new arches for the dragon-race patch

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1546 282e977c-c81d-0410-88c4-b93c2d0d6712
master
avogl 2002-03-01 20:47:51 +00:00
parent d306004cab
commit 59c5c5e6d5
17 changed files with 198 additions and 6 deletions

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Object dragon_ability_xrays
name xrays
msg
Your senses are stimulated. You gain the ability of xray-view!
endmsg
type 114
invisible 1
xrays 1
no_drop 1
editable 0
end

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Object direct_attune_fire
name attune fire
type 114
invisible 1
path_attuned 2
no_drop 1
editable 0
end
Object direct_attune_cold
name attune cold
type 114
invisible 1
path_attuned 4
no_drop 1
editable 0
end
Object direct_attune_elec
name attune electricity
type 114
invisible 1
path_attuned 8
no_drop 1
editable 0
end

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Object fire_clawing
name fire claws
title clawing
msg
Your claws are enveloped in a hot blazing fire!
endmsg
type 43
invisible 1
attacktype 4
no_drop 1
editable 0
end
Object ice_clawing
name ice claws
title clawing
msg
Your claws are covered with shards of ice!
endmsg
type 43
invisible 1
attacktype 16
no_drop 1
editable 0
end
Object electric_clawing
name electric claws
title clawing
msg
Your claws emmit sparks of electricity!
endmsg
type 43
invisible 1
attacktype 8
no_drop 1
editable 0
end
Object poison_clawing
name poison claws
title clawing
msg
Your claws are now poisoned!
endmsg
type 43
invisible 1
attacktype 1024
no_drop 1
editable 0
end

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Object spelldirect_ball_lightning
name ball lightning
face blank.111
slaying ball lightning
invisible 1
type 85
editable 0
end

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Object spelldirect_dragonbreath
name dragonbreath
face blank.111
slaying dragonbreath
invisible 1
type 85
editable 0
end

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Object spelldirect_large_icestorm
name large icestorm
face blank.111
slaying large icestorm
invisible 1
type 85
editable 0
end

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Object spelldirect_poison_cloud
name poison cloud
face blank.111
slaying poison cloud
invisible 1
type 85
editable 0
end

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Object pl_dragon
name fire hatchling
race dragon
randomitems dragon_player_items
face pl_dragon.131
msg
Dragons are completely different to any
other race. Their vast size and bizarre
body prevents them from wearing both armour
or weapons. Dragons disdain these human tools
anyways. Instead, they are gifted with the
ability to evlove and grow stronger by eating
the flesh of their defeated foes.
Over the years, the dragonhide will harden
and it can provide better protection than
the best armour. Instead of wielding a weapon,
they use their sharp and lethal claws in combat.
Moreover, dragons have a natural talent for
magic and particularly spellcasting.
Dragons are very interested in the lore of the
elements and usually choose to specialize.
While focusing their metabolism on a certain
element, they can gain various new abilities -
including new spells, enhanced claws and more.
Eventually, a dragon is able to evlove from
the hatchling stage into a grown-up terrifying
ancient dragon.
endmsg
anim
pl_dragon.131
pl_dragon.132
pl_dragon.171
pl_dragon.172
mina
is_animated 0
type 1
level 1
ac 5
wc 21
dam 10
alive 1
weight 70000
food 999
speed 1
attacktype 1
color_fg light_blue
can_use_armour 0
can_use_weapon 0
Str 6
Dex 3
Con 6
Wis -8
Int -8
Pow 6
editable 0
end
Object dragon_skin_force
name dragon skin
invisible 1
type 114
face blank.111
applied 1
no_drop 1
end
Object dragon_ability_force
name dragon ability
invisible 1
type 114
exp 2
face blank.111
neutral 1
no_drop 1
end

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Object quetzalcoatl_player
name Quetzalcoatl
race dragon
race reptile
randomitems quetzalcoatl_player_items
face quetzalcoatl.131
msg
Quetzalcoatls are a strange mix of dragon,
Quetzalcoatls are a strange mix of snake,
bird, human, and a dash of the divine. They
bear the most resemblance to dragonkind, but
are able to manipulate objects with their
claws. They are amazingly strong, very quick,
and amazingly hardy, but quite stupid and
@ -19,7 +18,6 @@ grasp one basic fire spell.
Their strongly draconic nature immures them
to fire and helps them with fire spells, but
they are vulnerable to cold and
paralyzation.
They can grasp weapons, but their bizarre body
shape prevents them from using armour, helmets,
and other items of apparel usually intended for
@ -51,6 +49,8 @@ food 999
speed 1
attacktype 1
path_attuned 2
resist_fire 100
resist_cold -30
color_fg light_blue
can_use_armour 0
can_use_weapon 1
@ -60,7 +60,6 @@ Con 6
Wis -8
Int -8
Pow 6
resist_fire 100
resist_cold -30
editable 0
end

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