Apply patch https://sourceforge.net/p/crossfire/patches/373/ courtesy Rebecca Kelly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21394 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
30671304f9
commit
889e0be889
27
ChangeLog
27
ChangeLog
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@ -1,3 +1,30 @@
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Fix Alchemist spell school and Alchemy spell description
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The Alchemist was assigned the Sorcery school (and given Sorcery and Evocation
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spellbooks) despite the fact that Alchemy is a Summoning spell. This may have
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stemmed from the fact that the Alchemy spell description consistently refers to
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it as a Sorcery spell.
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The Alchemist is given a summoning talisman and one summoning book (in addition
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to starting with the Alchemy spell pre-learned) and the description of the spell
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is updated.
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player/class/Wizardry/alchemist.arc
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player/class/Wizardry/alchemist.trs
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spell/Misc/spell_alchemy.arc
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Rebecca Kelly 2020-09-10
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Remove unintended abilities from Fenx race.
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The Fenx were never meant to have slow HP, fast SP, slow digestion, or
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darkvision; this appears to be an accidental copy-paste from Elf.
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player/race/fenx.arc
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player/race/fenx.trs
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Rebecca Kelly 2020-09-10
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Delete duplicate Mage class.
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This is identical in every respect (including face) to Warlock.
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Requires maps r21362 or the Hall of Selection will malfunction.
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player/class/Warrior/mage.arc
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player/class/Warrior/mage_class.face
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Rebecca Kelly 2020-09-10
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Fix a couple creatures missing full race options.
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Faerie dragons are both faeries and dragons.
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Balrogs are demons and Balrogs, so ring of Mithrandir fully works.
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@ -1,22 +0,0 @@
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# This class is used a race-specific HallOfSelection.
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#
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Object mage_class
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name mage
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anim_suffix class_mage
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randomitems warlock_class_items
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face mage.151
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animation mage_class
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is_animated 1
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anim_speed -1
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type 37
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Str 1
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Dex -1
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Con 1
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Int 0
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Wis -2
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Pow 1
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msg
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You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.
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You're physically stronger and hardier because of your training, and you know the use of weapons and bows. However, you're just a bit clumsy in both weaponry and magic because you've had to divide your time between them.
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endmsg
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end
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@ -1,11 +0,0 @@
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animation mage_class
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facings 4
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mage.111
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mage.112
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mage.131
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mage.132
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mage.151
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mage.152
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mage.171
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mage.172
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mina
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@ -31,5 +31,5 @@ material 12
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path_attuned 16896
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client_type 451
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body_skill -1
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skill sorcery
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skill summoning
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end
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@ -17,10 +17,7 @@ treasure alchemist_class_items
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more
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arch robe
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more
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arch evoker_book_l1
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more
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arch sorcerer_book_l1
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arch summoner_book_l1
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more
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arch b_dagger
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end
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@ -7,9 +7,9 @@ msg
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Skills: Woodsman, Missile Weapons, Jumping, Singing
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Resistances: None
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Attunements: None
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Special: Slow HP regeneration, fast SP regeneration, low food consumption, start with bow & arrows, See in dark
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Description:
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Fenxes, also called Fendrakhis by other speaking races, are humanoids that have some fox-like attributes. A little smaller than humans, they are agile and clever, but usually share little affinity with magical forces.
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Special: None
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Fenxes, also called Fendrakhis by other speaking races, are humanoids that have some fox-like attributes. A little smaller than humans, they are agile and clever, but usually share little affinity with magical forces. Their keen sense of smell helps them find trails and safe food in the wilderness.
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Once an important race of Bigworld, they were forced to hide into the Great Forest after they lost an important war against Humans, a long time ago.
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endmsg
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animation fenx_player
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@ -53,16 +53,3 @@ maxsp 30
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maxgrace 30
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sound_chance 100
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end
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Object fenx_player_force
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name fenx_force
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invisible 1
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can_see_in_dark 0
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sp 1
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hp -1
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food 2
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type 114
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face blank.111
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applied 1
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no_drop 1
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speed 0
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end
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@ -1,6 +1,4 @@
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treasure fenx_player_items
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arch fenx_player_force
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more
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arch bow
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more
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arch arrow
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@ -17,6 +17,6 @@ duration 100
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duration_modifier 5
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dam_modifier 1
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msg
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Meddling with the nature of things doesn't always go to plan, but for sorcerors the removal of anything valueable into gold is a reliable spell. Sorcerers can quickly convert others possessions into nothing but gold in seconds using this transmutation spell, a notoriously unplesant trick when used by those with poor ethical judgement. The alchemy spell converts valuable items into gold nuggets. If the item is not valuable enough to be converted to a nugget, it is destroyed and vanishes.
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Meddling with the nature of things doesn't always go to plan, but for alchemists the transmutation of anything valuable into gold is a reliable spell. Alchemists can quickly convert a room full of objects into nothing but gold in seconds using this spell -- a notoriously unplesant trick when used by those with poor ethical judgement. The alchemy spell converts valuable items into gold nuggets. If the item is not valuable enough to be converted to a nugget, it is destroyed and vanishes.
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endmsg
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end
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