Merge spell lore or summary text with some modifications from Spell_shuffle branch to Trunk. No spell schools, level, or other modifiers imported with this update.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@21028 282e977c-c81d-0410-88c4-b93c2d0d6712
master
rjtanner 2019-10-31 20:06:08 +00:00
parent 130206ab49
commit a18ab0896b
71 changed files with 74 additions and 78 deletions

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@ -23,6 +23,6 @@ range 24
no_drop 1
invisible 1
msg
Tales tell of the devoted worshippers of Sorig who were gifted with the ability to command forked lightning through divine prayer. The resultant electrical spell sends devastating bolts of lightning that fork into multiple smaller bolts showering a cone-shaped area in-front of the worshipper. The propensity to reflect off of walls further increases the havoc caused when unleashed in confined spaces.
Followers of Sorig harken and take heed; The King of Thunder and Lightning shall grant unto you the treasure of forked lightning. For each good deed, I shall split its bolt such that those who are worthy shall fill the halls of my enemies and reduce their insolence to dust. This prayer is attuned to the path of electricity.
endmsg
end

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@ -21,6 +21,6 @@ range 12
no_drop 1
invisible 1
msg
Fires a directed bolt of frost that does cold damage.
By projecting tight vortex of magic that rapidly channels heat away, evokers can instantly freeze anything in its path delivering powerful cold and magical damage.
endmsg
end

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@ -21,6 +21,6 @@ range 12
no_drop 1
invisible 1
msg
Novice Pyromancer's are often given their first taste of dangers of electricity with the notorious lightning bolt. Practitioners are taught to use magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. It does have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster.
Novice pyromancer's are often given their first taste of dangers of electricity with the notorious lightning bolt. Practitioners are taught to use magic to create a strong electrical current and, when ready to do so, project a straight path for it to follow. It does have the sometimes unfortunate property of reflecting off of walls which can then return to strike the caster.
endmsg
end

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@ -22,6 +22,6 @@ range 12
no_drop 1
invisible 1
msg
Fires a bolt of hot steam that does both magical and physical damage. A fog of steam that blocks line-of-sight remains a short time after the spell is cast.
Perhaps inspired by pyromancy, sorcerers have learnt to harness the powerful force of steam. Unlike pyromancers, sorcerers wont directly add heat but instead focus on creating as much water vapour into as small a space as they can. The resulting pressure, once released, scalds any in their path. The more devious practioners delight in evoking tiny sharp projectiles into the beam. A side effect of this spell is the substantial fog that can be left in its wake. This spell is attuned to the path of fire.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill evocation
food 10
msg
Fires an asteroid bullet that delivers a weaponmagic attack.
Calling forth celestial powers is widely frowned upon but evoking asteroids is nothing less than black magic. The potential to create something powerful enough to threaten the existence of the world should never really be used, should it? how did you come into the posession of this knowledge anyway? The destructive power of the asteroid is simply terrifying and the impact upon striking yields heat that is comparable only to the most powerful magical devices.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 2
no_drop 1
invisible 1
msg
Fires a magical bullet that travels in one direction until striking something.
With refinement a magic bullet can be formed in ever more harmful shapes such that evokers can cut down ever larger and meaner foes. This spell is attuned to the path of missiles.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet that inflicts damage on any creature it strikes. This spell is granted by Sorig.
Only those gods who delight in wounding and shun holy words are prepared to answer prayers for such vindictive force. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet that damages creatures in its path.
For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet which does light damage to a creature in its path.
For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 1048576
no_drop 1
invisible 1
msg
Fires a bullet which does medium damage to a creature in its path.
For some gods, great devotion can be used to summon vindictive force directly from their deity that can be carefully directed towards a foe. The nature of this damage is not from the realm of man and represents the force of gods. This prayer is attuned to the path of wounding.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill pyromancy
food 10
msg
The most adept of Pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets for nothing terrestrial compares to the brilliance and subsequent damage that is caused when they strike. The effects transcend fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons.
The most adept of pyromancers, once bored of simple fireballs, seek to add more and more heat. With enough heat, the fires within can become self sustaining and no longer require their magical framework. These spells are known as comets for nothing terrestrial compares to the brilliance and subsequent damage that is caused when they strike. The effects transcend fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent large fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs . Items caught in the blaze may be destroyed.
By weaving a magical framework and injecting heat, pyromancers can create a glowing fireball that can literally be thrown. Pyromancers delight in the subsequent fire storm that engulfs a large area wherever the fireball strikes however the intensity of the heat produced is consistent with other fireballs. Items caught in the blaze may be destroyed.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 8
msg
Fires a snowball that explodes into a large flurry of ice and cold when it hits something. It delivers cold damage, and items caught in the explosion are encased in blocks of ice.
The size of radius of the large snowstorm represents the upper threshold for safety. Evokers should be cautious about lauching too many of these without first checking their range or suffer the consequences of their own power. The cold can damage and freeze equipment and other objects caught in its radius.
endmsg
end

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@ -19,6 +19,6 @@ attacktype 2
no_drop 1
invisible 1
msg
Fires a magical bullet that travels in one direction until striking something.
Larger bullets make bigger holes. While sounding simple enough, even accomplished evokers may not properly fathom that for every action there is an opposite and equal reaction. Evokers must practice bracing themselves magically before casting larger projectiles to avoid unpleasant outcomes. As a result only accomplished evokers can throw these hefty bullets. This spell is attuned to the path of missiles.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs . Items caught in the blaze may be destroyed.
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Pyromancers delight in the subsequent fire storm that explodes out where these fireballs land although the intensity of the heat produced is consistent with other fireballs. Items caught in the blaze may be destroyed.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill sorcery
food 5
msg
Fires a bullet that explodes on contact into a poisonous cloud. Affected creatures may be slowed, weakened, or killed.
Rather than relying on simply launching bullets to inflict damage, sneaky sorcerers dream up nastier projectiles. Poison cloud is one such example; a thin shell loaded with whatever poisons come to the mind of the practioner which is subsequently sent hurtling towards an opponent. When the shell impacts it explodes in a poisonous cloud is released that can slow, weaken, or even kill those caught inside. This spell is attuned to the path of missiles.
endmsg
end

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@ -21,6 +21,6 @@ attacktype 2
no_drop 1
invisible 1
msg
Fires a magical bullet that travels in one direction until striking something.
If the first challenge of evocation is accurately imagining an object and materialising it, the second is rapidly directing it towards an enemy whilst under fire. For most evokers, this spell represents the first real steps in becoming an apprentice. This spell is attuned to the path of missiles.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill pyromancy
food 4
msg
By weaving a magical framework, intense heat can be contained resulting in a glowing 'fireball' which can literally be thrown. Novice Pyromancers delight in the modest fire storm that explodes where these fireballs land. Items caught in the blaze may be destroyed.
By weaving a magical framework and injecting heat, pyromancers can create a glowing fireball that can literally be thrown. Novice pyromancers delight in the modest firestorm that explodes where these fireballs land. This is perfect for throwing down long corridors at unsuspecting enemies before quickly taking cover to allow the subsequent blaze to do its work. Items caught in the blaze may be destroyed.
endmsg
end

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@ -22,6 +22,6 @@ invisible 1
skill evocation
food 15
msg
Fires a ball of magical energy that explodes in a small burst of magical energy when it hits something. Few creatures can resist magical attacks.
Manaballs are tightly package bundles of seething magic power that can be thrown directly at enemies. Upon striking a hard surface, these balls explode out in a field of pure magic damage. This spell belongs to the path of transferrence.
endmsg
end

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@ -23,6 +23,6 @@ skill evocation
weight 500
food 4
msg
Fires a snowball that explodes into a small flurry of ice and cold when it hits something. It delivers cold damage, and items caught in the explosion are encased in blocks of ice.
It is possible to set-up a magical chain reaction that results in a sudden freeze. By packaging this effect up in within a fast moving projectile, evokers can hurl these magical concoctions considerable distances. This is perfect for throwing down long corridors at unsuspecting enemies before quickly taking cover, and allowing the relentless snowstorm to do its work. The cold can damage and freeze equipment and other objects caught in its radius.
endmsg
end

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@ -20,6 +20,6 @@ resist_physical 20
ac 2
maxsp 24
msg
Armour creates fields of force around the player, reducing the amount of damage the character takes from physical attacks. It does not provide any additional protection to non-physical attacks.
A simple trick for evokers is to magically enhance armour by carefully weaving magic throughout to enhance the hardness and durability for a short period. As the practitioner improves their skill they can improve the strength of this enhancement however it is only for a limited time and only ever effective against physical threats. This spell is attuned to the path of self and of protection.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Cha 1
msg
May increase the caster's Charisma stat temporarily. The magnitude of the effect depends on the caster's current Charisma stat and sorcery skill level.
There are more than a few sorcerers who are drawn to the path for its potential to enhance themselves, and the reasons why usually become clear whenever this spell wears off. Sorcerers may temporarily improve their own, or their allies, charisma based upon the spell's recipient's charisma and the caster's prowess in sorcery. This spell is attuned to the path of self.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Con 1
msg
May increase the caster's Constitution stat temporarily. The magnitude of the increase depends on the caster's current Constitution stat and sorcery skill level.
Likened to a few drinks of stout, a sorcerers magic not only makes the recipient feel like they have a stronger consitution, but actually does so as well. Sorcerers may temporarily improve their own, or their allies, constitution based upon the spell's recipient's consitution and the caster's prowess in sorcery. This spell is attuned to the path of self.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Dex 1
msg
May increase the caster's Dexterity stat temporarily. The magnitude of increase depends on the caster's Dexterity stat and sorcery skill level.
There is no surer way to steady the hand and speed up the reflexes than with the manipulation of an sprcerer's magic. Sorcerers may temporarily improve their, or their allies, dexterity based upon the recipient's dexterity and the caster's prowess in sorcerery. This spell is attuned to the path of self.
endmsg
end

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@ -17,6 +17,6 @@ duration_modifier 4
duration 500
Str 1
msg
Increases the casters Strength stat temporarily. The magnitude of the effect depends on the casters current Strength stat and sorcery skill level.
A temporary shot of magic directly into key muscle groups can quickly transform the frailest Sorcerer into surprising lifter. Sorcerer's may temporarily improve their, or their allies, strength based upon the recipient's strength and the caster's prowess in sorcery. This spell is attuned to the path of self.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill praying
msg
Banishment is a cone spell that may cause weaker enemies of your god to immediately disappear or die. It is a more powerful version of Holy Word.
Against them make ready your strength to the utmost of your power, then loose upon them Banishment, to strike terror and death into the hearts of My enemies, and your enemies, and others besides, whom ye may not know, but whom I doth know. Attacking with holy word and death, this substantially improved holy word prayer may only strike at enemies of your god and the undead. The prayer is attuned to the path of turning.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill pyromancy
msg
Often used as a test for apprentice Pyromancers, burning hands is one of the simplest means of projecting fire. Magic is weaved through the fire spell to prevent the caster from harm. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels.
Usually the first test for an apprentice pyromancers, burning hands is of the simplest means of projecting fire. Fire is started on the practioners hands and then projected using magic. The spell gains strength as the character gains in level, so it remains a valuable spell even at high levels.
endmsg
end

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@ -22,8 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
Color spray fires a cone of energy. The energy hits with many different attacktypes, so creatures that are highly resistant to some will still take damage from some of the other attacktypes of the spray.
This spell does not do as much damage compared to a spell that hits with only one attacktype, but is useful if it is not known what attacktype a creature can be damaged with, or if the room is full of varying creatures, with different protections.
It is written that legendary wizard Sarumatix was the first to develop continentiam to a new, dangerous, level. Color spray demonstrates the strange effect where minerals can be worked into infinitesimal spaces and the subsequent powerful energy release directed by the sorcerer. While greater damage can be inflicted by more traditional spells, the chaotic spray of pure colours can be useful against enemies with unknown protections or to clear a variety of very powerful creatures. The spell is attuned to the path of transmutation.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill summoning
msg
Counterspell fires a cone of energy that absorbs other spell energy. This can be used to counter incoming spells so that they do not hit the character. It does not affect spells of a higher level than the caster's level.
Summoner's love to undo other's hardwork and the abjuration known as counterspell beautifully demonstrates this by draining the energy directly out of any lesser spells that come into contact with this spell.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
Fires a cone of fear, possibly causing enemies within the cone to flee.
By projecting terrifying visages, only the undead can resist their natural reaction to run from fear. The more powerful the sorcerer, and the weaker the mind of those caught, the further they are likely to run. This spell is attuned to the path of the mind.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill praying
msg
A cone spell that does damage to the enemies of the caster's god and to undeads, but has no effect on other creatures.
And when the Hour sets in, the guilty will despair. As for those who have faith and do righteous deeds, they shall be in a garden, rejoicing. But as for those who were faithless and denied Our signs and the encounter of the Hereafter, they will be brought to the punishment. Holy word is a common prayer from the devoted that only damages enemies of your god and the undead. The prayer is attuned to the path of turning.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
Fires a cone of ice that damages creatures caught inside it. The spell increases in power with the caster's evocation level. A side-effect of the storm is that items tend to become encased in blocks of ice.
The power to rapidly channel heat out of an area is the mainstay of an evoker wishing to cause sudden damage to their foes. As the heat is channelled away, the rapidly cooling cone of ice quickly chills any creatures unlucky enough to be caught in its path. With practice, the power of these storms can be greatly enhanced. A side-effect of these frost spells is is that any objects lying in its path may become encased in ice.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
Fires a cone of ice that damages creatures caught inside it. The spell increases in power with the caster's evocation level. A side-effect of the storm is that items tend to become encased in blocks of ice.
By studying the most powerful forces of undeath, evokers learnt of ways to improve upon the icestorm. These large icestorms create vast freezing cones of ice that quickly chill and do horrific damage to creatures unlucky enough to be caught in its path. A side-effect of these frost spells is that any objects lying in its path may become encased in ice.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
Mana blast fires a cone of magical energy. The energy is pure magic, to which few creatures have resistance.
Most spells work by controlling various forces of nature, but evokers have learn that magic itself can be a powerful weapon. Manablast enables evokers to use their control of magic to directly harm enemies launching a cone of pure magic damage.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
A confusion spell that propagates from the caster in a cone shape. Confused opponents have a hard time coordinating movements and attacks.
By filling the targets head with chaotic magic, confusing and disorienting the recipient. Confused opponents have a hard time coordinating movements, often moving and attacking in the wrong direction or fumbling spells and equipment. Though only temporary, confusion is dreaded by those that find themselves facing anyone or anything adept at sorcery and as a result wards against this dark art are treasured.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
Fires a cone-shaped spell that may paralyze creatures it hits. Attacking a paralyzed target does not break the spell.
There is a thread that exists between the soul and body which provides the life (and unlife) force that compels the body to move. Sorcerors can not only perceive this link but briefly use their magic to temporarily sever it. While the body becomes completely immobile, the soul can still perceive the threat and those who have experienced this magic describe the sensation with utter horror. The link will naturally reconnect over time but there is little the victim can do until this happens, perhaps this is why charms that protect from its effects are so treasured?
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill evocation
msg
Fires a cone of force that attacks creatures in its path with both magical and physical damage.
Evokers can create powerful shockwave pulses that are attuned to the path of detonation through the air by magically containing explosions. Due to the magical projection required to channel this cone of energy this spell delivers both magical and physical damage.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
Fires a cone-shaped force that slows down the creatures it hits.
The force that binds all souls to their bodies is said to provide the energy to move. By interfering with the souls connection to the body, sorcerers can slow the very movements of their opponents. Recipients describe the experience as being completely sapped of energy such that they lack even the desire to protect themselves from physical harm. As a Sorcerer's power grows, so to does the extent to which they can cast this debilitating spell.
endmsg
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill sorcery
msg
Fires cone shaped attack that is made up of magical and electrical energy.
To the untrained eye, spark shower appears like a carpet of electrical sparks moving slowly across the floor, and indeed, stepping foot within the spark shower is a painful experience not soon repeated. These sparks are infact a rare faerie type whose brief existence can be utilised by cunning sorcerers to deliver magically charged electrical damage in a cone in front of them. This spell is attuned to the path of electricity.
endmsg
end
end

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@ -22,6 +22,6 @@ no_drop 1
invisible 1
skill praying
msg
Generates a cone-shaped windstorm that does minor physical damage and can push creatures and objects in its path. Sorig followers are granted this spell.
Followers of Sorig harken and take heed; none shall stand in my presence who are undeserving. Should the undeserved seek to be in my presence, call forth my windstorm that they might be swept away back to the dark places from whence they came. This prayer is attuned to the path of explosion.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill sorcery
randomitems wonder_spells
msg
Casts a randomly selected spell, or, about 1/3 of the time, creates harmless flowers. Low-level spells appear more frequently than high-level ones.
Most erroneous magic spells tragedy for the caster, but the spell wonder embraces failure. By developing specialised safety phrases that transmutes deadly magic into harmless flowers, sorcerers can gamble with the gods to experiment with all manner of spells. While this often yields low grade magic it can sometimes provide surprisingly powerful results. This spell belongs to the path of transmutation.
endmsg
end

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@ -18,6 +18,6 @@ range_modifier 5
other_arch detect_magic
known_magical 1
msg
Reveals items in the caster's inventory, or in the vicinity, that are imbued with magical power.
Sorcerer's knowledge of the manner in which magic can be woven into items provides the foundation for a useful spell practised by young and old sorcerers alike. Detect magic reveals objects on and around the caster's that are display magical power. This can be used to quickly sort the wheat from the chaff, so to speak. This spell is attuned to the path of information.
endmsg
end

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@ -18,6 +18,6 @@ range_modifier 5
other_arch detect_monster
monster 1
msg
Reveal unseen or hidden monsters in the vicinity without having to open doors or get them in direct line-of-sight.
Due to the unwelcome response usually given to practitioners of evocation, many learn to sense potential threats well before those threats can see the evoker. This information spell is particularly useful before opening doors and entering dark passageways.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill summoning
wc_increase_rate 2
msg
Golem summons a magical creature that does the caster's wishes. The caster can have it attack other creatures, bash down doors, detonate runes, etc. The golem has a finite lifetime, and this life is shortened any time it takes damage. This golem is a bit more powerful than the lesser golem.
Summoned from nothing but dust and debris, practice allows the summoner to shape golem into ever deadlier personal minions that deliver more powerful blows. Golems are somewhat ponderous at times and have a finite lifetime that is shortened any time they take damage.
endmsg
end

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@ -25,6 +25,6 @@ invisible 1
skill summoning
wc_increase_rate 2
msg
Lesser golem summons a magical creature that does the caster's wishes. The caster can have it attack other creatures, bash down doors, detonate runes, etc. The golem has a finite lifetime, and this life is shortened any time it takes damage.
The power to summon sentience into otherwise lifeless materials is the realm of the summoner. Whilst small in stature, lesser golem's relentless and mindless devotion to their creators allow summoners to participate in the frontline of combat, bash down doors, detonate runes, all from a distance. The golem has a finite lifetime, and this life is shortened any time it takes damage.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill summoning
wc_increase_rate 4
msg
Summon an air elemental that is controlled with the Fire and direction keys and it's attacks consist of electrical energy.
Summon an air elemental that is controlled with the Fire and direction keys and it's attacks consist of electrical energy.Summoning life into air takes great skill as the flighty nature of these elementals can quickly dissipate especially with a strong physical buffet. Once summoned, the powerful air currents immediately start giving off powerful electrical shocks along with sweeping up debris that is propelled at great speed to anything in the path delivering powerful physical damage.
endmsg
end

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@ -23,6 +23,6 @@ invisible 1
skill summoning
wc_increase_rate 4
msg
Creates an elemental from surrounding rock that is controlled with the Fire and direction keys. An earth elemental is very durable and strong, doing physical damage, but moves quite slowly.
Summoned from rock and clay, these elementals embody the strengths of the earthen gods. Sturdy and powerful, the slow swing of each arm is backed up with an immense physical force. Like the earthen gods, these elementals display no urgency and require a certain degree of patience from the operator.
endmsg
end

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@ -20,6 +20,6 @@ no_drop 1
invisible 1
range 25
msg
Fires a target-tracking magical bolt that can turn to seek out enemies. The bolt does not always track well and may run into walls or even return and strike the caster.
While sorcerers can spend a great deal of time mastering the perfect projectile, a different approach is to instead stay focussed on telekinetically guiding the projectile (somewhat accurately) towards an enemy. Magic missile does a comparable amount of magical damage by guiding the projectile to each target. This spell is attuned to the path of missiles.
endmsg
end

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@ -24,6 +24,6 @@ is_used_up 1
move_block all
tear_down 1
msg
Build bullet wall creates a wall that fires magic bullets, as per the magic bullet spell. The bullet wall itself can be torn down, and will eventually expire on its own.
With a deep understanding of the evocation path and its study and practice into the telekinesis of material comes the ability to form self sustain spell walls that continuously discharge projectiles. Such practioners can be found sitting nearby reading quitely while their magical cantrips leave a bloodbath. This spell is attuned to the path of creation.
endmsg
end

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@ -24,6 +24,6 @@ is_used_up 1
tear_down 1
move_block all
msg
It is said that to give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime. Only the most practised of Pyromancers can conjure a construct capable of continuously billowing fireballs. Given the finite magic that can be funnelled into each device, they only run for a limited duration.
Only the most practised of pyromancers can conjure a construct capable of continuously billowing fireballs. Given the finite magic that can be funnelled into each device, they only run for a limited duration and even simple hand tools can damage them.
endmsg
end

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@ -24,6 +24,6 @@ is_used_up 1
tear_down 1
move_block all
msg
Build lightning wall creates a wall that fires lightning bolts. The wall fires in the direction the spell is cast. The wall can be torn down by creatures, and will eventually expire of its own accord.
It is said that to give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime. Only the most practised of pyromancers can conjure a construct capable of continuously generating lightning bolts. Given the finite magic that can be funnelled into each device, they can be easily damaged and only run for a limited duration.
endmsg
end

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@ -20,6 +20,6 @@ range 2
range_modifier 10
move_block all
msg
Create a wall of earth in front of the caster. Earthwalls block most creature's movement and line of sight. Unlike other wall spells, earthwalls cast no spells and do no damage, and do not disappear after a specified time. They remain standing until destroyed.
A simple but surprisingly effective solution to an age old problem is the earth wall. Summoners can rapidly conjure incredibly durable earthern walls that block vision. Handy when facing off the most fearsome foes or just to pin down the soon to be vanquished. Unlike other wall spells, earthwalls cast no spells and do no damage, and do not disappear after a specified time. They remain standing until destroyed. This spell is attuned to the path of creation.
endmsg
end

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@ -24,6 +24,6 @@ range 2
range_modifier 10
move_block all
msg
Create a line of fire in front of the caster. Creatures crossing the line take fire damage. Casting the spell multiple times on the same area increases the damage the wall delivers.
Like most magical walls, fire wall presents a unmoving defence for Pyromancers. Pyromancers must learn to project a magical framework where heat can be added. Although it can take some time to master, anything brave enough to attempt cross the line of fire will find the heat unbearable. Pyromancers can recast the spell to add additional energy making increasingly powerful walls of flame.
endmsg
end

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@ -17,6 +17,6 @@ duration 100
duration_modifier 5
dam_modifier 1
msg
The alchemy spell converts valuable items into gold nuggets. If the item is not valuable enough to be converted to a nugget, it is destroyed and vanishes.
Meddling with the nature of things doesn't always go to plan, but for sorcerors the removal of anything valueable into gold is a reliable spell. Sorcerers can quickly convert others possessions into nothing but gold in seconds using this transmutation spell, a notoriously unplesant trick when used by those with poor ethical judgement. The alchemy spell converts valuable items into gold nuggets. If the item is not valuable enough to be converted to a nugget, it is destroyed and vanishes.
endmsg
end

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@ -17,6 +17,6 @@ food 100
duration_modifier 1
maxsp 20
msg
Creates a food item for the caster. It is possible to specify what to make with a command like: cast create food F, where F is the name of the food.
A seemingly simple enough spell to grasp, create food is the domain of more experienced summoners due to the importance of getting it right. It is surprisingly easy to summon something that looks and smells thoroughly delicious but is quite toxic. For this reason, beginning summoners tend to stick with very simple foods until their experience permits a little more decadence. This spell belongs to the path of creation. It is possible to specify what food to make with a command like: cast create food waybread.
endmsg
end

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@ -18,6 +18,6 @@ duration 5
duration_modifier 2
maxsp 15
msg
Creates arrows for use with a bow or crossbow. To create crossbow bolts, wield a crossbow when casting the spell. At high levels in summoning, it is possible to create arrows (or bolts) with a specific magical bonus by using a command like: cast create missile N where N is +0, +1, +2, +3 or +4.
Summoning has proven to be one of the best synergies with the warrior classes. Never is this so obvious than the combination of archer and evoker. Evoker's can use the create missile spell to evoke arrows and bolts (for bolts, wield a crossbow when casting the spell) which can be immediately used on the field of battle. Master practitioners can even create missiles with specific magical bonuses (cast create missile N where N is +0, +1, +2, +3 or +4). This spell is attuned to the creation path.
endmsg
end

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@ -21,6 +21,6 @@ dam_modifier 1
maxsp 20
attacktype 2
msg
Destruction damages all creatures around the player. Unlike most spells, this one works through walls and doors so the caster need not see targets to attack them. The damage delivered is entirely magical in nature, and increases as sorcery skill level, Intelligence, Wisdom, and Power stats increase.
So dangerous that few would even dream of casting it, destruction represents final stage of contimentiam. So much material in such a small space creates tears into the void. These voids quickly begin to draw in anything nearby ripping apart all and sunder with magical ferocity. Being so indiscriminant, destruction can even be used to harm enemies who are not even visible to the practioner. This spell is attuned to the path of detonation. The damage delivered is entirely magical in nature, and increases as evocation skill level, Intelligence, Wisdom, and Power stats increase.
endmsg
end

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@ -17,10 +17,10 @@ subtype 13
no_drop 1
invisible 1
msg
A short-range teleportation spell that transports the character in the direction the spell is cast.
Until Master Gwynfor the outcome of sorcery oneself created a loop that resulted in the sorcerer being ripped apart. Being distracted, the master accidentally projected himself as the target during a casting, however, he quickly repointed the summoning location to the otherside of the room. The other masters were amazed but quickly set about understanding how to replicate the effect, thus dimension door was conceived. Sorcerers soon became notoriously hard to catch even being able to teleport across areas that are impassable to other types of movement.
Zones where magic is blocked defeat this spell, but it is possible to pass through areas that seem impassable to other movement types. The spell also fails if it would cause the caster to land in the same space as a monster.
The nature of the spell results in sorcerers only being able to dimension door in straight lines and cannot cross any magically protected areas. Wards are also built into the spell to prevent the practioner teleporting into a space that is already taken up by something else.
Normally the spell will transport the character the maximum possible distance, but if the player specifies a count, the spell tries to transport the character the specified number of spaces.
Normally the spell will transport the character the maximum possible distance, but sorcerers can specify the distance (dimension door 5) with the spell transporting the character the specified distance.
endmsg
end

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@ -18,6 +18,6 @@ maxsp 20
range 2
range_modifier 3
msg
Earth to dust causes damage to or destroys earth and other weak walls in the vicinity of the caster. It does not damage other objects or monsters.
Unlike handmade walls, magical earth walls all contain a simple flaw that knowledge sorcerers have little trouble locating. The magic that weaves these defiant barricades together can be undone with this simple transmutation sorcery such that they instantly crumble to dust or otherwise take immense damage.
endmsg
end

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@ -17,6 +17,6 @@ invisible 1
dam 3
dam_modifier 5
msg
Identifies the characteristics of a small number of unidentified objects in in inventory or on the floor where the character is standing. The number of objects identified increases as caster's sorcery level increases.
As a natural consequence of constantly practising visualisation of objects before materialisation, sorcerers become experts at recognising objects by probing them with magic. Although easy to grasp the process is very taxing for beginners and only a small selection of items can be identified before requiring time to recover mana. This spell is attuned to the path of information.
endmsg
end

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@ -15,6 +15,6 @@ no_drop 1
invisible 1
other_arch rune_mark
msg
Creates a harmless sign on the floor that contains a message of the caster's choosing. It is readable by applying as one would any other readable item.
Some messages are best left unspoken, for such situations evokers learnt the art of embedding verse in carefully crafted runes. Only when standing in the rune or by activating it, will the target hear the message of the caster's choosing.
endmsg
end

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@ -16,6 +16,6 @@ invisible 1
range 25
range_modifier 5
msg
Gives the caster general information about a nearby enemy. Reports the overall condition of a target and the chance of defeating it.
Using their extensive knowledge in the manipulation of their opponents presents sorcerers with valuable insights into their strengths and weaknesses. With a little magic, sorcerers can readily gather information about nearby enemies such as their power and present condition and even particularly hazardous attack types.
endmsg
end

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@ -21,6 +21,6 @@ attacktype 10
no_drop 1
invisible 1
msg
Master Evokers, bored of simple fireballs, started toying with the creation of lightningballs. Using a similar process, electricity is funnelled into a magical framework and then safely thrown at will. Strangely, unlike fireballs that shatter and release flames, this ball lightning hovers unpredictably and even appears to linger around any unfortunate souls in the vicinity before suddenly dissipating.
Master evokers, bored of simple fireballs, started toying with the control of balls of lightning. Electricity can be funnelled into a magical framework and then safely thrown at will. Strangely, unlike fireballs that shatter and release flames, this ball lightning hovers unpredictably and even appears to linger around any unfortunate souls in the vicinity before suddenly dissipating. This spell is attuned to the path of electricity.
endmsg
end

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@ -22,6 +22,6 @@ attacktype 1048584
no_drop 1
invisible 1
msg
A ball lightning spell granted by Sorig.
Followers of Sorig harken and take heed; those who would do harm shall face the wrath of the Sky Lord incarnate. Speak to me of the need for intervention and I shall send the divine punishment of living lightning that would follow and shock the living and undead alike.
endmsg
end

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@ -18,6 +18,6 @@ dam 2
dam_modifier 10
monster 1
msg
Create fog that moves randomly about in the vicinity of the caster. It has no harmful effects, but can block visibility.
A handy trick when making hasty retreat or simply to sneak, summoners can reduce the air temperature to summon a temporary harmless fog that lingers in the area and obscures vision.
endmsg
end

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@ -16,7 +16,7 @@ invisible 1
attack_movement 16
randomitems mage_pet_monster
msg
Creates a number of pets that attack enemies of the caster. They move and attack on their own, so may bash doors, run away, or get lost.
The beckoning of a summoner proves irresistible to those under their thrall. Summoner's pets quickly learn to attend to their masters needs without prompting and will eagerly throw themselves upon those who would wish ill of their master with no regard for safety. The skill of the master is easily seen by the size armies and their strength of their servants.
The type of monster varies by the caster's summoning skill level:
- 1 bat;

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@ -18,6 +18,6 @@ maxsp 20
no_drop 1
invisible 1
msg
This spell fires many large bullets in the direction the caster is facing. The bullets can damage the character that casts the storm. The number and damage of the bullets depends on the level of the caster.
The scale of this spell takes seeing to be believed, accomplished evokers can summon a storm of huge bullets of which each is instantly propelled towards the target. The focus required to maintain the necessary braces to perform this spell without being instantly turned into a smear against the nearest wall does mean that more than few evokers have cast this as their final spell. The number and damage of the bullets depends on the level of the caster. This spell is attuned to the path of missiles.
endmsg
end

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@ -18,6 +18,6 @@ maxsp 20
no_drop 1
invisible 1
msg
This spell fires many small magic bullets in the direction the caster is facing. The caster should beware: the bullets will do damage to the caster. The number and damage of the bullets depends on the level of the caster.
Accomplished evokers often grow tired of toying with single bullets and instead start splitting the bullets up into swarms of razor sharp shards that strike down anything in their path. Keeping track of each of the tiny, rapidly moving shards is the reason this is left to accomplished practioners. This spell fires many small magic bullets in the direction the caster is facing. The number and damage of the bullets depends on the level of the caster. This spell is attuned to the path of missiles.
endmsg
end

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@ -18,7 +18,6 @@ maxsp 20
no_drop 1
invisible 1
msg
Creates many missiles which strike as a swarm of Cause Light Wounds bullets.
This spell is granted to worshippers of Sorig and the Devourers.
Those who would resist Our will shall be spared no quarter for We shall grant you many wounds that you might rend the flesh from their bodies. It is said that Sorig's love of wounding inspired the Devourers to share this prayer. This prayer is attuned to the path of wounding.
endmsg
end

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@ -18,7 +18,7 @@ maxsp 20
no_drop 1
invisible 1
msg
Inspired by the heavens and seeking to create even more havoc, master Pyromancers can link numerous comets together into a rain of fire know as a meteor swarm. The resulting damage transcends fire and trauma and in addition cause a type of harm equivocal to the most potent magical weapons.
Inspired by the heavens and seeking to create ever more havoc, master pyromancers learnt to sequence numerous comets together into a rain of fire know as a meteor swarm. As with other comet spells each of these projectiles strikes with damage akin to the most potent magical weapons along with fire damage.
endmsg
weight 1250
end

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@ -18,7 +18,6 @@ maxsp 20
no_drop 1
invisible 1
msg
Fires a swarm of target-tracking magical bolts that can turn to seek out enemies.
The bolts do not always track well and may run into walls or even return and strike the caster.
It is only natural that with practice, sorcerers start toying with keeping ever greater numbers of magical missiles in flight at one time. Missile swarms represent the mastery of this form of attack with the practitioner simultaneously launching missiles from three separate planes and concurrently directing them as needed. With so much to do, it is hardly surprising a few errant missiles go the wrong way but this is generally the last thing the victim is going to notice. This spell is attuned to the path of missiles.
endmsg
end