diff --git a/ChangeLog b/ChangeLog index 138d8c6b7..989e93258 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,16 @@ +Rework descriptions of most spells and prayers. This is a large change that +has no mechanical effect, but touches the majority of spell archetypes. The +objectives of this change were: +- Accurately describe (or least hint at) the spell's in-game effects +- Consistency between flavour text of related spells +- Consistency with flavour text of the corresponding casting skill +- Correct grammar and spelling +- Correct "granted by god" info for god-granted prayers +- Remove information that the server provides automatically on examine, primarily + the "attuned to path" information +spell/**/spell_*.arc +Rebecca Kelly 2023-05-22 + Prevent nonintelligent living monsters from being charmable. This includes acid spheres, slimes, blobs, and some others. Basically all of these are of race slime. diff --git a/spell/AnimateWeapon/spell_animate_weapon.arc b/spell/AnimateWeapon/spell_animate_weapon.arc index b5cf6f123..6019f0f28 100644 --- a/spell/AnimateWeapon/spell_animate_weapon.arc +++ b/spell/AnimateWeapon/spell_animate_weapon.arc @@ -21,6 +21,7 @@ maxsp 20 no_drop 1 invisible 1 msg -Mark a weapon in the caster's inventory, then cast this spell to bring it to life. The weapon then flies about under the caster's direction. The weapon is controlled with the fire and direction keys. +This is the sorcerous counterpart to the Dancing Sword spell beloved of summoners. It requires the use of a physical weapon as a focus, but that also makes it easier to cast, and more powerful weapons will result in more powerful minions. You must mark a weapon in your inventory before casting this. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/AnimateWeapon/spell_staff_to_snake.arc b/spell/AnimateWeapon/spell_staff_to_snake.arc index f23bc5f58..c9cbe0dd0 100644 --- a/spell/AnimateWeapon/spell_staff_to_snake.arc +++ b/spell/AnimateWeapon/spell_staff_to_snake.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 race quarterstaff msg -Converts a staff into a snake which you can control with the Fire and direction keys. A quarterstaff in inventory is marked before casting the spell. +Transforms a plain staff into a large snake, which the caster can direct against their foes. You must mark a quarterstaff in your inventory before casting this. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Aura/spell_flaming_aura.arc b/spell/Aura/spell_flaming_aura.arc index a550e69ec..5051e44d2 100644 --- a/spell/Aura/spell_flaming_aura.arc +++ b/spell/Aura/spell_flaming_aura.arc @@ -22,6 +22,7 @@ attacktype 4 no_drop 1 invisible 1 msg -Surrounds the caster with an aura of fire that burns everything in the vicinity. The spell is granted by Gorokh and Ruggilli. +Surrounds the caster with an aura of fire that burns everything in the vicinity. +This prayer is granted by Gorokh and Ruggilli. endmsg end diff --git a/spell/Aura/spell_sanctuary.arc b/spell/Aura/spell_sanctuary.arc index 0a7759e35..2a8c0118b 100644 --- a/spell/Aura/spell_sanctuary.arc +++ b/spell/Aura/spell_sanctuary.arc @@ -20,6 +20,7 @@ attacktype 524288 no_drop 1 invisible 1 msg -Surrounds the caster with a shield that may block incoming spells. +Surrounds the caster with a protective barrier that may block incoming spells. +This prayer is granted by Gaia. endmsg end diff --git a/spell/BlessCurse/spell_bless.arc b/spell/BlessCurse/spell_bless.arc index 7b594f3f3..e3984319b 100644 --- a/spell/BlessCurse/spell_bless.arc +++ b/spell/BlessCurse/spell_bless.arc @@ -21,7 +21,7 @@ resist_godpower 35 ac 1 wc 1 msg -This spell grants the character a blessing from the god they worship. It affects resistances and stats, but the specific effect varies depending on the god the character worships. Some protection from godpower is granted. +This prayer grants the caster a temporary blessing from their god. It affects resistances and stats, but the specific effect varies depending on the god the character worships. Some protection from godpower is granted regardless. endmsg other_arch bless_effect end diff --git a/spell/BlessCurse/spell_bless_item.arc b/spell/BlessCurse/spell_bless_item.arc index a4b540841..5afa151c5 100644 --- a/spell/BlessCurse/spell_bless_item.arc +++ b/spell/BlessCurse/spell_bless_item.arc @@ -16,6 +16,6 @@ invisible 1 blessed 1 maxgrace 30 msg -Your god, moved by the piety you show, blesses one of your item, which will now have some special properties. +Request a blessing from your god, permanently infusing one of your items with divine power. You must mark an item in your inventory before casting this. endmsg end diff --git a/spell/BlessCurse/spell_curse.arc b/spell/BlessCurse/spell_curse.arc index f19d68a2d..1f0f26abd 100644 --- a/spell/BlessCurse/spell_curse.arc +++ b/spell/BlessCurse/spell_curse.arc @@ -21,7 +21,7 @@ ac -1 wc -1 range 30 msg -The caster's god afflicts the recipient with a curse that may negatively affect AC and WC. +The caster's god afflicts the target with a curse that reduces their AC and WC. endmsg other_arch curse_effect end diff --git a/spell/BlessCurse/spell_curse_item.arc b/spell/BlessCurse/spell_curse_item.arc index 7305123d8..09158a17a 100644 --- a/spell/BlessCurse/spell_curse_item.arc +++ b/spell/BlessCurse/spell_curse_item.arc @@ -16,6 +16,6 @@ invisible 1 cursed 1 maxgrace 30 msg -This spell concentrates, with some help of your god, your hate against something to curse the item, and leave you only your love for your god. +With your god's assistance, concentrate all of your negative emotions into an item until they leave a magical imprint on it, leaving you tranquil and relaxed and cursing the item. You must mark an item before casting the spell. endmsg end diff --git a/spell/BlessCurse/spell_holy_possession.arc b/spell/BlessCurse/spell_holy_possession.arc index e9badf767..ba42c18ff 100644 --- a/spell/BlessCurse/spell_holy_possession.arc +++ b/spell/BlessCurse/spell_holy_possession.arc @@ -23,6 +23,6 @@ wc 2 ac 2 last_grace 1 msg -Blesses the caster with holy power of his god, both to attack enemies, and to gain protection from attacks. The benefits vary by god, but all give signficant protection against godpower. +Imbues the caster with a fragment of their god's divine power, greatly strengthening both their attacks and their defences. The exact benefits vary depending on the god, but all give significant protection against godpower. endmsg end diff --git a/spell/Bolt/spell_cancellation.arc b/spell/Bolt/spell_cancellation.arc index bce7ae01e..d519409d7 100644 --- a/spell/Bolt/spell_cancellation.arc +++ b/spell/Bolt/spell_cancellation.arc @@ -18,6 +18,6 @@ no_drop 1 invisible 1 duration 8 msg -Releases a bolt of energy that removes magic, curse, and damnation from locations and items. It also removes enchantment, so care must be taken not to remove desirable attributes from good magic items. The spell is useful for improving items that have negative magic bonuses. +Releases a bolt of anti-magic that dispels all magical effects from items and locations in its path. All magical effects are nullified, so this will strip both negative effects like curses and damnation, and beneficial enchantments, from its targets. Use with care. endmsg end diff --git a/spell/Bolt/spell_firebolt.arc b/spell/Bolt/spell_firebolt.arc index 60de49bb0..e715c4f63 100644 --- a/spell/Bolt/spell_firebolt.arc +++ b/spell/Bolt/spell_firebolt.arc @@ -21,6 +21,6 @@ duration 9 no_drop 1 invisible 1 msg -By projecting tight vortex of magic and injecting heat, Pyromancer's can propel a damaging bolt of magical fire at will. This scorching beam does significant damage to anything in its path. +By using magic to confine and focus their fire, Pyromancers can project a searing bolt of magical flame at will. This beam does fire and magic damage to anything in its path. endmsg end diff --git a/spell/Bolt/spell_forked_lightning.arc b/spell/Bolt/spell_forked_lightning.arc index 65b146ebf..ad09cb8cb 100644 --- a/spell/Bolt/spell_forked_lightning.arc +++ b/spell/Bolt/spell_forked_lightning.arc @@ -23,6 +23,7 @@ range 24 no_drop 1 invisible 1 msg -Followers of Sorig harken and take heed; The King of Thunder and Lightning shall grant unto you the treasure of forked lightning. For each good deed, I shall split its bolt such that those who are worthy shall fill the halls of my enemies and reduce their insolence to dust. This prayer is attuned to the path of electricity. +"Followers of Sorig harken and take heed; The King of Thunder and Lightning shall grant unto you the treasure of forked lightning. For each good deed, I shall split its bolt such that those who are worthy shall fill the halls of my enemies and reduce their insolence to dust." +This prayer is granted by Sorig. endmsg end diff --git a/spell/Bolt/spell_frostbolt.arc b/spell/Bolt/spell_frostbolt.arc index c32d47f8d..b07d2648e 100644 --- a/spell/Bolt/spell_frostbolt.arc +++ b/spell/Bolt/spell_frostbolt.arc @@ -21,6 +21,6 @@ range 12 no_drop 1 invisible 1 msg -By projecting tight vortex of magic that rapidly channels heat away, evokers can instantly freeze anything in its path delivering powerful cold and magical damage. +By forming a tight vortex of magic that rapidly channels heat away, evokers can instantly freeze anything in its path, delivering powerful cold and magical damage. endmsg end diff --git a/spell/Bolt/spell_lg_lightning.arc b/spell/Bolt/spell_lg_lightning.arc index dafd007f9..b138aed6e 100644 --- a/spell/Bolt/spell_lg_lightning.arc +++ b/spell/Bolt/spell_lg_lightning.arc @@ -21,6 +21,6 @@ range 24 no_drop 1 invisible 1 msg -Lightning bolts are controlled using magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. With practice, larger lightning bolts can be released that have greater range and duration. They still have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster. +Pyromancers that survive their practice with smaller lightning bolts develop the ability to generate stronger electrical currents, and guide them along longer paths. The resulting lightning bolts have increased damage, range, and duration, although they are still just as prone to bouncing off walls. endmsg end diff --git a/spell/Bolt/spell_manabolt.arc b/spell/Bolt/spell_manabolt.arc index a3dd5b7b1..21705c9af 100644 --- a/spell/Bolt/spell_manabolt.arc +++ b/spell/Bolt/spell_manabolt.arc @@ -21,6 +21,6 @@ range 12 no_drop 1 invisible 1 msg -Fires a bolt of magical energy that few creatures have resistance to. +The same techniques used to cast Firebolt and Frostbolt can also be used to project a bolt of raw, unadulterated magical energy. What this lacks in flash it makes up for in utility, for few creatures resist pure magic. endmsg end diff --git a/spell/Bolt/spell_negabolt.arc b/spell/Bolt/spell_negabolt.arc index c86423f34..e48d307c0 100644 --- a/spell/Bolt/spell_negabolt.arc +++ b/spell/Bolt/spell_negabolt.arc @@ -21,6 +21,6 @@ range 24 no_drop 1 invisible 1 msg -Fires a negative energy bolt that hits creatures and drains them of experience and also hits them with a cold attack. +Fires a negative energy bolt that inflicts cold damage and drains experience from its victims. endmsg end diff --git a/spell/Bolt/spell_sm_lightning.arc b/spell/Bolt/spell_sm_lightning.arc index bc566d8b2..1fe2738ce 100644 --- a/spell/Bolt/spell_sm_lightning.arc +++ b/spell/Bolt/spell_sm_lightning.arc @@ -21,6 +21,6 @@ range 12 no_drop 1 invisible 1 msg -Novice pyromancer's are often given their first taste of dangers of electricity with the notorious lightning bolt. Practitioners are taught to use magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. It does have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster. +Novice pyromancers are often given their first taste of the dangers of electricity with this spell. Practitioners are taught to use magic to create a strong electrical current and, when ready, project a straight path for it to follow. The greatest risk is that the conductive path thus created will reflect off walls, bouncing right back at the caster if used unwisely. endmsg end diff --git a/spell/Bolt/spell_steambolt.arc b/spell/Bolt/spell_steambolt.arc index cab1ed15e..ff5e3357d 100644 --- a/spell/Bolt/spell_steambolt.arc +++ b/spell/Bolt/spell_steambolt.arc @@ -22,6 +22,6 @@ range 12 no_drop 1 invisible 1 msg -Perhaps inspired by pyromancy, sorcerers have learnt to harness the powerful force of steam. Unlike pyromancers, sorcerers wont directly add heat but instead focus on creating as much water vapour into as small a space as they can. The resulting pressure, once released, scalds any in their path. The more devious practioners delight in evoking tiny sharp projectiles into the beam. A side effect of this spell is the substantial fog that can be left in its wake. This spell is attuned to the path of fire. +Rather than generating heat directly, this Pyromancy-inspired spell compresses water vapour in the air until it exceeds its boiling point, then releases it, producing a focused jet of steam that burns anything its path and leaves a cloud of fog behind. endmsg end diff --git a/spell/Bolt/spell_sunspear.arc b/spell/Bolt/spell_sunspear.arc index 77f02b8cd..20186d30e 100644 --- a/spell/Bolt/spell_sunspear.arc +++ b/spell/Bolt/spell_sunspear.arc @@ -23,6 +23,7 @@ range 6 no_drop 1 invisible 1 msg -Fires a bolt of blinding heat that may blind creatures in its path. The spear also damages creatures with fire. The spell is granted by Valriel. +Fires a bolt of searing light that does fire damage and may blind creatures in its path. +This prayer is granted by Valriel. endmsg end diff --git a/spell/Bomb/spell_bomb.arc b/spell/Bomb/spell_bomb.arc index e2c3b917b..6b09d3a9f 100644 --- a/spell/Bomb/spell_bomb.arc +++ b/spell/Bomb/spell_bomb.arc @@ -21,7 +21,7 @@ attacktype 1 no_drop 1 invisible 1 msg -Creates a bomb in the direction the spell is fired. The bomb detonates after a few seconds, firing shrapnel and encompassing the area in an explosion. Creatures are wounded if they are in the explosion or if they are hit by the flying shrapnel. +Compresses nearby debris into a hollow shell and fills it with unstable pyromantic forces. After a few seconds, it will explode, dealing severe damage to anyone caught in the blast -- or anyone hit by the flying shrapnel, which can travel quite far. endmsg weight 750 end diff --git a/spell/Bullet/spell_asteroid.arc b/spell/Bullet/spell_asteroid.arc index 5666cf8e6..ebd922678 100644 --- a/spell/Bullet/spell_asteroid.arc +++ b/spell/Bullet/spell_asteroid.arc @@ -23,6 +23,6 @@ invisible 1 skill evocation food 10 msg -Calling forth celestial powers is widely frowned upon but evoking asteroids is nothing less than black magic. The potential to create something powerful enough to threaten the existence of the world should never really be used, should it? how did you come into the posession of this knowledge anyway? The destructive power of the asteroid is simply terrifying and the impact upon striking yields heat that is comparable only to the most powerful magical devices. +Evokers who favour the path of ice and have completely mastered its lesser forms may turn to this. Resembling an icy planetismal object that can form only in the blackest depths of space, the projectile called forth by this spell is a dense amalgam of razor-sharp edges and spikes of ice, held together with intense magical forces. A direct hit is equivalent to being run through with the most puissant of enchanted weapons, and even a near miss will release an explosion of deadly cold. endmsg end diff --git a/spell/Bullet/spell_bullet.arc b/spell/Bullet/spell_bullet.arc index 35516c5e6..dfe592fc1 100644 --- a/spell/Bullet/spell_bullet.arc +++ b/spell/Bullet/spell_bullet.arc @@ -19,6 +19,6 @@ attacktype 2 no_drop 1 invisible 1 msg -With refinement a magic bullet can be formed in ever more harmful shapes such that evokers can cut down ever larger and meaner foes. This spell is attuned to the path of missiles. +While the discipline of Sorcery does not include many spells suitable for direct combat, it's still important for novice sorcerers to have some means of self-defence. Magic Bullet is favoured by those who prefer raw power over finesse, consisting of a small packet of raw magical energy fired in a straight line at great speed. endmsg end diff --git a/spell/Bullet/spell_cause_crit_wounds.arc b/spell/Bullet/spell_cause_crit_wounds.arc index 8101ad880..e7deaae22 100644 --- a/spell/Bullet/spell_cause_crit_wounds.arc +++ b/spell/Bullet/spell_cause_crit_wounds.arc @@ -19,6 +19,7 @@ attacktype 1048576 no_drop 1 invisible 1 msg -Only those gods who delight in wounding and shun holy words are prepared to answer prayers for such vindictive force. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding. +Only those gods who delight in wounding and shun holy words are prepared to answer prayers for such vindictive force. The nature of this damage is not from the realm of man and represents the force of gods. +This prayer is granted by Sorig. endmsg end diff --git a/spell/Bullet/spell_cause_heavy_wounds.arc b/spell/Bullet/spell_cause_heavy_wounds.arc index cadb86a6e..e2c494db2 100644 --- a/spell/Bullet/spell_cause_heavy_wounds.arc +++ b/spell/Bullet/spell_cause_heavy_wounds.arc @@ -19,6 +19,6 @@ attacktype 1048576 no_drop 1 invisible 1 msg -For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding. +A sufficiently devoted worshiper can speak words that flense the enemies of their god apart without ever touching them. endmsg end diff --git a/spell/Bullet/spell_cause_light_wounds.arc b/spell/Bullet/spell_cause_light_wounds.arc index c9bc7b5e1..d58682820 100644 --- a/spell/Bullet/spell_cause_light_wounds.arc +++ b/spell/Bullet/spell_cause_light_wounds.arc @@ -19,6 +19,6 @@ attacktype 1048576 no_drop 1 invisible 1 msg -For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding. +For some worshipers, great devotion can be used to summon vindictive force directly from their god that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. endmsg end diff --git a/spell/Bullet/spell_cause_med_wounds.arc b/spell/Bullet/spell_cause_med_wounds.arc index 8df804ca6..7d9511656 100644 --- a/spell/Bullet/spell_cause_med_wounds.arc +++ b/spell/Bullet/spell_cause_med_wounds.arc @@ -19,6 +19,6 @@ attacktype 1048576 no_drop 1 invisible 1 msg -For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding. +As a worshiper's connection to their god strengthens, so does their ability to channel that god's power -- including the ability to strike down their foes. endmsg end diff --git a/spell/Bullet/spell_comet.arc b/spell/Bullet/spell_comet.arc index 36e27dffc..addf45455 100644 --- a/spell/Bullet/spell_comet.arc +++ b/spell/Bullet/spell_comet.arc @@ -23,6 +23,6 @@ invisible 1 skill pyromancy food 10 msg -The most adept of pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets for nothing terrestrial compares to the brilliance and subsequent damage that is caused when they strike. The effects transcend fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons. +The most adept of pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets, for nothing terrestrial compares to their brilliance in flight -- or the damage caused by their impact. In addition to the intense heat and impact, it causes a type of harm equivalent to the most potent magical weapons. endmsg end diff --git a/spell/Bullet/spell_hellfire.arc b/spell/Bullet/spell_hellfire.arc index 26c26c18a..49c02a32c 100644 --- a/spell/Bullet/spell_hellfire.arc +++ b/spell/Bullet/spell_hellfire.arc @@ -22,6 +22,6 @@ invisible 1 skill pyromancy food 10 msg -This spell is similar to a magical fireball. It fires a small bullet of fire, that then explodes into a large area of fire. Hellfire is non-magical, and can damage magic-immune creatures. +Similar to Fireball, this spell launches a burning projectile that explodes into a large cloud of fire. Unlike Fireball, the fire it creates is non-magical, and can harm creatures immune to magic. endmsg end diff --git a/spell/Bullet/spell_holy_orb.arc b/spell/Bullet/spell_holy_orb.arc index c8b35e06a..88bc87b22 100644 --- a/spell/Bullet/spell_holy_orb.arc +++ b/spell/Bullet/spell_holy_orb.arc @@ -24,6 +24,6 @@ duration_modifier 19 food 18 maxhp 7 msg -Fires a ball which explodes on contact like a fireball, casting Holy Word on the area. The damage type depends on the caster's god. It harms the god's enemy races and undead creatures. +Fires a ball of divine energy that explodes on impact, equivalent to casting Holy Word at the impact point. Like Holy Word, the damage type and which creates are harmed depends on the caster's god. endmsg end diff --git a/spell/Bullet/spell_large_fireball.arc b/spell/Bullet/spell_large_fireball.arc index e4b72c858..a000393c0 100644 --- a/spell/Bullet/spell_large_fireball.arc +++ b/spell/Bullet/spell_large_fireball.arc @@ -22,6 +22,6 @@ invisible 1 skill pyromancy food 4 msg -By weaving a magical framework and injecting heat, pyromancers can create a glowing fireball that can literally be thrown. Pyromancers delight in the subsequent fire storm that engulfs a large area wherever the fireball strikes however the intensity of the heat produced is consistent with other fireballs. Items caught in the blaze may be destroyed. +The zenith of fireball-working techniques, this glowing ball explodes in a massive wave of heat and flame on impact. endmsg end diff --git a/spell/Bullet/spell_large_manaball.arc b/spell/Bullet/spell_large_manaball.arc index b000774bc..2ac4cd9c4 100644 --- a/spell/Bullet/spell_large_manaball.arc +++ b/spell/Bullet/spell_large_manaball.arc @@ -22,6 +22,6 @@ invisible 1 skill evocation food 15 msg -Fires a ball of magical energy that explodes in a large burst of magical energy when it hits something. Few creatures can resist magical attacks. +The large manaball is effectively the same as its smaller variants, but with even more magical energy compressed even more tightly. The resulting shockwave of raw magic can flatten an entire room. endmsg end diff --git a/spell/Bullet/spell_large_snowstorm.arc b/spell/Bullet/spell_large_snowstorm.arc index 23e0c3dfb..309dd4e09 100644 --- a/spell/Bullet/spell_large_snowstorm.arc +++ b/spell/Bullet/spell_large_snowstorm.arc @@ -22,6 +22,6 @@ invisible 1 skill evocation food 8 msg -The size of radius of the large snowstorm represents the upper threshold for safety. Evokers should be cautious about lauching too many of these without first checking their range or suffer the consequences of their own power. The cold can damage and freeze equipment and other objects caught in its radius. +The blast radius of the large snowstorm represents the upper threshold for safety. Evokers must be cautious about lauching these without first checking their range, lest they suffer the consequences of their own power. endmsg end diff --git a/spell/Bullet/spell_lg_bullet.arc b/spell/Bullet/spell_lg_bullet.arc index d1d787c58..c298c604d 100644 --- a/spell/Bullet/spell_lg_bullet.arc +++ b/spell/Bullet/spell_lg_bullet.arc @@ -19,6 +19,6 @@ attacktype 2 no_drop 1 invisible 1 msg -Larger bullets make bigger holes. While sounding simple enough, even accomplished evokers may not properly fathom that for every action there is an opposite and equal reaction. Evokers must practice bracing themselves magically before casting larger projectiles to avoid unpleasant outcomes. As a result only accomplished evokers can throw these hefty bullets. This spell is attuned to the path of missiles. +Larger bullets make bigger holes. While sounding simple enough, even accomplished evokers may not properly fathom that for every action there is an opposite and equal reaction. Evokers must practice bracing themselves magically before casting larger projectiles to avoid unpleasant outcomes. As a result only accomplished evokers can safely throw these hefty bullets. endmsg end diff --git a/spell/Bullet/spell_medium_fireball.arc b/spell/Bullet/spell_medium_fireball.arc index 853d16c16..7beaf066e 100644 --- a/spell/Bullet/spell_medium_fireball.arc +++ b/spell/Bullet/spell_medium_fireball.arc @@ -22,6 +22,6 @@ invisible 1 skill pyromancy food 4 msg -By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs. Items caught in the blaze may be destroyed. +The medium fireball does not burn significantly hotter than its small counterpart, but improvements in the structure of the magical framework allow it to create heat over a larger area on impact, increasing the radius of the ensuing firestorm. endmsg end diff --git a/spell/Bullet/spell_medium_manaball.arc b/spell/Bullet/spell_medium_manaball.arc index 258276e35..0aa45b578 100644 --- a/spell/Bullet/spell_medium_manaball.arc +++ b/spell/Bullet/spell_medium_manaball.arc @@ -22,6 +22,6 @@ invisible 1 skill evocation food 15 msg -Fires a ball of magical energy that explodes in a mid-size burst of magical energy when it hits something. Few creatures can resist magical attacks. +Manaballs are harder to cast than fireballs, because the raw mana inside, by its very nature, tends to absorb and corrode the magical projectile containing it. With practice, however, an evoker can create a sturdier framework, which in turn lets them compress more mana into it, resulting in a larger explosion. endmsg end diff --git a/spell/Bullet/spell_medium_snowstorm.arc b/spell/Bullet/spell_medium_snowstorm.arc index ed68ec701..c9a7bd501 100644 --- a/spell/Bullet/spell_medium_snowstorm.arc +++ b/spell/Bullet/spell_medium_snowstorm.arc @@ -22,6 +22,6 @@ invisible 1 skill evocation food 7 msg -Fires a snowball that explodes into a mid-size flurry of ice and cold when it hits something. It delivers cold damage, and items caught in the explosion are encased in blocks of ice. +A more powerful Snowstorm spell, this projectile blankets a larger area with deadly cold. endmsg end diff --git a/spell/Bullet/spell_poison_cloud.arc b/spell/Bullet/spell_poison_cloud.arc index a7be42a60..00d743e5d 100644 --- a/spell/Bullet/spell_poison_cloud.arc +++ b/spell/Bullet/spell_poison_cloud.arc @@ -22,6 +22,6 @@ invisible 1 skill sorcery food 5 msg -Rather than relying on simply launching bullets to inflict damage, sneaky sorcerers dream up nastier projectiles. Poison cloud is one such example; a thin shell loaded with whatever poisons come to the mind of the practioner which is subsequently sent hurtling towards an opponent. When the shell impacts it explodes in a poisonous cloud is released that can slow, weaken, or even kill those caught inside. This spell is attuned to the path of missiles. +Rather than relying on simple bullets to inflict damage, some sorcerers dream up nastier projectiles. Poison cloud is one such example; a fragile magical shell loaded with whatever poisons the caster can dream up, sent hurtling towards an opponent. When the shell impacts, it explodes in a poisonous cloud that can slow, weaken, or even kill those caught inside. endmsg end diff --git a/spell/Bullet/spell_sm_bullet.arc b/spell/Bullet/spell_sm_bullet.arc index d8ac7974a..1c567947c 100644 --- a/spell/Bullet/spell_sm_bullet.arc +++ b/spell/Bullet/spell_sm_bullet.arc @@ -21,6 +21,6 @@ attacktype 2 no_drop 1 invisible 1 msg -If the first challenge of evocation is accurately imagining an object and materialising it, the second is rapidly directing it towards an enemy whilst under fire. For most evokers, this spell represents the first real steps in becoming an apprentice. This spell is attuned to the path of missiles. +If the first challenge of evocation is accurately imagining an object and materialising it, the second is rapidly directing it towards an enemy whilst under fire. For most evokers, this spell represents the first real steps in their apprenticeship. endmsg end diff --git a/spell/Bullet/spell_small_manaball.arc b/spell/Bullet/spell_small_manaball.arc index e4d2a746f..ab9cd1c9a 100644 --- a/spell/Bullet/spell_small_manaball.arc +++ b/spell/Bullet/spell_small_manaball.arc @@ -22,6 +22,6 @@ invisible 1 skill evocation food 15 msg -Manaballs are tightly package bundles of seething magic power that can be thrown directly at enemies. Upon striking a hard surface, these balls explode out in a field of pure magic damage. This spell belongs to the path of transferrence. +Manaballs are tightly packaged bundles of seething magical power that can be thrown directly at enemies. Upon striking a hard surface, these balls explode out in a field of pure magic damage. endmsg end diff --git a/spell/Bullet/spell_small_snowstorm.arc b/spell/Bullet/spell_small_snowstorm.arc index afb69a353..2c6e441d0 100644 --- a/spell/Bullet/spell_small_snowstorm.arc +++ b/spell/Bullet/spell_small_snowstorm.arc @@ -23,6 +23,6 @@ skill evocation weight 500 food 4 msg -It is possible to set-up a magical chain reaction that results in a sudden freeze. By packaging this effect up in within a fast moving projectile, evokers can hurl these magical concoctions considerable distances. This is perfect for throwing down long corridors at unsuspecting enemies before quickly taking cover, and allowing the relentless snowstorm to do its work. The cold can damage and freeze equipment and other objects caught in its radius. +The same techniques used for the Icestorm spell can be carefully "packaged" in a fast-moving projectile. On impact, it nearly instantly freezes the surroundings, creating a short-lived but intense snowstorm that damages enemies and freezes objects caught in it. endmsg end diff --git a/spell/Bullet/spell_vitriol.arc b/spell/Bullet/spell_vitriol.arc index 9bce5e0f8..f6c50d5e7 100644 --- a/spell/Bullet/spell_vitriol.arc +++ b/spell/Bullet/spell_vitriol.arc @@ -23,6 +23,7 @@ invisible 1 range 10 food 20 msg -Fires a ball of acid that explodes on contact and does acid damage to creatures that are hit. The spell is granted by Gorokh. +Fires a ball of acid that explodes on impact, dealing acid damage to creatures in the area. +This prayer is granted by Gorokh. endmsg end diff --git a/spell/Change_Ability/spell_armour.arc b/spell/Change_Ability/spell_armour.arc index e387e317b..b6f093c28 100644 --- a/spell/Change_Ability/spell_armour.arc +++ b/spell/Change_Ability/spell_armour.arc @@ -20,6 +20,6 @@ resist_physical 20 ac 2 maxsp 24 msg -A simple trick for evokers is to magically enhance armour by carefully weaving magic throughout to enhance the hardness and durability for a short period. As the practitioner improves their skill they can improve the strength of this enhancement however it is only for a limited time and only ever effective against physical threats. This spell is attuned to the path of self and of protection. +By carefully weaving magic through their armour, even novice evokers can enhance its hardness and durability. As the practitioner improves their skill, they can increase both the strength and duration of this effect; however, no matter how powerful it becomes, it will only ever confer protection against physical attacks. endmsg end diff --git a/spell/Change_Ability/spell_charisma.arc b/spell/Change_Ability/spell_charisma.arc index 748f63f50..6422322cd 100644 --- a/spell/Change_Ability/spell_charisma.arc +++ b/spell/Change_Ability/spell_charisma.arc @@ -17,6 +17,6 @@ duration_modifier 4 duration 500 Cha 1 msg -There are more than a few sorcerers who are drawn to the path for its potential to enhance themselves, and the reasons why usually become clear whenever this spell wears off. Sorcerers may temporarily improve their own, or their allies, charisma based upon the spell's recipient's charisma and the caster's prowess in sorcery. This spell is attuned to the path of self. +There are more than a few sorcerers who are drawn to the path for its potential to enhance themselves, and the reasons why usually become clear whenever this spell wears off. Sorcerers may temporarily improve their own, or their allies, charisma based upon the spell's recipient's charisma and the caster's prowess in sorcery. endmsg end diff --git a/spell/Change_Ability/spell_confusion.arc b/spell/Change_Ability/spell_confusion.arc index 87ad1963a..5f5cd6a2e 100644 --- a/spell/Change_Ability/spell_confusion.arc +++ b/spell/Change_Ability/spell_confusion.arc @@ -18,6 +18,6 @@ duration_modifier 4 duration 500 attacktype 32 msg -The movement and attack directions of creatures affected this spell become random. When a confused character casts a spell, there is a chance that a completely different spell will result. +Disrupts the thoughts of the target, causing them to move and strike out randomly. If they try casting a spell, it is possible that an entirely different spell will result. endmsg end diff --git a/spell/Change_Ability/spell_constitution.arc b/spell/Change_Ability/spell_constitution.arc index ef254de6b..edaf4d623 100644 --- a/spell/Change_Ability/spell_constitution.arc +++ b/spell/Change_Ability/spell_constitution.arc @@ -17,6 +17,6 @@ duration_modifier 4 duration 500 Con 1 msg -Likened to a few drinks of stout, a sorcerers magic not only makes the recipient feel like they have a stronger consitution, but actually does so as well. Sorcerers may temporarily improve their own, or their allies, constitution based upon the spell's recipient's consitution and the caster's prowess in sorcery. This spell is attuned to the path of self. +Likened to a few drinks of stout, a sorcerer's magic not only makes the recipient feel like they have a stronger consitution, but actually does so as well. Sorcerers may temporarily improve their own, or their allies, constitution based upon the spell's recipient's consitution and the caster's prowess in sorcery. endmsg end diff --git a/spell/Change_Ability/spell_dark_vision.arc b/spell/Change_Ability/spell_dark_vision.arc index 1394ea61a..d746103c7 100644 --- a/spell/Change_Ability/spell_dark_vision.arc +++ b/spell/Change_Ability/spell_dark_vision.arc @@ -18,6 +18,6 @@ duration 500 maxsp 30 can_see_in_dark 1 msg -Allows the caster to see in the dark, without a light source. +By amplifying the sensitivity of the caster's eyes, they become able to see in the dark even without a light source. endmsg end diff --git a/spell/Change_Ability/spell_defense.arc b/spell/Change_Ability/spell_defense.arc index a1ab44c23..464ceed60 100644 --- a/spell/Change_Ability/spell_defense.arc +++ b/spell/Change_Ability/spell_defense.arc @@ -34,6 +34,7 @@ resist_deplete 30 resist_death 30 resist_blind 30 msg -Granted by Lythander to enable a worshipper to request resistance to various damaging attack types. +Grants powerful, but temporary, protection against most forms of harm. +This prayer is granted by Lythander. endmsg end diff --git a/spell/Change_Ability/spell_dexterity.arc b/spell/Change_Ability/spell_dexterity.arc index 52516cb30..146b887c8 100644 --- a/spell/Change_Ability/spell_dexterity.arc +++ b/spell/Change_Ability/spell_dexterity.arc @@ -17,6 +17,6 @@ duration_modifier 4 duration 500 Dex 1 msg -There is no surer way to steady the hand and speed up the reflexes than with the manipulation of an sprcerer's magic. Sorcerers may temporarily improve their, or their allies, dexterity based upon the recipient's dexterity and the caster's prowess in sorcerery. This spell is attuned to the path of self. +There is no surer way to steady the hand and speed up the reflexes than with the manipulation of an sorcerer's magic. Sorcerers may temporarily improve their own dexterity, or that of their allies, based upon the recipient's natural dexterity and the caster's prowess in sorcery. endmsg end diff --git a/spell/Change_Ability/spell_invulnerability.arc b/spell/Change_Ability/spell_invulnerability.arc index 593583f0f..d775483df 100644 --- a/spell/Change_Ability/spell_invulnerability.arc +++ b/spell/Change_Ability/spell_invulnerability.arc @@ -34,6 +34,6 @@ resist_deplete 100 resist_death 100 resist_blind 100 msg -A powerful spell that grants complete protection from all forms of attack. +This extremely powerful prayer renders the caster temporarily impervious to all forms of attack. endmsg end diff --git a/spell/Change_Ability/spell_iron_skin.arc b/spell/Change_Ability/spell_iron_skin.arc index e160b94a4..f4a3741e5 100644 --- a/spell/Change_Ability/spell_iron_skin.arc +++ b/spell/Change_Ability/spell_iron_skin.arc @@ -20,6 +20,7 @@ resist_physical 20 ac 2 maxgrace 24 msg -Iron skin toughens the skin of the recipient, making them harder to hit and reducing the amount of damage they take from physical attacks. It does not provide any additional protection to non-physical attacks. Gaea grants this prayer. +Iron skin toughens the skin of the recipient, making them harder to hit and reducing the amount of damage they take from physical attacks. It does not provide any additional protection to non-physical attacks. +This prayer is granted by Gaea. endmsg end diff --git a/spell/Change_Ability/spell_levitate.arc b/spell/Change_Ability/spell_levitate.arc index c094eda00..c011663e5 100644 --- a/spell/Change_Ability/spell_levitate.arc +++ b/spell/Change_Ability/spell_levitate.arc @@ -17,7 +17,7 @@ duration_modifier 4 duration 500 move_type fly_low msg -Causes the caster to float or fly low over the ground so as to prevent falling into holes or traps. It is not possible to pick things up off the ground while levitating. +Causes the caster to float a short distance above the ground, so as to prevent falling into holes or traps. It is not possible to pick things up off the ground while levitating. endmsg other_arch levitate_effect end diff --git a/spell/Change_Ability/spell_protection_from_draining.arc b/spell/Change_Ability/spell_protection_from_draining.arc index be7fc9eb9..7b26fd4fe 100644 --- a/spell/Change_Ability/spell_protection_from_draining.arc +++ b/spell/Change_Ability/spell_protection_from_draining.arc @@ -19,6 +19,6 @@ maxgrace 40 resist_drain 35 dam_modifier 3 msg -Protection from draining reduces the experience loss when the character is hit with a draining attack. The character will still lose some experience, but not as much. +This prayer fortifies the caster's soul against experience-draining attacks. It does not provide complete immunity, but does reduce the severity of such attacks. endmsg end diff --git a/spell/Change_Ability/spell_protection_from_magic.arc b/spell/Change_Ability/spell_protection_from_magic.arc index c1140aa4f..f9fe09fce 100644 --- a/spell/Change_Ability/spell_protection_from_magic.arc +++ b/spell/Change_Ability/spell_protection_from_magic.arc @@ -19,6 +19,6 @@ maxgrace 40 resist_magic 30 dam_modifier 3 msg -Protection from magic reduces damage from magical attacks or spells. There are a few spells that do not hit with a magical attack, so it does not offer protection from them. +Grants the caster partial protection against pure magic. Note that this confers no protection against spells that use magic to produce a non-magical attack. endmsg end diff --git a/spell/Change_Ability/spell_rage.arc b/spell/Change_Ability/spell_rage.arc index 8d0a21431..022761f44 100644 --- a/spell/Change_Ability/spell_rage.arc +++ b/spell/Change_Ability/spell_rage.arc @@ -27,6 +27,7 @@ Str 1 Dex 1 maxgrace 4 msg -Fill the caster with the godly rage, temporarily enhancing strength, speed, endurance, and regeneration. Resistance to physical attack is improved. The spell is granted by Gorokh and Ruggilli. +Fill the caster with divine rage, temporarily enhancing strength, speed, endurance, and regeneration, and granting some protection from physical attacks. +This prayer is granted by Gorokh and Ruggilli. endmsg end diff --git a/spell/Change_Ability/spell_regeneration.arc b/spell/Change_Ability/spell_regeneration.arc index 686ea11a6..89a222a33 100644 --- a/spell/Change_Ability/spell_regeneration.arc +++ b/spell/Change_Ability/spell_regeneration.arc @@ -19,6 +19,6 @@ dam_modifier 5 hp 1 maxgrace 20 msg -Increases the rate of healing. +This prayer greatly accelerates the body's natural healing processes, increasing the rate at which health regenerates. endmsg end diff --git a/spell/Change_Ability/spell_strength.arc b/spell/Change_Ability/spell_strength.arc index ff6588e78..c476e178a 100644 --- a/spell/Change_Ability/spell_strength.arc +++ b/spell/Change_Ability/spell_strength.arc @@ -17,6 +17,6 @@ duration_modifier 4 duration 500 Str 1 msg -A temporary shot of magic directly into key muscle groups can quickly transform the frailest Sorcerer into surprising lifter. Sorcerer's may temporarily improve their, or their allies, strength based upon the recipient's strength and the caster's prowess in sorcery. This spell is attuned to the path of self. +A temporary shot of magic directly into key muscle groups can quickly transform the frailest Sorcerer into surprising lifter. Sorcerers may temporarily improve their, or their allies, strength based upon the recipient's strength and the caster's prowess in sorcery. endmsg end diff --git a/spell/Change_Ability/spell_xrays.arc b/spell/Change_Ability/spell_xrays.arc index 7f0135400..3f3675b57 100644 --- a/spell/Change_Ability/spell_xrays.arc +++ b/spell/Change_Ability/spell_xrays.arc @@ -18,6 +18,6 @@ duration 500 maxsp 36 xrays 1 msg -Temporarily grants the caster an ability to see through walls and other objects that block line-of-sight. The range of vision is limited one tile on the other side of a wall that is one tile thick. +Temporarily grants the caster the ability to sense objects even when they do not have direct line of sight. This works only through obstacles that are a single tile wide, and provides one tile of vision on the other side of them. endmsg end diff --git a/spell/Cone/spell_banishment.arc b/spell/Cone/spell_banishment.arc index 8ef0be52a..7f1b5a822 100644 --- a/spell/Cone/spell_banishment.arc +++ b/spell/Cone/spell_banishment.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -Against them make ready your strength to the utmost of your power, then loose upon them Banishment, to strike terror and death into the hearts of My enemies, and your enemies, and others besides, whom ye may not know, but whom I doth know. Attacking with holy word and death, this substantially improved holy word prayer may only strike at enemies of your god and the undead. The prayer is attuned to the path of turning. +"Against them make ready your strength to the utmost of your power, then loose upon them Banishment, to strike terror and death into the hearts of My enemies, and your enemies, and others besides, whom ye may not know, but whom I doth know." +Attacking with both holy word and death, this substantially improved holy word prayer may only strike at enemies of your god and the undead. endmsg end diff --git a/spell/Cone/spell_burning_hands.arc b/spell/Cone/spell_burning_hands.arc index 40ce247e9..4833ca6db 100644 --- a/spell/Cone/spell_burning_hands.arc +++ b/spell/Cone/spell_burning_hands.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill pyromancy msg -Usually the first test for an apprentice pyromancers, burning hands is of the simplest means of projecting fire. Fire is started on the practioners hands and then projected using magic. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels. +One of the earliest tests for apprentice pyromancers, Burning Hands is the simplest means of projecting fire. Flames are ignited around the practioner's hands, then projected outwards using magic. As the caster gains in experience they learn how to make the flames hotter and project them further, so this spell remains useful even to master pyromancers. endmsg end diff --git a/spell/Cone/spell_color_spray.arc b/spell/Cone/spell_color_spray.arc index a0dad58ae..cd25ebf68 100644 --- a/spell/Cone/spell_color_spray.arc +++ b/spell/Cone/spell_color_spray.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill sorcery msg -It is written that legendary wizard Sarumatix was the first to develop continentiam to a new, dangerous, level. Color spray demonstrates the strange effect where minerals can be worked into infinitesimal spaces and the subsequent powerful energy release directed by the sorcerer. While greater damage can be inflicted by more traditional spells, the chaotic spray of pure colours can be useful against enemies with unknown protections or to clear a variety of very powerful creatures. The spell is attuned to the path of transmutation. +An invention of the legender wizard Sarumatix, this spell temporarily exposes a large area to the formless chaos that exists between the planes themselves. While difficult to cast, few enemies are prepared to defend themselves from this assault of unreality, or have any sort of natural resistance to it. +The name comes from the description survivors give to the experience, saying that it is like seeing every distinct and unique colour possible at the same time. endmsg end diff --git a/spell/Cone/spell_counterspell.arc b/spell/Cone/spell_counterspell.arc index c47d1cb97..70834549a 100644 --- a/spell/Cone/spell_counterspell.arc +++ b/spell/Cone/spell_counterspell.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill summoning msg -Summoner's love to undo other's hardwork and the abjuration known as counterspell beautifully demonstrates this by draining the energy directly out of any lesser spells that come into contact with this spell. +While the uninitiated might expect Counterspell to be a sorcery or perhaps evocation spell, the student summoner knows that it actually works by threading an area with short-lived portals into another plane where magic functions differently (or, perhaps, not at all), draining the energy from any spells that pass near them and rendering them ineffectual. endmsg end diff --git a/spell/Cone/spell_dragonbreath.arc b/spell/Cone/spell_dragonbreath.arc index 796db307b..cc71e3cde 100644 --- a/spell/Cone/spell_dragonbreath.arc +++ b/spell/Cone/spell_dragonbreath.arc @@ -23,6 +23,6 @@ no_drop 1 invisible 1 skill pyromancy msg -Few have bargained with dragonkin and benefited, yet knowledge of this spell is a testament to the potential of such a relationship. Unlike traditional pyromancy, Dragonbreath projects fire without the necessity of weaving magic to control it, this results in a cone of fire that is not magical. The potential for Pyromancers to inflict burns on magically protected creatures is a massive boon. +Few have bargained with dragonkin and benefited, yet knowledge of this spell is a testament to the potential of such a relationship. Unlike traditional pyromancy, Dragonbreath projects fire without the necessity of weaving magic to control it, resulting in a cone of non-magical fire that completely ignores anti-magic defences. endmsg end diff --git a/spell/Cone/spell_face_of_death.arc b/spell/Cone/spell_face_of_death.arc index 925e5399d..5e812233b 100644 --- a/spell/Cone/spell_face_of_death.arc +++ b/spell/Cone/spell_face_of_death.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -Face of death fires a cone of death. Creatures caught within this area of death either die outright (regardless of how many hit points they have) or are completely unharmed. The spell does not harm equipment whether worn by creatures or laying on the floor. It is granted by the Devourers. +An escalation of Finger of Death that affects a conical area. Creatures within the area may be slain outright, although any survivors will be completely unharmed. Like Finger of Death, it does not damage inanimate objects. +This prayer is granted by the Devourers. endmsg end diff --git a/spell/Cone/spell_fear.arc b/spell/Cone/spell_fear.arc index 2fca5e2f9..973d88764 100644 --- a/spell/Cone/spell_fear.arc +++ b/spell/Cone/spell_fear.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill sorcery msg -By projecting terrifying visages, only the undead can resist their natural reaction to run from fear. The more powerful the sorcerer, and the weaker the mind of those caught, the further they are likely to run. This spell is attuned to the path of the mind. +Assails the targets with terrifying hallucinations, causing them to flee in terror. The more powerful the sorcerer, and the weaker the mind of those caught, the further they are likely to run. Only the undead are entirely immune to this spell. endmsg end diff --git a/spell/Cone/spell_holy_word.arc b/spell/Cone/spell_holy_word.arc index 2600ea5c5..0b5f11def 100644 --- a/spell/Cone/spell_holy_word.arc +++ b/spell/Cone/spell_holy_word.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -And when the Hour sets in, the guilty will despair. As for those who have faith and do righteous deeds, they shall be in a garden, rejoicing. But as for those who were faithless and denied Our signs and the encounter of the Hereafter, they will be brought to the punishment. Holy word is a common prayer from the devoted that only damages enemies of your god and the undead. The prayer is attuned to the path of turning. +"And when the Hour sets in, the guilty will despair. As for those who have faith and do righteous deeds, they shall be in a garden, rejoicing. But as for those who were faithless and denied Our signs and the encounter of the Hereafter, they will be brought to the punishment." +Holy word is a common prayer from the devoted that only damages enemies of your god and the undead. endmsg end diff --git a/spell/Cone/spell_icestorm.arc b/spell/Cone/spell_icestorm.arc index 9f155f78c..ee363803c 100644 --- a/spell/Cone/spell_icestorm.arc +++ b/spell/Cone/spell_icestorm.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill evocation msg -The power to rapidly channel heat out of an area is the mainstay of an evoker wishing to cause sudden damage to their foes. As the heat is channelled away, the rapidly cooling cone of ice quickly chills any creatures unlucky enough to be caught in its path. With practice, the power of these storms can be greatly enhanced. A side-effect of these frost spells is is that any objects lying in its path may become encased in ice. +An evoker's control of fundamental forces can in principle be used to create both heat and cold; in practice, however, cold is much easier, so most evokers leave fire to the pyromancers. This spell is a common pick for apprentice evokers, flash-freezing a conical area. Any unfortunate caught within will find their life rapidly sapped away, and inanimate objects may be encased in ice. endmsg end diff --git a/spell/Cone/spell_lg_icestorm.arc b/spell/Cone/spell_lg_icestorm.arc index 5b94b9027..0e7ddeeed 100644 --- a/spell/Cone/spell_lg_icestorm.arc +++ b/spell/Cone/spell_lg_icestorm.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill evocation msg -By studying the most powerful forces of undeath, evokers learnt of ways to improve upon the icestorm. These large icestorms create vast freezing cones of ice that quickly chill and do horrific damage to creatures unlucky enough to be caught in its path. A side-effect of these frost spells is that any objects lying in its path may become encased in ice. +With experience, evokers learn to slightly enlarge the size of their Icestorm. A true master, however, by making changes to the fundamental structure of the spell, can blanket an entire battlefield with ice using a single spell, instantly reducing an approaching horde to a field of frostbitten corpses. endmsg end diff --git a/spell/Cone/spell_mana_blast.arc b/spell/Cone/spell_mana_blast.arc index 8d45416b0..fc75bca33 100644 --- a/spell/Cone/spell_mana_blast.arc +++ b/spell/Cone/spell_mana_blast.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill evocation msg -Most spells work by controlling various forces of nature, but evokers have learn that magic itself can be a powerful weapon. Manablast enables evokers to use their control of magic to directly harm enemies launching a cone of pure magic damage. +One of the fundamental forces manipulated by evocation is magic itself. This spell lets an evoker channel raw, unformed mana into a cone of destruction that does pure magic damage, without attempting to shape it into any other element. endmsg end diff --git a/spell/Cone/spell_mass_confusion.arc b/spell/Cone/spell_mass_confusion.arc index 200a17fdf..c405da3f4 100644 --- a/spell/Cone/spell_mass_confusion.arc +++ b/spell/Cone/spell_mass_confusion.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill sorcery msg -By filling the targets head with chaotic magic, confusing and disorienting the recipient. Confused opponents have a hard time coordinating movements, often moving and attacking in the wrong direction or fumbling spells and equipment. Though only temporary, confusion is dreaded by those that find themselves facing anyone or anything adept at sorcery and as a result wards against this dark art are treasured. +Fills the minds of the targets with chaotic magic, confusing and disorienting them. Confused opponents will move and strike out randomly, and have difficulty casting spells or managing equipment. Though only temporary, confusion is dreaded by those that find themselves facing down sorcerers, and as a result, wards against this dark art are treasured. endmsg end diff --git a/spell/Cone/spell_paralyze.arc b/spell/Cone/spell_paralyze.arc index 50ea0fb27..b9140b1a7 100644 --- a/spell/Cone/spell_paralyze.arc +++ b/spell/Cone/spell_paralyze.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill sorcery msg -There is a thread that exists between the soul and body which provides the life (and unlife) force that compels the body to move. Sorcerors can not only perceive this link but briefly use their magic to temporarily sever it. While the body becomes completely immobile, the soul can still perceive the threat and those who have experienced this magic describe the sensation with utter horror. The link will naturally reconnect over time but there is little the victim can do until this happens, perhaps this is why charms that protect from its effects are so treasured? +This spell temporarily severs the link between the soul's will and the body's action. The target's body becomes completely immobile, while their soul remains fully aware of approaching threats; those who have experienced this magic describe the sensation with utter horror. The link will naturally reconnect over time, but there is little the victim can do until this happens. Perhaps this is why charms that protect from its effects are so treasured? endmsg end diff --git a/spell/Cone/spell_peace.arc b/spell/Cone/spell_peace.arc index cfd7aa0f5..7b13a3877 100644 --- a/spell/Cone/spell_peace.arc +++ b/spell/Cone/spell_peace.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -Fires a cone of peacemakers that convert aggressive monsters into unaggressive creatures that run away from battle and assume random movement. They are no longer considered to be monsters, so things like mood floors cannot make them aggressive again. This spell is granted by Gaea. +Projects a cone of tranquility that renders monsters caught in it unagressive. They will wander about randomly and flee battle, and cannot be made aggressive again. +This prayer is granted by Gaia. endmsg end diff --git a/spell/Cone/spell_shockwave.arc b/spell/Cone/spell_shockwave.arc index 199f42def..2d8da17a8 100644 --- a/spell/Cone/spell_shockwave.arc +++ b/spell/Cone/spell_shockwave.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill evocation msg -Evokers can create powerful shockwave pulses that are attuned to the path of detonation through the air by magically containing explosions. Due to the magical projection required to channel this cone of energy this spell delivers both magical and physical damage. +By creating a magically contained explosion, an evoker can produce a powerful shockwave affecting a massive conical area. The magical forces required to safely channel the blast away from the caster means this spell delivers both physical and magical damage. endmsg end diff --git a/spell/Cone/spell_slow.arc b/spell/Cone/spell_slow.arc index 5184e1ab4..c56e5cd6a 100644 --- a/spell/Cone/spell_slow.arc +++ b/spell/Cone/spell_slow.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill sorcery msg -The force that binds all souls to their bodies is said to provide the energy to move. By interfering with the souls connection to the body, sorcerers can slow the very movements of their opponents. Recipients describe the experience as being completely sapped of energy such that they lack even the desire to protect themselves from physical harm. As a Sorcerer's power grows, so to does the extent to which they can cast this debilitating spell. +The force that binds all souls to their bodies is said to provide the energy to move. By interfering with the soul's connection to the body, sorcerers can slow the very movements of their opponents. Recipients describe the experience as being completely sapped of energy such that they lack even the desire to protect themselves from physical harm. As a Sorcerer's power grows, so to does the extent to which they can cast this debilitating spell. endmsg end diff --git a/spell/Cone/spell_sparkshower.arc b/spell/Cone/spell_sparkshower.arc index 308b595e2..6f6f9fb77 100644 --- a/spell/Cone/spell_sparkshower.arc +++ b/spell/Cone/spell_sparkshower.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill sorcery msg -To the untrained eye, spark shower appears like a carpet of electrical sparks moving slowly across the floor, and indeed, stepping foot within the spark shower is a painful experience not soon repeated. These sparks are infact a rare faerie type whose brief existence can be utilised by cunning sorcerers to deliver magically charged electrical damage in a cone in front of them. This spell is attuned to the path of electricity. +To the untrained eye, spark shower appears like a carpet of electrical sparks crawling slowly across the floor, and indeed, setting foot within the spark shower is a painful experience not soon repeated. These sparks are in fact a rare type of faerie, whose brief existence can be exploited by cunning sorcerers to deliver magically charged shocks in a cone in front of them. endmsg end diff --git a/spell/Cone/spell_spiderweb.arc b/spell/Cone/spell_spiderweb.arc index f9c99e8b4..e925c9bf3 100644 --- a/spell/Cone/spell_spiderweb.arc +++ b/spell/Cone/spell_spiderweb.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -Fires a cone of cobwebs that can nearly immobilize any creatures caught in it. Gaea grants this to her worshippers. +Sprays out a cone of sticky webbing, slowing or immobilizing creatures caught in it. +This prayer is granted by Gaea. endmsg end diff --git a/spell/Cone/spell_turn_undead.arc b/spell/Cone/spell_turn_undead.arc index f54ec3ba7..e963476d7 100644 --- a/spell/Cone/spell_turn_undead.arc +++ b/spell/Cone/spell_turn_undead.arc @@ -22,6 +22,6 @@ no_drop 1 invisible 1 skill praying msg -A cone spell that can inflict fear in the undead. +While undead are immune to fear, this prayer generates a metaphysical pressure that causes them to flee the caster in a similar manner. endmsg end diff --git a/spell/Cone/spell_wave.arc b/spell/Cone/spell_wave.arc index 562e9efc0..f01fa3739 100644 --- a/spell/Cone/spell_wave.arc +++ b/spell/Cone/spell_wave.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -An Ixalovh-granted spell that produces a cone of rushing water that can flow around corners doing physical damage to creatures in its path. The wave also pushes creatures or items in its path. +Summons a cone of rushing water that can flow around corners, doing physical damage to creatures caught in the wave. It also pushes away both creatures and items. +This prayer is granted by Ixalovh. endmsg end diff --git a/spell/Cone/spell_windstorm.arc b/spell/Cone/spell_windstorm.arc index 8d93fd310..a49d0cad3 100644 --- a/spell/Cone/spell_windstorm.arc +++ b/spell/Cone/spell_windstorm.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -Followers of Sorig harken and take heed; none shall stand in my presence who are undeserving. Should the undeserved seek to be in my presence, call forth my windstorm that they might be swept away back to the dark places from whence they came. This prayer is attuned to the path of explosion. +"Followers of Sorig harken and take heed; none shall stand in my presence who are undeserving. Should the undeserved seek to be in my presence, call forth my windstorm that they might be swept away back to the dark places from whence they came." +This prayer is granted by Sorig. endmsg end diff --git a/spell/Cone/spell_wonder.arc b/spell/Cone/spell_wonder.arc index 73237313b..027480b92 100644 --- a/spell/Cone/spell_wonder.arc +++ b/spell/Cone/spell_wonder.arc @@ -23,6 +23,6 @@ invisible 1 skill sorcery randomitems wonder_spells msg -Most erroneous magic spells tragedy for the caster, but the spell wonder embraces failure. By developing specialised safety phrases that transmutes deadly magic into harmless flowers, sorcerers can gamble with the gods to experiment with all manner of spells. While this often yields low grade magic it can sometimes provide surprisingly powerful results. This spell belongs to the path of transmutation. +Experimenting with unknown magic is an inherently risky prospect, and many a curious mage has met a permanent and gruesome end trying to develop new spells. The Wonder spell provides a safe way to experiment, by feeding random magical structures through a thaumaturgic "safety net" that grounds uncontrolled magic and turns it into flowers. The results are sometimes surprisingly powerful, and almost always safe for the caster. endmsg end diff --git a/spell/Cone/spell_wrathful_eye.arc b/spell/Cone/spell_wrathful_eye.arc index 24fa0ddf4..1efe9d1cf 100644 --- a/spell/Cone/spell_wrathful_eye.arc +++ b/spell/Cone/spell_wrathful_eye.arc @@ -22,6 +22,7 @@ no_drop 1 invisible 1 skill praying msg -Summons an image of Valriel's Eye that may blind creatures in the cone-shaped area in front of it. The spell is granted to Valriel. +Call upon Valriel's Eye to gaze upon the unworthy and strike them with blindness, affecting all enemies in a conical area. +This prayer is granted by Valriel. endmsg end diff --git a/spell/Detect/spell_detect_magic.arc b/spell/Detect/spell_detect_magic.arc index 9f5178b6a..2627cb1cf 100644 --- a/spell/Detect/spell_detect_magic.arc +++ b/spell/Detect/spell_detect_magic.arc @@ -18,6 +18,6 @@ range_modifier 5 other_arch detect_magic known_magical 1 msg -Sorcerer's knowledge of the manner in which magic can be woven into items provides the foundation for a useful spell practised by young and old sorcerers alike. Detect magic reveals objects on and around the caster's that are display magical power. This can be used to quickly sort the wheat from the chaff, so to speak. This spell is attuned to the path of information. +While some people can sense magical fluxes naturally, this spell allows any sorcerer, novice and master alike, to detect them. Casting it reveals objects carried by, or within reach of, the caster that carry enchantments -- although it does not reveal any information about the nature of those enchantments. endmsg end diff --git a/spell/Detect/spell_show_invisible.arc b/spell/Detect/spell_show_invisible.arc index 8c9ebe084..19a7a239a 100644 --- a/spell/Detect/spell_show_invisible.arc +++ b/spell/Detect/spell_show_invisible.arc @@ -18,6 +18,7 @@ range_modifier 5 other_arch detect_magic make_invisible 1 msg -Useful for revealing monsters or objects that are invisible. +Reveals nearby objects and enemies that are invisible. Not only is this vital for fighting invisible enemies, it is also mandatory to complete some dungeons, where levers or other critical infrastructure have been magically concealed. +Note that it only works on magical invisibility; something that is concealed by mundane means (such as most secret doors) will not be affected. endmsg end diff --git a/spell/Disease/spell_cause_anthrax.arc b/spell/Disease/spell_cause_anthrax.arc index 0a12ef9b1..85f998aed 100644 --- a/spell/Disease/spell_cause_anthrax.arc +++ b/spell/Disease/spell_cause_anthrax.arc @@ -20,6 +20,6 @@ maxgrace 20 no_drop 1 invisible 1 msg -Causes an outbreak of anthrax that is deadly to animals, but not usually harmful to other creatures. +Infects the target with anthrax. It is deadly to animals (and moderately contagious), but not usually harmful to other creatures. endmsg end diff --git a/spell/Disease/spell_cause_black_death.arc b/spell/Disease/spell_cause_black_death.arc index 65079b03f..1c93a68fc 100644 --- a/spell/Disease/spell_cause_black_death.arc +++ b/spell/Disease/spell_cause_black_death.arc @@ -20,6 +20,7 @@ maxgrace 20 no_drop 1 invisible 1 msg -Unleashes a very deadly and contagious plague. This spell is granted by the Devourers god. +Unleashes a very deadly and contagious plague. The victims are wracked with aches, fever, and nausea. +This prayer is granted by the Devourers. endmsg end diff --git a/spell/Disease/spell_cause_cold.arc b/spell/Disease/spell_cause_cold.arc index 23379e8bf..017c171a2 100644 --- a/spell/Disease/spell_cause_cold.arc +++ b/spell/Disease/spell_cause_cold.arc @@ -20,8 +20,7 @@ maxgrace 20 no_drop 1 invisible 1 msg -Causes a disease to spread that is is highly contagious but only somewhat debilitating. It is rarely fatal unless it is complicated by other infections. - +Causes a disease to spread that is is highly contagious but only somewhat debilitating. It is rarely fatal unless it is complicated by other infections. Players and monsters affected move more slowly, and become weaker until the disease runs its course or is cured. endmsg end diff --git a/spell/Disease/spell_cause_flu.arc b/spell/Disease/spell_cause_flu.arc index 9bcfc1c8a..575208c3a 100644 --- a/spell/Disease/spell_cause_flu.arc +++ b/spell/Disease/spell_cause_flu.arc @@ -20,6 +20,6 @@ maxgrace 20 no_drop 1 invisible 1 msg -Unleashes an outbreak of the flu. It is rarely deadly, except to weak monsters, but it is very debilitating. +Unleashes an outbreak of the flu. It is rarely deadly, except to weak monsters, but it is very debilitating and highly contagious. endmsg end diff --git a/spell/Disease/spell_cause_leprosy.arc b/spell/Disease/spell_cause_leprosy.arc index 203bd13c9..bdd44c2e7 100644 --- a/spell/Disease/spell_cause_leprosy.arc +++ b/spell/Disease/spell_cause_leprosy.arc @@ -20,6 +20,6 @@ maxgrace 20 no_drop 1 invisible 1 msg -Infects a target with leprosy. This disease is not very contagious, but can be spread by touching. The damage caused increases with the length of the infection. When used with patience, it can fell great adversaries. +Infects a target with leprosy. This disease is not very contagious, but can be spread by touching. The damage caused increases with the length of the infection. When used with patience, it can fell great adversaries. endmsg end diff --git a/spell/Disease/spell_cause_rabies.arc b/spell/Disease/spell_cause_rabies.arc index e89951d04..bb6f739db 100644 --- a/spell/Disease/spell_cause_rabies.arc +++ b/spell/Disease/spell_cause_rabies.arc @@ -20,6 +20,7 @@ maxgrace 18 no_drop 1 invisible 1 msg -Causes the disease of rabies. The spell is granted by Gnarg. +Infects the target with rabies, gradually weakening it. However, it's not very contagious. +This prayer is granted by Gnarg. endmsg end diff --git a/spell/Disease/spell_cause_red_death.arc b/spell/Disease/spell_cause_red_death.arc index 2721ff2e6..26ece6140 100644 --- a/spell/Disease/spell_cause_red_death.arc +++ b/spell/Disease/spell_cause_red_death.arc @@ -20,6 +20,7 @@ maxgrace 12 no_drop 1 invisible 1 msg -Unleashes a very deadly and contagious plague. This spell is granted by the Devourers. +Unleashes a very deadly and contagious plague that causes the victims to spontaneously begin bleeding. +This prayer is granted by the Devourers. endmsg end diff --git a/spell/Disease/spell_cause_smallpox.arc b/spell/Disease/spell_cause_smallpox.arc index 5b4f0300f..b8ca1daa9 100644 --- a/spell/Disease/spell_cause_smallpox.arc +++ b/spell/Disease/spell_cause_smallpox.arc @@ -20,6 +20,7 @@ maxgrace 20 no_drop 1 invisible 1 msg -Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids. This spell is granted by Gnarg. +Unleashes an outbreak of smallpox. This disease is highly contagious and often fatal to weaker monsters, but its deadliness is restricted to humanoids. +This prayer is granted by Gnarg. endmsg end diff --git a/spell/Disease/spell_cause_white_death.arc b/spell/Disease/spell_cause_white_death.arc index 95f054c04..faf63efac 100644 --- a/spell/Disease/spell_cause_white_death.arc +++ b/spell/Disease/spell_cause_white_death.arc @@ -20,6 +20,6 @@ maxgrace 24 no_drop 1 invisible 1 msg -Causes an outbreak of the most contagious and deadly disease of all. +Causes an outbreak of the most contagious and deadly disease of all, causing the victims to drown even on dry land. endmsg end diff --git a/spell/Golem/spell_call_holy_servant.arc b/spell/Golem/spell_call_holy_servant.arc index 51885688e..bdd50abdd 100644 --- a/spell/Golem/spell_call_holy_servant.arc +++ b/spell/Golem/spell_call_holy_servant.arc @@ -22,6 +22,7 @@ invisible 1 skill praying wc_increase_rate 4 msg -Calls a strong fighter from the caster's god, whom you control with the Fire and direction keys, the same way that golems are controlled. The character receives all experience from the holy servant's kills. +Calls forth a powerful servant of the caster's god. While present on this plane it is entirely subservient to the caster, who receives all experience from its kills. +This prayer summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_dancing_sword.arc b/spell/Golem/spell_dancing_sword.arc index 801d581bf..90dd89594 100644 --- a/spell/Golem/spell_dancing_sword.arc +++ b/spell/Golem/spell_dancing_sword.arc @@ -23,6 +23,7 @@ no_drop 1 invisible 1 wc_increase_rate 4 msg -Summon a magical sword that battles on behalf of the caster. The sword may be controlled with the Fire and direction keys. +Summon a magical sword that fights on the caster's behalf. It is small but fast, and resistant to most damage types; furthermore, its weaponmagic attacks pierce most defences. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_golem.arc b/spell/Golem/spell_golem.arc index f5c519c24..37ef073bc 100644 --- a/spell/Golem/spell_golem.arc +++ b/spell/Golem/spell_golem.arc @@ -23,6 +23,7 @@ invisible 1 skill summoning wc_increase_rate 2 msg -Summoned from nothing but dust and debris, practice allows the summoner to shape golem into ever deadlier personal minions that deliver more powerful blows. Golems are somewhat ponderous at times and have a finite lifetime that is shortened any time they take damage. +Summons a small spirit into a body assembled from nearby debris. With practice, the summoner can call forth more powerful spirits and bind them to stronger and more deadly bodies. Golems are unfailingly loyal to their summoner, but somewhat ponderous, and only have a limited lifespan before the animating spirit returns to its home plane, which is further shortened when the golem takes damage. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_lesser_golem.arc b/spell/Golem/spell_lesser_golem.arc index 7bfe37514..5abdd717b 100644 --- a/spell/Golem/spell_lesser_golem.arc +++ b/spell/Golem/spell_lesser_golem.arc @@ -25,6 +25,7 @@ invisible 1 skill summoning wc_increase_rate 2 msg -The power to summon sentience into otherwise lifeless materials is the realm of the summoner. Whilst small in stature, lesser golem's relentless and mindless devotion to their creators allow summoners to participate in the frontline of combat, bash down doors, detonate runes, all from a distance. The golem has a finite lifetime, and this life is shortened any time it takes damage. +The power to call forth life and thought, and with it animate lifeless clay, is the realm of the summoner. Although small, a golem's relentless devotion to its master allows summoners to participate in the frontline of combat, bash down doors, and trigger traps, all from a safe distance. The summoning does not last long, however, and damage to the golem's body shortens it further. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_mystic_fist.arc b/spell/Golem/spell_mystic_fist.arc index 7accf0932..fedf69618 100644 --- a/spell/Golem/spell_mystic_fist.arc +++ b/spell/Golem/spell_mystic_fist.arc @@ -23,6 +23,7 @@ invisible 1 skill summoning wc_increase_rate 4 msg -Creates a magical fist that delivers an electrical damage and is controlled with the Fire and direction keys. +Creates a magical fist that strikes with crushing force. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_summon_air_elemental.arc b/spell/Golem/spell_summon_air_elemental.arc index 2c59ea83f..e8e5138fb 100644 --- a/spell/Golem/spell_summon_air_elemental.arc +++ b/spell/Golem/spell_summon_air_elemental.arc @@ -23,6 +23,7 @@ invisible 1 skill summoning wc_increase_rate 4 msg -Summon an air elemental that is controlled with the Fire and direction keys and it's attacks consist of electrical energy.Summoning life into air takes great skill as the flighty nature of these elementals can quickly dissipate especially with a strong physical buffet. Once summoned, the powerful air currents immediately start giving off powerful electrical shocks along with sweeping up debris that is propelled at great speed to anything in the path delivering powerful physical damage. +Summons a living storm from the elemental plane of air. Binding an air elemental takes great skill, as these elementals are flighty and tend to dissipate quickly when struck. Once summoned, the elemental will give off powerful electrical shocks, while using powerful air currents to sweep up debris with which to pummel enemies. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_summon_avatar.arc b/spell/Golem/spell_summon_avatar.arc index 66854173f..9a2f50a76 100644 --- a/spell/Golem/spell_summon_avatar.arc +++ b/spell/Golem/spell_summon_avatar.arc @@ -22,6 +22,7 @@ invisible 1 skill praying wc_increase_rate 4 msg -Summons the strongest fighter of one's god. Control the avatar with the Fire and direction keys. This is the most powerful summoning spell. +Summons the avatar of your god, a direct extension of the god's power onto the mortal plane. It is the most powerful being any caster can summon. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_summon_devil.arc b/spell/Golem/spell_summon_devil.arc index 3f7e01737..b63709091 100644 --- a/spell/Golem/spell_summon_devil.arc +++ b/spell/Golem/spell_summon_devil.arc @@ -25,6 +25,7 @@ invisible 1 skill summoning wc_increase_rate 4 msg -Calls a devil from the infernal regions of the underworld. The devil is controlled with the Fire and direction keys, and attacks with electrical energy. +Calls a devil from the infernal regions of the underworld. It is immune to fire and resists physical attacks, but weak against cold. Unlike most summons, it is capable of wearing armour and wielding weapons. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_summon_earth_elemental.arc b/spell/Golem/spell_summon_earth_elemental.arc index 2bda0fe7f..77da90770 100644 --- a/spell/Golem/spell_summon_earth_elemental.arc +++ b/spell/Golem/spell_summon_earth_elemental.arc @@ -23,6 +23,7 @@ invisible 1 skill summoning wc_increase_rate 4 msg -Summoned from rock and clay, these elementals embody the strengths of the earthen gods. Sturdy and powerful, the slow swing of each arm is backed up with an immense physical force. Like the earthen gods, these elementals display no urgency and require a certain degree of patience from the operator. +Summons a living statue from the elemental plane of earth. These elementals embody the strength of the mountains themselves; they are sturdy and powerful, and their slow swings hit with immense physical force. However, they move sloly and require a certain degree of patience from the summoner. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_summon_fire_ele.arc b/spell/Golem/spell_summon_fire_ele.arc index fc12d9684..302272d1e 100644 --- a/spell/Golem/spell_summon_fire_ele.arc +++ b/spell/Golem/spell_summon_fire_ele.arc @@ -23,6 +23,7 @@ invisible 1 skill summoning wc_increase_rate 4 msg -Summons a creature from the elemental plane of fire controlled with the Fire and direction keys. They are impervious to fire-based damage, and deliver fire- based attacks. +Summons a living flame from the elemental plane of fire. It is impervious to fire, and burns enemies with its attacks. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Golem/spell_summon_water_elemental.arc b/spell/Golem/spell_summon_water_elemental.arc index 0073cb1b4..bac39838e 100644 --- a/spell/Golem/spell_summon_water_elemental.arc +++ b/spell/Golem/spell_summon_water_elemental.arc @@ -23,6 +23,7 @@ invisible 1 skill summoning wc_increase_rate 4 msg -Summons a creature from the elemental plane of water that is controlled with the Fire and direction keys. This elemental attacks deliver cold and physical damage. +Summons a living wave from the elemental plane of water. Its attacks inflict cold and physical damage, and it is resistant to cold, but vulnerable to fire. +This spell summons a controlled minion; its movement can be directed with Fire + the direction keys, but you can only have one such minion at a time. endmsg end diff --git a/spell/Healing/spell_cure_blindness.arc b/spell/Healing/spell_cure_blindness.arc index 48118c23d..79c16050d 100644 --- a/spell/Healing/spell_cure_blindness.arc +++ b/spell/Healing/spell_cure_blindness.arc @@ -16,6 +16,6 @@ no_drop 1 invisible 1 attacktype 4194304 msg -Allows a blinded character to see again. +Cures both mundane and magical blindness, restoring sight to the target. endmsg end diff --git a/spell/Healing/spell_cure_confusion.arc b/spell/Healing/spell_cure_confusion.arc index f2a86f69e..173c004d3 100644 --- a/spell/Healing/spell_cure_confusion.arc +++ b/spell/Healing/spell_cure_confusion.arc @@ -16,6 +16,6 @@ no_drop 1 invisible 1 attacktype 32 msg -Returns a confused character to their normal senses by removing the inability to reliably control movement and spell casting. +Clears the mind and returns a confused character to their normal senses, allowing them to move and cast spells reliably again. Can be cast on yourself or on another, although casting it on yourself may be difficult while you're confused! endmsg end diff --git a/spell/Healing/spell_cure_disease.arc b/spell/Healing/spell_cure_disease.arc index 668a0fcd3..3d7a9fa45 100644 --- a/spell/Healing/spell_cure_disease.arc +++ b/spell/Healing/spell_cure_disease.arc @@ -16,6 +16,6 @@ no_drop 1 invisible 1 attacktype 33554432 msg -Cures a character of a disease. The caster may cure others by firing the spell at the afflicted character. +Cures the target of disease; higher-level casters are able to cure worse diseases more reliably. Note that, unlike surviving a disease naturally, there is no chance to develop immunity to it. endmsg end diff --git a/spell/Healing/spell_cure_poison.arc b/spell/Healing/spell_cure_poison.arc index 9478df987..322f6c681 100644 --- a/spell/Healing/spell_cure_poison.arc +++ b/spell/Healing/spell_cure_poison.arc @@ -16,6 +16,6 @@ no_drop 1 invisible 1 attacktype 1024 msg -Cleanses damaging poisons from the body. The caster can cure others by firing the spell toward an afflicted character. +Cleanses damaging poisons from the target (but will not restore any health lost as a result of the poison). endmsg end diff --git a/spell/Healing/spell_heal.arc b/spell/Healing/spell_heal.arc index 32d75f735..e99001595 100644 --- a/spell/Healing/spell_heal.arc +++ b/spell/Healing/spell_heal.arc @@ -17,6 +17,6 @@ invisible 1 hp 0 dam 9999 msg -Mends all wounds of the caster or a target. It does not cure conditions like such as disease or poison. +Mends all wounds, restoring the target to full health. It does not cure negative conditions such as disease, poison, or blindness, however. endmsg end diff --git a/spell/Healing/spell_major_healing.arc b/spell/Healing/spell_major_healing.arc index a37ebfbd1..2403df6fa 100644 --- a/spell/Healing/spell_major_healing.arc +++ b/spell/Healing/spell_major_healing.arc @@ -17,6 +17,6 @@ invisible 1 hp 5 dam 4 msg -A spell that may regenerate a large amount of hit points for the caster or to another character. +Restores a large amount of health to the target. Can be cast on yourself or on companions. endmsg end diff --git a/spell/Healing/spell_medium_healing.arc b/spell/Healing/spell_medium_healing.arc index f953bb9f5..e01dd3ce5 100644 --- a/spell/Healing/spell_medium_healing.arc +++ b/spell/Healing/spell_medium_healing.arc @@ -17,6 +17,6 @@ invisible 1 hp 3 dam 2 msg -A spell that may regenerate a moderate amount of hit points for the caster or to another character. +Restores a moderate amount of health to the target. Can be cast on yourself or on companions. endmsg end diff --git a/spell/Healing/spell_minor_healing.arc b/spell/Healing/spell_minor_healing.arc index 0ae8b9623..810ff4d6f 100644 --- a/spell/Healing/spell_minor_healing.arc +++ b/spell/Healing/spell_minor_healing.arc @@ -17,6 +17,6 @@ invisible 1 hp 1 dam 1 msg -A spell that may regenerate a small amount of hit points for the caster or to another character. +Restores a small amount of health to the target. Can be cast on yourself or on companions. endmsg end diff --git a/spell/Healing/spell_restoration.arc b/spell/Healing/spell_restoration.arc index 2542d0654..76510a6d4 100644 --- a/spell/Healing/spell_restoration.arc +++ b/spell/Healing/spell_restoration.arc @@ -18,6 +18,6 @@ attacktype 37749792 food 999 dam 9999 msg -Restoration heals all damage, confusion, poison, and disease, and also provides a full stomach of food to the recipient. It does not take care of death. +The zenith of healing magic, this prayer fully restores health, while also cleansing the target of disease and poison, curing blindness and confusion, and filling their stomach -- in short, it will cure anything short of death itself. endmsg end diff --git a/spell/MagicMissile/spell_magic_miss.arc b/spell/MagicMissile/spell_magic_miss.arc index 6ed59944c..35c57f296 100644 --- a/spell/MagicMissile/spell_magic_miss.arc +++ b/spell/MagicMissile/spell_magic_miss.arc @@ -20,6 +20,6 @@ no_drop 1 invisible 1 range 25 msg -While sorcerers can spend a great deal of time mastering the perfect projectile, a different approach is to instead stay focussed on telekinetically guiding the projectile (somewhat accurately) towards an enemy. Magic missile does a comparable amount of magical damage by guiding the projectile to each target. This spell is attuned to the path of missiles. +While the discipline of Sorcery does not include many spells suitable for direct combat, it's still important for novice sorcerers to have some means of self-defence. Magic Missile is favoured by those who appreciate precision; while not as powerful as Magic Bullet, it will home in on nearby enemies and strike them without fail. endmsg end diff --git a/spell/MagicWall/spell_build_bullet_wall.arc b/spell/MagicWall/spell_build_bullet_wall.arc index 99a3a860c..3e1dc3309 100644 --- a/spell/MagicWall/spell_build_bullet_wall.arc +++ b/spell/MagicWall/spell_build_bullet_wall.arc @@ -24,6 +24,6 @@ is_used_up 1 move_block all tear_down 1 msg -With a deep understanding of the evocation path and its study and practice into the telekinesis of material comes the ability to form self sustain spell walls that continuously discharge projectiles. Such practioners can be found sitting nearby reading quitely while their magical cantrips leave a bloodbath. This spell is attuned to the path of creation. +With a sufficiently deep understanding of the path of evocation, it becomes possible to create self-sustaining spells that continuously discharge projectiles. Advanced practitioners can be found sitting nearby quietly enjoying a book while their magical constructions leave a bloodbath. endmsg end diff --git a/spell/MagicWall/spell_build_director.arc b/spell/MagicWall/spell_build_director.arc index 05769207b..9df059420 100644 --- a/spell/MagicWall/spell_build_director.arc +++ b/spell/MagicWall/spell_build_director.arc @@ -22,7 +22,7 @@ range 0 maxsp 20 is_used_up 1 msg -Build director creates a director facing the direction of the caster. Directors can be used to change the course of certain spells - most notably bullets and bolts. Thus, it can be used to be able to fire a spell around a corner, or direct a spell back at the caster. +Creates a spell-director facing in the same direction as the caster. This magical construct can be used to redirect projectile and beam spells that pass through it -- allowing the caster to fire spells around a corner, or bounce an enemy's spell back towards them. endmsg move_block all end diff --git a/spell/MagicWall/spell_build_lightning_wall.arc b/spell/MagicWall/spell_build_lightning_wall.arc index 0930d6490..7fd4a936a 100644 --- a/spell/MagicWall/spell_build_lightning_wall.arc +++ b/spell/MagicWall/spell_build_lightning_wall.arc @@ -24,6 +24,6 @@ is_used_up 1 tear_down 1 move_block all msg -It is said that to give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime. Only the most practised of pyromancers can conjure a construct capable of continuously generating lightning bolts. Given the finite magic that can be funnelled into each device, they can be easily damaged and only run for a limited duration. +It is said that if you give a man a fish, you feed him for a day; teach a man to fish, however, and you feed him for a lifetime. Only the most practised of pyromancers can conjure a construct capable of continuously generating lightning bolts. Given the finite magic that can be funnelled into each device, they can be easily damaged, and only run for a limited duration. endmsg end diff --git a/spell/MagicWall/spell_counterwall.arc b/spell/MagicWall/spell_counterwall.arc index ac140b50f..fa659bee4 100644 --- a/spell/MagicWall/spell_counterwall.arc +++ b/spell/MagicWall/spell_counterwall.arc @@ -21,7 +21,8 @@ maxsp 20 range 2 range_modifier 15 msg -Counterwall creates a wall that fires counterspells. Counterspells are cone spells that prevent spells from passing through the affected area. Counterwalls can be useful to constantly neutralize spell effects. The counterwall itself has a finite duration. +One of the more esoteric Summoning spells, Counterwall creates a wall that fires cones of contrathaumic energy, disrupting any spell that enters the affected area. An experienced summoner can use this to effectively disable spellcasting in a large area, while leaving the summoner's minions free to operate unhindered. +Like all walls that generate spells, the counterwall has a limited duration and will eventually crumble away. endmsg move_block all end diff --git a/spell/MagicWall/spell_create_earth_wall.arc b/spell/MagicWall/spell_create_earth_wall.arc index 5268ab29f..569ee50ab 100644 --- a/spell/MagicWall/spell_create_earth_wall.arc +++ b/spell/MagicWall/spell_create_earth_wall.arc @@ -20,6 +20,7 @@ range 2 range_modifier 10 move_block all msg -A simple but surprisingly effective solution to an age old problem is the earth wall. Summoners can rapidly conjure incredibly durable earthern walls that block vision. Handy when facing off the most fearsome foes or just to pin down the soon to be vanquished. Unlike other wall spells, earthwalls cast no spells and do no damage, and do not disappear after a specified time. They remain standing until destroyed. This spell is attuned to the path of creation. +A common exercise for novice summoners to practice the summoning of large objects, without the distractions of also trying to summon something alive or complex, is the conjuring of large piles of dirt and rock. But once mastered, being able to call forth several tonnes of earth at a moment's notice also has many practical uses: breaking up line of sight, providing cover from attacks, delaying the advance of powerful foes or sealing away weak ones. +Unlike other wall spells, there is nothing magical about the wall itself once the summoning is complete, and it will remain in place until physically destroyed. endmsg end diff --git a/spell/MagicWall/spell_create_fire_wall.arc b/spell/MagicWall/spell_create_fire_wall.arc index 11a82c434..bb7357e0e 100644 --- a/spell/MagicWall/spell_create_fire_wall.arc +++ b/spell/MagicWall/spell_create_fire_wall.arc @@ -18,12 +18,12 @@ duration 260 duration_modifier 1 dam 4 dam_modifier 3 -maxsp 20 +maxsp 20 attacktype 6 range 2 range_modifier 10 move_block all msg -Like most magical walls, fire wall presents a unmoving defence for Pyromancers. Pyromancers must learn to project a magical framework where heat can be added. Although it can take some time to master, anything brave enough to attempt cross the line of fire will find the heat unbearable. Pyromancers can recast the spell to add additional energy making increasingly powerful walls of flame. +Most pyromancy spells are as transient as flame itself, but a skilled pyromancer can project a magical framework that continuously ignites its surroundings. Although it can take some time to master, anything brave enough to attempt cross the line of fire will find the searing heat unbearable. Casting the spell multiple times will increase its potency and make the wall of flame ever more powerful. endmsg end diff --git a/spell/MagicWall/spell_create_frost_wall.arc b/spell/MagicWall/spell_create_frost_wall.arc index ec285752d..1e96b10d6 100644 --- a/spell/MagicWall/spell_create_frost_wall.arc +++ b/spell/MagicWall/spell_create_frost_wall.arc @@ -24,6 +24,6 @@ range 2 range_modifier 12 move_block all msg -Creates a wall of frost in front of the caster. Creatures that cross the wall take cold damage. If the spell is cast multiple times on the same spot, the damage the wall delivers increases. +Creates a wall of frost in front of the caster. It can be freely passed through, but will deal cold damage to anything doing so. Casting it multiple times on the same spot will intensify the wall's power. endmsg end diff --git a/spell/MagicWall/spell_create_pool_of_chaos.arc b/spell/MagicWall/spell_create_pool_of_chaos.arc index dee060bab..43d1b3d30 100644 --- a/spell/MagicWall/spell_create_pool_of_chaos.arc +++ b/spell/MagicWall/spell_create_pool_of_chaos.arc @@ -24,6 +24,6 @@ range 2 range_modifier 20 move_block all msg -Create a wall of chaotic energy in front of the caster. Creatures that cross the wall are hit with a variety of attacks. The effect does not block line-of-sight, and if cast multiple times in the same place, the damage delivered by the wall increases. +Creates a wall of chaotic energy in front of the caster. Creatures that cross the wall are hit with a variety of attacks. The effect does not block line-of-sight, and if cast multiple times in the same place, the damage delivered by the wall increases. endmsg end diff --git a/spell/MagicWall/spell_darkness.arc b/spell/MagicWall/spell_darkness.arc index d412a374b..1c690c663 100644 --- a/spell/MagicWall/spell_darkness.arc +++ b/spell/MagicWall/spell_darkness.arc @@ -21,6 +21,6 @@ range 2 range_modifier 13 move_block all msg -Places a wall of darkness in front of the caster. The wall can be crossed, but creatures cannot see through it. +Creates a wall of darkness in front of the caster. The wall can be crossed, but creatures cannot see through it. endmsg end diff --git a/spell/MagicWall/spell_repelwall.arc b/spell/MagicWall/spell_repelwall.arc index d1081e9b2..47330b29f 100644 --- a/spell/MagicWall/spell_repelwall.arc +++ b/spell/MagicWall/spell_repelwall.arc @@ -23,6 +23,6 @@ range 1 range_modifier 60 move_block all msg -Creates a wall that repels all creatures except those that can fly. +Creates a wall of force that repels any creature that attempts to walk through it. The wall is bound to the ground and does not affect flying creatures. endmsg end diff --git a/spell/MagicWall/spell_wall_of_thorns.arc b/spell/MagicWall/spell_wall_of_thorns.arc index 6bdbedaff..03af90a50 100644 --- a/spell/MagicWall/spell_wall_of_thorns.arc +++ b/spell/MagicWall/spell_wall_of_thorns.arc @@ -24,6 +24,7 @@ range 2 range_modifier 14 move_block all msg -Creates a wall of thorns on the ground that slows and damages creatures that attempt to cross through it. Both Gaea and Mostrai grant this spell. +Creates a wall of thorns on the ground that slows and damages creatures that attempt to cross through it. +This prayer is granted by Gaea and Mostrai. endmsg end diff --git a/spell/Misc/spell_alchemy.arc b/spell/Misc/spell_alchemy.arc index e84c44b9a..d106df5a1 100644 --- a/spell/Misc/spell_alchemy.arc +++ b/spell/Misc/spell_alchemy.arc @@ -17,6 +17,6 @@ duration 100 duration_modifier 5 dam_modifier 1 msg -Meddling with the nature of things doesn't always go to plan, but for summoners the transmutation of anything valuable into gold is a reliable spell. Summoners can quickly convert a room full of objects into nothing but gold in seconds using this spell -- a notoriously unpleasant trick when used by those with poor ethical judgement. The transmutation spell converts valuable items into gold nuggets. If the item is not valuable enough to be converted to a nugget, it is destroyed and vanishes. +While the transmutation of lead into gold is a cliche of alchemists, this spell belongs to the summoners. While attempts to open portals to a theorized "plane of infinite gold" were ultimately unsuccessful, one outgrowth of this research was a spell that effectively sacrifices nearby items to fuel a spell that creates lumps of gold ex nihilo. Items that are not sufficiently valuable to fuel the spell, however, simply vanish without a trace. endmsg end diff --git a/spell/Misc/spell_consecrate.arc b/spell/Misc/spell_consecrate.arc index e782e709e..41bccde0d 100644 --- a/spell/Misc/spell_consecrate.arc +++ b/spell/Misc/spell_consecrate.arc @@ -14,6 +14,6 @@ path_attuned 128 no_drop 1 invisible 1 msg -Consecrate is used to convert an altar into an altar of the god the caster worships. +When standing at an altar, this prayer allows you attempt to claim it for your god. The more powerful you are, the more likely you are to be able to wrest the altar away from whatever powers it is attuned to. endmsg end diff --git a/spell/Misc/spell_create_food.arc b/spell/Misc/spell_create_food.arc index 8321be2a0..fe9c3f60c 100644 --- a/spell/Misc/spell_create_food.arc +++ b/spell/Misc/spell_create_food.arc @@ -17,6 +17,7 @@ food 100 duration_modifier 1 maxsp 20 msg -A seemingly simple enough spell to grasp, create food is the domain of more experienced summoners due to the importance of getting it right. It is surprisingly easy to summon something that looks and smells thoroughly delicious but is quite toxic. For this reason, beginning summoners tend to stick with very simple foods until their experience permits a little more decadence. This spell belongs to the path of creation. It is possible to specify what food to make with a command like: cast create food waybread. +While conceptually simple, create food is the domain of more experienced summoners due to the importance of getting it right. It is surprisingly easy to summon something that looks and smells thoroughly delicious, but is quite toxic. For this reason, beginning summoners are cautioned to avoid this spell entirely, and even experienced ones tend to stick with very simple foods until they have sufficient practice with it to safely indulge in more decadent meals. +It is possible to specify what food to make with a command like: cast create food waybread. endmsg end diff --git a/spell/Misc/spell_create_missile.arc b/spell/Misc/spell_create_missile.arc index c9f660839..ed312a085 100644 --- a/spell/Misc/spell_create_missile.arc +++ b/spell/Misc/spell_create_missile.arc @@ -16,8 +16,10 @@ invisible 1 dam_modifier 6 duration 5 duration_modifier 2 -maxsp 15 +maxsp 15 msg -Summoning has proven to be one of the best synergies with the warrior classes. Never is this so obvious than the combination of archer and evoker. Evoker's can use the create missile spell to evoke arrows and bolts (for bolts, wield a crossbow when casting the spell or 'cast create missile bolt') which can be immediately used on the field of battle. Master practitioners can even create missiles with specific magical bonuses (cast create missile N where N is +0, +1, +2, +3 or +4). This spell is attuned to the creation path. +A favourite utility spell of those who wish to walk the path of martial prowess, this spell calls forth perfectly crafted arrows (or, if the caster is wielding a crossbow, bolts) from thin air, ensuring that running out of ammunition mid-battle is no longer a concern. +Master practitioners can even create missiles with specific magical bonuses; for example, to create arrows +2, use: cast create missile 2 +To summon bolts even when not wielding a crossbow, use: cast create missile bolt endmsg end diff --git a/spell/Misc/spell_daylight.arc b/spell/Misc/spell_daylight.arc index 3925a7761..381db1498 100644 --- a/spell/Misc/spell_daylight.arc +++ b/spell/Misc/spell_daylight.arc @@ -15,6 +15,7 @@ no_drop 1 invisible 1 dam -1 msg -Lights up the area. The spell is granted by Gaea and Valriel. +Illuminates everything around you as if it were noon, even when deep underground. +This prayer is granted by Gaia and Valriel. endmsg end diff --git a/spell/Misc/spell_destruction.arc b/spell/Misc/spell_destruction.arc index affa01deb..250155133 100644 --- a/spell/Misc/spell_destruction.arc +++ b/spell/Misc/spell_destruction.arc @@ -21,6 +21,6 @@ dam_modifier 1 maxsp 20 attacktype 2 msg -So dangerous that few would even dream of casting it, destruction represents final stage of contimentiam. So much material in such a small space creates tears into the void. These voids quickly begin to draw in anything nearby ripping apart all and sunder with magical ferocity. Being so indiscriminant, destruction can even be used to harm enemies who are not even visible to the practioner. This spell is attuned to the path of detonation. The damage delivered is entirely magical in nature, and increases as evocation skill level, Intelligence, Wisdom, and Power stats increase. +Every animate being, even constructs and undead, leaves ripples in the web of magic that suffuses the world. A sufficiently powerful and merciless sorcerer can reflect and amplify these ripples so that they converge back upon their point of origin, striking down every nearby enemy, seen or unseen, with a cataclysmic eruption of magical force that tears apart its victims from the inside. endmsg end diff --git a/spell/Misc/spell_dimension_door.arc b/spell/Misc/spell_dimension_door.arc index 1bb72c2f4..830590747 100644 --- a/spell/Misc/spell_dimension_door.arc +++ b/spell/Misc/spell_dimension_door.arc @@ -17,10 +17,7 @@ subtype 13 no_drop 1 invisible 1 msg -Until Master Gwynfor the outcome of sorcery oneself created a loop that resulted in the sorcerer being ripped apart. Being distracted, the master accidentally projected himself as the target during a casting, however, he quickly repointed the summoning location to the otherside of the room. The other masters were amazed but quickly set about understanding how to replicate the effect, thus dimension door was conceived. Sorcerers soon became notoriously hard to catch even being able to teleport across areas that are impassable to other types of movement. - -The nature of the spell results in sorcerers only being able to dimension door in straight lines and cannot cross any magically protected areas. Wards are also built into the spell to prevent the practioner teleporting into a space that is already taken up by something else. - -Normally the spell will transport the character the maximum possible distance, but sorcerers can specify the distance (dimension door 5) with the spell transporting the character the specified distance. +The result of a fortuitous accident and some quick thinking by the now-legendary Master Sorcerer Gwynfor, this spell is now considered one of the defining abilities of sorcery. By carefully warping space around the caster, they can safely teleport short distances, giving the alert sorcerer a means of escape that is nearly impossible to cut off. +The spell will transport the caster only in straight lines, and cannot teleport across magically protected areas or into locations that already contain an obstacle. Normally it will teleport the maximum possible distance; however, when precision is called for, you can specify the distance when readying the spell: cast dimension door 5 endmsg end diff --git a/spell/Misc/spell_disarm.arc b/spell/Misc/spell_disarm.arc index 99fc6cb11..988c7162f 100644 --- a/spell/Misc/spell_disarm.arc +++ b/spell/Misc/spell_disarm.arc @@ -14,6 +14,6 @@ path_attuned 128 no_drop 1 invisible 1 msg -Attempts a disarm of a trap without risk of triggering it. The chance of success ranges from about 1/2 to about 1/20 and is dependent on the caster level, trap level, and somewhat upon the caster's dexterity stat. It may also be used to remove marking runes. +Attempts to disarm a trap without triggering it. The chance of success ranges from about 1/2 to about 1/20 and is dependent on the caster level, trap level, and somewhat upon the caster's dexterity stat. It may also be used to remove marking runes. endmsg end diff --git a/spell/Misc/spell_earth_to_dust.arc b/spell/Misc/spell_earth_to_dust.arc index 882d5f94a..e6cf2312c 100644 --- a/spell/Misc/spell_earth_to_dust.arc +++ b/spell/Misc/spell_earth_to_dust.arc @@ -18,6 +18,6 @@ maxsp 20 range 2 range_modifier 3 msg -Unlike handmade walls, magical earth walls all contain a simple flaw that knowledge sorcerers have little trouble locating. The magic that weaves these defiant barricades together can be undone with this simple transmutation sorcery such that they instantly crumble to dust or otherwise take immense damage. +Summoning large, inert piles of dirt and rock is a common exercise for the novice summoner. Of course, once the practice field is full of dirt piles, it all has to go somewhere -- hence this spell. Overall simpler than the summoning version, most students are quick to realize the practical applications inherent in being able to banish barriers with a touch. The nature of the unsummoning, however, means that it works only on ad hoc earthen mounds, not actual architecture. endmsg end diff --git a/spell/Misc/spell_faery_fire.arc b/spell/Misc/spell_faery_fire.arc index aac250576..802770b79 100644 --- a/spell/Misc/spell_faery_fire.arc +++ b/spell/Misc/spell_faery_fire.arc @@ -20,6 +20,6 @@ duration 5 duration_modifier 5 maxsp 20 msg -Much of pyromancy focuses on the formation of fire and lightning to do harm to others, but, there are other, subtler, applications that can aid wise practitioners. Suspected to have been first taught by the fen faeries, these "fires" are not really fires at all but rather projections of light that are cunningly projected onto nearby souls, making their presence widely known. +Much of pyromancy focuses on the formation of fire and lightning to do harm to others, but, there are other, subtler, applications that can aid wise practitioners. Suspected to have been first taught by the fen-fae, these "fires" are not really fires at all, but rather projections of magical light that are anchored to nearby souls, making their presence widely known. endmsg end diff --git a/spell/Misc/spell_identify.arc b/spell/Misc/spell_identify.arc index 80c2dceb5..d302f6f13 100644 --- a/spell/Misc/spell_identify.arc +++ b/spell/Misc/spell_identify.arc @@ -17,6 +17,7 @@ invisible 1 dam 3 dam_modifier 5 msg -As a natural consequence of constantly practising visualisation of objects before materialisation, sorcerers become experts at recognising objects by probing them with magic. Although easy to grasp the process is very taxing for beginners and only a small selection of items can be identified before requiring time to recover mana. This spell is attuned to the path of information. +Understanding a living being is in some ways easier than understanding an inanimate object, since all living things know, on some level, what they are. Understanding the nature of objects is often necessary, however, especially for an adventurer who is often finding mysterious treasures and artifacts. This spell analyzes the physical and magical structure of an item so that the caster might fully understand its nature. +This spell is mentally taxing and most sorcerers will require significant practice before they can identify more than one or two items at a time. endmsg end diff --git a/spell/Misc/spell_invisible.arc b/spell/Misc/spell_invisible.arc index c5620b0fd..bad822654 100644 --- a/spell/Misc/spell_invisible.arc +++ b/spell/Misc/spell_invisible.arc @@ -18,6 +18,6 @@ duration 300 duration_modifier 1 maxsp 20 msg -Makes the caster invisible. Attacking other creatures or using spells causes the invisibility to dissipate more quickly. +Makes the caster invisible. Attacking other creatures, casting spells, or firing ranged weapons will disrupt the spell and make you visible again. endmsg end diff --git a/spell/Misc/spell_invisible_to_undead.arc b/spell/Misc/spell_invisible_to_undead.arc index 5693034d8..03df1f1e3 100644 --- a/spell/Misc/spell_invisible_to_undead.arc +++ b/spell/Misc/spell_invisible_to_undead.arc @@ -19,6 +19,6 @@ duration_modifier 1 maxgrace 20 race undead msg -An invisibility spell that hides the caster from undead creatures. +A prayer that hides the caster from undead creatures. endmsg end diff --git a/spell/Misc/spell_light.arc b/spell/Misc/spell_light.arc index ec1f4f475..0d8882ad0 100644 --- a/spell/Misc/spell_light.arc +++ b/spell/Misc/spell_light.arc @@ -23,6 +23,6 @@ maxgrace 20 no_drop 1 invisible 1 msg -Lights up the environment surrounding the caster. +Summons a stationary magical light. When cast on a creature, creates a flash of light that may blind it. endmsg end diff --git a/spell/Misc/spell_magic_drain.arc b/spell/Misc/spell_magic_drain.arc index 8bb39ee70..87443638f 100644 --- a/spell/Misc/spell_magic_drain.arc +++ b/spell/Misc/spell_magic_drain.arc @@ -17,6 +17,6 @@ dam -75 dam_modifier 1 maxsp 20 msg -Drains mana points from the target and gives them to the caster. +This spell directly attacks the target's internal pool of mana, sucking magical power out of them and drawing it into the caster. A skilled practitioner can use this to restore more mana than they spend in casting it, as long as the target has sufficient magical energy to steal. endmsg end diff --git a/spell/Misc/spell_magic_mapping.arc b/spell/Misc/spell_magic_mapping.arc index 54f311715..a470e520b 100644 --- a/spell/Misc/spell_magic_mapping.arc +++ b/spell/Misc/spell_magic_mapping.arc @@ -15,6 +15,6 @@ value 50 no_drop 1 invisible 1 msg -Shows an overhead map of the caster’s location. The map is color-coded and can give some indication of creatures present on the map. +Magically scans the surrounding area and inserts the knowledge directly into the caster's mind, giving them some idea of both the terrain and inhabitants. endmsg end diff --git a/spell/Misc/spell_marking_rune.arc b/spell/Misc/spell_marking_rune.arc index 4308ce7c0..118d94b2c 100644 --- a/spell/Misc/spell_marking_rune.arc +++ b/spell/Misc/spell_marking_rune.arc @@ -15,6 +15,6 @@ no_drop 1 invisible 1 other_arch rune_mark msg -Some messages are best left unspoken, for such situations evokers learnt the art of embedding verse in carefully crafted runes. Only when standing in the rune or by activating it, will the target hear the message of the caster's choosing. +Some messages are best left unspoken. For such situations, sorcerers can embed a message in a specially crafted rune; when touched, the message is inserted directly into the recipient's mind without ever being spoken aloud. endmsg end diff --git a/spell/Misc/spell_nightfall.arc b/spell/Misc/spell_nightfall.arc index 1d5da2da3..e49d5ae74 100644 --- a/spell/Misc/spell_nightfall.arc +++ b/spell/Misc/spell_nightfall.arc @@ -15,6 +15,7 @@ no_drop 1 invisible 1 dam 1 msg -Brings about a general darkness in the area. The Devourers and Gaea grant this spell. +Blankets the surrounding area in magical darkness. +This prayer is granted by Gaia and the Devourers. endmsg end diff --git a/spell/Misc/spell_perceive_self.arc b/spell/Misc/spell_perceive_self.arc index f61513443..d6bb2989c 100644 --- a/spell/Misc/spell_perceive_self.arc +++ b/spell/Misc/spell_perceive_self.arc @@ -2,24 +2,19 @@ # --- # You worship Gaea # You have: -# (lightning fast movement)(wear -# armour)(grace+3)(regeneration+3)(luck+1)(Attacks: -# physical)(Attuned: Protection, -# Summoning)(Denied: Wounding, -# # Death)(armour +15)(resist electricity -# +15)(resist drain +100)(resist fear -# -100)(resist depletion +100)(resist -# death +100)(resist chaos +10) +# (lightning fast movement)(wear armour)(grace+3)(regeneration+3)(luck+1) +# (Attacks: physical) +# (Attuned: Protection, Summoning)(Denied: Wounding, Death) +# (armour +15)(resist electricity +15)(resist drain +100) +# (resist fear -100)(resist depletion +100)(resist death +100)(resist chaos +10) # --- # You worship Valriel # You have: -# (lightning fast movement)(wield -# weapon)(wear armour)(Attacks: -# physical)(Attuned: Protection, -# Mind)(Denied: Wounding, Death)(armour -# +26)(resist fire +30)(resist electricity -# +30)(resist confusion +20)(resist fear -# +100)(resist blindness +100) +# (lightning fast movement)(wield weapon)(wear armour) +# (Attacks: physical) +# (Attuned: Protection, Mind)(Denied: Wounding, Death) +# (armour +26)(resist fire +30)(resist electricity +30)(resist confusion +20) +# (resist fear +100)(resist blindness +100) # Your strength is depleted by 2 # You glow in the dark. # --- @@ -39,8 +34,6 @@ value 20 no_drop 1 invisible 1 msg -Displays information about the caster including: God worshipped; attributes, bonuses; attacks; paths attuned, denied, and repelled; protections; stat depletions, special characteristics. - -Much of the information is able to be found other ways, but the spell is still useful at times. +This prayer allows the caster to briefly see themself as their god sees them, granting comprehensive understanding of their state of being, including protections and vulnerabilities, magical affinities, and the like. endmsg end diff --git a/spell/Misc/spell_polymorph.arc b/spell/Misc/spell_polymorph.arc index 1f5ef03c9..c4b046013 100644 --- a/spell/Misc/spell_polymorph.arc +++ b/spell/Misc/spell_polymorph.arc @@ -17,6 +17,6 @@ range 5 range_modifier 5 other_arch polymorph msg -Converts a living object into another monster of some sort, or transforms an object to another type of object. +This spell magically scrambles an object's or creature's ontological anchor, turning it into something else. It cannot turn inanimate objects into living creatures (or vice versa). Living things have a chance to resist; inanimate objects may lose metaphysical cohesion entirely and melt. endmsg end diff --git a/spell/Misc/spell_probe.arc b/spell/Misc/spell_probe.arc index 4e242d54b..ebba174d6 100644 --- a/spell/Misc/spell_probe.arc +++ b/spell/Misc/spell_probe.arc @@ -16,6 +16,6 @@ invisible 1 range 25 range_modifier 5 msg -Using their extensive knowledge in the manipulation of their opponents presents sorcerers with valuable insights into their strengths and weaknesses. With a little magic, sorcerers can readily gather information about nearby enemies such as their power and present condition and even particularly hazardous attack types. +Before a sorcerer can change something, they must first understand it. This spell represents the first step on the path of true understanding, and gives the caster detailed insights into the nature and abilities of the target. endmsg end diff --git a/spell/Misc/spell_recharge.arc b/spell/Misc/spell_recharge.arc index 6c8a82c39..6619202f1 100644 --- a/spell/Misc/spell_recharge.arc +++ b/spell/Misc/spell_recharge.arc @@ -15,6 +15,7 @@ invisible 1 dam 40 dam_modifier 5 msg -Used to add charges to rods or wands that are in the caster's possession. Mark the item to be charged before casting. The item may explode instead of accepting additional charges. +This spell briefly focuses and condenses ambient mana to recharge a wand or staff. Such field-expendient recharging, however, places significant strain on the original magical framework of the item, and there is a chance that it will explode violently. +You must mark an item in your inventory before casting this. endmsg end diff --git a/spell/Misc/spell_remove_curse.arc b/spell/Misc/spell_remove_curse.arc index 0a6fdce87..8ae949784 100644 --- a/spell/Misc/spell_remove_curse.arc +++ b/spell/Misc/spell_remove_curse.arc @@ -16,6 +16,6 @@ invisible 1 cursed 1 maxgrace 30 msg -Eliminates the cursed status of objects the character currently is wearing to allow the items to be unequipped. It does not alter the cursed status for objects that are not equipped. +If you have (through accident or necessity) equipped a cursed item, this prayer will strip the curse from it and allow it to be unequipped. It has no effect on objects that are not currently equipped. endmsg end diff --git a/spell/Misc/spell_remove_damnation.arc b/spell/Misc/spell_remove_damnation.arc index 3499057c1..ac714b470 100644 --- a/spell/Misc/spell_remove_damnation.arc +++ b/spell/Misc/spell_remove_damnation.arc @@ -16,6 +16,7 @@ invisible 1 damned 1 maxgrace 30 msg -Eliminates the damned status of objects the character currently is wearing to allow the items to be unequipped. It does not alter the damned status for objects that are not equipped. +Removes the damned status from objects you have equipped. Unlike curses, which are usually placed by mortal spellcasters or magical accidents, damnations are inflicted by gods; as a consequence, they are much harder to remove. As with Remove Curse, this prayer has no effect on items that are not currently equipped. +It is granted by Gaea. endmsg end diff --git a/spell/Misc/spell_transference.arc b/spell/Misc/spell_transference.arc index 2491c63f4..af8a6c6f0 100644 --- a/spell/Misc/spell_transference.arc +++ b/spell/Misc/spell_transference.arc @@ -17,6 +17,6 @@ dam 8 dam_modifier 2 maxsp 20 msg -Transfers spell points to other players by firing this spell at them. If used on a normal creature, the magical energy may cause the creature to explode in a ball of fire. +Transfers spell points to another creature or player. If used on a normal creature, the sudden influx of magical energy may cause them to explode. endmsg end diff --git a/spell/Misc/spell_word_of_recall.arc b/spell/Misc/spell_word_of_recall.arc index f76c0dbdb..71bef8184 100644 --- a/spell/Misc/spell_word_of_recall.arc +++ b/spell/Misc/spell_word_of_recall.arc @@ -17,6 +17,6 @@ maxgrace 20 no_drop 1 invisible 1 msg -Word of recall transports the caster back to the most recently used Bed to Reality, but there is a delay between the time the spell is cast and the time the caster is transported home. +Word of Recall transports the caster back to the most recently used Bed to Reality. There is a delay between when it is cast and when the caster is transported home, so it cannot be used to escape imminent death, but experienced adventurers will generally try to have at least a few scrolls of this tucked away in case they get trapped somewhere. endmsg end diff --git a/spell/MoodChange/spell_charm_monsters.arc b/spell/MoodChange/spell_charm_monsters.arc index 1f1083f9d..153fb6158 100644 --- a/spell/MoodChange/spell_charm_monsters.arc +++ b/spell/MoodChange/spell_charm_monsters.arc @@ -19,6 +19,6 @@ maxsp 27 no_attack 1 other_arch charm_aura msg -Attempts to convert nearby monsters into pets that fight for the caster. +Attempts to convert nearby monsters into pets that fight for the caster. endmsg end diff --git a/spell/MoodChange/spell_command_undead.arc b/spell/MoodChange/spell_command_undead.arc index d7aa748e8..42cb1b015 100644 --- a/spell/MoodChange/spell_command_undead.arc +++ b/spell/MoodChange/spell_command_undead.arc @@ -21,6 +21,6 @@ other_arch detect_magic race undead undead 1 msg -Turns nearby undead creatures into pets. May affect any or all of the creatures standing next to the caster. +Attempts to take control of adjacent undead creatures, turning them into the caster's loyal minions. endmsg end diff --git a/spell/MoodChange/spell_conflict.arc b/spell/MoodChange/spell_conflict.arc index 231a43ce0..c2a7f023f 100644 --- a/spell/MoodChange/spell_conflict.arc +++ b/spell/MoodChange/spell_conflict.arc @@ -19,6 +19,7 @@ maxgrace 20 berserk 1 other_arch detect_magic msg -Confuses and distracts nearby monsters, causing them to go berserk, attacking both friend and foe. This spell is granted by Lythander. +Confuses and distracts nearby monsters, causing them to go berserk, attacking both friend and foe. +This prayer is granted by Lythander. endmsg end diff --git a/spell/MoodChange/spell_pacify.arc b/spell/MoodChange/spell_pacify.arc index eaae0cf36..0e286f696 100644 --- a/spell/MoodChange/spell_pacify.arc +++ b/spell/MoodChange/spell_pacify.arc @@ -19,6 +19,6 @@ maxgrace 25 unaggressive 1 other_arch detect_magic msg -A mood-change spell that makes a target become unaggressive. +Calms hostile creatures, making them unaggressive. endmsg end diff --git a/spell/MoodChange/spell_siren_call.arc b/spell/MoodChange/spell_siren_call.arc index 2c713714c..4f0dae358 100644 --- a/spell/MoodChange/spell_siren_call.arc +++ b/spell/MoodChange/spell_siren_call.arc @@ -19,6 +19,7 @@ maxgrace 27 no_attack 1 other_arch charm_aura msg -A charm spell granted by Ixalovh. Experience is granted if the charm succeeds and for any enemies killed by the charmed creature. +Infuses the caster's voice with divine power, compelling nearby creatures to fight for them. +It is granted by Ixalovh. endmsg end diff --git a/spell/MovingBall/spell_ball_lightning.arc b/spell/MovingBall/spell_ball_lightning.arc index e0256b114..c05dde666 100644 --- a/spell/MovingBall/spell_ball_lightning.arc +++ b/spell/MovingBall/spell_ball_lightning.arc @@ -21,6 +21,6 @@ attacktype 10 no_drop 1 invisible 1 msg -Master evokers, bored of simple fireballs, started toying with the control of balls of lightning. Electricity can be funnelled into a magical framework and then safely thrown at will. Strangely, unlike fireballs that shatter and release flames, this ball lightning hovers unpredictably and even appears to linger around any unfortunate souls in the vicinity before suddenly dissipating. This spell is attuned to the path of electricity. +While the projection of lightning from the caster's hands is a specialty of pyromancers, master evokers are capable of constructing a magical framework that continuously generates its own electrical current. The resulting orb of lightning, once released, is drawn to the caster's enemies, continuously electrocuting them until the spell dissipates. endmsg end diff --git a/spell/MovingBall/spell_divine_shock.arc b/spell/MovingBall/spell_divine_shock.arc index a87ce3e42..5035f37e8 100644 --- a/spell/MovingBall/spell_divine_shock.arc +++ b/spell/MovingBall/spell_divine_shock.arc @@ -22,6 +22,7 @@ attacktype 1048584 no_drop 1 invisible 1 msg -Followers of Sorig harken and take heed; those who would do harm shall face the wrath of the Sky Lord incarnate. Speak to me of the need for intervention and I shall send the divine punishment of living lightning that would follow and shock the living and undead alike. +"Followers of Sorig harken and take heed; those who would do harm shall face the wrath of the Sky Lord incarnate. Speak to me of the need for intervention and I shall send the divine punishment of living lightning that would follow and shock the living and undead alike." +This prayer is granted by Sorig. endmsg end diff --git a/spell/MovingBall/spell_negaball.arc b/spell/MovingBall/spell_negaball.arc index 803d2e205..3632a9199 100644 --- a/spell/MovingBall/spell_negaball.arc +++ b/spell/MovingBall/spell_negaball.arc @@ -21,6 +21,6 @@ attacktype 144 no_drop 1 invisible 1 msg -Creates a ball of negative energy that heads in the direction it is cast, and if it encounters a monster, sticks to it and does drain and cold damage attached. +Hurls a ball of negative energy. It is attracted to nearby monsters, and on impact, it will cling to the victim, draining their life-force and freezing them. endmsg end diff --git a/spell/MovingBall/spell_poison_fog.arc b/spell/MovingBall/spell_poison_fog.arc index bf0ad3c5e..01a1ba047 100644 --- a/spell/MovingBall/spell_poison_fog.arc +++ b/spell/MovingBall/spell_poison_fog.arc @@ -21,6 +21,7 @@ attacktype 1024 no_drop 1 invisible 1 msg -Creates a moving ball of poisonous vapor that pursues and poisons the caster's enemies. The spell is granted by Gnarg. +Creates a moving ball of poisonous vapor that pursues and poisons the caster's enemies. +This prayer is granted by Gnarg. endmsg end diff --git a/spell/RaiseDead/spell_raise_dead.arc b/spell/RaiseDead/spell_raise_dead.arc index 2555c4d86..c011ccb80 100644 --- a/spell/RaiseDead/spell_raise_dead.arc +++ b/spell/RaiseDead/spell_raise_dead.arc @@ -17,6 +17,7 @@ Con 2 exp 5 randomitems raise_dead_failure msg -Casting this spell on the corpse of a slain character will bring the character back to life with 1 hit point, at the cost of some loss of experience points and Constitution. Gaea grants this spell. This spell is only useful on permanent death servers. +Even in realms where death is permanent, there are ways around this. Casting this prayer over the corpse of a slain character will return them to life; however, the process is traumatic and the soul is only weakly tethered to the body at first, leaving the resurrectee with 1 hit point and costing them some experience points and Constitution. +This prayer is is granted by Gaea, and is useful only if permanent death is enabled. endmsg end diff --git a/spell/RaiseDead/spell_reincarnation.arc b/spell/RaiseDead/spell_reincarnation.arc index c4886014b..69ff2cf98 100644 --- a/spell/RaiseDead/spell_reincarnation.arc +++ b/spell/RaiseDead/spell_reincarnation.arc @@ -17,6 +17,7 @@ exp 20 #randomitems reincarnation_failure race reincarnation_races msg -Brings a slain character back to life, as with the resurrection spell, but without requiring a corpse, and usually as a different race, with all the benefits and penalties associated with it. Gaea grants this spell, and it is only useful on permanent death servers. +Brings a slain character back to life, as with the Resurrection spell. Unlike Resurrection, it does not require a corpse, but incarnates them in a new body -- usually as a different race, with all the associated benefits and penalties. +It is granted by Gaea, and is useful only if permanent death is enabled. endmsg end diff --git a/spell/RaiseDead/spell_resurrection.arc b/spell/RaiseDead/spell_resurrection.arc index e81abc23d..9a129b2a2 100644 --- a/spell/RaiseDead/spell_resurrection.arc +++ b/spell/RaiseDead/spell_resurrection.arc @@ -17,6 +17,7 @@ Con 1 exp 10 randomitems resurrection_failure msg -Casting this spell on the corpse of a slain character will bring the character back to life with full health, at the cost of some loss of experience points and constitution, though the loss is less than that of the raise dead spell. Gaea grants this spell. This spell is only useful on permanent death servers. +A more powerful version of Raise Dead, this prayer eases the return from death and tethers the soul more tightly to the body. Casting this on the corpse of a slain character will bring them back to life with full health, and the cost in experience and Constitution is reduced, although not eliminated. +It is granted by Gaea, and is useful only if permanent death is enabled. endmsg end diff --git a/spell/Rune/spell_antimagic_rune.arc b/spell/Rune/spell_antimagic_rune.arc index 10b26e6ff..014d1d312 100644 --- a/spell/Rune/spell_antimagic_rune.arc +++ b/spell/Rune/spell_antimagic_rune.arc @@ -15,6 +15,6 @@ skill sorcery path_attuned 128 other_arch rune_antimagic msg -Place a rune that removes magical attributes. The rune has the same effect as that of the cancellation spell. +Places a rune with the same effect as the Cancellation spell: when triggered, it permanently removes magical effects, both positive and negative. endmsg end diff --git a/spell/Rune/spell_firetrap.arc b/spell/Rune/spell_firetrap.arc index 196b71492..168bc1ff1 100644 --- a/spell/Rune/spell_firetrap.arc +++ b/spell/Rune/spell_firetrap.arc @@ -14,6 +14,8 @@ skill pyromancy path_attuned 2048 face spell_firetrap.111 msg -Firetrap is a special rune that may be used to encapsulate another spell that is not necessarily fire based. When casting the spell, the caster specifies the spell that should be encapsulated in the firetrap. When the firetrap is triggered, the specified spell is cast on the target. +Places a magical rune that can contain any Pyromancy spell the caster knows. When preparing to inscribe the rune, the caster specifies the spell they wish to embed in it; when the rune is triggered, the spell is cast. +To use this, declare the name of the spell to embed when you ready it: +'cast firetrap burning hands endmsg end diff --git a/spell/Rune/spell_glyph.arc b/spell/Rune/spell_glyph.arc index fcadff298..9bdc0cc20 100644 --- a/spell/Rune/spell_glyph.arc +++ b/spell/Rune/spell_glyph.arc @@ -14,9 +14,8 @@ casting_time 15 skill praying path_attuned 2048 msg -Creates a special rune that may be used to encapsulate another spell. When casting the spell, the caster specifies a praying spell to encapsulate in the glyph. When the glyph is triggered, the specified spell is cast on the target. - -An example of how to create a glyph is: - cast glyph summon cult monsters +Creates a magical rune that can contain any prayer the caster knows. When preparing to inscribe the rune, the caster specifies the prayer they wish to embed in it; when the rune is triggered, the prayer is cast. +To use this, declare the name of the prayer to embed when you ready it: +'cast glyph holy word endmsg end diff --git a/spell/Rune/spell_magic_rune.arc b/spell/Rune/spell_magic_rune.arc index 8dc3a1744..595428a00 100644 --- a/spell/Rune/spell_magic_rune.arc +++ b/spell/Rune/spell_magic_rune.arc @@ -14,6 +14,8 @@ casting_time 15 skill sorcery path_attuned 2048 msg -Creates a special rune that may be used to encapsulate another spell. When casting the spell, the caster specifies the spell that should be encapsulated in the firetrap. When the sigil is triggered, the specified spell is cast on the target. +Creates a magical rune that can contain any Sorcery spell the caster knows. When preparing to inscribe the rune, the caster specifies the spell they wish to embed in it; when the rune is triggered, the spell is cast. +To use this, declare the name of the spell to embed when you ready it: +'cast magic rune dimension door endmsg end diff --git a/spell/Rune/spell_pentagram.arc b/spell/Rune/spell_pentagram.arc index 7f9f732c1..9ab4a520b 100644 --- a/spell/Rune/spell_pentagram.arc +++ b/spell/Rune/spell_pentagram.arc @@ -14,8 +14,8 @@ skill summoning path_attuned 2048 face spell_pentagram.111 msg -Creates a special rune that may be used to encapsulate another spell. When casting the spell, the caster specifies a summoning spell to encapsulate in the pentagram. When the pentagram is triggered, the specified spell is cast on the target. - -An example of use is: cast pentagram summon fire elemental +Creates a magical rune that can contain any Summoning spell the caster knows. When preparing to inscribe the rune, the caster specifies the spell they wish to embed in it; when the rune is triggered, the spell is cast. +To use this, declare the name of the spell to embed when you ready it: +'cast pentagram summon fire elemental endmsg end diff --git a/spell/Rune/spell_rune_of_blasting.arc b/spell/Rune/spell_rune_of_blasting.arc index 7eb5a337a..b01f9c04e 100644 --- a/spell/Rune/spell_rune_of_blasting.arc +++ b/spell/Rune/spell_rune_of_blasting.arc @@ -15,6 +15,6 @@ skill pyromancy path_attuned 512 other_arch rune_blast msg -Creates a rune that, when triggered, hits the creature with physical and magical damage. +Places a rune that hits the victim with a blast of physical and magical force when triggered. endmsg end diff --git a/spell/Rune/spell_rune_of_death.arc b/spell/Rune/spell_rune_of_death.arc index 75250c2f8..6f788cb03 100644 --- a/spell/Rune/spell_rune_of_death.arc +++ b/spell/Rune/spell_rune_of_death.arc @@ -15,6 +15,6 @@ skill sorcery path_attuned 262144 other_arch rune_death msg -Creates a rune that, when triggered, hits the target with death magic that either results in the death of the creature, with no respect to its hit points, or, does no harm at all. +Places a rune with the same effect as the Finger of Death spell: when triggered, the target will either escape unharmed or be instantly slain. endmsg end diff --git a/spell/Rune/spell_rune_of_fire.arc b/spell/Rune/spell_rune_of_fire.arc index 887214fa0..b21a410ae 100644 --- a/spell/Rune/spell_rune_of_fire.arc +++ b/spell/Rune/spell_rune_of_fire.arc @@ -15,6 +15,6 @@ skill pyromancy path_attuned 2 other_arch rune_fire msg -Creates a rune trap that delivers fire damage when it is triggered. +Places a rune that burns the victim with searing flames. endmsg end diff --git a/spell/Rune/spell_rune_of_frost.arc b/spell/Rune/spell_rune_of_frost.arc index 1544e5d44..40b4f3d8c 100644 --- a/spell/Rune/spell_rune_of_frost.arc +++ b/spell/Rune/spell_rune_of_frost.arc @@ -15,6 +15,6 @@ skill evocation path_attuned 4 other_arch rune_frost msg -Creates a rune trap that delivers cold damage when it is triggered. +Places a rune that freezes the victim with intense cold. endmsg end diff --git a/spell/Rune/spell_rune_of_magic_drain.arc b/spell/Rune/spell_rune_of_magic_drain.arc index bf5bab1cd..36e27d25f 100644 --- a/spell/Rune/spell_rune_of_magic_drain.arc +++ b/spell/Rune/spell_rune_of_magic_drain.arc @@ -15,6 +15,6 @@ skill evocation path_attuned 32768 other_arch rune_drain_magic msg -Creates a rune that, when triggered, drains the spell points of the target and therefore reduces the targets capacity to cast spells for a time. +Places a rune that drains the victim's mana, temporarily hindering their ability to cast spells. endmsg end diff --git a/spell/Rune/spell_rune_of_shocking.arc b/spell/Rune/spell_rune_of_shocking.arc index 3ae70cb31..53f44a6c3 100644 --- a/spell/Rune/spell_rune_of_shocking.arc +++ b/spell/Rune/spell_rune_of_shocking.arc @@ -15,6 +15,6 @@ skill pyromancy path_attuned 8 other_arch rune_shock msg -Creates a rune trap that delivers electrical damage when it is triggered. +Places a rune that delivers a powerful electrical shock when triggered. endmsg end diff --git a/spell/Rune/spell_rune_of_transference.arc b/spell/Rune/spell_rune_of_transference.arc index 8158e168d..a2e3d8a84 100644 --- a/spell/Rune/spell_rune_of_transference.arc +++ b/spell/Rune/spell_rune_of_transference.arc @@ -16,6 +16,6 @@ skill sorcery path_attuned 32768 maxsp 24 msg -Creates a rune that when triggered causes the recipient to gain spell points. Numerous runes could be set up in advance of a battle to allow quick access to more spell points than could be generated naturally during the fight. +Places a rune infused with raw magical power. When triggered, it restores the spell points of whoever set it off. These runes make a convenient way for a cautious sorcerer to stockpile mana in advance of a battle, allowing access to more spell points than would be generated naturally during the fight. endmsg end diff --git a/spell/Rune/spell_sigil.arc b/spell/Rune/spell_sigil.arc index 965862e9f..36e3783ca 100644 --- a/spell/Rune/spell_sigil.arc +++ b/spell/Rune/spell_sigil.arc @@ -14,6 +14,8 @@ skill evocation path_attuned 2048 face spell_sigil.111 msg -Creates a special rune that may be used to encapsulate another spell. When casting the spell, the caster specifies the spell that should be encapsulated in the firetrap. When the sigil is triggered, the specified spell is cast on the target. +Places a magical rune that can encapsulate any Evocation spell the caster knows. When preparing to inscribe the rune, the caster specifies the spell they wish to embed in it; when the rune is triggered, the spell is cast. +To use this, declare the name of the spell to embed when you ready it: +'cast sigil ball lightning endmsg end diff --git a/spell/Smite/spell_finger_of_death.arc b/spell/Smite/spell_finger_of_death.arc index 27fa57a71..1c6f9a39f 100644 --- a/spell/Smite/spell_finger_of_death.arc +++ b/spell/Smite/spell_finger_of_death.arc @@ -21,6 +21,7 @@ attacktype 131072 no_drop 1 invisible 1 msg -A spell granted by the Devourers that can to kill a target outright without respect to hit points. +A powerful prayer that can instantly slay a target without regard for hitpoints. +It is granted by the Devourers. endmsg end diff --git a/spell/Smite/spell_holy_wrath.arc b/spell/Smite/spell_holy_wrath.arc index 4afd9908d..616fc812f 100644 --- a/spell/Smite/spell_holy_wrath.arc +++ b/spell/Smite/spell_holy_wrath.arc @@ -22,6 +22,6 @@ attacktype 2097152 no_drop 1 invisible 1 msg -A more powerful version of the holy word spell that does damage to the enemies of the caster's god and to undeads. It has no effect on other creatures. +A more powerful version of the Holy Word prayer that does damage to undead and to the enemies of the caster's god. It has no effect on other creatures. endmsg end diff --git a/spell/Smite/spell_insect_plague.arc b/spell/Smite/spell_insect_plague.arc index 225344833..5fbe108d3 100644 --- a/spell/Smite/spell_insect_plague.arc +++ b/spell/Smite/spell_insect_plague.arc @@ -22,6 +22,7 @@ attacktype 3 no_drop 1 invisible 1 msg -Summons insect pets that attack on behalf of the caster. This spell is granted by Gaea and Ixalovh. +Summons a swarm of insects that attack the caster's enemies. +This prayer is granted by Ixalovh and Gaia. endmsg end diff --git a/spell/Smite/spell_retributive_strike.arc b/spell/Smite/spell_retributive_strike.arc index ab41efc03..ead2b696e 100644 --- a/spell/Smite/spell_retributive_strike.arc +++ b/spell/Smite/spell_retributive_strike.arc @@ -22,6 +22,7 @@ attacktype 1048576 no_drop 1 invisible 1 msg -Damages the targeted creature with power directly from the god. Creatires rarely have protection from godly magic. This spell is granted by Ruggilli. +Damages the target with power channeled directly from your god. Few enemies are protected against pure god-power. +This prayer is granted by Ruggilli. endmsg end diff --git a/spell/SummonMonster/spell_large_speedball.arc b/spell/SummonMonster/spell_large_speedball.arc index 2b25ca6b9..cd22cf468 100644 --- a/spell/SummonMonster/spell_large_speedball.arc +++ b/spell/SummonMonster/spell_large_speedball.arc @@ -16,6 +16,6 @@ no_drop 1 invisible 1 monster 1 msg -Creates a large bundle of magical energy that hunts down enemies to hit. The target is damaged and slowed when hit, then the speedball dissipates. +Creates a large bundle of magical energy that hunts down and strikes a nearby enemy, damaging and slowing them. endmsg end diff --git a/spell/SummonMonster/spell_magehound.arc b/spell/SummonMonster/spell_magehound.arc index 2ef38d6d1..eececf089 100644 --- a/spell/SummonMonster/spell_magehound.arc +++ b/spell/SummonMonster/spell_magehound.arc @@ -19,13 +19,13 @@ msg Creates a dog-like pet that attacks foes on behalf of the caster. The type of dog summoned depends on the level of the caster: -- 5 dog; -- 7 wolf; -- 12 mastif; -- 15 dire wolf; -- 20 hellhound; -- 30 dire wolf sire; -- 45 shadow mastif; -- 60 greater hellhound. +- 5: dog; +- 7: wolf; +- 12: mastiff; +- 15: dire wolf; +- 20: hellhound; +- 30: dire wolf sire; +- 45: shadow mastiff; +- 60: greater hellhound. endmsg end diff --git a/spell/SummonMonster/spell_small_speedball.arc b/spell/SummonMonster/spell_small_speedball.arc index 0153510cd..daccb316b 100644 --- a/spell/SummonMonster/spell_small_speedball.arc +++ b/spell/SummonMonster/spell_small_speedball.arc @@ -16,6 +16,6 @@ no_drop 1 invisible 1 monster 1 msg -Creates a small bundle of magical energy that hunts down enemies to hit. The target is damaged and slowed when hit, then the speedball dissipates. +Creates a small bundle of magical energy that hunts down and strikes a nearby enemy, damaging and slowing them. endmsg end diff --git a/spell/SummonMonster/spell_summon_cult.arc b/spell/SummonMonster/spell_summon_cult.arc index a105e2f40..67729dca3 100644 --- a/spell/SummonMonster/spell_summon_cult.arc +++ b/spell/SummonMonster/spell_summon_cult.arc @@ -17,6 +17,6 @@ attack_movement 16 race GODCULTMON maxgrace 20 msg -Summons pet monsters from your god. The pets move around on their own and attack the caster's enemies. +Requests divine aid from your god in the form of a swarm of friendly monsters. Exactly what gets summoned depends on what god you worship. endmsg end diff --git a/spell/SummonMonster/spell_summon_fog.arc b/spell/SummonMonster/spell_summon_fog.arc index 7bcd91c3f..c8bfed8e2 100644 --- a/spell/SummonMonster/spell_summon_fog.arc +++ b/spell/SummonMonster/spell_summon_fog.arc @@ -18,6 +18,6 @@ dam 2 dam_modifier 10 monster 1 msg -A handy trick when making hasty retreat or simply to sneak, summoners can reduce the air temperature to summon a temporary harmless fog that lingers in the area and obscures vision. +A handy trick when stealth is called for, by rapidly reducing the air temperature and increasing the humidity a summoner can call forth a thick but harmless fog bank that lingers in the area and obscures vision. endmsg end diff --git a/spell/SummonMonster/spell_summon_pet.arc b/spell/SummonMonster/spell_summon_pet.arc index a8d673a01..443cce918 100644 --- a/spell/SummonMonster/spell_summon_pet.arc +++ b/spell/SummonMonster/spell_summon_pet.arc @@ -16,23 +16,23 @@ invisible 1 attack_movement 16 randomitems mage_pet_monster msg -The beckoning of a summoner proves irresistible to those under their thrall. Summoner's pets quickly learn to attend to their masters needs without prompting and will eagerly throw themselves upon those who would wish ill of their master with no regard for safety. The skill of the master is easily seen by the size armies and their strength of their servants. +The beckoning of a summoner proves irresistible to those under their thrall. A summoner's pets quickly learn to attend to their master's needs without prompting, and will eagerly leap to their master's defence with no regard for their own safety. The skill of the master is reflected in the size of their forces and the strength of their servants. The type of monster varies by the caster's summoning skill level: -- 1 bat; -- 2 bird; -- 3 bee; -- 4 spider; -- 5 killer bee; -- 6 panther; -- 7 wolf; -- 8 stalker; -- 10 devil; -- 12 beholder; -- 14 dark elf; -- 16 skull; -- 20 angel; -- 25 vampire. +- 1: bat; +- 2: bird; +- 3: bee; +- 4: spider; +- 5: killer bee; +- 6: panther; +- 7: wolf; +- 8: stalker; +- 10: devil; +- 12: beholder; +- 14: dark elf; +- 16: skull; +- 20: angel; +- 25: vampire. A specific pet may be summoned as follows: cast summon pet monster killer_bee endmsg diff --git a/spell/Swarm/spell_bullet_storm.arc b/spell/Swarm/spell_bullet_storm.arc index c4a73c315..7e389616e 100644 --- a/spell/Swarm/spell_bullet_storm.arc +++ b/spell/Swarm/spell_bullet_storm.arc @@ -18,6 +18,7 @@ maxsp 20 no_drop 1 invisible 1 msg -The scale of this spell takes seeing to be believed, accomplished evokers can summon a storm of huge bullets of which each is instantly propelled towards the target. The focus required to maintain the necessary braces to perform this spell without being instantly turned into a smear against the nearest wall does mean that more than few evokers have cast this as their final spell. The number and damage of the bullets depends on the level of the caster. This spell is attuned to the path of missiles. +The scale of this spell must be seen to be believed. Accomplished evokers can summon a storm of huge bullets, each of which is instantly propelled towards the target. The focus required to protect the caster from the forces involved, and the consequences if that focus wavers, means that this has been the final spell of more than a few over-ambitious evokers. +The number and damage of the bullets depends on the level of the caster. endmsg end diff --git a/spell/Swarm/spell_bullet_swarm.arc b/spell/Swarm/spell_bullet_swarm.arc index c1c62442c..15e668fb9 100644 --- a/spell/Swarm/spell_bullet_swarm.arc +++ b/spell/Swarm/spell_bullet_swarm.arc @@ -18,6 +18,7 @@ maxsp 20 no_drop 1 invisible 1 msg -Accomplished evokers often grow tired of toying with single bullets and instead start splitting the bullets up into swarms of razor sharp shards that strike down anything in their path. Keeping track of each of the tiny, rapidly moving shards is the reason this is left to accomplished practioners. This spell fires many small magic bullets in the direction the caster is facing. The number and damage of the bullets depends on the level of the caster. This spell is attuned to the path of missiles. +Accomplished evokers often grow tired of toying with single bullets, and instead start splitting them into swarms of razor-sharp bolts that strike down anything in their path. The difficulty in simultaneously creating and aiming so many projectiles means this spell is restricted to experienced practitioners. +The number and damage of the bullets depends on the level of the caster. endmsg end diff --git a/spell/Swarm/spell_cause_many_wounds.arc b/spell/Swarm/spell_cause_many_wounds.arc index bfcb5b246..654420f5b 100644 --- a/spell/Swarm/spell_cause_many_wounds.arc +++ b/spell/Swarm/spell_cause_many_wounds.arc @@ -18,6 +18,7 @@ maxsp 20 no_drop 1 invisible 1 msg -Those who would resist Our will shall be spared no quarter for We shall grant you many wounds that you might rend the flesh from their bodies. It is said that Sorig's love of wounding inspired the Devourers to share this prayer. This prayer is attuned to the path of wounding. +"Those who would resist Our will shall be given no quarter for We shall grant you many wounds that you might rend the flesh from their bodies." +This prayer is granted by Sorig and the Devourers; it is said that Sorig's love of wounding inspired the Devourers to share it as well. endmsg end diff --git a/spell/Swarm/spell_frost_nova.arc b/spell/Swarm/spell_frost_nova.arc index 968419911..eac095eb6 100644 --- a/spell/Swarm/spell_frost_nova.arc +++ b/spell/Swarm/spell_frost_nova.arc @@ -18,7 +18,7 @@ maxsp 20 no_drop 1 invisible 1 msg -Fires a swarm of asteroid bullets that deliver a weaponmagic attack. +The zenith of an evoker's affinity with ice, this spell calls forth a swarm of asteroids that explode into magical ice on impact. endmsg weight 1250 end diff --git a/spell/Swarm/spell_meteor_swarm.arc b/spell/Swarm/spell_meteor_swarm.arc index 259e58198..053590a84 100644 --- a/spell/Swarm/spell_meteor_swarm.arc +++ b/spell/Swarm/spell_meteor_swarm.arc @@ -18,7 +18,7 @@ maxsp 20 no_drop 1 invisible 1 msg -Inspired by the heavens and seeking to create ever more havoc, master pyromancers learnt to sequence numerous comets together into a rain of fire know as a meteor swarm. As with other comet spells each of these projectiles strikes with damage akin to the most potent magical weapons along with fire damage. +Inspired by the heavens, and seeking to create ever more powerful and destructive spells, master pyromancers learned to bring the burning meteors of the night sky to earth. This spell calls forth a swarm of meteors that explode into magical fire on impact. endmsg weight 1250 end diff --git a/spell/Swarm/spell_missile_swarm.arc b/spell/Swarm/spell_missile_swarm.arc index f17a0c9a5..d8e229789 100644 --- a/spell/Swarm/spell_missile_swarm.arc +++ b/spell/Swarm/spell_missile_swarm.arc @@ -18,6 +18,6 @@ maxsp 20 no_drop 1 invisible 1 msg -It is only natural that with practice, sorcerers start toying with keeping ever greater numbers of magical missiles in flight at one time. Missile swarms represent the mastery of this form of attack with the practitioner simultaneously launching missiles from three separate planes and concurrently directing them as needed. With so much to do, it is hardly surprising a few errant missiles go the wrong way but this is generally the last thing the victim is going to notice. This spell is attuned to the path of missiles. +It is only natural that practiced sorcerers would start toying with keeping ever greater numbers of magical missiles in flight at one time. Missile swarms represent the mastery of this form of attack, with the practitioner simultaneously launching missiles from three separate planes and concurrently directing them as needed. It is not uncomment for some of the missiles to go astray, but with so many in flight this rarely makes a difference to fate of the caster's enemies. endmsg end diff --git a/spell/TownPortal/spell_town_portal.arc b/spell/TownPortal/spell_town_portal.arc index d2772d26e..97a35ad3e 100644 --- a/spell/TownPortal/spell_town_portal.arc +++ b/spell/TownPortal/spell_town_portal.arc @@ -17,6 +17,8 @@ other_arch town_portal race town_portal_active slaying town_portal_magic msg -Sorcerers are universally known for their ability to call forth monsters from other realms to do their bidding but few know that this skill can also be used to move the practitioner and their allies to and from the battlefield. By connecting two summons together, a magical portal can be opened instantly teleporting those who use it from one place to another. It must be invoked twice: once to mark the start of the portal, and the second to mark the end. Very few summoners can sustain more than one of these portals at a time. +Sorcerers are well known for their ability to teleport short distances. This less well known, and much more complex, spell allows a sorcerer to transport an entire group of people anywhere in the world -- provided the caster has previously visited the destination and magically prepared it. +The first casting magically stabilizes the caster's current location, preparing it for use as a portal destination. A second casting will open a portal connecting the two locations. The process of opening the portal consumes the delicate weave of magic used to guide the portal to its destination, so the spell must be cast again to re-stabilize the area if the caster wishes to return there multiple times. +Only the most powerful sorcerers can hold more than one portal open at a time. endmsg end