From 5cb32c7d9561d5fc563b788ee9db567e62e9106a Mon Sep 17 00:00:00 2001 From: quinet Date: Sun, 3 Aug 2008 19:52:14 +0000 Subject: [PATCH] Added new buildable fence. This is useful for those who want walls that do not block the view. Fixed a bug in the treasure list shop_building_pupland that prevented it from including any walls (replaced the treasure list build_material_floor_pupland by building_material_stonewall_pupland). git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9707 282e977c-c81d-0410-88c4-b93c2d0d6712 --- mapbuilding/building.arc | 10 ++++++++++ mapbuilding/building.trs | 25 ++++++++++++++++++++++--- mapbuilding/mbswall_0.base.111.png | Bin 0 -> 1169 bytes 3 files changed, 32 insertions(+), 3 deletions(-) create mode 100644 mapbuilding/mbswall_0.base.111.png diff --git a/mapbuilding/building.arc b/mapbuilding/building.arc index eb7d70e66..b0ede0724 100644 --- a/mapbuilding/building.arc +++ b/mapbuilding/building.arc @@ -141,6 +141,16 @@ subtype 2 face mbewall_0.111 slaying ewall_0 end +Object building_swall +name Fence material +nrof 1 +weight 1200 +value 1200 +type 161 +subtype 2 +face mbswall_0.111 +slaying swall_0 +end Object building_vertical_gate name Vertical gate material nrof 1 diff --git a/mapbuilding/building.trs b/mapbuilding/building.trs index d64e189ae..87e5b0689 100644 --- a/mapbuilding/building.trs +++ b/mapbuilding/building.trs @@ -103,24 +103,37 @@ treasureone shop_building_pupland list building_material chance 78 more - list building_material_floor_pupland + list building_material_stonewall_pupland chance 20 end -##For areas like scorn area, sells DWall +##For areas like scorn area, sells DWall and fences treasureone building_material_stonewall_norm arch building_wall2 + chance 80 + more + arch building_swall + chance 20 end ##For brest area, sells Red Cwall rather then DWall # Added dark wood floor here too rather than create a whole new list for # dark floors in Brest (Gene Alexander) treasureone building_material_stonewall_fant arch building_wall4 + chance 50 more arch building_woodfloor2 + chance 40 + more + arch building_swall + chance 10 end ##For navar area, sells West Cwall rather then DWall treasureone building_material_stonewall_west arch building_wall3 + chance 80 + more + arch building_swall + chance 20 end ##For areas like azumauindo area, sells DWall and EastWall (japanese paper wall) treasureone building_material_stonewall_east @@ -131,7 +144,13 @@ treasureone building_material_stonewall_east chance 50 end ## Dark wood floor is more likely in pupland (Gene Alexander) -treasureone building_material_floor_pupland +treasureone building_material_stonewall_pupland + arch building_wall2 + chance 40 + more arch building_woodfloor2 chance 50 + more + arch building_swall + chance 10 end diff --git a/mapbuilding/mbswall_0.base.111.png b/mapbuilding/mbswall_0.base.111.png new file mode 100644 index 0000000000000000000000000000000000000000..9252102267ab04a82b3d643562c465f5f5e04d09 GIT binary patch literal 1169 zcmV;C1aA9@P)Nb8B*OZgOyGbaZNTb8vEQYIJsQbaQKVbZ~Wa zb98cRczSMmc5r!la(sArdUtYseS3RrbbNese1CU-etdm-fqrO!e{6Puf_s30dV+s; zgNJ&8f_s93cZ7p`f`fX4fp>(2dV_5oSu)Lou8e3k)WiXppv4aild{5mZhepq=%}de4(VArKOFT zr>2~zqNt{at*3vfr;eVisi~}wt*eTwtC6j&hq0@Iv#W!huCJ=Ck*ThguCI}-uA;87 zkGHUev9Xk~vXZ#5hp)7kwzHGBw2ZU1leD*$xVMhAxRt%OjJmj$y1A3SxR0s3y}P=X z!Ml*Xy_LSbl)k;3zP_5iznH(io6oqO#lf1w!=T5*n#9DO#KoM+!<@#(oX5tZ$H$$? z#-GQ>pvTCc&BdX~$D_%}p2*3f%F3V1$)e84qsz*p%FCh5%A(H6q|M8u&da0D%%;xF zr_jx&0002|Lb|E|0004WQchC4v8xF)zpft=fWt~WGHBHNCH+zUA*a{ei0Cg1$Eidb+m~gB%fPl7> zp@ETqRz~s@RDf`)u9d5EXm&+u9d-j47<@gFf+G?Ns_Q}WPcY>f7}9fN1LBHv^2(v^ z#0*e|w8Z>|p62$6FxR8YGdwA&>6$Tj9*Q>@P-AGy%0>ISWpKzt1Sd>VbW|wBWdKO4 zBwO2pR@??KJTWur-?V;KBMt*V!Ou{(V%OfSld&5BR^Zcl;MC0%^QU6901Q)>-@gC& z(Xwec6+CGagM0LHZ2qt500000NkvXXu0mjfP!lPi literal 0 HcmV?d00001