Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are

raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform.  The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression.  Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8149 282e977c-c81d-0410-88c4-b93c2d0d6712
master
kbulgrien 2008-01-08 02:16:26 +00:00
parent 4886854978
commit 5f28696a60
17 changed files with 121 additions and 0 deletions

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@ -1,5 +1,14 @@
Changes for SVN top of tree:
Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform. The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression. Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.
Kevin Bulgrien 2007-01-07
Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
and wall/bwall/bwall_hole.arc. The vertical wall has a transparent hole in
the left face, and the horizontal wall has a transparent hole in the bottom

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Object dlevel_0
name depression
face dlevel_0.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_1_2
name depression
face dlevel_1.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_1_4
name depression
face dlevel_2.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_2_2_1
name depression
face dlevel_3.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_1_1
name depression
face dlevel_4.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_2_1_1
name depression
face dlevel_5.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_2_2_2
name depression
face dlevel_6.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_3_2
name depression
face dlevel_7.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_1_3
name depression
face dlevel_8.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_2_2_4
name depression
face dlevel_9.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_2_1_2
name depression
face dlevel_A.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_3_1
name depression
face dlevel_B.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_2_2_3
name depression
face dlevel_C.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_3_4
name depression
face dlevel_D.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_3_3
name depression
face dlevel_E.111
no_pick 1
visibility 100
magicmap grey
end
Object dlevel_4
name depression
face dlevel_F.111
no_pick 1
visibility 100
magicmap grey
end

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