diff --git a/monster/undead/ghost.arc b/monster/undead/ghost.arc index d2b6ae744..39f689830 100644 --- a/monster/undead/ghost.arc +++ b/monster/undead/ghost.arc @@ -27,4 +27,9 @@ resist_blind 30 undead 1 can_see_in_dark 1 one_hit 1 +lore +Tormented spirits borne of a violent death, ghosts usually linger near the place their body perished. +Left to their own devices, ghosts usually seek out a strong enough living spirit to touch -- that contact with life is usually enough to break a spirit free of their endless agony, but not without significant harm to the individual they touched. +Places of mass death, such as battlefields, are the easiest place to find ghosts, but they are incredibly common from activities as simple as goblin raids as well. +endlore end diff --git a/monster/undead/zombie.arc b/monster/undead/zombie.arc index ab9965721..f6db95fea 100644 --- a/monster/undead/zombie.arc +++ b/monster/undead/zombie.arc @@ -23,4 +23,10 @@ attacktype 1 resist_cold 50 resist_fear 100 can_see_in_dark 1 +lore +The basic component of any undead army, zombies are mindless animations of partially-rotted corpses. +Many are raised by ambitious necromancers, but there are also numerous recorded instances where no known necromancer was behind their animation. +Contrary to popular belief, a zombie's bite does not turn it's victim into a zombie, it just hurts. +Holy magics of most dieties make short work of such simple undead. +endlore end