Add a script to rename a bunch of pictures to valid Crossfire face names
The script also creates the matching animation in a .face file, with optional magic map information. It handles facings to correctly rename. See the embedded help for more information.master
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#!/bin/python
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#
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# Crossfire -- cooperative multi-player graphical RPG and adventure game
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#
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# Copyright (c) 2021 the Crossfire Development Team
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#
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# Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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# welcome to redistribute it under certain conditions. For details, please
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# see COPYING and LICENSE.
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#
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# The authors can be reached via e-mail at <crossfire@metalforge.org>.
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#
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import argparse
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import shutil
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parser = argparse.ArgumentParser(description="Copy a sequence of files to Crossfire faces, adequately named. Also "
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"generate the .face file.\nFiles are supposed to be ordered by direction "
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"then animation frame, that is the second file is direction 2, "
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"the 9th the second frame of direction 1's animation.\nNo check on whether "
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"the files are actually valid PNG files or not is done.")
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parser.add_argument('files', nargs='+')
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parser.add_argument('--faceset', default="base", type=str, help='faceset to generate the face for, default "base"')
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parser.add_argument('--face', required=True, type=str, help='name of the face to generate')
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parser.add_argument('--facings', default=8, type=int, help='number of facings for the face, 1, 2, 4 or 8, default 8')
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parser.add_argument('--magicmap', type=str, help='color to assign the face on the magicmap, default none so no magic '
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'map information')
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args = parser.parse_args()
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frames_per_direction = len(args.files) / args.facings
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if frames_per_direction != int(frames_per_direction):
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print("Error: number of files {0} must be divisible by facings {1}".format(len(args.files), args.facings))
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exit(1)
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if args.facings == 1:
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facings = [1]
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elif args.facings == 2:
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facings = [1, 5]
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elif args.facings == 4:
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facings = [1, 3, 5, 7]
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else:
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facings = [1, 2, 3, 4, 5, 6, 7, 8]
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print("Making face for '{0}', with {1} facings and {2} frames per facing.".format(args.face, args.facings,
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int(frames_per_direction)))
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facing = 1
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frame = 1
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anim_file = "animation {0}\nfacings {1}\n".format(args.face, args.facings)
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anims = []
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magicmap = []
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for f in range(0, len(facings) + 1):
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anims.append([])
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magicmap.append([])
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for file in args.files:
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shutil.copyfile(file, "{0}.{1}.1{2}{3}.png".format(args.face, args.faceset, facing, frame))
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anims[facing].append("{0}.1{1}{2}\n".format(args.face, facing, frame))
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if args.magicmap:
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magicmap[facing] += "face {0}.1{1}{2}\nmagicmap {3}\nend\n".format(args.face, facing, frame, args.magicmap)
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facing += 1
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if facing == len(facings) + 1:
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facing = 1
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frame += 1
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for a in anims:
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anim_file += "".join(a)
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anim_file += "mina\n"
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for m in magicmap:
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anim_file += "".join(m)
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out = open("{0}.face".format(args.face), 'w')
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out.write(anim_file)
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out.close()
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