- Create additional shoreline tiles for the sea.arc tile set in
preparation for fixing some pup_land maps that use the blake.arc tile set to allow shorelines to have rounded edges instead of corners. The problem is that the blake.arc tile set is not the same color as the sea.arc tile set unless you are using the classic png's, so the pup_land seas sometimes are shown in two completely different colors of blue. The tiles added are "coves" that have transparency on three sides. The naming convention used is consistent with the big lake tile set. The naming.doc rules for walls is followed if you consider a shoreline to be a sort of wall. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5421 282e977c-c81d-0410-88c4-b93c2d0d6712master
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@ -96,3 +96,51 @@ is_water 1
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editable 8
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smoothlevel 20
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end
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Object sea_nes
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name sea
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face sea_7.111
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color_fg light_blue
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no_pass 1
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no_pick 1
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is_water 1
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visibility 100
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editable 8
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smoothlevel 255
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smoothface sea_7.111 empty_S.111
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end
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Object sea_new
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name sea
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face sea_B.111
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color_fg light_blue
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no_pass 1
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no_pick 1
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is_water 1
|
||||
visibility 100
|
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editable 8
|
||||
smoothlevel 255
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||||
smoothface sea_B.111 empty_S.111
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||||
end
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Object sea_nse
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||||
name sea
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||||
face sea_D.111
|
||||
color_fg light_blue
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||||
no_pass 1
|
||||
no_pick 1
|
||||
is_water 1
|
||||
visibility 100
|
||||
editable 8
|
||||
smoothlevel 255
|
||||
smoothface sea_D.111 empty_S.111
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||||
end
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Object sea_sew
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name sea
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||||
face sea_E.111
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color_fg light_blue
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||||
no_pass 1
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||||
no_pick 1
|
||||
is_water 1
|
||||
visibility 100
|
||||
editable 8
|
||||
smoothlevel 255
|
||||
smoothface sea_E.111 empty_S.111
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||||
end
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After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 255 B |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 256 B |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 247 B |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 258 B |