From 78ef91c2c21b7af0d7c34a15e9909c7a6d0cbe57 Mon Sep 17 00:00:00 2001 From: SilverNexus Date: Sun, 14 Nov 2021 13:22:24 -0500 Subject: [PATCH] Weaken divine shock as a spell. It seems to be the solution to every combat problem before this change, so hopefully this is enough to make it merely powerful, rather than the only tool you'll ever need. Reducing damage from 4 to 3 and increasing dam_modifier from 3 to 4 causes the spell to do 10 less damage per hit by max level. Increasing grace from 3 to 4 causes the spell to cost 14 more grace by max level. --- ChangeLog | 9 +++++++++ spell/MovingBall/spell_divine_shock.arc | 6 +++--- 2 files changed, 12 insertions(+), 3 deletions(-) diff --git a/ChangeLog b/ChangeLog index 804396abd..687c8972f 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,12 @@ +Weaken divine shock without removing the godpower attacktype. +Hopefully this is enough to make it a solution to every problem. +Specifically, the changes are: +grace 3 -> 4 (since the grace increase goes by doubling, this causes a >1 increase in cost at higher levels) +dam 4 -> 3 +dam_modifier 3 -> 4 (This causes the damage to increase less quickly) +spell/MovingBall/spell_divine_shock.arc +Daniel Hawkins 2021-11-14 + Give 'mimic' the same client_type as a container so it appears at the same location in the player's inventory. monster/mimic/mimic.arc diff --git a/spell/MovingBall/spell_divine_shock.arc b/spell/MovingBall/spell_divine_shock.arc index 16050b0a7..a87ce3e42 100644 --- a/spell/MovingBall/spell_divine_shock.arc +++ b/spell/MovingBall/spell_divine_shock.arc @@ -7,14 +7,14 @@ type 101 subtype 35 level 10 value 10 -grace 3 +grace 4 casting_time 10 skill praying path_attuned 131072 path_repelled 8 other_arch divine_shock -dam 4 -dam_modifier 3 +dam 3 +dam_modifier 4 duration 35 duration_modifier 2 maxgrace 10