Remove trailing whitespace.

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@15450 282e977c-c81d-0410-88c4-b93c2d0d6712
master
akirschbaum 2011-11-05 22:34:12 +00:00
parent 3d3e75f054
commit a536b0d1cb
1 changed files with 9 additions and 9 deletions

18
CHANGES
View File

@ -15,7 +15,7 @@ Pixel and color clean up for the pipe (weapon) graphic.
weapon/other/pipe.base.111.png
RJT 2011-10-20
Color updates to make the dungeon wall sections the same color.
Color updates to make the dungeon wall sections the same color.
(#010101 vs #000000)
wall/dun/dun_10.base.111.png
wall/dun/dun_20.base.111.png
@ -51,7 +51,7 @@ cave_23.face
cave_23.arc
RJT 2011-10-17
New graphics, faces and archetypes for the carved cave wall. They match the
New graphics, faces and archetypes for the carved cave wall. They match the
existing cave wall coloring, and do not stand out like the (black) mine graphics.
cave_21.base.111.png
cave_17.base.111.png
@ -95,14 +95,14 @@ wall/bench/bench_A.base.111.png
wall/bench/bench_C.base.111.png
RJT 2011-10-12
Refactored holy_word graphics to resolve transparency issue as reported under bug
Refactored holy_word graphics to resolve transparency issue as reported under bug
ID 3330490 - PNG Transparency.
spell/Cone/turnundead.base.111.png
spell/Cone/turnundead.base.112.png
spell/Cone/turnundead.base.113.png
RJT 2011-10-10
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses
Add additional pixel to the roof line to the cwall-west and cwall-red Guard Houses
so they merge nicer with nearby wall sections.
wall/cwall-west/westguard_ho_2.base.111.png
wall/cwall-red/redguard_ho_2.base.111.png
@ -116,7 +116,7 @@ Refactor and pixel color clean up of RL House 2 (rl_house2) graphic.
construct/town/rl_house2.base.x11.png
RJT 2011-09-18
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
Touch up the roof line and other edges of RL House West (rl_house_west) graphic.
construct/town/rl_house_west.base.x11.png
RJT 2011-09-18
@ -293,7 +293,7 @@ just outside the door on the small tavern graphic.
construct/house/tavern.base.111.png
RJT 04-30-2011
House small border tweaks to make it similar to other small houses. Removed
House small border tweaks to make it similar to other small houses. Removed
black pixels and replaced them with dark grey.
construct/house/housesmall.base.111.png
RJT 04-30-2011
@ -322,7 +322,7 @@ Refactor and pixel color clean up for the farmhouse graphic.
construct/house/farmhouse.base.x11.png
RJT 2011-04-24
Based on feedback - cosmetic changes to the flag on the roof, and some
Based on feedback - cosmetic changes to the flag on the roof, and some
additional pixel touch ups on the 64x64 fort graphic.
construct/fort/fort.base.x11.png
RJT 2011-04-23
@ -383,7 +383,7 @@ shop/store_gene_fant.base.x11.png
shop/store_weap.base.x11.png
RJT 2011-04-09
Reworked graphics from previous commit, weird drop shadow like artifact
Reworked graphics from previous commit, weird drop shadow like artifact
appeared for some reason.
shop/store_magi.base.x11.png
shop/store_armo.base.x11.png
@ -396,7 +396,7 @@ shop/store_armo.base.x11.png
shop/store_alch.base.x11.png
RJT 2011-04-09
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc)
for a gems/jewels shop, based on the General Store graphic and archetype.
RJT 2011-04-03