From 751a263421b84ac6dc3a71f308a73dedefd817da Mon Sep 17 00:00:00 2001 From: silvernexus Date: Sat, 10 Oct 2020 17:18:26 +0000 Subject: [PATCH] Make the horns that cast aggravation have a level above 1 so that they can actually affect things. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21490 282e977c-c81d-0410-88c4-b93c2d0d6712 --- ChangeLog | 2 ++ artifacts | 10 ++++++---- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/ChangeLog b/ChangeLog index cd94e0fb5..6a3ee6451 100644 --- a/ChangeLog +++ b/ChangeLog @@ -2,7 +2,9 @@ Make aggravation a castable spell, and give it level-scaling The code to prevent charm monsters abuse from like 2010 appears to have caused the lvl 1 aggravation horns to be essentially useless. +Also, make the horns that spawn w/ aggravation have reasonable levels. spell/MoodChange/spell_aggravation.arc +artifacts Daniel Hawkins 2020-10-10 Add the file as a random drop. diff --git a/artifacts b/artifacts index 7f3cfa446..ae3c7073c 100644 --- a/artifacts +++ b/artifacts @@ -2243,10 +2243,11 @@ chance 33 Object Aggravation type 3 other_arch spell_aggravation -hp -10 -maxhp -10 +hp -30 +maxhp -30 value 3 cursed 1 +level -40 animation_suffix aggravation end # @@ -2255,11 +2256,12 @@ chance 20 Object Fools type 3 other_arch spell_aggravation -hp -10 -maxhp -10 +hp -50 +maxhp -50 value 5 luck -2 Int -2 +level -100 damned 1 animation_suffix fools end