_clawing
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magic 10
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end
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end
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##############################################################
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##############################################################
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##############################################################
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# Starting spells based on the elemental focus of the dragon player.
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# Note: WIP
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##############################################################
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#treasure dragon_start_fire
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# arch abil_burning_hands
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# more
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# arch skill_pyromancy
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#end
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#treasure dragon_start_cold
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# arch abil_icestorm
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# more
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# arch skill_evocation
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#end
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#treasure dragon_start_elec
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# arch abil_sm_lightning
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# more
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# arch skill_pyromancy
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#end
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#treasure dragon_start_poison
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# arch abil_venom_spit
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# more
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# arch skill_sorcery
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#end
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##############################################################
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