From 4b880efcb81dfb6b5277d4ed71ec891f64fa963d Mon Sep 17 00:00:00 2001 From: SilverNexus Date: Tue, 6 Feb 2024 03:51:26 -0500 Subject: [PATCH] Rebalance mountain rubble treasure generation to reflect change in handling of nrof 0 objects as harvestables. --- ground/Mountain/mountain.trs | 40 ++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/ground/Mountain/mountain.trs b/ground/Mountain/mountain.trs index 88d310821..e052bb1d0 100644 --- a/ground/Mountain/mountain.trs +++ b/ground/Mountain/mountain.trs @@ -1,4 +1,44 @@ ## +## On average, a mountain tile will have 3.61 mines in it. +## Some will have none. Many will have one or two. +## Very, very few will have 11. +## And, unlike before, a given mining tile will give a mishmash of stuff instead of the same thing repeatedly. +## Part of this is due to the inability of rubble containers to stack in multiples, since opening one empties the inventory of all. +## So we have individual entries here as a workaround. +## This should solve the exceedingly exploitable infinite gold nugget abuse I figured out earlier +## -- Neila H. (2024-02-06) +## treasure mountain arch mountain_rubble + chance 95 +more + arch mountain_rubble + chance 80 +more + arch mountain_rubble + chance 65 +more + arch mountain_rubble + chance 50 +more + arch mountain_rubble + chance 30 +more + arch mountain_rubble + chance 20 +more + arch mountain_rubble + chance 10 +more + arch mountain_rubble + chance 5 +more + arch mountain_rubble + chance 3 +more + arch mountain_rubble + chance 2 +more + arch mountain_rubble + chance 1 end