Converting multi-tile image arches to single images

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
master
aaron_baugher 2007-02-16 20:49:10 +00:00
parent 416571be9a
commit 85266437ae
1250 changed files with 1699 additions and 1694 deletions

10
CHANGES
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@ -1,5 +1,15 @@
Changes for SVN top of tree:
Converted all remaining multi-part base images into single images
with the facename.base.x??.png format. Deleted the old multi-part
images and adjusted the archetypes accordingly. This is a huge
commit, but I thought it best to do it all in one commit so that if
something is horribly wrong, it can be reverted with one command.
Most of the conversion was automated, so if there's a problem I'm not
seeing, it probably affects them all.
Aaron Baugher 2007-02-16
Created addition shoreline tiles for the ground/sea.arc tile set to
add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor

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Object s_inn
name snowed inn
face s_inn.111
face s_inn.x11
type 66
no_pick 1
editable 2
@ -10,7 +10,7 @@ end
More
Object s_inn_2
name snowed inn
face s_inn.211
face s_inn.x11
type 66
x 1
no_pick 1

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Object treefort
name treefort
type 66
face treefort.111
face treefort.x11
no_pick 1
editable 2
visibility 100
@ -12,7 +12,7 @@ More
Object treefort_1
name treefort
type 66
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face treefort.x11
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x 1
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Object treefort2
name treefort
type 66
face treefort2.111
face treefort2.x11
no_pick 1
editable 2
visibility 100
@ -12,7 +12,7 @@ More
Object treefort2_1
name treefort
type 66
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face treefort2.x11
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Object treefort3_2
name treefort
type 66
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face treefort2.x11
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visibility 100

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Object fort
name fortress
type 66
face fort.111
face fort.x11
no_pick 1
editable 2
visibility 100
@ -12,7 +12,7 @@ More
Object fort_2
name fortress
type 66
face fort.211
face fort.x11
x 1
no_pick 1
visibility 100
@ -22,7 +22,7 @@ More
Object fort_3
name fortress
type 66
face fort.311
face fort.x11
y 1
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visibility 100
@ -32,7 +32,7 @@ More
Object fort_4
name fortress
type 66
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x 1
y 1
no_pick 1

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@ -13,7 +13,7 @@ More
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Object darkhold_3
name darkhold
type 66
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@ -35,7 +35,7 @@ More
Object darkhold_4
name darkhold
type 66
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@ -46,7 +46,7 @@ More
Object darkhold_5
name darkhold
type 66
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@ -58,7 +58,7 @@ More
Object darkhold_6
name darkhold
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@ -70,7 +70,7 @@ More
Object darkhold_7
name darkhold
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@ -81,7 +81,7 @@ More
Object darkhold_8
name darkhold
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@ -93,7 +93,7 @@ More
Object darkhold_9
name darkhold
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@ -105,7 +105,7 @@ More
Object darkhold_10
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face darkhold.x11
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@ -116,7 +116,7 @@ More
Object darkhold_11
name darkhold
type 66
face darkhold.B11
face darkhold.x11
x 1
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@ -128,7 +128,7 @@ More
Object darkhold_12
name darkhold
type 66
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face darkhold.x11
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@ -140,7 +140,7 @@ More
Object darkhold_13
name darkhold
type 66
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@ -151,7 +151,7 @@ More
Object darkhold_14
name darkhold
type 66
face darkhold.E11
face darkhold.x11
x 1
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@ -162,7 +162,7 @@ More
Object darkhold_15
name darkhold
type 66
face darkhold.F11
face darkhold.x11
x 2
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@ -1,6 +1,6 @@
Object stronghold
type 66
face stronghold.111
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no_pick 1
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editable 2
@ -12,7 +12,7 @@ More
Object stronghold_2
name stronghold
type 66
face stronghold.211
face stronghold.x11
x 1
no_pick 1
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@ -23,7 +23,7 @@ More
Object stronghold_3
name stronghold
type 66
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@ -34,7 +34,7 @@ More
Object stronghold_4
name stronghold
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@ -45,7 +45,7 @@ More
Object stronghold_5
name stronghold
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@ -57,7 +57,7 @@ More
Object stronghold_6
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@ -69,7 +69,7 @@ More
Object stronghold_7
name stronghold
type 66
face stronghold.711
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y 2
no_pick 1
no_pass 1
@ -80,7 +80,7 @@ More
Object stronghold_8
name stronghold
type 66
face stronghold.811
face stronghold.x11
x 1
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no_pick 1
@ -91,7 +91,7 @@ More
Object stronghold_9
name stronghold
type 66
face stronghold.911
face stronghold.x11
x 2
y 2
no_pick 1

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@ -2,7 +2,7 @@ Object farmhouse
name farmhouse
type 66
blocksview 1
face farmhouse.111
face farmhouse.x11
magicmap brown
no_pick 1
editable 2
@ -14,7 +14,7 @@ Object farmhouse_2
name farmhouse
type 66
blocksview 1
face farmhouse.211
face farmhouse.x11
x 1
magicmap brown
no_pick 1

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@ -1,7 +1,7 @@
Object cathedral
name cathedral
type 66
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face cathedral.x11
no_pick 1
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@ -13,7 +13,7 @@ More
Object cathedral_2
name cathedral
type 66
face cathedral.211
face cathedral.x11
x 1
no_pick 1
no_pass 1
@ -24,7 +24,7 @@ More
Object cathedral_3
name cathedral
type 66
face cathedral.311
face cathedral.x11
x 2
no_pick 1
no_pass 1
@ -35,7 +35,7 @@ More
Object cathedral_4
name cathedral
type 66
face cathedral.411
face cathedral.x11
y 1
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@ -46,7 +46,7 @@ More
Object cathedral_5
name cathedral
type 66
face cathedral.511
face cathedral.x11
x 1
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@ -58,7 +58,7 @@ More
Object cathedral_6
name cathedral
type 66
face cathedral.611
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@ -70,7 +70,7 @@ More
Object cathedral_7
name cathedral
type 66
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@ -81,7 +81,7 @@ More
Object cathedral_8
name cathedral
type 66
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face cathedral.x11
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@ -93,7 +93,7 @@ More
Object cathedral_9
name cathedral
type 66
face cathedral.911
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@ -105,7 +105,7 @@ More
Object cathedral_10
name cathedral
type 66
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y 3
no_pick 1
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@ -116,7 +116,7 @@ More
Object cathedral_11
name cathedral
type 66
face cathedral.B11
face cathedral.x11
x 1
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no_pick 1
@ -128,7 +128,7 @@ More
Object cathedral_12
name cathedral
type 66
face cathedral.C11
face cathedral.x11
x 2
y 3
no_pick 1

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@ -1,7 +1,7 @@
Object shrine_east
name ichidou
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@ -12,7 +12,7 @@ More
Object shrine_east_2
name ichidou
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face shrine_east.111
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@ -22,7 +22,7 @@ end
Object shrine_east_r
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face shrine_east_r.111
face shrine_east_r.x11
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@ -33,7 +33,7 @@ More
Object shrine_east_r_2
name ichidou
type 66
face shrine_east_r.111
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visibility 100

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@ -1,7 +1,7 @@
Object city_tower
name tower
type 66
face city-tower.111
face city-tower.x11
no_pick 1
editable 2
visibility 100
@ -12,7 +12,7 @@ More
Object city_tower_2
name tower
type 66
face city-tower.211
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@ -1,7 +1,7 @@
Object city_tower_east
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@ -12,7 +12,7 @@ More
Object city_tower_east_2
name tou
type 66
face city_tower_east.111
face city_tower_east.x11
no_pick 1
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visibility 100

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@ -1,5 +1,5 @@
Object pagoda_tower_east
face pagoda_tower_east.111
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name tou
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@ -11,7 +11,7 @@ end
More
Object pagoda_tower_2_east
name tou
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face pagoda_tower_east.x11
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@ -21,7 +21,7 @@ end
More
Object pagoda_tower_3_east
name tou
face pagoda_tower_east.111
face pagoda_tower_east.x11
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@ -31,7 +31,7 @@ end
More
Object pagoda_tower_4_east
name tou
face pagoda_tower_east.111
face pagoda_tower_east.x11
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@ -42,7 +42,7 @@ end
More
Object pagoda_tower_5_east
name tou
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face pagoda_tower_east.x11
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@ -52,7 +52,7 @@ end
More
Object pagoda_tower_6_east
name tou
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face pagoda_tower_east.x11
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@ -1,7 +1,7 @@
Object ruined_tower
name ruined tower
type 66
face ruined_tower.111
face ruined_tower.x11
no_pick 1
editable 2
visibility 100
@ -12,7 +12,7 @@ More
Object ruined_tower_2
name ruined_tower
type 66
face ruined_tower.211
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@ -1,6 +1,6 @@
Object s_tower1
name spiral tower
face s_tower1.111
face s_tower1.x11
type 66
no_pick 1
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@ -10,7 +10,7 @@ end
More
Object s_tower1_2
name spiral tower
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Object s_tower2
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@ -10,7 +10,7 @@ end
More
Object s_tower2_2
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Object tower_a
name tower
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@ -12,7 +12,7 @@ More
Object tower_b
name tower
type 66
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Object wizard_tower
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wizard_tower.x12
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@ -18,11 +18,11 @@ More
Object wizard_tower2
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