Skeletal mage adding.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@752 282e977c-c81d-0410-88c4-b93c2d0d6712master
parent
62c2eb2269
commit
902032e0cc
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@ -0,0 +1,9 @@
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#define skel1_width 24
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#define skel1_height 24
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static char skel1_bits[] = {
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0x00,0x3e,0x00,0x00,0x41,0x00,0x00,0x55,0x14,0x00,0x41,0x08,
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0x00,0x2a,0x18,0x00,0x22,0x04,0x00,0x14,0x02,0x00,0x08,0x01,
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0x00,0xfe,0x00,0x00,0x09,0x00,0x80,0x3e,0x00,0x40,0x08,0x00,
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0x28,0x3e,0x00,0x18,0x08,0x00,0x10,0x14,0x00,0x00,0x36,0x00,
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0x00,0x42,0x00,0x00,0x42,0x00,0x00,0x42,0x00,0x00,0x81,0x00,
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0x00,0x81,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0xc0,0x01,0x07};
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/* XPM */
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static char * skeletalmage_111_xpm[] = {
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"24 24 6 1",
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" c None",
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". c #FFFFFF",
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"+ c #FF0000",
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"@ c #BFBFBF",
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"# c #404040",
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"$ c #00CD00",
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" ... ",
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" .+@+. ",
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" ..@.. ",
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" .@. ",
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" ... ",
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" ",
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" ##@@@@@## ",
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" ### @ ### ",
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" .@@@..@..@.. ",
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" .@@ . @ . @. ",
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" ..@ ..@ .. @.. ",
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" . @..@ @. ",
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" .@ $ ..@ . ",
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" .@ ..@.. @.. ",
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" $ .@ $ .@.. @. $ ",
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" $ ",
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" .. @. $ ",
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" .@@ @.. ",
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" .@@ @@. ",
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" ",
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" .@ @. ",
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" .@ @. ",
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" .@@ @@. ",
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" .@@@ @@@. "};
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@ -0,0 +1,9 @@
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#define skel3_width 24
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#define skel3_height 24
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static char skel3_bits[] = {
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0x00,0x3e,0x00,0x00,0x41,0x00,0x0a,0x55,0x00,0x04,0x41,0x00,
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0x06,0x2a,0x00,0x08,0x22,0x00,0x10,0x14,0x00,0x20,0x08,0x00,
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0xc0,0xff,0x00,0x00,0x08,0x01,0x00,0x3e,0x02,0x00,0x08,0x04,
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0x00,0x3e,0x18,0x00,0x08,0x14,0x00,0x14,0x00,0x00,0x36,0x00,
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0x00,0x42,0x00,0x00,0x42,0x00,0x00,0x42,0x00,0x00,0x81,0x00,
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0x00,0x81,0x00,0x00,0x41,0x00,0x00,0x21,0x00,0xc0,0x41,0x00};
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Binary file not shown.
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/* XPM */
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static char * skeletalmage_112_xpm[] = {
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"24 24 7 1",
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" c None",
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". c #FFFFFF",
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"+ c #FF0000",
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"@ c #BFBFBF",
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"# c #404040",
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"$ c #00CD00",
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"% c #00FF00",
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" ... ",
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" .+@+. ",
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" ..@.. ",
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" .@. ",
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" ... ",
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" ",
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" ##@@@@@## ",
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" ### @ ### ",
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" .@@@..@..@.. ",
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" .@@ . @ . @. ",
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" .@ ..@ .. @.. ",
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" . @..@ @. ",
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" $ .@ $ ..@ . ",
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" .@% ..@.. %@.$ $ ",
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" %.@$ .@.. @@. ",
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" % %@. $ ",
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" .. @. % ",
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" .@@ @.. ",
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" .@@ @@. ",
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" ",
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" .@ @. ",
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" .@ @. ",
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" .@@ @@. ",
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" .@@@ @@@. "};
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#define skel1_width 24
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#define skel1_height 24
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static char skel1_bits[] = {
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0x00,0x3e,0x00,0x00,0x41,0x00,0x00,0x55,0x14,0x00,0x41,0x08,
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0x00,0x2a,0x18,0x00,0x22,0x04,0x00,0x14,0x02,0x00,0x08,0x01,
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0x00,0xfe,0x00,0x00,0x09,0x00,0x80,0x3e,0x00,0x40,0x08,0x00,
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0x28,0x3e,0x00,0x18,0x08,0x00,0x10,0x14,0x00,0x00,0x36,0x00,
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0x00,0x42,0x00,0x00,0x42,0x00,0x00,0x42,0x00,0x00,0x81,0x00,
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0x00,0x81,0x00,0x00,0x01,0x01,0x00,0x01,0x01,0xc0,0x01,0x07};
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Binary file not shown.
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/* XPM */
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static char * skeletalmage_113_xpm[] = {
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"24 24 8 1",
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" c None",
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". c #FFFFFF",
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"+ c #FF0000",
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"@ c #BFBFBF",
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"# c #404040",
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"$ c #2E8B57",
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"% c #00CD00",
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"& c #00FF00",
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" ... ",
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" .+@+. ",
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" ..@.. ",
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" .@. ",
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" ",
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" ... ",
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" ##@@@@@## $ ",
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" $ ### @ ### ",
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" .@@@..@..@@@. ",
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" .@ . @ . @. % ",
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" % .@@ ..@ .. @@. ",
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" .@ . @..@ @. % ",
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" & & ..@ .& & ",
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" %.@ &..@.. @@ & ",
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" % .@@ .@..&@@. ",
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" . & @. % ",
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" & & .. @. % & ",
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" .@@ @.. ",
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" .@@ @@. ",
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" ",
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" .@ @@. ",
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" .@ @. ",
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" .@@ @@. ",
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" .@@@ @@.. "};
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Object skeletalmage
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randomitems skeletalmage
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name Skeletal Mage
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race undead
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face skeletalmage.111
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colour_fg white
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anim
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skeletalmage.111
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skeletalmage.112
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skeletalmage.113
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mina
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monster 1
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sleep 1
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Wis 14
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Pow 5
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undead 1
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no_pick 1
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alive 1
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ac 4
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wc 10
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dam 5
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sp 20
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maxsp 20
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hp 80
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maxhp 80
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Str 15
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Int 3
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Con 2
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can_cast_spell 1
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can_use_wand 1
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level 6
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speed 0.1
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exp 400
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weight 14000
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attacktype 17
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resist_fire -20
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resist_cold 45
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resist_fear 100
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resist_paralyze 50
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resist_poison 100
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resist_magic 10
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will_apply 2
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can_apply 25
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can_use_weapon 1
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can_use_armour 1
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can_use_ring 1
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can_see_in_dark 1
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editable 1
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end
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