Added xpm/xbm for acidspit, since I don't know
how long it will take till someone is able to fix the broken collect script. git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1539 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
fc9d16b4a9
commit
86a04ec731
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@ -22,6 +22,5 @@ no_drop 1
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attacktype 65
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wc -10
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dam 5
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flying 1
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food 100
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end
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@ -0,0 +1,9 @@
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#define spellball_1_width 24
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#define spellball_1_height 24
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static char spellball_1_bits[] = {
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0x00,0x00,0x00,0x00,0x24,0x00,0x80,0x80,0x00,0x00,0x1c,0x00,
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0x20,0x63,0x00,0x80,0xc0,0x04,0x80,0xc0,0x00,0x40,0x80,0x01,
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0x50,0xc0,0x05,0x40,0x80,0x01,0x80,0xc0,0x00,0xa0,0xc0,0x02,
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0x00,0x63,0x00,0x40,0x1c,0x01,0x80,0x80,0x00,0x00,0x00,0x00,
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0x00,0x51,0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,0x14,0x00,
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0x00,0x14,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_111_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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/* pixels */
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" ",
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" . . ",
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" . . ",
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" ... ",
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" . ..XXX.. . ",
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" .XXX.XX.. ",
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" .XX.X.X.. ",
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" .XXXX.XXX.. ",
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" . .XXXXXXX... . ",
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" .XXXXXXXX.. ",
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" .XXXXXX.. ",
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" . .XXXXXX.. . ",
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" ..XXX.. ",
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" . ... . ",
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" . . ",
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" ",
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" . . ",
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" . . ",
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" . . ",
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" . . ",
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" . . ",
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" ",
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" . ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_2_width 24
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#define spellball_2_height 24
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static char spellball_2_bits[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x08,0x04,
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0x00,0xe0,0x00,0x00,0x19,0x13,0x00,0x04,0x06,0x00,0x04,0x06,
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0x00,0x02,0x2c,0x80,0x02,0x0e,0x80,0x02,0x0c,0x80,0x04,0x26,
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0x40,0x04,0x06,0x40,0x18,0x13,0x40,0xe0,0x00,0x20,0x00,0x04,
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0x20,0x71,0x00,0x10,0x0e,0x00,0x90,0x01,0x00,0x60,0x00,0x00,
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0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_121_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c blue",
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"X c Black",
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/* pixels */
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" ",
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" ",
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" . ",
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" . . ",
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" XXX ",
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" X XX..... . ",
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" X....X... ",
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" X..X..X.. ",
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" X........X. . ",
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" . X..X..X.... ",
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" . X.....X.X.. ",
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" . X.X...... . ",
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" X X....X... ",
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" . XX..... . ",
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" X XXX ",
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" X . ",
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" . X .X. ",
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" X X.. ",
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" . X. ",
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" .. ",
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" X ",
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" ",
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" ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_3_width 24
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#define spellball_3_height 24
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static char spellball_3_bits[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x80,0x00,0x00,0x10,0x08,0x00,0xc4,0x01,0x00,0x32,0x26,
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0x80,0x08,0x0c,0x60,0x08,0x0c,0x18,0x04,0x58,0x02,0x04,0x1c,
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0x18,0x04,0x18,0x60,0x09,0x4c,0x80,0x08,0x0c,0x00,0x32,0x26,
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0x00,0xc4,0x01,0x00,0x10,0x08,0x00,0x80,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_131_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" . ",
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" . . ",
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" . ... ",
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" . ..XXX.. . ",
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" . .XXXXXX.. ",
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" .. .XXXXXX.. ",
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" .. .XXXXXXXX.. . ",
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" . .XXXXXXX... ",
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" .. .XXXXXXXX.. ",
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" .. . .XXXXXX.. . ",
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" . .XXXXXX.. ",
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" . ..XXX.. . ",
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" . ... ",
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" . . ",
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" . ",
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" ",
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" ",
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" ",
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" ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_4_width 24
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#define spellball_4_height 24
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static char spellball_4_bits[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x00,
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0x60,0x00,0x00,0x90,0x01,0x00,0x10,0x0e,0x00,0x20,0x71,0x00,
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0x20,0x00,0x04,0x40,0xe0,0x00,0x40,0x18,0x13,0x40,0x04,0x06,
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0x80,0x04,0x26,0x80,0x02,0x0c,0x80,0x82,0x0d,0x00,0x42,0x2d,
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0x00,0x84,0x04,0x00,0x04,0x06,0x00,0x19,0x13,0x00,0xe0,0x00,
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0x00,0x08,0x04,0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_141_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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/* pixels */
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" ",
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" ",
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" ",
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" . ",
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" .. ",
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" . .. ",
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" . ... ",
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" . . ... ",
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" . . ",
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" . ... ",
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" . ..XXX.. . ",
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" . .XXXXXX.. ",
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" . .XXXXXX.. . ",
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" . .XXXXXXXX.. ",
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" . .XXXXX..X.. ",
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" .XXXX.X.X.. . ",
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" .XXXX.XX. ",
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" .XXXXXX.. ",
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" . ..XXX.. . ",
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" ... ",
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" . . ",
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" . ",
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" ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_5_width 24
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#define spellball_5_height 24
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static char spellball_5_bits[] = {
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0x00,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x14,0x00,
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0x00,0x14,0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,0x41,0x00,
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0x00,0x00,0x00,0x80,0x80,0x00,0x40,0x1c,0x01,0x00,0x63,0x00,
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0xa0,0xc0,0x02,0x80,0xc0,0x00,0x40,0x80,0x01,0x50,0xc0,0x05,
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0x40,0x88,0x01,0x80,0xd4,0x00,0x80,0xc8,0x00,0x20,0x63,0x02,
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0x00,0x1c,0x00,0x80,0x80,0x00,0x00,0x12,0x00,0x00,0x00,0x00};
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@ -0,0 +1,34 @@
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/* XPM */
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static char * spellball_151_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 4 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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"o c Khaki",
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/* pixels */
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" ",
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" . ",
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" ",
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" . . ",
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" . . ",
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" . . ",
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" . . ",
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" . . ",
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" ",
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" . . ",
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" . ... . ",
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" ..XXX.. ",
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" . .XXXXXX.. . ",
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" .XXXXXX.. ",
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" .XXXXXXXX.. ",
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" . .XXXXXXX... . ",
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" .XXXX.XXX.. ",
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" .XX.o.X.. ",
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" .XXX.XX.. ",
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" . ..XXX.. . ",
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" ... ",
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" . . ",
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" . . ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_6_width 24
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#define spellball_6_height 24
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static char spellball_6_bits[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,
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0x00,0x00,0x06,0x00,0x80,0x09,0x00,0x70,0x08,0x00,0x8e,0x04,
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0x20,0x00,0x04,0x00,0x07,0x02,0xc8,0x18,0x02,0x20,0x30,0x02,
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0x24,0x30,0x01,0x10,0x60,0x01,0x10,0x71,0x01,0x94,0x62,0x00,
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0x20,0x31,0x00,0x20,0x30,0x00,0xc8,0x98,0x00,0x00,0x07,0x00,
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0x20,0x10,0x00,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_161_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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/* pixels */
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" ",
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" ",
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" ",
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" . ",
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" .. ",
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" .. . ",
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" ... . ",
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" ... . . ",
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" . . ",
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" ... . ",
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" . ..XXX.. . ",
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" .XXXXXX.. . ",
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" . .XXXXXX.. . ",
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" .XXXXXXXX.. . ",
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" .XXX.XXX... . ",
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" . .XX.X.XXX.. ",
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" .XX.XXX.. ",
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" .XXXXXX.. ",
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" . ..XXX.. . ",
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" ... ",
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" . . ",
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" . ",
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" ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_7_width 24
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#define spellball_7_height 24
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static char spellball_7_bits[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x01,0x00,0x10,0x08,0x00,0x80,0x23,0x00,0x64,0x4c,0x00,
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0x10,0x18,0x01,0x12,0x18,0x06,0x48,0x30,0x18,0xa8,0x38,0x40,
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0x4a,0x30,0x19,0x10,0x18,0x06,0x10,0x18,0x01,0x64,0x4c,0x00,
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0x80,0x23,0x00,0x10,0x08,0x00,0x00,0x01,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_171_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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/* pixels */
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" ",
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" ",
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" ",
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" ",
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" . ",
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" . . ",
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" ... . ",
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" . ..XXX.. . ",
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" .XXXXXX.. . ",
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" . .XXXXXX.. .. ",
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" .XX.XXXXX.. .. ",
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" .X.X.XXX... . ",
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" . .XX.XXXXX.. . .. ",
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" .XXXXXX.. .. ",
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" .XXXXXX.. . ",
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" . ..XXX.. . ",
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" ... . ",
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" . . ",
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" . ",
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" ",
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" ",
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" ",
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" ",
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" "};
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@ -0,0 +1,9 @@
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#define spellball_8_width 24
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#define spellball_8_height 24
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static char spellball_8_bits[] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x20,0x10,0x00,
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0x00,0x07,0x00,0xc8,0x98,0x00,0x20,0x30,0x00,0x20,0x30,0x00,
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0x14,0x60,0x00,0x10,0x70,0x01,0x10,0x60,0x01,0x24,0x30,0x01,
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0x20,0x30,0x02,0xc8,0x18,0x02,0x00,0x07,0x02,0x20,0x00,0x05,
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0x00,0x0e,0x04,0x00,0x70,0x08,0x00,0x80,0x09,0x00,0x00,0x06,
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0x00,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
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@ -0,0 +1,33 @@
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/* XPM */
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static char * spellball_181_xpm[] = {
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/* width height ncolors chars_per_pixel */
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"24 24 3 1",
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/* colors */
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" s None c none",
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". c Black",
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"X c blue",
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/* pixels */
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" ",
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" ",
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" . ",
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" . . ",
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" ... ",
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" . ..XXX.. . ",
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" .XXXXXX.. ",
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" .XXXXXX.. ",
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" . .XXXXXXXX.. ",
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" .XXXXXXX... . ",
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" .XXXXXXXX.. . ",
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" . .XXXXXX.. . ",
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" .XXXXXX.. . ",
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" . ..XXX.. . ",
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" ... . ",
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" . . . ",
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" ... . ",
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" ... . ",
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" .. . ",
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" .. ",
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" . ",
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" ",
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" ",
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" "};
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Loading…
Reference in New Issue