From 8375aaecc119ffa613960c3d1dfa40b2bb05fbf0 Mon Sep 17 00:00:00 2001 From: mikeeusa Date: Thu, 8 Dec 2005 01:28:10 +0000 Subject: [PATCH] CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712 --- ground/oil_sea.arc | 32 +++++++++++++++++++++++++++++++- 1 file changed, 31 insertions(+), 1 deletion(-) diff --git a/ground/oil_sea.arc b/ground/oil_sea.arc index c02915a11..16cf1ffaf 100644 --- a/ground/oil_sea.arc +++ b/ground/oil_sea.arc @@ -10,7 +10,7 @@ oil_sea.112 mina name oil ocean name_pl oil ocean -magicmap blue +magicmap black smoothlevel 16 smoothface oil_sea.111 oil_sea_S.111 smoothface oil_sea.112 oil_sea_S.112 @@ -23,3 +23,33 @@ is_water 1 editable 8 is_floor 1 end + +Object oil_sea_ultra_viscous +#So thick you can almost walk on it (To be used where on needs walk-on-able/nonblocking oil) +#(ex: some random maps). For most applications you should use the regular oil_sea +#which will be swimable as water is (but much slower swiming ofcourse) +face oil_sea.111 +anim +oil_sea.111 +oil_sea.112 +oil_sea.113 +oil_sea.114 +oil_sea.113 +oil_sea.112 +mina +name ultra viscous oil +name_pl ultra viscous oil +magicmap black +smoothlevel 16 +smoothface oil_sea.111 oil_sea_S.111 +smoothface oil_sea.112 oil_sea_S.112 +smoothface oil_sea.113 oil_sea_S.113 +smoothface oil_sea.114 oil_sea_S.114 +speed 0.02 +no_pass 1 +no_pick 1 +is_water 1 +editable 8 +is_floor 1 +end +