fix up maxhp for a bunch of monsters.

Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
master
mwedel 2003-06-22 21:26:26 +00:00
parent e3f6a85084
commit 65f27f3bd5
9 changed files with 9 additions and 3 deletions

View File

@ -22,6 +22,7 @@ dam 12
Pow 16
maxsp 40
hp 150
maxhp 150
Int 20
Con 3
level 12

View File

@ -5,6 +5,7 @@ face angelknight.111
monster 1
level 8
hp 100
maxhp 100
ac 0
wc 6
dam 20

View File

@ -12,6 +12,7 @@ ac 6
wc 16
dam 5
hp 15
maxhp 15
Wis 8
level 3
resist_magic 50

View File

@ -13,6 +13,7 @@ ac 0
wc 12
dam 30
hp 30
maxhp 30
Wis 10
level 5
resist_magic 50

View File

@ -6,6 +6,7 @@ randomitems angel
monster 1
level 27
hp 4000
maxhp 4000
ac -5
wc -30
dam 50

View File

@ -12,6 +12,7 @@ ac 10
wc 20
dam 2
hp 3
maxhp 3
Wis 8
level 1
resist_magic 100

View File

@ -23,8 +23,8 @@ Int 15
sp 40
maxsp 40
hp 265
maxhp 265
Con 5
maxhp 165
level 15
resist_magic 50
resist_fire 100

View File

@ -9,7 +9,7 @@ ac 7
wc 18
dam 2
hp 15
maxhp 10
maxhp 15
Str 8
Int 12
Dex 16

View File

@ -16,7 +16,7 @@ Con 5
Pow 5
maxsp 20
hp 1200
maxhp 1000
maxhp 1200
resist_physical 40
resist_cold 100
resist_fear 100